Csaw (allies) +21 vs Majikforce (axis) 2ed

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians
                1 armour moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 armour moved from Suiyuyan to Hopei
                1 artillery and 1 infantry moved from Shensi to Kweichow
                1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Shensi to Hopei
                1 artillery and 2 infantry moved from Caucasus to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan

    Combat - Russians
                Battle in Kweichow
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Russians win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kazakhstan
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  3/5 hits
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Hopei
                    Russians attack with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
                    Japanese defend with 2 mech_infantrys
                        Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Hopei, round 2 :  0/7 hits
                        Japanese roll dice for 2 mech_infantrys in Hopei, round 2 :  0/2 hits
                        Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Hopei, round 3 :  3/7 hits
                        Japanese roll dice for 2 mech_infantrys in Hopei, round 3 :  2/2 hits
                        1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
                    Russians win, taking Hopei from Japanese with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 2 mech_infantrys
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus

    Turn Complete - Russians

    triplea_40825_Rus15.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese repair damage of 4x factory_minor; Remaining resources: 4 SuicideAttackTokens; 79 PUs;
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry and 8 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 8 PUs;

    Combat Move - Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Tsinghai to Shensi
                1 mech_infantry moved from Szechwan to Shensi
                1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
                1 bomber moved from Volgograd to Shensi
                1 bomber moved from Japan to Hopei
                1 bomber moved from Shensi to Hopei
                1 tactical_bomber moved from India to Shensi
                1 armour moved from Sikang to Kweichow
                2 mech_infantrys moved from French Indo China to Kweichow
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kweichow
                1 infantry moved from Afghanistan to Kazakhstan
                2 mech_infantrys moved from Turkmenistan to Kazakhstan
                1 armour moved from Turkmenistan to Kazakhstan
                1 mech_infantry moved from Turkmenistan to Kazakhstan
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to Sumatra
                1 bomber moved from Paulau Island to Malaya
                2 artilleries and 2 infantry moved from West India to Eastern Persia

    Combat - Japanese
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 :  1/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 :  3/4 hits
                        ANZAC roll dice for 1 artillery in Sumatra, round 3 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 :  1/5 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Kweichow
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 :  3/5 hits
                        Chinese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 :  2/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 2 artilleries
                        Japanese roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 2 :  2/4 hits
                        British roll dice for 2 artilleries in Eastern Persia, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 2 artilleries
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 2 bombers and 2 mech_infantrys
                    Russians defend with 2 armour, 2 artilleries and 1 mech_infantry
                        Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Hopei, round 2 :  2/5 hits
                        Chinese roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Hopei, round 2 :  2/5 hits
                        2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Russians lost in Hopei
                        Japanese roll dice for 1 armour and 2 bombers in Hopei, round 3 :  2/3 hits
                        Chinese roll dice for 2 armour and 1 mech_infantry in Hopei, round 3 :  2/3 hits
                        1 mech_infantry owned by the Russians, 1 armour owned by the Japanese, 1 bomber owned by the Japanese and 1 armour owned by the Russians lost in Hopei
                    retreated to Hopei
                    Chinese win with 1 armour remaining. Battle score for attacker is -8
                    Casualties for Russians: 1 armour, 2 artilleries and 1 mech_infantry
                    Casualties for Japanese: 1 armour, 1 bomber and 2 mech_infantrys

    Non Combat Move - Japanese
                1 infantry moved from Buyant-Uhaa to Chahar
                1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
                1 bomber moved from Hopei to Kiangsu
                1 tactical_bomber moved from Shensi to Szechwan
                1 armour and 2 mech_infantrys moved from India to West India
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                1 mech_infantry moved from Malaya to Burma
                1 tactical_bomber moved from Sumatra to 37 Sea Zone
                1 fighter moved from Sumatra to 37 Sea Zone
                2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 destroyers moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                1 carrier placed in 37 Sea Zone
                2 infantry placed in Malaya
                1 armour, 1 infantry and 1 mech_infantry placed in West India
                3 mech_infantrys placed in India
                3 mech_infantrys placed in French Indo China
                1 mech_infantry placed in Kiangsu
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 82 PUs; end with 90 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs

    triplea_40825_Jap15.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 13 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                6 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
                7 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                9 armour, 2 artilleries, 15 infantry and 22 mech_infantrys moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians
                4 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
                4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 bombers moved from Gibraltar to Spain
                3 fighters moved from Gibraltar to Spain
                4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
                5 transports moved from 91 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 :  6/9 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 7 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 7 fighters in 46 Sea Zone, round 2 :  3/7 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Spain
                    Americans attack with 4 bombers, 3 fighters, 4 infantry and 4 mech_infantrys
                    Germans defend with 3 armour and 1 factory_minor
                        Americans roll dice for 1 cruiser in Spain, round 2 :  1/1 hits
                        Americans roll dice for 4 bombers, 3 fighters, 4 infantry and 4 mech_infantrys in Spain, round 2 :  6/15 hits
                        Germans roll dice for 3 armour in Spain, round 2 :  1/3 hits
                        1 infantry owned by the Americans and 3 armour owned by the Germans lost in Spain
                    Americans win, taking Spain from Germans with 4 bombers, 3 fighters, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 armour
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                4 bombers and 3 fighters moved from Spain to Gibraltar
                4 aaGuns moved from Southern France to Northern Italy
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                7 fighters moved from 46 Sea Zone to 54 Sea Zone
                6 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone

    Place Units - Americans
                3 infantry placed in Southern France
                10 infantry placed in Central United States
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 54 Sea Zone: 2 destroyers and 2 submarines
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers and 3 submarines
                EDIT: Turning off Edit Mode
                1 destroyer and 4 submarines placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    triplea_40825_Ame15.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British repair damage of 4x factory_minor; Remaining resources: 42 PUs;
                British buy 1 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Iraq to Greece
                4 fighters moved from Caucasus to Greece
                1 bomber moved from Caucasus to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
                2 artilleries and 2 infantry moved from Persia to Eastern Persia
                1 fighter moved from Caucasus to Eastern Persia
                2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
                1 infantry moved from Caucasus to Kazakhstan
                2 fighters moved from Caucasus to Kazakhstan
                1 infantry moved from Persia to Eastern Persia

    Combat - British
                Battle in Greece
                    British attack with 4 fighters and 2 mech_infantrys
                    Italians defend with 2 mech_infantrys
                        British roll dice for 4 fighters and 2 mech_infantrys in Greece, round 2 :  3/6 hits
                        Italians roll dice for 2 mech_infantrys in Greece, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Italians lost in Greece
                    British win, taking Greece from Italians with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 mech_infantrys
                Battle in Kazakhstan
                    British attack with 2 artilleries, 2 fighters and 3 infantry
                    Japanese defend with 1 armour, 1 infantry and 3 mech_infantrys
                        British roll dice for 2 artilleries, 2 fighters and 3 infantry in Kazakhstan, round 2 :  2/7 hits
                        Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 :  2/5 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kazakhstan
                        British roll dice for 2 artilleries, 2 fighters and 1 infantry in Kazakhstan, round 3 :  3/5 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 :  2/3 hits
                        1 armour owned by the Japanese, 1 artillery owned by the British, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Japanese: 1 armour, 1 infantry and 3 mech_infantrys
                Battle in Eastern Persia
                    British attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 1 infantry
                        British roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Eastern Persia, round 2 :  3/9 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Eastern Persia, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 artilleries and 1 infantry

    Non Combat Move - British
                4 armour moved from Persia to Caucasus
                3 armour and 1 mech_infantry moved from Iraq to Caucasus
                2 fighters moved from Kazakhstan to 128 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Persia to Caucasus
                3 mech_infantrys moved from Egypt to Iraq
                4 fighters moved from Greece to Northern Italy
                2 fighters moved from 128 Sea Zone to Caucasus

    Place Units - British
                3 infantry placed in Turkey
                1 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
                British collect 37 PUs (5 lost to blockades); end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Turn Complete - UK_Pacific

    triplea_40825_UK_15.tsvg

  • '22 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 3 mech_infantrys moved from Romania to Northern Italy
                1 artillery, 2 fighters and 6 infantry moved from France to Northern Italy
                3 artilleries, 1 bomber, 2 fighters and 14 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 20 infantry and 3 mech_infantrys
                    British defend with 4 fighters; Americans defend with 4 aaGuns, 9 armour, 2 artilleries, 1 factory_minor, 15 infantry and 22 mech_infantrys
                        AA fire in Northern Italy :  1/5 hits
                        1 fighter owned by the Italians lost in Northern Italy
                        Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 20 infantry and 3 mech_infantrys in Northern Italy, round 2 :  6/32 hits

    triplea_40825_Ita15.tsvg

  • '22 '16

    Well I took a big risk and got screwed!  I was hoping for like 10 hits.  Ran the battle like 5 times and got at least 8 every time.  Figures I go live and get 6 plus an AA kill.  Freaking dice!  I got 6 hits, where do you want 'em?

  • '17

    Take the AA guns and 2 inf.

  • '17

    I need to get lucky here I feel like otherwise my advance will stall. :-P

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 3 mech_infantrys moved from Romania to Northern Italy
                1 artillery, 2 fighters and 6 infantry moved from France to Northern Italy
                3 artilleries, 1 bomber, 2 fighters and 14 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 20 infantry and 3 mech_infantrys
                    British defend with 4 fighters; Americans defend with 4 aaGuns, 9 armour, 2 artilleries, 1 factory_minor, 15 infantry and 22 mech_infantrys
                        AA fire in Northern Italy :  1/5 hits
                        1 fighter owned by the Italians lost in Northern Italy
                        Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 20 infantry and 3 mech_infantrys in Northern Italy, round 2 :  6/32 hits
                        Americans roll dice for 4 aaGuns, 9 armour, 2 artilleries, 4 fighters, 15 infantry and 22 mech_infantrys in Northern Italy, round 2 :  28/52 hits
                        3 mech_infantrys owned by the Italians, 4 aaGuns owned by the Americans, 2 infantry owned by the Americans, 1 armour owned by the Italians, 4 artilleries owned by the Italians and 20 infantry owned by the Italians lost in Northern Italy
                        Italians roll dice for 1 bomber and 3 fighters in Northern Italy, round 3 :  2/4 hits
                        Americans roll dice for 9 armour, 2 artilleries, 4 fighters, 13 infantry and 22 mech_infantrys in Northern Italy, round 3 :  19/50 hits
                        1 bomber owned by the Italians, 3 fighters owned by the Italians and 2 infantry owned by the Americans lost in Northern Italy
                    Americans win with 9 armour, 2 artilleries, 4 fighters, 11 infantry and 22 mech_infantrys remaining. Battle score for attacker is -114
                    Casualties for Italians: 1 armour, 4 artilleries, 1 bomber, 4 fighters, 20 infantry and 3 mech_infantrys
                    Casualties for Americans: 4 aaGuns and 4 infantry

    Non Combat Move - Italians
                2 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Rostov to Volgograd
                1 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Bessarabia to Yugoslavia
                2 mech_infantrys moved from Ukraine to Romania

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,6,5,3,1,3,4,2
                Italians collect 12 PUs (4 lost to blockades); end with 12 PUs

    triplea_40825_Ita15.tsvg

  • '22 '16

    @csaw_1988:

    I need to get lucky here I feel like otherwise my advance will stall. :-P

    Well Italy certainly didn’t get lucky. :wink:  We will see what Germany can do…

  • '22 '16

    I am going to be on Vacation from the 10th thru the 20th so I won’t be able to post until after that.

  • '17

    Have fun.  Thanks for the heads up.  I feel like the dice are the only thing keeping me in the game.  You are playing very well.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_40825_ANZ15.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    triplea_40825_Fre15.tsvg

  • '22 '16

    Back from an awesome vacation despite some brutal travel!  Should be posting sometime tonight or tomorrow.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Germans
                Germans buy 4 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour, 17 artilleries, 2 bombers, 1 fighter, 19 infantry, 1 mech_infantry and 2 tactical_bombers moved from France to Northern Italy
                1 armour, 1 bomber and 4 mech_infantrys moved from Western Germany to Northern Italy
                1 armour and 3 mech_infantrys moved from Bulgaria to Northern Italy
                2 infantry moved from Volgograd to Kazakhstan
                5 fighters and 3 tactical_bombers moved from Volgograd to Kazakhstan

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 5 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 artillery
                        Germans roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Kazakhstan, round 2 :  3/10 hits
                        British roll dice for 1 artillery in Kazakhstan, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Northern Italy
                    Germans attack with 4 armour, 17 artilleries, 3 bombers, 1 fighter, 19 infantry, 8 mech_infantrys and 2 tactical_bombers
                    British defend with 4 fighters; Americans defend with 9 armour, 2 artilleries, 1 factory_minor, 11 infantry and 22 mech_infantrys
                        Germans roll dice for 4 armour, 17 artilleries, 3 bombers, 1 fighter, 19 infantry, 8 mech_infantrys and 2 tactical_bombers in Northern Italy, round 2 :  20/54 hits
                        Americans roll dice for 9 armour, 2 artilleries, 4 fighters, 11 infantry and 22 mech_infantrys in Northern Italy, round 2 :  19/48 hits
                        9 mech_infantrys owned by the Americans, 11 infantry owned by the Americans and 19 infantry owned by the Germans lost in Northern Italy
                        Germans roll dice for 4 armour, 17 artilleries, 3 bombers, 1 fighter, 8 mech_infantrys and 2 tactical_bombers in Northern Italy, round 3 :  18/35 hits
                        Americans roll dice for 9 armour, 2 artilleries, 4 fighters and 13 mech_infantrys in Northern Italy, round 3 :  11/28 hits
                        8 mech_infantrys owned by the Germans, 13 mech_infantrys owned by the Americans, 2 artilleries owned by the Americans, 3 armour owned by the Americans and 3 artilleries owned by the Germans lost in Northern Italy
                        Germans roll dice for 4 armour, 14 artilleries, 3 bombers, 1 fighter and 2 tactical_bombers in Northern Italy, round 4 :  12/24 hits
                        Americans roll dice for 6 armour and 4 fighters in Northern Italy, round 4 :  7/10 hits
                        6 armour owned by the Americans, 4 fighters owned by the British and 7 artilleries owned by the Germans lost in Northern Italy
                    Germans win, taking Northern Italy from Americans with 4 armour, 7 artilleries, 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 94
                    Casualties for Germans: 10 artilleries, 19 infantry and 8 mech_infantrys
                    Casualties for British: 4 fighters
                    Casualties for Americans: 9 armour, 2 artilleries, 11 infantry and 22 mech_infantrys

    Non Combat Move - Germans
                3 bombers moved from Northern Italy to Western Germany
                1 aaGun moved from France to Northern Italy
                1 fighter and 2 tactical_bombers moved from Northern Italy to Western Germany
                3 mech_infantrys moved from Russia to Volgograd
                2 mech_infantrys moved from Bryansk to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                5 fighters and 3 tactical_bombers moved from Kazakhstan to Volgograd

    Place Units - Germans
                3 infantry placed in France
                4 armour and 6 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,6,5,4,6,1,4,5
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs

    triplea_40825_Ger16.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians
                2 infantry moved from Caucasus to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
                1 armour moved from Hopei to Chahar

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Kazakhstan, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Chahar
                    Russians attack with 1 armour
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Russians roll dice for 1 armour in Chahar, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Russians win, taking Chahar from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus

    Turn Complete - Russians

    triplea_40825_Rus16.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 3 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Shensi to Kazakhstan
                1 infantry moved from Suiyuyan to Kansu
                1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
                1 armour moved from Kweichow to Chahar
                      Japanese take Hopei from Chinese
                1 mech_infantry moved from Kiangsu to Chahar
                1 submarine moved from 37 Sea Zone to 55 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 destroyer moved from 20 Sea Zone to 46 Sea Zone
                1 bomber moved from Kiangsu to 46 Sea Zone
                1 fighter moved from 37 Sea Zone to 44 Sea Zone
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 bomber moved from Malaya to Celebes
                1 fighter moved from Philippines to French Indo China
                2 fighters moved from Philippines to Celebes
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Eastern Persia
                2 artilleries and 2 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 1 bomber, 2 fighters and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Celebes, round 2 :  3/5 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 46 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 bomber and 1 destroyer in 46 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Eastern Persia
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 2 artilleries and 2 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 :  2/7 hits
                        British roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 2 :  0/4 hits
                        2 infantry owned by the British lost in Eastern Persia
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 :  2/7 hits
                        British roll dice for 2 artilleries in Eastern Persia, round 3 :  0/2 hits
                        2 artilleries owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 artilleries and 2 infantry
                Battle in Chahar
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                        Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 :  2/4 hits
                        Chinese roll dice for 1 armour in Chahar, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Japanese
                2 mech_infantrys moved from Kweichow to Sikang
                1 tactical_bomber moved from Szechwan to 39 Sea Zone
                1 fighter moved from Eastern Persia to West India
                1 tactical_bomber moved from Eastern Persia to West India
                3 armour and 3 mech_infantrys moved from Turkmenistan to Eastern Persia
                2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from West India to Eastern Persia
                2 mech_infantrys moved from India to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
                1 mech_infantry moved from Burma to West India
                3 mech_infantrys moved from French Indo China to Burma
                1 submarine moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 bomber moved from Celebes to Philippines
                1 bomber moved from 46 Sea Zone to 33 Sea Zone
                1 destroyer moved from 20 Sea Zone to 55 Sea Zone
                3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                2 fighters moved from Celebes to 35 Sea Zone
                1 bomber moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from Japan to Philippines

    Place Units - Japanese
                1 transport placed in 39 Sea Zone
                1 transport placed in 37 Sea Zone
                1 artillery and 1 infantry placed in Malaya
                2 armour and 1 mech_infantry placed in Kiangsu
                2 infantry placed in India
                1 armour, 1 artillery and 1 infantry placed in West India
                1 fighter placed in French Indo China
                1 fighter placed in Japan
                Japanese undo move 8.
                Japanese undo move 7.
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                2 destroyers placed in 36 Sea Zone
                1 fighter placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 82 PUs; end with 82 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs

    triplea_40825_Jap16.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 destroyers, 12 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry and 3 mech_infantrys moved from Spain to 91 Sea Zone
                3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                3 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
                4 bombers moved from Gibraltar to Southern Italy
                1 infantry moved from Southern France to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Italians
                3 fighters moved from Gibraltar to 95 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
                6 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Western United States to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone

    triplea_40825_Ame16.tsvg

  • '17

    scramble?

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