one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
Csaw (allies) +21 vs Majikforce (axis) 2ed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Java from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from RussiansCombat - Germans
Non Combat Move - Germans
3 aaGuns, 5 armour, 3 artilleries and 25 infantry moved from Eastern Poland to Western Ukraine
10 artilleries moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to Western Ukraine
2 bombers moved from Southern Italy to Western Ukraine
5 tactical_bombers moved from Western Germany to Western Ukraine
3 fighters moved from Western Germany to Western Ukraine
1 armour moved from Western Germany to Poland
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
10 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
10 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Volgograd to Tambov
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 infantry moved from Suiyuyan to Kansu
2 infantry and 1 mech_infantry moved from Shensi to Kansu
3 artilleries and 5 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
4 infantry moved from Anhwe to Hopei
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 42 Sea Zone
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 submarine and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 transport in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 bombers and 1 transport remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
1 infantry moved from Malaya to Shan State
2 artilleries moved from Siam to Shan State
2 infantry moved from Siam to Shan State
1 armour moved from Malaya to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Shan State
1 armour moved from French Indo China to Yunnan
1 aaGun moved from Hunan to Yunnan
1 armour, 3 infantry and 2 mech_infantrys moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
2 fighters moved from Java to 37 Sea Zone
2 tactical_bombers moved from Java to 37 Sea Zone
2 bombers moved from 42 Sea Zone to French Indo China
3 tactical_bombers moved from French Indo China to Yunnan
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 artillery, 1 fighter and 1 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transportNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
2 carriers and 3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Gibraltar to EgyptPlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Burma
2 infantry moved from India to Burma
3 fighters moved from Persia to 98 Sea Zone
3 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from India to 98 Sea Zone
1 tactical_bomber moved from Belgian Congo to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Egypt to Trans-JordanCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/9 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/4 hits
1 bomber owned by the British, 1 cruiser owned by the Italians, 1 destroyer owned by the British and 1 destroyer owned by the Italians lost in 98 Sea Zone
British roll dice for 6 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 3/7 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the Italians, 1 transport owned by the Italians, 2 fighters owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for British: 1 bomber, 1 destroyer and 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Trans-Jordan
British attack with 2 armour, 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 2 armour, 1 artillery and 1 infantry in Trans-Jordan, round 3 : 2/4 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Persia
1 infantry moved from Northwest Persia to Iraq
1 fighter moved from Scotland to Gibraltar
2 fighters moved from 91 Sea Zone to United Kingdom
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Persia to IraqPlace Units - British
1 fighter and 2 infantry placed in Persia
1 armour and 1 mech_infantry placed in Egypt
1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
Italians take Ukraine from Russians
1 mech_infantry moved from Romania to Western Ukraine
2 armour and 1 mech_infantry moved from Western Ukraine to Belarus
1 artillery and 1 infantry moved from Syria to Iraq
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 bomber moved from Greece to IraqCombat - Italians
Battle in Belarus
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 3 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Iraq, round 2 : 1/3 hits
British roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
Italians roll dice for 1 artillery and 1 bomber in Iraq, round 3 : 2/2 hits
British roll dice for 2 infantry in Iraq, round 3 : 2/2 hits
1 bomber owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the British lost in Iraq
British win with no units remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery, 1 bomber and 1 infantry
Casualties for British: 3 infantryNon Combat Move - Italians
1 armour moved from Northern Italy to Romania
4 aaGuns and 5 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 artillery and 3 infantry moved from Greece to BulgariaPlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
Italians collect 22 PUs (1 lost to blockades); end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 7 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
3 fighters moved from 55 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to 55 Sea Zone
2 destroyers moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 destroyer moved from 77 Sea Zone to 58 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 124 Sea Zone
Germans take 125 Sea Zone from British
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
4 fighters moved from Western Ukraine to Russia
2 bombers moved from Western Ukraine to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 fighters moved from Russia to Western Ukraine
2 bombers moved from Russia to Western Ukraine
2 artilleries and 6 infantry moved from Novgorod to Belarus
10 artilleries and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to France
2 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western GermanyPlace Units - Germans
1 destroyer placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
1 artillery, 1 fighter and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
3 artilleries and 7 infantry moved from Russia to BryanskCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Tambov to Bryansk
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
6 infantry moved from Novosibirsk to SamaraPlace Units - Russians
8 infantry placed in Russia
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 17 artilleries
EDIT: Adding units owned by Russians to Tambov: 17 artilleries
EDIT: Removing units owned by Russians from Bryansk: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 2 armour and 2 mech_infantrys
EDIT: Removing units owned by Russians from Bryansk: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns
EDIT: Adding units owned by Russians to Russia: 4 aaGuns
EDIT: Removing units owned by Russians from Bryansk: 52 infantry
EDIT: Adding units owned by Russians to Russia: 20 infantry
EDIT: Adding units owned by Russians to Tambov: 32 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to Tsinghai
6 infantry and 1 mech_infantry moved from Kansu to Tsinghai
3 artilleries and 5 infantry moved from Sikang to Tsinghai
1 bomber moved from French Indo China to Tsinghai
3 infantry moved from Yunnan to Burma
1 fighter moved from French Indo China to Burma
3 tactical_bombers moved from Yunnan to Burma
1 artillery moved from Yunnan to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 3 tactical_bombers in Burma, round 2 : 5/8 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Tsinghai
Japanese attack with 3 artilleries, 2 bombers, 11 infantry and 1 mech_infantry
Chinese defend with 7 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 11 infantry and 1 mech_infantry in Tsinghai, round 2 : 5/17 hits
Chinese roll dice for 7 infantry in Tsinghai, round 2 : 5/7 hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 artilleries, 2 bombers, 6 infantry and 1 mech_infantry in Tsinghai, round 3 : 5/12 hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 artilleries, 2 bombers, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 7 infantry
Casualties for Japanese: 5 infantryNon Combat Move - Japanese
2 bombers moved from Tsinghai to Shensi
4 infantry moved from Hopei to Shensi
1 armour and 2 mech_infantrys moved from Hunan to Yunnan
2 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 aaGun moved from Yunnan to Burma
1 fighter and 3 tactical_bombers moved from Burma to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
Japanese undo move 1.
1 carrier and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 37 Sea Zone
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Malaya
1 infantry and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
2 fighters moved from Gibraltar to Algeria
1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 bomber and 1 fighter moved from Egypt to AlexandriaCombat - Americans
Battle in Algeria
Americans attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Algeria, round 2 : 3/5 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Alexandria, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 7/13 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in JavaNon Combat Move - Americans
1 fighter moved from Alexandria to Malta
1 bomber moved from Alexandria to Gibraltar
2 fighters moved from Algeria to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
6 infantry placed in Central United States
1 bomber placed in Eastern United States
1 fighter placed in Western United States
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 fighter moved from Egypt to Belgian Congo
1 tactical_bomber moved from Egypt to Tobruk
2 fighters and 1 tactical_bomber moved from India to Burma
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery and 3 infantry
AA fire in Burma : 1/3 hits
1 fighter owned by the British lost in Burma
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Burma, round 2 : 2/4 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits
2 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 4 : 2/4 hits
Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 fighter and 2 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
Battle in Tobruk
British attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 3/5 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 2 : 0/3 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 artillery owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Battle in Belgian Congo
British attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 fighter and 1 infantry in Belgian Congo, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter moved from Belgian Congo to Egypt
1 fighter moved from Egypt to Persia
2 fighters moved from Persia to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Persia to Russia
1 fighter moved from Gibraltar to Egypt
2 armour and 1 artillery moved from Trans-Jordan to Iraq
2 armour moved from Iraq to Persia
1 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 tactical_bomber moved from Tobruk to Egypt
1 aaGun, 1 artillery and 1 infantry moved from Egypt to Trans-JordanPlace Units - British
3 mech_infantrys placed in Persia
1 fighter placed in Egypt
1 submarine placed in 98 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 armour moved from Belarus to Nenetsia
Italians take Nenetsia from Russians
1 armour moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 armour moved from Romania to Ukraine
1 artillery and 3 infantry moved from Bulgaria to Romania
3 infantry moved from Northern Italy to France
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
2 destroyers and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 3 destroyers moved from 55 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Kenya to Italian Somaliland
French take Italian Somaliland from Italians
1 destroyer moved from 58 Sea Zone to 42 Sea ZoneCombat - French
Non Combat Move - French
3 infantry moved from Morocco to AlgeriaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 bombers moved from Western Ukraine to Russia
4 fighters moved from Western Ukraine to Russia
1 bomber moved from Western Germany to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 mech_infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
2 artilleries and 5 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 bombers and 4 fighters moved from Russia to Bryansk
3 aaGuns, 6 armour, 13 artilleries, 25 infantry, 9 mech_infantrys and 5 tactical_bombers moved from Western Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Bryansk to Rostov
5 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Bryansk
1 fighter moved from France to Southern Italy
2 artilleries moved from France to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
6 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs





