No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from India to Yunnan
5 armour, 3 artilleries, 3 infantry and 7 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Central Mongolia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from Americans
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Central Mongolia to Shensi
3 infantry moved from Timguska to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Caucasus to Kazakhstan
1 bomber moved from Turkey to Saudi Arabia
1 bomber moved from Chahar to French Indo China
Combat - Japanese
Strategic bombing raid in Saudi Arabia
AA fire in Saudi Arabia : 0/1 hits
Bombing raid in Saudi Arabia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Saudi Arabia causes 5 damage total.
Battle in Sumatra
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 0/5 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 1/5 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking Sumatra from Americans with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 5/6 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
2 tactical_bombers moved from Philippines to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
1 bomber moved from Saudi Arabia to Rostov
Place Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
3 submarines placed in 6 Sea Zone
2 tactical_bombers placed in Japan
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5,3,4,1,2,3,1,6,2,2,5,2,5,5,2,2,1,6,6,1,2,2,6,4,6,6,2,4,4,1,1,4,4,3,5,4,1,6,3,6,2,4,3
Japanese collect 75 PUs (4 lost to blockades); end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 fighter, 5 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 42 Sea Zone
Americans take 43 Sea Zone from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
10 fighters and 1 tactical_bomber moved from 43 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from New Guinea to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 bomber moved from Iraq to Volgograd
1 infantry moved from Normandy Bordeaux to Holland Belgium
4 armour, 1 artillery, 3 infantry and 6 mech_infantrys moved from Normandy Bordeaux to Southern France
2 armour, 5 infantry and 6 mech_infantrys moved from Spain to Southern France
1 bomber moved from Spain to Holland Belgium
1 bomber moved from Gibraltar to Holland Belgium
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from Gibraltar to Holland Belgium
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Borneo
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Philippines
Americans attack with 10 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 10 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 7/12 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 3 bombers and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 3 bombers and 1 infantry in Holland Belgium, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 6 armour, 1 artillery, 8 infantry and 12 mech_infantrys
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 6 armour, 1 artillery, 8 infantry and 12 mech_infantrys in Southern France, round 2 : 7/27 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 6 armour, 1 artillery, 7 infantry and 12 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
4 aaGuns moved from Normandy Bordeaux to Southern France
3 fighters moved from 104 Sea Zone to Gibraltar
3 bombers moved from Holland Belgium to Gibraltar
1 bomber moved from 104 Sea Zone to Gibraltar
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
1 bomber moved from Volgograd to Persia
1 fighter moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
9 fighters and 1 tactical_bomber moved from Philippines to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 armour and 2 mech_infantrys placed in Spain
5 infantry and 5 mech_infantrys placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Americans collect 73 PUs (1 lost to blockades); end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
3 infantry moved from Iraq to Turkey
2 fighters moved from Iraq to Syria
2 mech_infantrys moved from Egypt to Syria
1 tactical_bomber moved from Iraq to Syria
1 bomber and 5 fighters moved from Iraq to Turkey
3 armour, 2 artilleries and 10 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 15 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Saudi Arabia to Northwest Persia
Combat - British
Battle in Turkey
British attack with 1 bomber, 5 fighters and 3 infantry
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 bomber, 5 fighters and 3 infantry in Turkey, round 2 : 3/9 hits
Italians roll dice for 2 artilleries and 2 infantry in Turkey, round 2 : 2/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Turkey
British roll dice for 1 bomber, 5 fighters and 1 infantry in Turkey, round 3 : 5/7 hits
Italians roll dice for 1 artillery in Turkey, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Turkey
British win with 1 bomber and 5 fighters remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Syria
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 1/5 hits
Italians roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 0/2 hits
1 mech_infantry owned by the Italians lost in Syria
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Syria, round 3 : 3/5 hits
Italians roll dice for 1 armour in Syria, round 3 : 0/1 hits
1 armour owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Northwest Persia
British attack with 3 armour, 3 artilleries, 15 infantry and 13 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 3 armour, 3 artilleries, 15 infantry and 13 mech_infantrys in Northwest Persia, round 2 : 9/34 hits
Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Italians with 3 armour, 3 artilleries, 14 infantry and 13 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - British
3 aaGuns moved from Persia to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Eastern Persia to Persia
1 bomber and 5 fighters moved from Turkey to Persia
2 fighters and 1 tactical_bomber moved from Syria to Persia
Place Units - British
1 submarine placed in 98 Sea Zone
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
2 armour placed in Egypt
British undo move 4.
British undo move 3.
3 armour placed in Iraq
2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter and 1 infantry
EDIT: Adding units owned by British to Southern France: 1 fighter and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 infantry moved from France to Holland Belgium
2 fighters moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 4/5 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to Rostov
1 armour moved from France to Yugoslavia
4 infantry moved from Northern Italy to France
2 fighters moved from Holland Belgium to France
1 bomber moved from Holland Belgium to Southern Italy
Place Units - Italians
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,3,5,5
Italians collect 17 PUs (5 lost to blockades); end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Ceylon to 43 Sea Zone
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 5 : 1/1 hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 6 : 0/1 hits
ANZAC roll dice for 1 artillery in Sumatra, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 7 : 0/1 hits
ANZAC roll dice for 1 artillery in Sumatra, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 8 : 1/1 hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Any french moves? I can edit them for you if you’d like.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
sorry about that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs;
Germans buy 2 armour, 3 artilleries, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
5 fighters moved from Bryansk to Russia
1 fighter and 4 tactical_bombers moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Southern Italy
1 fighter moved from France to Spain
1 tactical_bomber moved from Western Germany to Spain
2 bombers moved from Western Germany to Spain
1 armour and 8 mech_infantrys moved from France to Spain
1 bomber moved from French Indo China to 35 Sea Zone
5 infantry moved from Finland to Sweden
Combat - Germans
Battle in Russia
Germans attack with 6 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 1 infantry
Germans roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Russia, round 2 : 7/12 hits
Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Russia
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 35 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport; ANZAC defend with 2 destroyers
Germans roll dice for 1 bomber in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber in 35 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 3 : 1/2 hits
1 bomber owned by the Germans and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for ANZAC: 1 destroyer
Battle in Spain
Germans attack with 1 armour, 2 bombers, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Americans defend with 2 armour, 1 factory_minor, 4 infantry and 5 mech_infantrys
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 5/13 hits
Americans roll dice for 2 armour, 4 infantry and 5 mech_infantrys in Spain, round 2 : 7/11 hits
7 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Americans and 4 infantry owned by the Americans lost in Spain
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Spain, round 3 : 4/6 hits
Americans roll dice for 2 armour and 4 mech_infantrys in Spain, round 3 : 3/6 hits
1 tactical_bomber owned by the Germans, 4 mech_infantrys owned by the Americans, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Spain
Germans roll dice for 2 bombers and 1 mech_infantry in Spain, round 4 : 3/3 hits
Americans roll dice for 2 armour in Spain, round 4 : 1/2 hits
1 bomber owned by the Germans and 2 armour owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -23
Casualties for Germans: 1 armour, 1 bomber, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 2 armour, 4 infantry and 5 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Spain to Western Germany
1 armour moved from Western Germany to France
3 artilleries and 5 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
3 infantry moved from Volgograd to Tambov
5 armour and 9 mech_infantrys moved from Rostov to Tambov
3 aaGuns, 13 armour, 16 artilleries, 32 infantry and 42 mech_infantrys moved from Bryansk to Tambov
6 fighters and 4 tactical_bombers moved from Russia to Tambov
1 submarine moved from 105 Sea Zone to 107 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Spain: 1 mech_infantry
EDIT: Adding units owned by Germans to Spain: 1 armour
EDIT: Turning off Edit Mode
3 artilleries placed in France
1 fighter placed in Western Germany
3 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
2 armour and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,6,4,1
Germans collect 56 PUs (4 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Man! Screwed by dice again. Very fortunate in Spain for you. I love when 90% battles kick you in the face. I ran that battle like 5 times and it went chalk every time, I go live and get boned. Oh well, luck is part of the game! :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
2 artilleries and 2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
2 armour, 21 artilleries, 82 infantry and 2 mech_infantrys moved from Samara to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 armour, 21 artilleries, 82 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
Russians roll dice for 2 armour, 21 artilleries, 82 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 24/107 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 armour, 21 artilleries, 82 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Volgograd
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 0/5 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 3 : 1/4 hits
Germans roll dice for 3 infantry in Volgograd, round 3 : 3/3 hits
1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits
Germans roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits
1 artillery owned by the Russians lost in Volgograd
Germans win with 2 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Caucasus
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Russians: 1 fighter
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
Turn Complete - Russians
Stalingrad will help take a little bit of the sting out of it. :cry: Crazy good game so far… I still think you are pulling away. But I still have a chance.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 infantry moved from Novosibirsk to Samara
3 mech_infantrys moved from Shensi to Sikang
1 armour moved from Buyant-Uhaa to Suiyuyan
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
1 artillery and 2 infantry moved from India to West India
1 bomber moved from French Indo China to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from French Indo China to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Samara
Japanese attack with 4 infantry
Russians defend with 6 aaGuns
6 aaGuns owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 4 infantry remaining. Battle score for attacker is 30
Casualties for Russians: 6 aaGuns
Battle in 35 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 6 fighters and 1 submarine
Americans defend with 2 destroyers
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 6 fighters in 37 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese and 2 destroyers owned by the Americans lost in 37 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 destroyers
Casualties for Japanese: 1 submarine
Battle in Borneo
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Borneo, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Borneo
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Borneo to 36 Sea Zone
3 fighters moved from 37 Sea Zone to French Indo China
3 fighters moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Philippines to 36 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Japan to French Indo China
Place Units - Japanese
1 infantry placed in French Indo China
2 submarines placed in 36 Sea Zone
1 artillery and 2 infantry placed in India
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Malaya
2 destroyers and 1 submarine placed in 6 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Japanese collect 71 PUs (4 lost to blockades); end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 submarine moved from 104 Sea Zone to 107 Sea Zone
1 destroyer moved from 91 Sea Zone to 107 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
3 fighters moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Gibraltar to 107 Sea Zone
1 bomber moved from Gibraltar to 107 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
5 infantry and 5 mech_infantrys moved from Eastern United States to 101 Sea Zone
5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to Spain
1 bomber moved from Persia to India
Combat - Americans
Americans creates battle in territory 42 Sea Zone
Strategic bombing raid in India
AA fire in India : 1/1 hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Spain
Americans attack with 1 bomber, 5 infantry and 5 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 5 infantry and 5 mech_infantrys in Spain, round 2 : 4/11 hits
Germans roll dice for 1 armour in Spain, round 2 : 0/1 hits
1 armour owned by the Germans lost in Spain
Americans win, taking 42 Sea Zone from Japanese, taking Spain from Germans with 1 bomber, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 107 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 107 Sea Zone
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Gibraltar
1 bomber moved from Spain to Gibraltar
2 bombers moved from 107 Sea Zone to Gibraltar
3 fighters moved from Normandy Bordeaux to Gibraltar
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 12 fighters, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 destroyers moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 destroyers, 1 submarine and 1 transport
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 10 Sea Zone: 3 destroyers
EDIT: Adding units owned by Americans to Wake Island: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from Western United States: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United States
4 infantry and 4 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
British take Caucasus from Italians
1 bomber moved from Persia to India
1 armour moved from Northwest Persia to Turkey
British take Turkey from Italians
1 mech_infantry moved from Syria to Turkey
1 armour and 1 mech_infantry moved from Turkey to Greece
British take Greece from Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in Volgograd
British attack with 2 armour and 2 mech_infantrys
Germans defend with 1 factory_minor and 2 infantry
British roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the British lost in Volgograd
British roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Volgograd
British roll dice for 2 armour and 1 mech_infantry in Volgograd, round 4 : 2/3 hits
Germans roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Southern France: 1 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 infantry
EDIT: Changing ownership of Normandy Bordeaux from Italians to British
EDIT: Turning off Edit Mode
1 aaGun and 10 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Greece
1 mech_infantry moved from Syria to Northwest Persia
1 armour moved from Iraq to Greece
2 armour moved from Iraq to Northwest Persia
7 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from India to Persia
1 fighter moved from Southern France to Syria
Place Units - British
1 artillery and 2 infantry placed in Persia
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
British collect 47 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Rostov to Volgograd
1 bomber moved from Southern Italy to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
3 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
2 fighters moved from France to Northern Italy
2 mech_infantrys moved from Ukraine to Romania
1 armour moved from Yugoslavia to Bulgaria
Combat - Italians
Battle in Volgograd
Italians attack with 1 bomber, 3 infantry and 1 mech_infantry
British defend with 2 armour and 1 factory_minor
Italians roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 1/5 hits
British roll dice for 2 armour in Volgograd, round 2 : 0/2 hits
1 armour owned by the British lost in Volgograd
Italians roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Volgograd, round 3 : 2/5 hits
British roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Volgograd
Italians win, taking Volgograd from British with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 2 armour
Casualties for Italians: 1 infantry
Battle in Northern Italy
Italians attack with 4 fighters and 3 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 4 fighters and 3 infantry in Northern Italy, round 2 : 2/7 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Northern Italy to France
2 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Volgograd to Russia
1 infantry moved from Holland Belgium to France
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,4,5,1,1,3,2,3
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 80 PUs;
Germans buy 4 armour, 3 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
10 mech_infantrys moved from Tambov to Caucasus
4 tactical_bombers moved from Tambov to Caucasus
6 fighters moved from Tambov to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 6 fighters, 10 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun and 10 infantry
AA fire in Caucasus : 1/3 hits
1 fighter owned by the Germans lost in Caucasus
Germans roll dice for 5 fighters, 10 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 10/19 hits
British roll dice for 1 aaGun and 10 infantry in Caucasus, round 2 : 4/10 hits
4 mech_infantrys owned by the Germans, 1 aaGun owned by the British and 9 infantry owned by the British lost in Caucasus
Germans roll dice for 5 fighters, 6 mech_infantrys and 4 tactical_bombers in Caucasus, round 3 : 8/15 hits
British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 5 fighters, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter and 4 mech_infantrys
Casualties for British: 1 aaGun and 10 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
5 fighters and 4 tactical_bombers moved from Caucasus to Volgograd
3 aaGuns, 18 armour, 16 artilleries, 35 infantry and 41 mech_infantrys moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 armour moved from Western Germany to France
1 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
Place Units - Germans
3 infantry placed in France
3 mech_infantrys placed in Russia
Germans undo move 2.
3 mech_infantrys placed in Russia
4 armour, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,6,4,2,2,3,6,5
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Kazakhstan to Sikang
3 artilleries and 3 infantry moved from Kazakhstan to Sikang
2 infantry moved from Kazakhstan to Sikang
18 artilleries and 77 infantry moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 18 artilleries, 1 fighter, 77 infantry and 1 tactical_bomber
Germans defend with 6 mech_infantrys
Russians roll dice for 18 artilleries, 1 fighter, 77 infantry and 1 tactical_bomber in Caucasus, round 2 : 30/97 hits
Germans roll dice for 6 mech_infantrys in Caucasus, round 2 : 4/6 hits
6 mech_infantrys owned by the Germans and 4 infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Germans with 18 artilleries, 1 fighter, 73 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 6 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Sikang
Russians attack with 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 4 mech_infantrys
Russians roll dice for 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys in Sikang, round 2 : 5/12 hits
Japanese roll dice for 1 armour and 4 mech_infantrys in Sikang, round 2 : 1/5 hits
1 armour owned by the Japanese, 4 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 4 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
Turn Complete - Russians