TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 transports moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from Morocco to 91 Sea Zone
1 armour and 4 infantry moved from 91 Sea Zone to Spain
2 bombers, 3 fighters, 7 infantry and 3 mech_infantrys moved from Gibraltar to Spain
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
6 fighters and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Tunisia to Morocco
3 transports moved from 102 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 carrier in 37 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Celebes
Battle in Spain
Americans attack with 1 armour, 2 bombers, 3 fighters, 11 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits
Americans roll dice for 1 armour, 2 bombers, 3 fighters, 11 infantry and 3 mech_infantrys in Spain, round 2 : 2/20 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Neutral_True and 3 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 2 bombers, 3 fighters, 8 infantry and 3 mech_infantrys in Spain, round 3 : 3/17 hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits
3 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
Americans win, taking Celebes from Japanese, taking Spain from Neutral_True with 1 armour, 2 bombers, 3 fighters, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 5 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
4 aaGuns moved from Gibraltar to Spain
2 bombers and 3 fighters moved from Spain to Gibraltar
1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
6 fighters moved from 37 Sea Zone to India
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Queensland to 44 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Alaska to 26 Sea Zone
Place Units - Americans
2 armour and 5 infantry placed in Central United States
1 bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
3 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Americans collect 67 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
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