one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
Csaw (allies) +21 vs Majikforce (axis) 2ed
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Greece
Italians take Greece from British
1 mech_infantry moved from Romania to Albania
Italians take Albania from British
2 infantry moved from Volgograd to Rostov
1 bomber moved from Russia to Rostov
2 infantry moved from France to Northern Italy
2 fighters moved from France to Northern Italy
2 fighters moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 4 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 4 fighters and 2 infantry in Northern Italy, round 2 : 2/6 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Italians attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 mech_infantry moved from Volgograd to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Romania
1 bomber moved from Rostov to Southern Italy
4 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
2 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,5,6,6,4,4,3,2
Italians collect 14 PUs (6 lost to blockades); end with 14 PUs -
I am very sorry but I am out away from home until the week of the end of the year. I will have to put this game on pause until then. I should be able to post my next move around the 3rd of Jan. Sorry for the inconvenience. Please let me know if this is a problem.
-
No problem. Have a Happy new year and we will batttle in 2018!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 44 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 55 Sea Zone
1 carrier and 1 cruiser moved from 44 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
ANZAC undo move 1.
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
3 infantry moved from Iraq to PersiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 bomber, 1 destroyer, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 fighters and 4 tactical_bombers moved from Volgograd to Kazakhstan
6 infantry moved from Volgograd to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 5 fighters, 6 infantry and 4 tactical_bombers
British defend with 1 armour and 6 mech_infantrys
Germans roll dice for 5 fighters, 6 infantry and 4 tactical_bombers in Kazakhstan, round 2 : 5/15 hits
British roll dice for 1 armour and 6 mech_infantrys in Kazakhstan, round 2 : 2/7 hits
5 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 5 fighters, 4 infantry and 4 tactical_bombers in Kazakhstan, round 3 : 8/13 hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 5 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 6 mech_infantrysNon Combat Move - Germans
5 fighters and 4 tactical_bombers moved from Kazakhstan to Volgograd
1 infantry moved from Tambov to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 armour and 2 mech_infantrys moved from Yugoslavia to Romania
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to France
5 mech_infantrys moved from Western Germany to France
4 armour moved from Western Germany to France
1 mech_infantry moved from Germany to RomaniaPlace Units - Germans
1 bomber placed in Western Germany
1 destroyer placed in 110 Sea Zone
3 infantry placed in France
1 armour and 2 mech_infantrys placed in Russia
2 mech_infantrys placed in Novgorod
5 artilleries, 1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,1,4,3,5,1,4,5
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
Welcome back! Took me a bit to get back into the correct mindset for this juggernaut of a game!
-
Thanks, yes this is a great game.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 artillery and 4 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 armour moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Shensi
1 armour moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Szechwan to Shensi
3 artilleries, 4 infantry and 2 mech_infantrys moved from Sikang to ShensiCombat - Russians
Battle in Shensi
Russians attack with 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Shensi, round 2 : 5/11 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/7 hits
Germans roll dice for 4 infantry in Kazakhstan, round 2 : 2/4 hits
4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to CaucasusTurn Complete - Russians
-
It might be take me a couple of days to a week before I can post again. I have some family issues going on right now.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 1 fighter, 7 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
3 fighters moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malaya to 54 Sea Zone
1 tactical_bomber moved from Malaya to 54 Sea Zone
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
1 infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Novosibirsk to Kansu
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Kiangsu to Hopei
1 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Afghanistan to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 armour moved from Turkmenistan to Kazakhstan
1 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 bomber moved from French Indo China to Kazakhstan
2 infantry moved from Afghanistan to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 infantry moved from Manchuria to Buyant-UhaaCombat - Japanese
Battle in Celebes
Battle in 54 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 3 destroyers and 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 4 destroyers and 1 transport in 54 Sea Zone, round 2 : 3/4 hits
1 fighter owned by the Japanese, 3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC and 2 tactical_bombers owned by the Japanese lost in 54 Sea Zone
1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking Celebes from Americans, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 3 destroyers and 1 transport
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Battle in Kazakhstan
Japanese attack with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 3 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 3/5 hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Eastern Persia
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Eastern Persia, round 2 : 1/5 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from Kazakhstan to Volgograd
2 artilleries moved from India to West India
1 infantry moved from India to West India
1 tactical_bomber moved from Malaya to India
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from 54 Sea Zone to Paulau Island
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to Japan
2 fighters moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 factory_minor placed in West India
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
1 transport placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in MalayaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
bump. just a friendly reminder
-
I am really sorry. Things got busy for me and I forgot to post the move. I will have the move made tonight. Sorry again this has been a great game.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 7 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 41 Sea Zone to 42 Sea Zone
11 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 9 destroyers, 1 fighter and 1 transport moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to 110 Sea Zone
2 bombers and 3 fighters moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Normandy Bordeaux to 110 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Americans attack with 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 2 fighters, 2 infantry and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 2 fighters and 2 transports in 54 Sea Zone, round 2 : 8/15 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 3 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 11 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 11 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 7/13 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 42 Sea Zone
Americans win with 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
11 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 bomber and 3 fighters moved from Normandy Bordeaux to Gibraltar
3 bombers moved from 110 Sea Zone to Gibraltar
5 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour, 2 infantry and 5 mech_infantrys moved from Spain to Southern France
5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
2 infantry moved from 54 Sea Zone to Queensland
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
3 infantry placed in Southern France
2 armour and 1 mech_infantry placed in Spain
4 infantry and 4 mech_infantrys placed in Central United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Caucasus to West India
2 artilleries and 2 infantry moved from Persia to Eastern Persia
2 fighters moved from Caucasus to Greece
1 infantry moved from Turkey to Greece
6 fighters and 1 tactical_bomber moved from Caucasus to Eastern PersiaCombat - British
Strategic bombing raid in West India
AA fire in West India : 0/1 hits
Bombing raid in West India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in West India causes 4 damage total.
Battle in Eastern Persia
British attack with 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 3 infantry
British roll dice for 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 6/11 hits
Japanese roll dice for 2 artilleries and 3 infantry in Eastern Persia, round 2 : 2/5 hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 2 artilleries, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Battle in Greece
British attack with 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Greece, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 fighters moved from Greece to Caucasus
5 fighters moved from Eastern Persia to Caucasus
1 tactical_bomber moved from Eastern Persia to Caucasus
1 fighter moved from Eastern Persia to Caucasus
3 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Iraq to Caucasus
4 armour moved from Iraq to Persia
1 bomber moved from West India to CaucasusPlace Units - British
3 infantry placed in Turkey
2 artilleries and 1 infantry placed in Persia
3 armour placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Greece
1 mech_infantry moved from Albania to Greece
1 mech_infantry moved from Romania to Greece
1 bomber moved from Southern Italy to TurkeyCombat - Italians
Strategic bombing raid in Turkey
AA fire in Turkey : 0/1 hits
Bombing raid in Turkey rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Turkey causes 4 damage total.
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Greece
Italians attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 fighters and 2 mech_infantrys in Greece, round 2 : 1/4 hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Turkey to Southern Italy
2 infantry moved from Northern Italy to France
2 fighters moved from Normandy Bordeaux to France
2 mech_infantrys moved from Ukraine to Romania
1 mech_infantry moved from Rostov to Bessarabia
1 infantry moved from Rostov to UkrainePlace Units - Italians
2 mech_infantrys placed in Ukraine
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,5,1,1,2,6,5,6
Italians collect 16 PUs (6 lost to blockades); end with 16 PUs -
I am really sorry. Things got busy for me and I forgot to post the move. I will have the move made tonight. Sorry again this has been a great game.
All good. Its such a compelling game I feel it deserves to played until it comes to a definitive conclusion. So take all the time you need. We can just bump each other as friendly reminders when needed. I get busy as well so I totally understand. Game on!!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 55 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 carrier and 2 fighters moved from 55 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 mech_infantrys moved from France to Spain
1 fighter and 1 tactical_bomber moved from France to Spain
2 bombers and 1 tactical_bomber moved from Western Germany to Spain
2 armour moved from France to Spain
1 armour moved from France to Spain
1 armour moved from France to Spain
5 fighters moved from Volgograd to Turkey
4 tactical_bombers moved from Volgograd to TurkeyCombat - Germans
Battle in Spain
Germans attack with 4 armour, 2 bombers, 1 fighter, 6 mech_infantrys and 2 tactical_bombers
Americans defend with 2 armour, 1 factory_minor, 5 infantry and 5 mech_infantrys
Germans roll dice for 4 armour, 2 bombers, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 7/15 hits
Americans roll dice for 2 armour, 5 infantry and 5 mech_infantrys in Spain, round 2 : 6/12 hits
6 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Americans and 5 infantry owned by the Americans lost in Spain
Germans roll dice for 4 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Spain, round 3 : 5/9 hits
Americans roll dice for 2 armour and 3 mech_infantrys in Spain, round 3 : 1/5 hits
3 mech_infantrys owned by the Americans, 2 armour owned by the Americans and 1 armour owned by the Germans lost in Spain
Germans win, taking Spain from Americans with 3 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour and 6 mech_infantrys
Casualties for Americans: 2 armour, 5 infantry and 5 mech_infantrys
Battle in Turkey
Germans attack with 5 fighters and 4 tactical_bombers
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 5 fighters and 4 tactical_bombers in Turkey, round 2 : 4/9 hits
British roll dice for 3 infantry in Turkey, round 2 : 1/3 hits
1 tactical_bomber owned by the Germans and 3 infantry owned by the British lost in Turkey
Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 tactical_bomber
Casualties for British: 3 infantryNon Combat Move - Germans
5 fighters and 3 tactical_bombers moved from Turkey to Volgograd
1 armour and 3 mech_infantrys moved from Romania to Bulgaria
1 armour and 2 mech_infantrys moved from Russia to Volgograd
2 mech_infantrys moved from Novgorod to Bryansk
1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Spain to France
2 tactical_bombers moved from Spain to France
2 bombers moved from Spain to France
5 artilleries, 1 infantry and 1 mech_infantry moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 artilleries placed in France
1 armour, 1 bomber and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,2,2,1,5,1,4,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs





