No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to 91 Sea Zone
1 fighter moved from Holland Belgium to 91 Sea Zone
3 fighters moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in 91 Sea Zone
Germans attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
3 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Western Germany
3 fighters moved from United Kingdom to Holland Belgium
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Greece to Romania
2 armour moved from Greece to Romania
4 infantry moved from Greece to Bulgaria
1 tactical_bomber moved from Southern Italy to Romania
6 armour moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Germany to Poland
8 artilleries moved from Germany to Slovakia Hungary
3 tactical_bombers moved from Western Germany to Slovakia Hungary
Place Units - Germans
10 mech_infantrys placed in Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Spot on AA so far! :-D Sorry for my slow pace. I’ve had some health problems lately and finding it hard to motivate and find time to play. I’m still here but I might drag past 72 hrs sometimes. I will try to keep you posted if I do.
Never a problem! I’m always I’m afraid of being slow for everyone on here! Get well, my friend!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novgorod to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Western Ukraine to Belarus
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 artillery and 4 infantry moved from Russia to Bryansk
1 armour moved from Turkmenistan to Volgograd
2 infantry moved from Caucasus to Volgograd
1 submarine moved from 123 Sea Zone to 109 Sea Zone
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 bomber moved from Kwangsi to 41 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry moved from Yunnan to Shan State
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Kiangsu to Kwangtung
3 fighters moved from Kwangsi to Kwangtung
3 tactical_bombers moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 3/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Guam from Americans, taking Philippines from Americans with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 2/7 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Kwangtung, round 2 : 5/9 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Japanese
3 artilleries moved from Kweichow to Yunnan
1 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Suiyuyan to Hopei
1 bomber moved from 41 Sea Zone to Kwangsi
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Malaya to Kwangsi
1 fighter moved from 43 Sea Zone to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 fighter moved from 6 Sea Zone to Japan
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangtung to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Kwangtung to Kwangsi
3 tactical_bombers moved from Kwangtung to Kwangsi
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
2 armour and 1 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
5 fighters moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
2 destroyers and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Alexandria to Egypt
4 infantry moved from Brazil to Suriname
British take Suriname from Dutch
Combat - British
Non Combat Move - British
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Burma to India
1 tactical_bomber moved from India to Iraq
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Iraq
Place Units - British
2 artilleries and 1 fighter placed in Egypt
3 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
British undo move 1.
British undo move 2.
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
4 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4,2,5,2,4,6,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 4 artilleries
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 bomber moved from Southern Italy to Morocco
Combat - Italians
Battle in Alexandria
Battle in Malta
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 2 : 2/4 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
Italians win, taking Alexandria from British, taking Malta from British, taking Morocco from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Italians
1 bomber moved from Morocco to Southern France
1 battleship and 1 cruiser moved from 99 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Gibraltar
2 aaGuns and 2 infantry moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 artillery and 1 infantry moved from Bulgaria to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 destroyer and 1 transport placed in 93 Sea Zone
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 armour placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Sumatra: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Iceland
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries and 8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
3 tactical_bombers moved from Slovakia Hungary to Bessarabia
1 bomber moved from Western Germany to Novgorod
Combat - Germans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Battle in Bessarabia
Germans attack with 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 4 tactical_bombers in Bessarabia, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 tactical_bombers moved from Bessarabia to Eastern Poland
3 armour, 2 artilleries and 5 infantry moved from Romania to Eastern Poland
3 aaGuns, 6 armour, 9 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 3 infantry moved from Poland to Eastern Poland
4 infantry moved from Bulgaria to Romania
1 bomber moved from Novgorod to Eastern Poland
2 infantry moved from Holland Belgium to Western Germany
1 artillery moved from France to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 mech_infantry moved from Western Germany to Poland
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 fighter moved from Gibraltar to France
Place Units - Germans
1 carrier and 1 transport placed in 112 Sea Zone
1 bomber placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
3 infantry moved from Ukraine to Bryansk
2 aaGuns, 1 armour, 8 artilleries, 12 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 armour moved from Volgograd to Bryansk
2 aaGuns, 5 artilleries, 1 fighter and 17 infantry moved from Belarus to Bryansk
1 artillery and 5 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 2 infantry
EDIT: Adding units owned by Russians to Rostov: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 factory_minors, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 bombers moved from Kwangsi to Suiyuyan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hunan
2 mech_infantrys moved from Kwangtung to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Java
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/6 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Java from ANZAC, taking Celebes from Dutch, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from Manchuria to Japan
1 fighter moved from Kwangsi to Manchuria
1 carrier, 1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to Philippines
1 fighter moved from 21 Sea Zone to Guam
2 fighters moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 submarine and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Malaya
2 bombers moved from Suiyuyan to Kweichow
Place Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
forgot to land the troops……11pm at night brain…
Americans
Rolling 2d6:
(2, 5)
Japanese
Rolling 1d6:
(5)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by Japanese from Java: 1 infantry
EDIT: Adding units owned by Americans to Java: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 transport
EDIT: Changing ownership of Java from Japanese to Americans
EDIT: Turning off Edit Mode
1 bomber moved from 44 Sea Zone to Northern Territory
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 123 Sea Zone to 106 Sea Zone
Place Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 2 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 32 PUs;
British buy 10 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 tactical_bomber moved from Iraq to 98 Sea Zone
2 fighters and 2 infantry moved from India to Burma
Combat - British
Battle in 98 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to India
1 mech_infantry moved from Eastern Persia to Iraq
1 tactical_bomber moved from 98 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Kenya to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Iceland to United Kingdom
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
Place Units - British
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 3 infantry
EDIT: Adding units owned by British to Rhodesia: 3 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 5 PUs;
Combat Move - Italians
1 bomber moved from Southern France to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 mech_infantry moved from Romania to Western Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
1 armour and 1 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 artillery moved from Southern France to Northern Italy
1 battleship, 1 cruiser and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 destroyer moved from 93 Sea Zone to 90 Sea Zone
Combat - Italians
Battle in French West Africa
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Belarus
Italians roll dice for 1 armour and 1 bomber in Belarus, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Belarus
Italians win, taking French West Africa from French with 1 bomber remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Eastern Poland
2 aaGuns moved from Eastern Poland to Western Ukraine
2 fighters moved from Gibraltar to 97 Sea Zone
Place Units - Italians
1 carrier, 1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 fighter moved from Iceland to United Kingdom
1 destroyer moved from 80 Sea Zone to 81 Sea Zone