one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
Csaw (allies) +21 vs Majikforce (axis) 2ed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Greece
1 mech_infantry moved from Albania to Greece
1 mech_infantry moved from Romania to Greece
1 bomber moved from Southern Italy to TurkeyCombat - Italians
Strategic bombing raid in Turkey
AA fire in Turkey : 0/1 hits
Bombing raid in Turkey rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Turkey causes 4 damage total.
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Greece
Italians attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 fighters and 2 mech_infantrys in Greece, round 2 : 1/4 hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Turkey to Southern Italy
2 infantry moved from Northern Italy to France
2 fighters moved from Normandy Bordeaux to France
2 mech_infantrys moved from Ukraine to Romania
1 mech_infantry moved from Rostov to Bessarabia
1 infantry moved from Rostov to UkrainePlace Units - Italians
2 mech_infantrys placed in Ukraine
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,5,1,1,2,6,5,6
Italians collect 16 PUs (6 lost to blockades); end with 16 PUs -
I am really sorry. Things got busy for me and I forgot to post the move. I will have the move made tonight. Sorry again this has been a great game.
All good. Its such a compelling game I feel it deserves to played until it comes to a definitive conclusion. So take all the time you need. We can just bump each other as friendly reminders when needed. I get busy as well so I totally understand. Game on!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 55 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 carrier and 2 fighters moved from 55 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 mech_infantrys moved from France to Spain
1 fighter and 1 tactical_bomber moved from France to Spain
2 bombers and 1 tactical_bomber moved from Western Germany to Spain
2 armour moved from France to Spain
1 armour moved from France to Spain
1 armour moved from France to Spain
5 fighters moved from Volgograd to Turkey
4 tactical_bombers moved from Volgograd to TurkeyCombat - Germans
Battle in Spain
Germans attack with 4 armour, 2 bombers, 1 fighter, 6 mech_infantrys and 2 tactical_bombers
Americans defend with 2 armour, 1 factory_minor, 5 infantry and 5 mech_infantrys
Germans roll dice for 4 armour, 2 bombers, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 7/15 hits
Americans roll dice for 2 armour, 5 infantry and 5 mech_infantrys in Spain, round 2 : 6/12 hits
6 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Americans and 5 infantry owned by the Americans lost in Spain
Germans roll dice for 4 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Spain, round 3 : 5/9 hits
Americans roll dice for 2 armour and 3 mech_infantrys in Spain, round 3 : 1/5 hits
3 mech_infantrys owned by the Americans, 2 armour owned by the Americans and 1 armour owned by the Germans lost in Spain
Germans win, taking Spain from Americans with 3 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour and 6 mech_infantrys
Casualties for Americans: 2 armour, 5 infantry and 5 mech_infantrys
Battle in Turkey
Germans attack with 5 fighters and 4 tactical_bombers
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 5 fighters and 4 tactical_bombers in Turkey, round 2 : 4/9 hits
British roll dice for 3 infantry in Turkey, round 2 : 1/3 hits
1 tactical_bomber owned by the Germans and 3 infantry owned by the British lost in Turkey
Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 tactical_bomber
Casualties for British: 3 infantryNon Combat Move - Germans
5 fighters and 3 tactical_bombers moved from Turkey to Volgograd
1 armour and 3 mech_infantrys moved from Romania to Bulgaria
1 armour and 2 mech_infantrys moved from Russia to Volgograd
2 mech_infantrys moved from Novgorod to Bryansk
1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Spain to France
2 tactical_bombers moved from Spain to France
2 bombers moved from Spain to France
5 artilleries, 1 infantry and 1 mech_infantry moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 artilleries placed in France
1 armour, 1 bomber and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,2,2,1,5,1,4,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Shensi to Kweichow
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Shensi to Hopei
1 artillery and 2 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to KazakhstanCombat - Russians
Battle in Kweichow
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Battle in Hopei
Russians attack with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Japanese defend with 2 mech_infantrys
Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 0/7 hits
Japanese roll dice for 2 mech_infantrys in Hopei, round 2 : 0/2 hits
Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Hopei, round 3 : 3/7 hits
Japanese roll dice for 2 mech_infantrys in Hopei, round 3 : 2/2 hits
1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 4 SuicideAttackTokens; 79 PUs;
Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry and 8 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Szechwan to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 bomber moved from Volgograd to Shensi
1 bomber moved from Japan to Hopei
1 bomber moved from Shensi to Hopei
1 tactical_bomber moved from India to Shensi
1 armour moved from Sikang to Kweichow
2 mech_infantrys moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kweichow
1 infantry moved from Afghanistan to Kazakhstan
2 mech_infantrys moved from Turkmenistan to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Sumatra
1 bomber moved from Paulau Island to Malaya
2 artilleries and 2 infantry moved from West India to Eastern PersiaCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 3/4 hits
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Kweichow
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 3/5 hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Eastern Persia
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 artilleries
Japanese roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 2 : 2/4 hits
British roll dice for 2 artilleries in Eastern Persia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 artilleries
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 2 bombers and 2 mech_infantrys
Russians defend with 2 armour, 2 artilleries and 1 mech_infantry
Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Hopei, round 2 : 2/5 hits
Chinese roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Hopei, round 2 : 2/5 hits
2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Russians lost in Hopei
Japanese roll dice for 1 armour and 2 bombers in Hopei, round 3 : 2/3 hits
Chinese roll dice for 2 armour and 1 mech_infantry in Hopei, round 3 : 2/3 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Japanese, 1 bomber owned by the Japanese and 1 armour owned by the Russians lost in Hopei
retreated to Hopei
Chinese win with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour, 2 artilleries and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 bomber and 2 mech_infantrysNon Combat Move - Japanese
1 infantry moved from Buyant-Uhaa to Chahar
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from Shensi to Szechwan
1 armour and 2 mech_infantrys moved from India to West India
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Malaya to Burma
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier placed in 37 Sea Zone
2 infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in West India
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 82 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 13 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
6 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
7 fighters moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
9 armour, 2 artilleries, 15 infantry and 22 mech_infantrys moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
4 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from Gibraltar to Spain
3 fighters moved from Gibraltar to Spain
4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
5 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters in 46 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 4 bombers, 3 fighters, 4 infantry and 4 mech_infantrys
Germans defend with 3 armour and 1 factory_minor
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits
Americans roll dice for 4 bombers, 3 fighters, 4 infantry and 4 mech_infantrys in Spain, round 2 : 6/15 hits
Germans roll dice for 3 armour in Spain, round 2 : 1/3 hits
1 infantry owned by the Americans and 3 armour owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 4 bombers, 3 fighters, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 bombers and 3 fighters moved from Spain to Gibraltar
4 aaGuns moved from Southern France to Northern Italy
1 submarine moved from 110 Sea Zone to 92 Sea Zone
7 fighters moved from 46 Sea Zone to 54 Sea Zone
6 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea ZonePlace Units - Americans
3 infantry placed in Southern France
10 infantry placed in Central United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 destroyers and 2 submarines
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers and 3 submarines
EDIT: Turning off Edit Mode
1 destroyer and 4 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 42 PUs;
British buy 1 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Iraq to Greece
4 fighters moved from Caucasus to Greece
1 bomber moved from Caucasus to Eastern Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
2 artilleries and 2 infantry moved from Persia to Eastern Persia
1 fighter moved from Caucasus to Eastern Persia
2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to Kazakhstan
1 infantry moved from Persia to Eastern PersiaCombat - British
Battle in Greece
British attack with 4 fighters and 2 mech_infantrys
Italians defend with 2 mech_infantrys
British roll dice for 4 fighters and 2 mech_infantrys in Greece, round 2 : 3/6 hits
Italians roll dice for 2 mech_infantrys in Greece, round 2 : 0/2 hits
2 mech_infantrys owned by the Italians lost in Greece
British win, taking Greece from Italians with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in Kazakhstan
British attack with 2 artilleries, 2 fighters and 3 infantry
Japanese defend with 1 armour, 1 infantry and 3 mech_infantrys
British roll dice for 2 artilleries, 2 fighters and 3 infantry in Kazakhstan, round 2 : 2/7 hits
Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 2/5 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kazakhstan
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Kazakhstan, round 3 : 3/5 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 : 2/3 hits
1 armour owned by the Japanese, 1 artillery owned by the British, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 armour, 1 infantry and 3 mech_infantrys
Battle in Eastern Persia
British attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/9 hits
Japanese roll dice for 2 artilleries and 1 infantry in Eastern Persia, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British
4 armour moved from Persia to Caucasus
3 armour and 1 mech_infantry moved from Iraq to Caucasus
2 fighters moved from Kazakhstan to 128 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Persia to Caucasus
3 mech_infantrys moved from Egypt to Iraq
4 fighters moved from Greece to Northern Italy
2 fighters moved from 128 Sea Zone to CaucasusPlace Units - British
3 infantry placed in Turkey
1 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
British collect 37 PUs (5 lost to blockades); end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 3 mech_infantrys moved from Romania to Northern Italy
1 artillery, 2 fighters and 6 infantry moved from France to Northern Italy
3 artilleries, 1 bomber, 2 fighters and 14 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 20 infantry and 3 mech_infantrys
British defend with 4 fighters; Americans defend with 4 aaGuns, 9 armour, 2 artilleries, 1 factory_minor, 15 infantry and 22 mech_infantrys
AA fire in Northern Italy : 1/5 hits
1 fighter owned by the Italians lost in Northern Italy
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 20 infantry and 3 mech_infantrys in Northern Italy, round 2 : 6/32 hits -
Well I took a big risk and got screwed! I was hoping for like 10 hits. Ran the battle like 5 times and got at least 8 every time. Figures I go live and get 6 plus an AA kill. Freaking dice! I got 6 hits, where do you want 'em?
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Take the AA guns and 2 inf.
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I need to get lucky here I feel like otherwise my advance will stall. :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 3 mech_infantrys moved from Romania to Northern Italy
1 artillery, 2 fighters and 6 infantry moved from France to Northern Italy
3 artilleries, 1 bomber, 2 fighters and 14 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 20 infantry and 3 mech_infantrys
British defend with 4 fighters; Americans defend with 4 aaGuns, 9 armour, 2 artilleries, 1 factory_minor, 15 infantry and 22 mech_infantrys
AA fire in Northern Italy : 1/5 hits
1 fighter owned by the Italians lost in Northern Italy
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 20 infantry and 3 mech_infantrys in Northern Italy, round 2 : 6/32 hits
Americans roll dice for 4 aaGuns, 9 armour, 2 artilleries, 4 fighters, 15 infantry and 22 mech_infantrys in Northern Italy, round 2 : 28/52 hits
3 mech_infantrys owned by the Italians, 4 aaGuns owned by the Americans, 2 infantry owned by the Americans, 1 armour owned by the Italians, 4 artilleries owned by the Italians and 20 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 bomber and 3 fighters in Northern Italy, round 3 : 2/4 hits
Americans roll dice for 9 armour, 2 artilleries, 4 fighters, 13 infantry and 22 mech_infantrys in Northern Italy, round 3 : 19/50 hits
1 bomber owned by the Italians, 3 fighters owned by the Italians and 2 infantry owned by the Americans lost in Northern Italy
Americans win with 9 armour, 2 artilleries, 4 fighters, 11 infantry and 22 mech_infantrys remaining. Battle score for attacker is -114
Casualties for Italians: 1 armour, 4 artilleries, 1 bomber, 4 fighters, 20 infantry and 3 mech_infantrys
Casualties for Americans: 4 aaGuns and 4 infantryNon Combat Move - Italians
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Rostov to Volgograd
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Yugoslavia
2 mech_infantrys moved from Ukraine to RomaniaPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,6,5,3,1,3,4,2
Italians collect 12 PUs (4 lost to blockades); end with 12 PUs -
I need to get lucky here I feel like otherwise my advance will stall. :-P
Well Italy certainly didn’t get lucky. :wink: We will see what Germany can do…
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I am going to be on Vacation from the 10th thru the 20th so I won’t be able to post until after that.
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Have fun. Thanks for the heads up. I feel like the dice are the only thing keeping me in the game. You are playing very well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
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Back from an awesome vacation despite some brutal travel! Should be posting sometime tonight or tomorrow.





