No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 4 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 17 artilleries, 2 bombers, 1 fighter, 19 infantry, 1 mech_infantry and 2 tactical_bombers moved from France to Northern Italy
1 armour, 1 bomber and 4 mech_infantrys moved from Western Germany to Northern Italy
1 armour and 3 mech_infantrys moved from Bulgaria to Northern Italy
2 infantry moved from Volgograd to Kazakhstan
5 fighters and 3 tactical_bombers moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Kazakhstan
Germans attack with 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 artillery
Germans roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 3/10 hits
British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Northern Italy
Germans attack with 4 armour, 17 artilleries, 3 bombers, 1 fighter, 19 infantry, 8 mech_infantrys and 2 tactical_bombers
British defend with 4 fighters; Americans defend with 9 armour, 2 artilleries, 1 factory_minor, 11 infantry and 22 mech_infantrys
Germans roll dice for 4 armour, 17 artilleries, 3 bombers, 1 fighter, 19 infantry, 8 mech_infantrys and 2 tactical_bombers in Northern Italy, round 2 : 20/54 hits
Americans roll dice for 9 armour, 2 artilleries, 4 fighters, 11 infantry and 22 mech_infantrys in Northern Italy, round 2 : 19/48 hits
9 mech_infantrys owned by the Americans, 11 infantry owned by the Americans and 19 infantry owned by the Germans lost in Northern Italy
Germans roll dice for 4 armour, 17 artilleries, 3 bombers, 1 fighter, 8 mech_infantrys and 2 tactical_bombers in Northern Italy, round 3 : 18/35 hits
Americans roll dice for 9 armour, 2 artilleries, 4 fighters and 13 mech_infantrys in Northern Italy, round 3 : 11/28 hits
8 mech_infantrys owned by the Germans, 13 mech_infantrys owned by the Americans, 2 artilleries owned by the Americans, 3 armour owned by the Americans and 3 artilleries owned by the Germans lost in Northern Italy
Germans roll dice for 4 armour, 14 artilleries, 3 bombers, 1 fighter and 2 tactical_bombers in Northern Italy, round 4 : 12/24 hits
Americans roll dice for 6 armour and 4 fighters in Northern Italy, round 4 : 7/10 hits
6 armour owned by the Americans, 4 fighters owned by the British and 7 artilleries owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 4 armour, 7 artilleries, 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 94
Casualties for Germans: 10 artilleries, 19 infantry and 8 mech_infantrys
Casualties for British: 4 fighters
Casualties for Americans: 9 armour, 2 artilleries, 11 infantry and 22 mech_infantrys
Non Combat Move - Germans
3 bombers moved from Northern Italy to Western Germany
1 aaGun moved from France to Northern Italy
1 fighter and 2 tactical_bombers moved from Northern Italy to Western Germany
3 mech_infantrys moved from Russia to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
5 fighters and 3 tactical_bombers moved from Kazakhstan to Volgograd
Place Units - Germans
3 infantry placed in France
4 armour and 6 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,6,5,4,6,1,4,5
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
2 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 armour moved from Hopei to Chahar
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Chahar
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians roll dice for 1 armour in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Russians roll dice for 1 armour in Chahar, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 3 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Shensi to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 armour moved from Kweichow to Chahar
Japanese take Hopei from Chinese
1 mech_infantry moved from Kiangsu to Chahar
1 submarine moved from 37 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 bomber moved from Kiangsu to 46 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Malaya to Celebes
1 fighter moved from Philippines to French Indo China
2 fighters moved from Philippines to Celebes
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Eastern Persia
2 artilleries and 2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 bomber, 2 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Celebes, round 2 : 3/5 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 46 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Eastern Persia
Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/7 hits
British roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 2 : 0/4 hits
2 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 : 2/7 hits
British roll dice for 2 artilleries in Eastern Persia, round 3 : 0/2 hits
2 artilleries owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 artilleries and 2 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits
Chinese roll dice for 1 armour in Chahar, round 2 : 0/1 hits
1 armour owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Japanese
2 mech_infantrys moved from Kweichow to Sikang
1 tactical_bomber moved from Szechwan to 39 Sea Zone
1 fighter moved from Eastern Persia to West India
1 tactical_bomber moved from Eastern Persia to West India
3 armour and 3 mech_infantrys moved from Turkmenistan to Eastern Persia
2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
1 mech_infantry moved from Burma to West India
3 mech_infantrys moved from French Indo China to Burma
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 bomber moved from Celebes to Philippines
1 bomber moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
Place Units - Japanese
1 transport placed in 39 Sea Zone
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
2 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in West India
1 fighter placed in French Indo China
1 fighter placed in Japan
Japanese undo move 8.
Japanese undo move 7.
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
2 destroyers placed in 36 Sea Zone
1 fighter placed in French Indo China
Turn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 destroyers, 12 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Spain to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
4 bombers moved from Gibraltar to Southern Italy
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
3 fighters moved from Gibraltar to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
6 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
scramble?
no thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 destroyers, 12 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Spain to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
4 bombers moved from Gibraltar to Southern Italy
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
3 fighters moved from Gibraltar to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
6 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
Americans win with 8 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 4 bombers, 3 infantry and 3 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
AA fire in Southern Italy : 1/4 hits
1 bomber owned by the Americans lost in Southern Italy
Americans roll dice for 3 bombers, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/9 hits
Italians roll dice for 2 aaGuns, 1 fighter and 2 infantry in Southern Italy, round 2 : 1/3 hits
2 aaGuns owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 bombers, 2 infantry and 3 mech_infantrys in Southern Italy, round 3 : 4/8 hits
Italians roll dice for 1 fighter and 1 infantry in Southern Italy, round 3 : 2/2 hits
2 infantry owned by the Americans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 12PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Italians: 2 aaGuns, 1 fighter and 2 infantry
Casualties for Americans: 1 bomber and 3 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 25 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
5 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
8 fighters moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
3 fighters moved from 95 Sea Zone to Spain
3 bombers moved from Southern Italy to Spain
2 infantry moved from Southern France to Spain
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
9 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
2 transports placed in 101 Sea Zone
6 infantry placed in Central United States
3 infantry placed in Spain
3 infantry placed in Southern France
2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 artillery moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to Rostov
1 fighter moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Greece to Bulgaria
British take Bulgaria from Germans
1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Kazakhstan
British attack with 1 artillery, 1 bomber and 1 fighter
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 1 bomber and 1 fighter in Kazakhstan, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Rostov to Caucasus
3 infantry moved from Turkey to Caucasus
1 armour and 5 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
6 armour moved from Caucasus to Persia
1 fighter moved from Kazakhstan to Persia
1 bomber moved from Kazakhstan to Caucasus
3 fighters moved from Rostov to Caucasus
4 mech_infantrys moved from Caucasus to Persia
4 mech_infantrys moved from Caucasus to Persia
Place Units - British
1 armour and 2 infantry placed in Persia
2 artilleries and 1 infantry placed in Turkey
1 infantry and 2 mech_infantrys placed in Iraq
2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
British collect 40 PUs (5 lost to blockades); end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Greece
Italians take Greece from British
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 fighter placed in 54 Sea Zone
ANZAC undo move 1.
1 fighter placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
19 armour, 16 artilleries, 5 fighters, 28 infantry, 54 mech_infantrys and 3 tactical_bombers moved from Volgograd to Caucasus
3 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Russia to Rostov
1 fighter moved from Western Germany to 95 Sea Zone
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
2 artilleries moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 bomber moved from Western Germany to Southern France
4 armour and 5 artilleries moved from Northern Italy to Southern Italy
4 armour, 1 bomber, 4 mech_infantrys and 2 tactical_bombers moved from Western Germany to Southern Italy
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Southern Italy
Germans attack with 8 armour, 5 artilleries, 1 bomber, 4 mech_infantrys and 2 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Germans roll dice for 8 armour, 5 artilleries, 1 bomber, 4 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 9/20 hits
Americans roll dice for 3 mech_infantrys in Southern Italy, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 3 mech_infantrys owned by the Americans and 1 artillery owned by the Germans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 8 armour, 4 artilleries, 1 bomber, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 3 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 2/6 hits
Americans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Southern France
Germans roll dice for 2 artilleries, 1 bomber and 1 mech_infantry in Southern France, round 3 : 3/4 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in Rostov
Germans attack with 6 mech_infantrys
British defend with 1 infantry
Germans roll dice for 6 mech_infantrys in Rostov, round 2 : 1/6 hits
British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 19 armour, 16 artilleries, 5 fighters, 28 infantry, 54 mech_infantrys and 3 tactical_bombers
Russians defend with 16 artilleries, 1 fighter, 65 infantry and 1 tactical_bomber; British defend with 2 aaGuns, 6 armour, 1 bomber, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
AA fire in Caucasus : 2/6 hits
2 fighters owned by the Germans lost in Caucasus
Germans roll dice for 19 armour, 16 artilleries, 3 fighters, 28 infantry, 54 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 34/123 hits
Russians roll dice for 2 aaGuns, 6 armour, 16 artilleries, 1 bomber, 4 fighters, 68 infantry, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 30/100 hits
2 mech_infantrys owned by the Germans, 1 bomber owned by the British, 2 aaGuns owned by the British, 28 infantry owned by the Germans and 31 infantry owned by the Russians lost in Caucasus
Germans roll dice for 19 armour, 16 artilleries, 3 fighters, 52 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 36/93 hits
Russians roll dice for 6 armour, 16 artilleries, 4 fighters, 37 infantry, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 29/68 hits
29 mech_infantrys owned by the Germans, 2 infantry owned by the British and 34 infantry owned by the Russians lost in Caucasus
Germans roll dice for 19 armour, 16 artilleries, 3 fighters, 23 mech_infantrys and 3 tactical_bombers in Caucasus, round 4 : 34/64 hits
Russians roll dice for 6 armour, 16 artilleries, 4 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 4 : 8/32 hits
8 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the British, 1 tactical_bomber owned by the Russians, 1 tactical_bomber owned by the British, 1 fighter owned by the Russians, 3 fighters owned by the British, 6 armour owned by the British, 16 artilleries owned by the Russians and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 19 armour, 16 artilleries, 3 fighters, 15 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 140
Casualties for Germans: 2 fighters, 28 infantry and 39 mech_infantrys
Casualties for British: 2 aaGuns, 6 armour, 1 bomber, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 16 artilleries, 1 fighter, 65 infantry and 1 tactical_bomber
Non Combat Move - Germans
3 aaGuns moved from Volgograd to Caucasus
3 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
1 aaGun moved from Northern Italy to Southern Italy
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from 95 Sea Zone to Western Germany
1 bomber moved from Southern France to Western Germany
1 bomber moved from Southern Italy to Western Germany
2 tactical_bombers moved from Southern Italy to Western Germany
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
9 mech_infantrys placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 infantry placed in France
1 mech_infantry and 1 tactical_bomber placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5,6,6,1,3,4,4,1,6
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 5 armour, 1 carrier, 4 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
5 armour, 3 artilleries, 5 infantry and 9 mech_infantrys moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from West India to Persia
1 fighter and 1 tactical_bomber moved from West India to Persia
1 artillery and 2 infantry moved from India to 39 Sea Zone
2 mech_infantrys moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan
1 infantry moved from Kansu to Tsinghai
1 armour and 1 mech_infantry moved from Chahar to Kweichow
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from India to West India
3 mech_infantrys moved from Burma to West India
1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 fighter and 2 tactical_bombers moved from 39 Sea Zone to Persia
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
Combat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits
British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Persia
Japanese attack with 6 armour, 5 artilleries, 2 fighters, 7 infantry, 10 mech_infantrys and 3 tactical_bombers
French defend with 4 infantry; British defend with 8 armour, 2 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 13 mech_infantrys
Japanese roll dice for 6 armour, 5 artilleries, 2 fighters, 7 infantry, 10 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 13/33 hits
British roll dice for 8 armour, 2 artilleries, 1 fighter, 8 infantry and 13 mech_infantrys in Persia, round 2 : 9/32 hits
7 infantry owned by the Japanese, 5 mech_infantrys owned by the British, 4 infantry owned by the French, 2 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Persia
Japanese roll dice for 6 armour, 5 artilleries, 2 fighters, 8 mech_infantrys and 3 tactical_bombers in Persia, round 3 : 10/24 hits
British roll dice for 8 armour, 2 artilleries, 1 fighter and 8 mech_infantrys in Persia, round 3 : 10/19 hits
3 artilleries owned by the Japanese, 8 mech_infantrys owned by the British, 7 mech_infantrys owned by the Japanese and 2 artilleries owned by the British lost in Persia
Japanese roll dice for 6 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Persia, round 4 : 9/14 hits
British roll dice for 8 armour and 1 fighter in Persia, round 4 : 7/9 hits
2 artilleries owned by the Japanese, 4 armour owned by the Japanese, 1 fighter owned by the British, 8 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Persia
Japanese win, taking Persia from British with 2 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 37
Casualties for French: 4 infantry
Casualties for British: 8 armour, 2 artilleries, 1 fighter, 4 infantry and 13 mech_infantrys
Casualties for Japanese: 4 armour, 5 artilleries, 7 infantry and 10 mech_infantrys
Non Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 fighter moved from Persia to 80 Sea Zone
1 tactical_bomber moved from Persia to 80 Sea Zone
1 tactical_bomber moved from Persia to Eastern Persia
1 tactical_bomber moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 bomber moved from Caroline Islands to Philippines
2 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from French Indo China to 39 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 armour placed in West India
2 armour and 1 mech_infantry placed in India
Turn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Well those battles went pretty well for me. Didn’t think I would win against the UK, just wanted to weaken it.
I think this is the game for me. Heck of a good game. I hope you had as much fun as i did, I can post the results once you accept the surrender. Thanks again for the epic game.
It was an awesome contest! I haven’t had that much fun playing in awhile. It was on the razors edge for so many turns. Very exciting! I knew I was in for a tough fight after the neutral crush. The roaming Russian stack is such a good play for the allies. Lots of cat and mouse in the pacific. Both maps had fun challenges! Really enjoyed playing against you. I humbly accept you surrender. Let me know if you ever want to play again.
will do, we will have to have a rematch soon. I need to wrap some things up in the real world and then i will reach out to you here hopefully soon. Thanks again for the game.