I meant my USA2 purchase. Too late to change that now.
Yes I do definitely want to change Buryatia though. If that affects Japan can you just make edits on Italy?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Greece
1 mech_infantry moved from Albania to Greece
1 mech_infantry moved from Romania to Greece
1 bomber moved from Southern Italy to Turkey
Combat - Italians
Strategic bombing raid in Turkey
AA fire in Turkey : 0/1 hits
Bombing raid in Turkey rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Turkey causes 4 damage total.
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Greece
Italians attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 fighters and 2 mech_infantrys in Greece, round 2 : 1/4 hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Turkey to Southern Italy
2 infantry moved from Northern Italy to France
2 fighters moved from Normandy Bordeaux to France
2 mech_infantrys moved from Ukraine to Romania
1 mech_infantry moved from Rostov to Bessarabia
1 infantry moved from Rostov to Ukraine
Place Units - Italians
2 mech_infantrys placed in Ukraine
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,5,1,1,2,6,5,6
Italians collect 16 PUs (6 lost to blockades); end with 16 PUs
I am really sorry. Things got busy for me and I forgot to post the move. I will have the move made tonight. Sorry again this has been a great game.
All good. Its such a compelling game I feel it deserves to played until it comes to a definitive conclusion. So take all the time you need. We can just bump each other as friendly reminders when needed. I get busy as well so I totally understand. Game on!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 55 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 55 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 mech_infantrys moved from France to Spain
1 fighter and 1 tactical_bomber moved from France to Spain
2 bombers and 1 tactical_bomber moved from Western Germany to Spain
2 armour moved from France to Spain
1 armour moved from France to Spain
1 armour moved from France to Spain
5 fighters moved from Volgograd to Turkey
4 tactical_bombers moved from Volgograd to Turkey
Combat - Germans
Battle in Spain
Germans attack with 4 armour, 2 bombers, 1 fighter, 6 mech_infantrys and 2 tactical_bombers
Americans defend with 2 armour, 1 factory_minor, 5 infantry and 5 mech_infantrys
Germans roll dice for 4 armour, 2 bombers, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 7/15 hits
Americans roll dice for 2 armour, 5 infantry and 5 mech_infantrys in Spain, round 2 : 6/12 hits
6 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Americans and 5 infantry owned by the Americans lost in Spain
Germans roll dice for 4 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Spain, round 3 : 5/9 hits
Americans roll dice for 2 armour and 3 mech_infantrys in Spain, round 3 : 1/5 hits
3 mech_infantrys owned by the Americans, 2 armour owned by the Americans and 1 armour owned by the Germans lost in Spain
Germans win, taking Spain from Americans with 3 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour and 6 mech_infantrys
Casualties for Americans: 2 armour, 5 infantry and 5 mech_infantrys
Battle in Turkey
Germans attack with 5 fighters and 4 tactical_bombers
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 5 fighters and 4 tactical_bombers in Turkey, round 2 : 4/9 hits
British roll dice for 3 infantry in Turkey, round 2 : 1/3 hits
1 tactical_bomber owned by the Germans and 3 infantry owned by the British lost in Turkey
Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 tactical_bomber
Casualties for British: 3 infantry
Non Combat Move - Germans
5 fighters and 3 tactical_bombers moved from Turkey to Volgograd
1 armour and 3 mech_infantrys moved from Romania to Bulgaria
1 armour and 2 mech_infantrys moved from Russia to Volgograd
2 mech_infantrys moved from Novgorod to Bryansk
1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Spain to France
2 tactical_bombers moved from Spain to France
2 bombers moved from Spain to France
5 artilleries, 1 infantry and 1 mech_infantry moved from Western Germany to France
Place Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 artilleries placed in France
1 armour, 1 bomber and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,2,2,1,5,1,4,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Shensi to Kweichow
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Shensi to Hopei
1 artillery and 2 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
Combat - Russians
Battle in Kweichow
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Battle in Hopei
Russians attack with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Japanese defend with 2 mech_infantrys
Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 0/7 hits
Japanese roll dice for 2 mech_infantrys in Hopei, round 2 : 0/2 hits
Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Hopei, round 3 : 3/7 hits
Japanese roll dice for 2 mech_infantrys in Hopei, round 3 : 2/2 hits
1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 4 SuicideAttackTokens; 79 PUs;
Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry and 8 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Szechwan to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 bomber moved from Volgograd to Shensi
1 bomber moved from Japan to Hopei
1 bomber moved from Shensi to Hopei
1 tactical_bomber moved from India to Shensi
1 armour moved from Sikang to Kweichow
2 mech_infantrys moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kweichow
1 infantry moved from Afghanistan to Kazakhstan
2 mech_infantrys moved from Turkmenistan to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Sumatra
1 bomber moved from Paulau Island to Malaya
2 artilleries and 2 infantry moved from West India to Eastern Persia
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 3/4 hits
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Kweichow
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 3/5 hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Eastern Persia
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 artilleries
Japanese roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 2 : 2/4 hits
British roll dice for 2 artilleries in Eastern Persia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 artilleries
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 2 bombers and 2 mech_infantrys
Russians defend with 2 armour, 2 artilleries and 1 mech_infantry
Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Hopei, round 2 : 2/5 hits
Chinese roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Hopei, round 2 : 2/5 hits
2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Russians lost in Hopei
Japanese roll dice for 1 armour and 2 bombers in Hopei, round 3 : 2/3 hits
Chinese roll dice for 2 armour and 1 mech_infantry in Hopei, round 3 : 2/3 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Japanese, 1 bomber owned by the Japanese and 1 armour owned by the Russians lost in Hopei
retreated to Hopei
Chinese win with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour, 2 artilleries and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 bomber and 2 mech_infantrys
Non Combat Move - Japanese
1 infantry moved from Buyant-Uhaa to Chahar
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from Shensi to Szechwan
1 armour and 2 mech_infantrys moved from India to West India
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Malaya to Burma
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 carrier placed in 37 Sea Zone
2 infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in West India
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 82 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 13 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
6 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
7 fighters moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
9 armour, 2 artilleries, 15 infantry and 22 mech_infantrys moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
4 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from Gibraltar to Spain
3 fighters moved from Gibraltar to Spain
4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
5 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters in 46 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 4 bombers, 3 fighters, 4 infantry and 4 mech_infantrys
Germans defend with 3 armour and 1 factory_minor
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits
Americans roll dice for 4 bombers, 3 fighters, 4 infantry and 4 mech_infantrys in Spain, round 2 : 6/15 hits
Germans roll dice for 3 armour in Spain, round 2 : 1/3 hits
1 infantry owned by the Americans and 3 armour owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 4 bombers, 3 fighters, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
4 bombers and 3 fighters moved from Spain to Gibraltar
4 aaGuns moved from Southern France to Northern Italy
1 submarine moved from 110 Sea Zone to 92 Sea Zone
7 fighters moved from 46 Sea Zone to 54 Sea Zone
6 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
3 infantry placed in Southern France
10 infantry placed in Central United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 destroyers and 2 submarines
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers and 3 submarines
EDIT: Turning off Edit Mode
1 destroyer and 4 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 42 PUs;
British buy 1 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Iraq to Greece
4 fighters moved from Caucasus to Greece
1 bomber moved from Caucasus to Eastern Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
2 artilleries and 2 infantry moved from Persia to Eastern Persia
1 fighter moved from Caucasus to Eastern Persia
2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to Kazakhstan
1 infantry moved from Persia to Eastern Persia
Combat - British
Battle in Greece
British attack with 4 fighters and 2 mech_infantrys
Italians defend with 2 mech_infantrys
British roll dice for 4 fighters and 2 mech_infantrys in Greece, round 2 : 3/6 hits
Italians roll dice for 2 mech_infantrys in Greece, round 2 : 0/2 hits
2 mech_infantrys owned by the Italians lost in Greece
British win, taking Greece from Italians with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in Kazakhstan
British attack with 2 artilleries, 2 fighters and 3 infantry
Japanese defend with 1 armour, 1 infantry and 3 mech_infantrys
British roll dice for 2 artilleries, 2 fighters and 3 infantry in Kazakhstan, round 2 : 2/7 hits
Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 2/5 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kazakhstan
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Kazakhstan, round 3 : 3/5 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 : 2/3 hits
1 armour owned by the Japanese, 1 artillery owned by the British, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 armour, 1 infantry and 3 mech_infantrys
Battle in Eastern Persia
British attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/9 hits
Japanese roll dice for 2 artilleries and 1 infantry in Eastern Persia, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - British
4 armour moved from Persia to Caucasus
3 armour and 1 mech_infantry moved from Iraq to Caucasus
2 fighters moved from Kazakhstan to 128 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Persia to Caucasus
3 mech_infantrys moved from Egypt to Iraq
4 fighters moved from Greece to Northern Italy
2 fighters moved from 128 Sea Zone to Caucasus
Place Units - British
3 infantry placed in Turkey
1 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
British collect 37 PUs (5 lost to blockades); end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 3 mech_infantrys moved from Romania to Northern Italy
1 artillery, 2 fighters and 6 infantry moved from France to Northern Italy
3 artilleries, 1 bomber, 2 fighters and 14 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 20 infantry and 3 mech_infantrys
British defend with 4 fighters; Americans defend with 4 aaGuns, 9 armour, 2 artilleries, 1 factory_minor, 15 infantry and 22 mech_infantrys
AA fire in Northern Italy : 1/5 hits
1 fighter owned by the Italians lost in Northern Italy
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 20 infantry and 3 mech_infantrys in Northern Italy, round 2 : 6/32 hits
Well I took a big risk and got screwed! I was hoping for like 10 hits. Ran the battle like 5 times and got at least 8 every time. Figures I go live and get 6 plus an AA kill. Freaking dice! I got 6 hits, where do you want 'em?
Take the AA guns and 2 inf.
I need to get lucky here I feel like otherwise my advance will stall. :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 3 mech_infantrys moved from Romania to Northern Italy
1 artillery, 2 fighters and 6 infantry moved from France to Northern Italy
3 artilleries, 1 bomber, 2 fighters and 14 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 20 infantry and 3 mech_infantrys
British defend with 4 fighters; Americans defend with 4 aaGuns, 9 armour, 2 artilleries, 1 factory_minor, 15 infantry and 22 mech_infantrys
AA fire in Northern Italy : 1/5 hits
1 fighter owned by the Italians lost in Northern Italy
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 20 infantry and 3 mech_infantrys in Northern Italy, round 2 : 6/32 hits
Americans roll dice for 4 aaGuns, 9 armour, 2 artilleries, 4 fighters, 15 infantry and 22 mech_infantrys in Northern Italy, round 2 : 28/52 hits
3 mech_infantrys owned by the Italians, 4 aaGuns owned by the Americans, 2 infantry owned by the Americans, 1 armour owned by the Italians, 4 artilleries owned by the Italians and 20 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 bomber and 3 fighters in Northern Italy, round 3 : 2/4 hits
Americans roll dice for 9 armour, 2 artilleries, 4 fighters, 13 infantry and 22 mech_infantrys in Northern Italy, round 3 : 19/50 hits
1 bomber owned by the Italians, 3 fighters owned by the Italians and 2 infantry owned by the Americans lost in Northern Italy
Americans win with 9 armour, 2 artilleries, 4 fighters, 11 infantry and 22 mech_infantrys remaining. Battle score for attacker is -114
Casualties for Italians: 1 armour, 4 artilleries, 1 bomber, 4 fighters, 20 infantry and 3 mech_infantrys
Casualties for Americans: 4 aaGuns and 4 infantry
Non Combat Move - Italians
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Rostov to Volgograd
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Yugoslavia
2 mech_infantrys moved from Ukraine to Romania
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,6,5,3,1,3,4,2
Italians collect 12 PUs (4 lost to blockades); end with 12 PUs
I need to get lucky here I feel like otherwise my advance will stall. :-P
Well Italy certainly didn’t get lucky. :wink: We will see what Germany can do…
I am going to be on Vacation from the 10th thru the 20th so I won’t be able to post until after that.
Have fun. Thanks for the heads up. I feel like the dice are the only thing keeping me in the game. You are playing very well.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Back from an awesome vacation despite some brutal travel! Should be posting sometime tonight or tomorrow.