@simon33 no scrambles
Amon-Sul v JWW (axis)
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@JWW:
I believe the above file puts us where we need to be!
Let me know what you think or if you are ok with the editing I have done please proceed with USA.
i am ok if it is correct.
if u have not edited politics mode i think we can proceed ?
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@JWW:
I believe the above file puts us where we need to be!
Let me know what you think or if you are ok with the editing I have done please proceed with USA.
i am ok if it is correct.
if u have not edited politics mode i think we can proceed ?
I did NOT edit the politics mode. I don’t believe this matters but I could be very wrong! Let me look at how this can be done or if it needs to be.
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Just looked at the politics mode and I think we are good. The French are at war with Germany and Italy. everything else looks perfect. I think we can proceed.
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moving to the top
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sorry crazy week behind me
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i ve bought and ic in egyt but i already have one. :-o
i plead u to allow me to buy 1 art, 2 mechs instead.
thanks -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Americans
Purchase Units - Americans
      Americans buy 2 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;Non Combat Move - Americans
      3 marines moved from Western United States to 10 Sea Zone
      1 battleship, 2 cruisers and 3 marines moved from 10 Sea Zone to 89 Sea Zone
      1 fighter moved from Guam to 26 Sea Zone
      1 fighter moved from 26 Sea Zone to Hawaiian Islands
      1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
      3 submarines placed in 10 Sea Zone
      2 infantry placed in Central United States
      3 transports placed in 101 Sea Zone
      1 transport placed in 101 Sea ZoneTurn Complete - Americans
      Americans collect 52 PUs; end with 52 PUsCombat Move - Chinese
      1 infantry moved from Shensi to Kweichow
      1 fighter and 3 infantry moved from Szechwan to Yunnan
      2 infantry moved from Szechwan to KweichowPurchase Units - Chinese
      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
      Battle in Kweichow
        Chinese attack with 3 infantry
        Japanese defend with 2 infantry
          Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
          Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
          1 infantry owned by the Chinese lost in Kweichow
          Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
          Japanese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
          Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
          Japanese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits
          1 infantry owned by the Chinese lost in Kweichow
        1 infantry owned by the Chinese retreated to Szechwan
        Japanese win with 2 infantry remaining. Battle score for attacker is -6
        Casualties for Chinese: 2 infantry
      Battle in Yunnan
        Chinese attack with 1 fighter and 3 infantry
        Japanese defend with 2 infantry
          Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
          Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits
          Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
        Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
        Casualties for Chinese: 2 infantry
        Casualties for Japanese: 2 infantryNon Combat Move - Chinese
      1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
      1 infantry placed in Kansu
      1 infantry placed in Shensi
      2 infantry placed in SzechwanTurn Complete - Chinese
      Chinese collect 6 PUs; end with 6 PUs
      Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Move - British
      1 infantry moved from Egypt to Anglo Egyptian Sudan
      1 bomber moved from Malta to Anglo Egyptian SudanPurchase Units - British
      British buy 1 destroyer, 1 factory_minor, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
      UK_Pacific buy 1 aaGun and 2 submarines; Remaining resources: 0 PUs;Combat - British
      Battle in Anglo Egyptian Sudan
        British attack with 1 bomber and 1 infantry
        Italians defend with 1 infantry
          British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
          Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
          1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
        British win with 1 bomber remaining. Battle score for attacker is 0
        Casualties for British: 1 infantry
        Casualties for Italians: 1 infantryNon Combat Move - British
      1 bomber moved from Anglo Egyptian Sudan to Egypt
      1 infantry moved from Eastern Persia to Persia
         British take Persia from Neutral_Allies
      1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone
      1 infantry moved from Rhodesia to Belgian Congo
      1 infantry moved from Rhodesia to Tanganyika Territory
      1 submarine moved from 71 Sea Zone to 81 Sea Zone
      1 fighter and 1 tactical_bomber moved from Malta to Egypt
      2 aaGuns, 1 artillery and 1 infantry moved from India to Burma
      2 infantry moved from Shan State to Burma
      1 destroyer moved from 58 Sea Zone to 37 Sea Zone
      1 destroyer moved from 39 Sea Zone to 43 Sea Zone
      1 battleship moved from 39 Sea Zone to 80 Sea Zone
      1 mech_infantry moved from Eire to United Kingdom
      1 destroyer moved from 110 Sea Zone to 109 Sea Zone
      1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
      1 artillery and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
      1 tactical_bomber placed in United Kingdom
      1 destroyer and 1 submarine placed in 109 Sea Zone
      Turning on Edit Mode
      EDIT: Turning off Edit Mode
      Turning on Edit Mode
      EDIT: Removing units owned by British from Egypt: 1 factory_minor
      EDIT: Adding units owned by British to Egypt: 1 artillery and 2 mech_infantrys
      EDIT: Turning off Edit Mode
      1 factory_minor placed in EgyptTurn Complete - British
      British collect 28 PUs; end with 28 PUs
      Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
      Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
      1 aaGun placed in India
      2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
      UK_Pacific collect 17 PUs; end with 17 PUs
      Units Change Ownership
        Some Units in India change ownership: 1 aaGun
        Some Units in 39 Sea Zone change ownership: 2 submarines -
i ve bought and ic in egyt but i already have one. :-o
i plead u to allow me to buy 1 art, 2 mechs instead.
thanksyes of course….this game has been a bit of a mess, huh!
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@JWW:
i ve bought and ic in egyt but i already have one. :-o
i plead u to allow me to buy 1 art, 2 mechs instead.
thanksyes of course….this game has been a bit of a mess, huh!
I hope we can finally stabilize :)
awaiting Ur Italy :)
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@JWW:
i ve bought and ic in egyt but i already have one. :-o
i plead u to allow me to buy 1 art, 2 mechs instead.
thanksyes of course….this game has been a bit of a mess, huh!
I hope we can finally stabilize :)
awaiting Ur Italy :)
yes, this is a very busy work week for me so I am sorry for the lack of play. Next week I will be back to normal.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Politics - Italians
      Italians takes Political Action: Political Action Axis To War With Russians
        Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
      Italians takes Political Action: Political Action Italians To War With Chinese
        Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
      1 armour moved from Slovakia Hungary to Western Ukraine
         Italians take Western Ukraine from Russians
      1 armour moved from Bulgaria to Greece
         Italians take Greece from Neutral_Allies
      1 armour moved from Greece to Bulgaria
      2 infantry moved from Southern Italy to 97 Sea Zone
      2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
      2 infantry moved from 99 Sea Zone to Crete
      1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria
      1 mech_infantry moved from Tunisia to Algeria
      1 bomber moved from Southern Italy to AlgeriaPurchase Units - Italians
      Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
      Battle in Crete
      Battle in Algeria
        Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
        French defend with 1 infantry
          Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/5 hits
          French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
          1 infantry owned by the French lost in Algeria
        Italians win, taking Crete from Neutral_Allies, taking Algeria from French with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
        Casualties for French: 1 infantryNon Combat Move - Italians
      Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
      1 bomber moved from Algeria to Southern Italy
      2 infantry moved from Bulgaria to Romania
      1 aaGun moved from Yugoslavia to Romania
      1 infantry moved from Libya to Tobruk
      1 infantry moved from Kenya to Anglo Egyptian Sudan
      1 aaGun and 3 infantry moved from Northern Italy to France
      1 artillery moved from Southern France to FrancePlace Units - Italians
      1 transport placed in 97 Sea Zone
      2 infantry placed in Southern ItalyTurn Complete - Italians
      Italians collect 21 PUs; end with 21 PUs
      Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
British Somaliland : 1 flag, 1 artillery
  Kenya : 1 flag
  Anglo Egyptian Sudan : 1 flag, 1 infantry
  Algeria : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
  Southern France : 1 flag, 1 factory_minor and 1 harbour
  France : 1 aaGun, 1 artillery and 3 infantry
  Tunisia : 1 flag
  Romania : 1 aaGun and 2 infantry
  Tobruk : 1 infantry
  Northern Italy : 1 factory_major
  Libya : 1 artillery and 2 infantry
  Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
  Western Ukraine : 1 flag, 1 armour
  Crete : 1 flag, 2 infantry
  Bulgaria : 1 armour
  Greece : 1 flag
  99 Sea Zone : 1 transport
  97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 44 / 49
  Russians : 28 / 35
  Japanese : 36 / 47
  Americans : 52 / 52
  Chinese : 6 / 9
  British : 28 / 34
  UK_Pacific : 17 / 17
  Italians : 21 / 26
  ANZAC : 14 / 14
  French : 8 / 0
  Dutch : 7 / 0
  Mongolians : 0 / 0
  Neutral_Axis : 2 / 0
  Neutral_Allies : 2 / 0
  Neutral_True : 18 / 0 -
@JWW:
@JWW:
i ve bought and ic in egyt but i already have one. :-o
i plead u to allow me to buy 1 art, 2 mechs instead.
thanksyes of course….this game has been a bit of a mess, huh!
I hope we can finally stabilize :)
awaiting Ur Italy :)
yes, this is a very busy work week for me so I am sorry for the lack of play. Next week I will be back to normal.
np. take ur time :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
      ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Non Combat Move - ANZAC
      1 infantry moved from Java to 42 Sea Zone
      1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
      1 infantry moved from 41 Sea Zone to Sumatra
         ANZAC take Sumatra from Dutch
      1 destroyer moved from 54 Sea Zone to 35 Sea Zone
      1 infantry moved from New South Wales to 62 Sea Zone
      1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
      1 infantry moved from 54 Sea Zone to Queensland
      1 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
      1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
      ANZAC collect 18 PUs; end with 18 PUsCombat Move - French
Non Combat Move - French
      1 infantry moved from French Central Africa to French Equatorial Africa
      1 infantry moved from Trans-Jordan to Egypt
      1 destroyer moved from 58 Sea Zone to 41 Sea Zone
      1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
      1 submarine moved from 113 Sea Zone to 114 Sea Zone
      1 bomber and 1 fighter moved from Western Germany to 114 Sea Zone
      1 bomber moved from Southern Italy to 114 Sea Zone
      1 armour moved from Eastern Poland to Belarus
         Germans take Belarus from Russians
      1 armour moved from Belarus to Novgorod
         Germans take Novgorod from Russians
      1 armour moved from Eastern Poland to Bessarabia
         Germans take Bessarabia from Russians
      1 armour moved from Bessarabia to Western UkrainePurchase Units - Germans
      Germans buy 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
      Battle in 114 Sea Zone
        Germans attack with 2 bombers, 1 fighter and 1 submarine
        Russians defend with 1 cruiser
          Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
          Germans roll dice for 2 bombers and 1 fighter in 114 Sea Zone, round 2 : 3/3 hits
          Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
          1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
        Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
        Casualties for Germans: 1 submarine
        Casualties for Russians: 1 cruiserNon Combat Move - Germans
      1 fighter moved from 114 Sea Zone to Western Ukraine
      3 aaGuns, 1 armour, 3 artilleries and 15 infantry moved from Eastern Poland to Western Ukraine
      2 artilleries and 11 infantry moved from Romania to Bessarabia
      1 infantry moved from Baltic States to Novgorod
      1 infantry moved from Vyborg to Novgorod
      1 infantry moved from Karelia to Novgorod
      1 armour moved from Western Germany to 113 Sea Zone
      1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone
      1 infantry moved from Finland to 115 Sea Zone
      1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
      1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
      1 submarine moved from 113 Sea Zone to 125 Sea Zone
      2 bombers moved from 114 Sea Zone to Eastern Poland
      8 infantry moved from Poland to Eastern Poland
      2 infantry moved from Finland to Karelia
      2 infantry moved from Norway to Finland
      5 armour and 13 mech_infantrys moved from Germany to Eastern Poland
      1 fighter and 2 tactical_bombers moved from Southern Italy to Western UkrainePlace Units - Germans
      1 fighter and 4 infantry placed in Western Germany
      1 infantry placed in France
      6 mech_infantrys placed in GermanyTurn Complete - Germans
      Total Cost from Convoy Blockades: 1
        Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
      Germans collect 46 PUs (1 lost to blockades); end with 46 PUs
      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
      Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
      Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
  France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
  Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
  Germany : 1 factory_major and 6 mech_infantrys
  Southern Italy : 1 tactical_bomber
  Belarus : 1 flag
  Karelia : 1 flag, 2 infantry
  Baltic States : 1 flag
  Vyborg : 1 flag
  Eastern Poland : 1 flag, 5 armour, 2 bombers, 8 infantry and 13 mech_infantrys
  Bessarabia : 1 flag, 2 artilleries and 11 infantry
  Western Ukraine : 3 aaGuns, 2 armour, 3 artilleries, 2 fighters, 15 infantry and 2 tactical_bombers
  Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 4 infantry
  125 Sea Zone : 1 submarine
  Bulgaria : 1 flag
  115 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
  Yugoslavia : 1 flag
  Finland : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 47 / 58
  Russians : 25 / 35
  Japanese : 36 / 47
  Americans : 52 / 52
  Chinese : 6 / 9
  British : 28 / 34
  UK_Pacific : 17 / 17
  Italians : 21 / 26
  ANZAC : 18 / 18
  French : 8 / 0
  Dutch : 3 / 0
  Mongolians : 0 / 0
  Neutral_Axis : 2 / 0
  Neutral_Allies : 2 / 0
  Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Russians
      1 infantry moved from Archangel to Belarus
         Russians take Belarus from GermansPurchase Units - Russians
      Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat - Russians
      Russians creates battle in territory 125 Sea Zone
      Russians creates battle in territory 115 Sea Zone
      Battle in 115 Sea Zone
        Russians attack with 1 submarine
        Germans defend with 1 cruiser, 1 destroyer and 1 transport
          Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
          Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 1/2 hits
          1 submarine owned by the Russians lost in 115 Sea Zone
        Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
        Casualties for Russians: 1 submarineNon Combat Move - Russians
      Turning on Edit Mode
      EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine
      EDIT: Turning off Edit Mode
      1 infantry moved from Archangel to Smolensk
      3 infantry moved from Archangel to Vologda
      1 aaGun and 3 infantry moved from Ukraine to Rostov
      1 infantry moved from Russia to Bryansk
      1 infantry moved from Russia to Tambov
      3 aaGuns, 4 artilleries and 24 infantry moved from Bryansk to Russia
      6 infantry moved from Yenisey to Timguska
      1 infantry moved from Yakut S.S.R. to Buryatia
      1 infantry moved from Dzavhan to Tsagaan Olom
      1 infantry moved from Buyant-Uhaa to Central Mongolia
      2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
      2 infantry moved from Olgiy to TimguskaPlace Units - Russians
      1 infantry placed in Ukraine
      2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
      Russians collect 26 PUs; end with 26 PUs
      Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
      Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
doing the NCM for JPN 3 and the game let me attack an area w/air that I couldn’t land from? It was a big turn but….
The fgt that attacked malaya should have come from z36, rather than Kwangsi, and the fgt that attacked z43 should have come from Kwangsi not z36 and they all could have landed safely…typically the game doesn’t let you attack areas that you can’t land from…2 of my carriers couldn’t reach z37, not sure why this was allowed?
I will edit the one fgt onto Siam. Let me know if you have any questions.
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Now I am getting an error message trying to upload this game file…auugghhhh
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let’s see if this works?
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let me know if you can’t download the above file….
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Americans
      Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      Americans takes Political Action: Political Action Allies To War With TrueNeutrals
        Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
        Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
        Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
        Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
        Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
        Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
        Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
        Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
        Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
        Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
        Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
      Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
      Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
      Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
      Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
      Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
      1 submarine moved from 26 Sea Zone to 16 Sea Zone
      1 submarine moved from 54 Sea Zone to 43 Sea Zone
      1 battleship, 2 cruisers and 3 marines moved from 89 Sea Zone to 91 Sea Zone
      3 marines moved from 91 Sea Zone to Spain
      1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
      1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
      1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
      1 marine moved from Central United States to 101 Sea Zone
      1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
      1 marine moved from 91 Sea Zone to Spain
      1 fighter moved from Hawaiian Islands to 16 Sea Zone
      1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZonePurchase Units - Americans
      Americans buy 1 armour, 1 artillery, 1 harbour, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
      Battle in 43 Sea Zone
        Americans attack with 1 submarine
        Japanese defend with 1 transport
          1 transport owned by the Japanese lost in 43 Sea Zone
          Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
        Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
        Casualties for Japanese: 1 transport
      Battle in 16 Sea Zone
        Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
        Japanese defend with 1 destroyer
          Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
          1 destroyer owned by the Japanese lost in 16 Sea Zone
        Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
        Casualties for Japanese: 1 destroyer
      Battle in Spain
        Americans attack with 1 armour, 1 artillery, 4 infantry, 4 marines and 2 mech_infantrys
        Neutral_True defend with 6 infantry
          Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 1/4 hits
          Americans roll dice for 1 armour, 1 artillery, 4 infantry, 4 marines and 2 mech_infantrys in Spain, round 2 : 2/12 hits
          Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
          3 infantry owned by the Neutral_True and 3 infantry owned by the Americans lost in Spain
          Americans roll dice for 1 armour, 1 artillery, 1 infantry, 4 marines and 2 mech_infantrys in Spain, round 3 : 1/9 hits
          Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits
          1 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
          Americans roll dice for 1 armour, 1 artillery, 4 marines and 2 mech_infantrys in Spain, round 4 : 2/8 hits
          Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits
          1 mech_infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
        Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 4 marines and 1 mech_infantry remaining. Battle score for attacker is 2
        Casualties for Americans: 4 infantry and 1 mech_infantry
        Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
      1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
      1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
      1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
         Americans take Brazil from Neutral_Allies
      1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
      1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
      1 artillery, 1 carrier, 1 fighter, 3 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
      1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
      2 fighters moved from Hawaiian Islands to Midway
      1 fighter moved from 25 Sea Zone to Midway
      1 artillery and 3 infantry moved from 25 Sea Zone to Midway
      1 submarine moved from 10 Sea Zone to 25 Sea Zone
      2 submarines moved from 10 Sea Zone to 26 Sea Zone
      2 fighters moved from Western United States to British Guiana
      1 bomber moved from Western United States to Queensland
      1 destroyer moved from 54 Sea Zone to 63 Sea Zone
      1 destroyer moved from 26 Sea Zone to 46 Sea Zone
      1 destroyer moved from 63 Sea Zone to 55 Sea ZonePlace Units - Americans
      1 harbour placed in Midway
      3 transports placed in 101 Sea Zone
      1 armour, 1 artillery and 2 infantry placed in Central United StatesTurn Complete - Americans
      Americans collect 54 PUs; end with 54 PUs
      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsCombat Move - Chinese
      1 infantry moved from Kansu to Shensi
      1 fighter moved from Szechwan to Shensi
      7 infantry moved from Szechwan to KweichowPurchase Units - Chinese
      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat - Chinese
      Battle in Kweichow
        Chinese attack with 7 infantry
        Japanese defend with 1 infantry
          Chinese roll dice for 7 infantry in Kweichow, round 2 : 2/7 hits
          Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
          1 infantry owned by the Japanese lost in Kweichow
        Chinese win, taking Kweichow from Japanese with 7 infantry remaining. Battle score for attacker is 3
        Casualties for Japanese: 1 infantry
      Battle in Shensi
        Chinese attack with 1 fighter and 1 infantry
        Japanese defend with 1 infantry
          Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
          Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
        Chinese win with 1 fighter remaining. Battle score for attacker is 0
        Casualties for Chinese: 1 infantry
        Casualties for Japanese: 1 infantryNon Combat Move - Chinese
      1 fighter moved from Shensi to SikangPlace Units - Chinese
      3 infantry placed in KweichowTurn Complete - Chinese
      Chinese collect 5 PUs; end with 5 PUsPolitics - British
      Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
      1 infantry moved from Tanganyika Territory to Kenya
         British take Kenya from Italians
      1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
      1 submarine moved from 81 Sea Zone to 99 Sea Zone
      1 armour and 2 mech_infantrys moved from Egypt to Iraq
      1 fighter and 1 tactical_bomber moved from Egypt to Iraq
      1 bomber moved from Egypt to Anglo Egyptian Sudan
      1 artillery moved from Egypt to Anglo Egyptian Sudan
      2 infantry moved from Persia to 80 Sea Zone
      1 infantry moved from Persia to Iraq
      2 infantry moved from 80 Sea Zone to Iraq
      1 artillery and 1 infantry moved from Burma to Shan State
      2 fighters and 1 tactical_bomber moved from India to Malaya
      1 destroyer moved from 109 Sea Zone to 125 Sea Zone
      1 submarine moved from 109 Sea Zone to 125 Sea Zone
      2 transports moved from 109 Sea Zone to 110 Sea Zone
      2 infantry moved from United Kingdom to 110 Sea Zone
      2 infantry moved from 110 Sea Zone to Normandy Bordeaux
      1 infantry moved from United Kingdom to 110 Sea Zone
      1 infantry moved from 110 Sea Zone to Holland BelgiumPurchase Units - British
      British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
      UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
      Battle in 99 Sea Zone
        British attack with 1 submarine
        Italians defend with 1 transport
          1 transport owned by the Italians lost in 99 Sea Zone
          British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
        British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
        Casualties for Italians: 1 transport
      Battle in Holland Belgium
      Battle in Normandy Bordeaux
      Battle in 125 Sea Zone
        Russians loiter and taunt; British attack with 1 destroyer and 1 submarine
        Germans defend with 1 submarine
          British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
          British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
          Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
          British roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
          1 submarine owned by the Germans lost in 125 Sea Zone
        British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
        Casualties for Germans: 1 submarine
      Battle in Anglo Egyptian Sudan
        British attack with 1 artillery, 1 bomber and 1 infantry
        Italians defend with 1 infantry
          British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits
          Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
          1 infantry owned by the Italians lost in Anglo Egyptian Sudan
        British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
        Casualties for Italians: 1 infantry
      Battle in Iraq
        British attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Neutral_Axis defend with 3 infantry
          British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
          British roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/8 hits
          Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
          2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
          British roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 2/7 hits
          Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
          1 infantry owned by the Neutral_Axis lost in Iraq
        British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
        Casualties for British: 1 infantry
        Casualties for Neutral_Axis: 3 infantry
      Battle in Shan State
        British attack with 1 artillery and 1 infantry
        Japanese defend with 1 infantry
          British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
          Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
          British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits
          Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
          1 infantry owned by the Japanese lost in Shan State
        British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
        Casualties for Japanese: 1 infantry
      Battle in Malaya
        British attack with 2 fighters and 1 tactical_bomber
        Japanese defend with 1 harbour and 2 marines
          British roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
          Japanese roll dice for 2 marines in Malaya, round 2 : 1/2 hits
          1 marine owned by the Japanese and 1 fighter owned by the British lost in Malaya
          British roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/2 hits
          Japanese roll dice for 1 marine in Malaya, round 3 : 0/1 hits
          1 marine owned by the Japanese lost in Malaya
        British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
        Casualties for British: 1 fighter
        Casualties for Japanese: 2 marinesNon Combat Move - British
      1 fighter and 1 tactical_bomber moved from Malaya to Burma
      1 aaGun moved from India to Burma
      2 submarines moved from 39 Sea Zone to 80 Sea Zone
      1 fighter and 1 tactical_bomber moved from Iraq to Persia
      1 bomber moved from Anglo Egyptian Sudan to Egypt
      1 destroyer moved from 109 Sea Zone to 92 Sea Zone
      1 destroyer moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
      3 mech_infantrys placed in Egypt
      1 factory_minor placed in Persia
      1 fighter placed in United KingdomTurn Complete - British
      British collect 37 PUs; end with 37 PUs
      Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
      1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
      Total Cost from Convoy Blockades: 1
        Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,2,6,2,3,2,6,3,4
      UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
      Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
      Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry





