I moved air back to from sz6 to Manchuria to cover for a Russian all-in attack.
If this is not OK (with this setup you could have attacked my fleet in sz6), please let me know and I will redo Japan’s turn in more detail.
Csaw (allies) +21 vs Majikforce (axis) 2ed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
French take 37 Sea Zone from JapaneseCombat - French
Non Combat Move - French
1 infantry moved from Italian Somaliland to Ethiopia
3 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Bryansk to Caucasus
5 tactical_bombers moved from Bryansk to Caucasus
2 bombers moved from Bryansk to Russia
3 fighters moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
2 fighters moved from Bryansk to Caucasus
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to SmolenskCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 2/3 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Caucasus
Germans attack with 2 fighters, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 armour
Germans roll dice for 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Caucasus, round 2 : 5/9 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from Caucasus to Bryansk
5 tactical_bombers moved from Caucasus to Bryansk
1 bomber moved from Russia to Bryansk
3 fighters moved from Russia to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Western Germany to Southern Italy
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Western Germany to GermanyPlace Units - Germans
3 armour placed in Novgorod
1 armour and 5 mech_infantrys placed in Germany
1 artillery, 1 bomber and 1 infantry placed in Western Germany
1 artillery placed in FranceTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
Spot on AA as well! OOOh those dice are gonna get pay you back so good! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 18 PUs;
Russians buy 4 artilleries; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Vologda to Samara
2 fighters and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits
Italians roll dice for 1 armour in Samara, round 2 : 0/1 hits
1 armour owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
2 aaGuns and 10 infantry moved from Vologda to RussiaPlace Units - Russians
4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 16 PUs -
Been having some health problems so I might be a litter slower posting than I would like too but I’m still wanting to finish this game. I will try and keep you posted if I will be longer than 72 hrs.
Hope things get better. Thanks for the heads up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Jehol to Amur
Japanese take Amur from Russians
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Kazakhstan to Timguska
Japanese take Timguska from Russians
2 infantry moved from Kazakhstan to Samara
1 artillery moved from Kazakhstan to Samara
1 bomber moved from Suiyuyan to Samara
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
3 fighters moved from French Indo China to 43 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to BurmaCombat - Japanese
Battle in Samara
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Samara, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from French with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters moved from 43 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Jehol to Manchuria
1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Chahar
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Samara to Volgograd
2 artilleries and 3 infantry moved from Kazakhstan to Volgograd
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 infantry and 1 mech_infantry placed in Malaya
1 destroyer and 2 submarines placed in 36 Sea Zone
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 transports moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from Morocco to 91 Sea Zone
1 armour and 4 infantry moved from 91 Sea Zone to Spain
2 bombers, 3 fighters, 7 infantry and 3 mech_infantrys moved from Gibraltar to Spain
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
6 fighters and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Tunisia to Morocco
3 transports moved from 102 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 carrier in 37 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Celebes
Battle in Spain
Americans attack with 1 armour, 2 bombers, 3 fighters, 11 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits
Americans roll dice for 1 armour, 2 bombers, 3 fighters, 11 infantry and 3 mech_infantrys in Spain, round 2 : 2/20 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Neutral_True and 3 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 2 bombers, 3 fighters, 8 infantry and 3 mech_infantrys in Spain, round 3 : 3/17 hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits
3 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
Americans win, taking Celebes from Japanese, taking Spain from Neutral_True with 1 armour, 2 bombers, 3 fighters, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 5 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
4 aaGuns moved from Gibraltar to Spain
2 bombers and 3 fighters moved from Spain to Gibraltar
1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
6 fighters moved from 37 Sea Zone to India
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Queensland to 44 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Alaska to 26 Sea ZonePlace Units - Americans
2 armour and 5 infantry placed in Central United States
1 bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Americans collect 67 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 bomber, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery and 2 infantry moved from Iraq to Turkey
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Eastern Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Eastern Persia to Turkey
2 armour and 1 mech_infantry moved from Persia to Turkey
1 armour and 2 mech_infantrys moved from Northwest Persia to Turkey
1 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
3 fighters moved from Eastern Persia to Saudi Arabia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from United Kingdom to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea ZoneCombat - British
Battle in Turkey
British attack with 3 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 3 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 5/11 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits
5 infantry owned by the Neutral_True lost in Turkey
British roll dice for 3 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 3/11 hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits
3 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 3 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Neutral_True: 8 infantry
Battle in Saudi Arabia
British attack with 1 armour, 3 fighters and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Saudi Arabia, round 2 : 3/5 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 armour and 3 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Caucasus
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 3 fighters and 1 infantry in Caucasus, round 2 : 3/5 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in 93 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British and 1 destroyer owned by the Italians lost in 93 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 armour
EDIT: Changing ownership of Normandy Bordeaux from Germans to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Normandy Bordeaux: 1 armour
EDIT: Turning off Edit Mode
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from West India to India
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 aaGun moved from Iraq to Turkey
2 fighters moved from 93 Sea Zone to 92 Sea Zone
3 fighters moved from Saudi Arabia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Turkey to Northwest Persia
3 fighters moved from Caucasus to Northwest PersiaPlace Units - British
1 submarine placed in 81 Sea Zone
1 bomber placed in Persia
3 infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Persia
1 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
British collect 40 PUs (1 lost to blockades); end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 mech_infantry moved from Bryansk to Caucasus
2 armour moved from Bryansk to Caucasus
3 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
2 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Caucasus
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 infantry moved from France to Switzerland
Italians take Switzerland from Neutral_True
1 destroyer moved from 99 Sea Zone to 95 Sea ZonePlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs -
An almost flawless neutral crush as well? I might be in be trouble :wink: Don’t get to play against these much. Should be fun!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 6 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to IndiaPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
3 infantry moved from Tunisia to Libya
1 infantry moved from Ethiopia to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Turkey
1 bomber, 5 fighters and 5 tactical_bombers moved from Bryansk to Turkey
4 fighters moved from Southern Italy to Turkey
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 3 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 3/4 hits
British roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits
1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Turkey
Germans attack with 1 bomber, 9 fighters, 1 mech_infantry and 5 tactical_bombers
British defend with 1 aaGun, 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys
AA fire in Turkey : 1/3 hits
1 fighter owned by the Germans lost in Turkey
Germans roll dice for 1 bomber, 8 fighters, 1 mech_infantry and 5 tactical_bombers in Turkey, round 2 : 11/15 hits
British roll dice for 1 aaGun, 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Turkey, round 2 : 3/9 hits
3 mech_infantrys owned by the British, 1 aaGun owned by the British, 3 fighters owned by the Germans, 3 armour owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Turkey
Germans win, taking Turkey from British with 1 bomber, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 4 fighters
Casualties for British: 1 aaGun, 3 armour, 1 artillery, 2 infantry and 3 mech_infantrysNon Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Western Germany to France
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Turkey to Southern Italy
1 tactical_bomber moved from Turkey to Caucasus
1 tactical_bomber moved from Turkey to Caucasus
1 tactical_bomber moved from Turkey to Caucasus
1 tactical_bomber moved from Turkey to Caucasus
1 tactical_bomber moved from Turkey to Caucasus
1 fighter moved from Turkey to Ukraine
1 fighter moved from Turkey to Ukraine
1 fighter moved from Turkey to Ukraine
1 fighter moved from Turkey to Ukraine
1 fighter moved from Turkey to Caucasus
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery moved from Germany to Western Germany
3 aaGuns moved from Bryansk to Rostov
10 mech_infantrys moved from Bryansk to Caucasus
8 armour, 15 artilleries, 28 infantry and 15 mech_infantrys moved from Bryansk to Rostov
6 mech_infantrys moved from Eastern Poland to Ukraine
3 armour moved from Novgorod to Eastern Poland
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
4 armour moved from Rostov to CaucasusPlace Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Novgorod
2 fighters placed in Western Germany
2 artilleries and 1 infantry placed in France
1 armour, 1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 armour, 21 artilleries, 81 infantry and 2 mech_infantrys moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 armour, 21 artilleries, 81 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 21 artilleries, 81 infantry and 2 mech_infantrys in Smolensk, round 2 : 33/106 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 2 armour, 21 artilleries, 80 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to IraqPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Russians to Tsagaan Olom: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Russians to Central Mongolia: 4 infantry
EDIT: Turning off Edit Mode -
Very good move by them Germans. This game is going to get interesting.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from French Indo China to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Timguska to Kansu
2 mech_infantrys moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Amur to Buryatia
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Volgograd to Persia
3 infantry moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Samara to VolgogradCombat - Japanese
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 7 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 8/24 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win with 1 battleship, 7 carriers, 3 cruisers, 7 destroyers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Celebes
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 fighter and 1 tactical_bomber in Celebes, round 2 : 2/2 hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Celebes
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 37 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 44 Sea Zone and were removed
3 fighters moved from 37 Sea Zone to French Indo China
1 mech_infantry moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
1 mech_infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 bomber moved from Persia to Volgograd
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 36 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone
1 bomber placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
Japanese collect 67 PUs; end with 68 PUs -
Very good move by them Germans. This game is going to get interesting.
Thanks. You kind of forced my hand a bit. I wasn’t really expecting a neutral crush, good job. I got some pretty favorable dice though. Didn’t expect to take it. Very fortunate. The down side was the Russian stack on the move now! Definitely gonna get interesting!! Japan had to use the cheesy move to end that art in Celebes! Two planes! But it was worth it after the Java debacle :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 factory_minor, 1 fighter, 6 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
3 infantry moved from Spain to Normandy Bordeaux
2 bombers and 3 fighters moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Eastern United States to Normandy Bordeaux
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
4 fighters and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 3 bombers, 3 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 bombers, 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/9 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 3 bombers, 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 5/8 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
1 transport moved from 44 Sea Zone to 45 Sea Zone
1 battleship, 6 carriers, 2 cruisers and 4 destroyers moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 45 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 carrier and 3 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
5 fighters moved from India to Iraq
2 armour and 5 infantry moved from Central United States to 101 Sea Zone
2 armour, 5 infantry and 4 transports moved from 101 Sea Zone to 90 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour, 5 infantry and 4 transports moved from 90 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
2 armour, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 bombers and 3 fighters moved from Normandy Bordeaux to Spain
3 fighters moved from Spain to Gibraltar
2 bombers moved from Spain to GibraltarPlace Units - Americans
2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys placed in Eastern United States
1 fighter placed in Western United States
1 factory_minor placed in SpainTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 42 PUs;
British buy 1 armour, 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 bomber moved from Persia to Burma
7 fighters and 1 tactical_bomber moved from Northwest Persia to Turkey
1 infantry moved from Iraq to TurkeyCombat - British
Battle in Burma
British attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 2 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 bomber and 2 infantry in Burma, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Turkey
British attack with 7 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 7 fighters, 1 infantry and 1 tactical_bomber in Turkey, round 2 : 5/9 hits
Germans roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
5 fighters moved from Turkey to Iraq
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Turkey to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
3 aaGuns, 1 artillery and 17 infantry moved from India to West India
1 bomber moved from Burma to West India
1 armour moved from Saudi Arabia to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Gibraltar to SpainPlace Units - British
2 infantry placed in Persia
1 armour and 2 infantry placed in Iraq
1 factory_minor placed in Saudi Arabia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Turkey
1 fighter moved from Southern Italy to Turkey
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in Northwest Persia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Turkey
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Turkey, round 2 : 1/2 hits
British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits
1 infantry owned by the British lost in Turkey
Italians win, taking Turkey from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
1 fighter moved from Turkey to Bulgaria
1 armour moved from Romania to Greece
1 artillery and 3 infantry moved from Romania to Yugoslavia
1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
3 infantry moved from Switzerland to FrancePlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs