How would you like to select loses in this battle?
Csaw (allies) +21 vs Majikforce (axis) 2ed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 80 PUs;
Germans buy 4 armour, 3 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
10 mech_infantrys moved from Tambov to Caucasus
4 tactical_bombers moved from Tambov to Caucasus
6 fighters moved from Tambov to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 6 fighters, 10 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun and 10 infantry
AA fire in Caucasus : 1/3 hits
1 fighter owned by the Germans lost in Caucasus
Germans roll dice for 5 fighters, 10 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 10/19 hits
British roll dice for 1 aaGun and 10 infantry in Caucasus, round 2 : 4/10 hits
4 mech_infantrys owned by the Germans, 1 aaGun owned by the British and 9 infantry owned by the British lost in Caucasus
Germans roll dice for 5 fighters, 6 mech_infantrys and 4 tactical_bombers in Caucasus, round 3 : 8/15 hits
British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 5 fighters, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter and 4 mech_infantrys
Casualties for British: 1 aaGun and 10 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
5 fighters and 4 tactical_bombers moved from Caucasus to Volgograd
3 aaGuns, 18 armour, 16 artilleries, 35 infantry and 41 mech_infantrys moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 armour moved from Western Germany to France
1 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea ZonePlace Units - Germans
3 infantry placed in France
3 mech_infantrys placed in Russia
Germans undo move 2.
3 mech_infantrys placed in Russia
4 armour, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,6,4,2,2,3,6,5
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Kazakhstan to Sikang
3 artilleries and 3 infantry moved from Kazakhstan to Sikang
2 infantry moved from Kazakhstan to Sikang
18 artilleries and 77 infantry moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 18 artilleries, 1 fighter, 77 infantry and 1 tactical_bomber
Germans defend with 6 mech_infantrys
Russians roll dice for 18 artilleries, 1 fighter, 77 infantry and 1 tactical_bomber in Caucasus, round 2 : 30/97 hits
Germans roll dice for 6 mech_infantrys in Caucasus, round 2 : 4/6 hits
6 mech_infantrys owned by the Germans and 4 infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Germans with 18 artilleries, 1 fighter, 73 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 6 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Sikang
Russians attack with 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 4 mech_infantrys
Russians roll dice for 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys in Sikang, round 2 : 5/12 hits
Japanese roll dice for 1 armour and 4 mech_infantrys in Sikang, round 2 : 1/5 hits
1 armour owned by the Japanese, 4 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 4 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 4 SuicideAttackTokens; 72 PUs;
Japanese buy 2 artilleries, 4 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Samara to Kazakhstan
Japanese take Kazakhstan from Russians
3 infantry moved from Samara to Novosibirsk
2 mech_infantrys moved from West India to Eastern Persia
2 mech_infantrys moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Suiyuyan to Shensi
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Korea to Manchuria
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
2 tactical_bombers moved from French Indo China to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 bomber and 1 fighter moved from French Indo China to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters, 2 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Battle in 35 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/8 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking Borneo from Americans with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
retreated to 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from Neutral_True
1 armour moved from West India to Kazakhstan
4 armour moved from West India to Afghanistan
4 armour moved from Afghanistan to Kazakhstan
5 mech_infantrys moved from West India to Kazakhstan
1 artillery moved from India to West India
2 infantry moved from India to West India
1 bomber moved from Rostov to French Indo China
1 bomber moved from 37 Sea Zone to Malaya
3 fighters moved from 37 Sea Zone to French Indo China
3 tactical_bombers moved from 37 Sea Zone to Malaya
4 fighters moved from 43 Sea Zone to 36 Sea Zone
5 fighters moved from 35 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in India
3 mech_infantrys placed in Kiangsu
2 destroyers and 1 transport placed in 36 Sea Zone
1 fighter placed in Malaya
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
Japanese collect 75 PUs (4 lost to blockades); end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 8 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
2 fighters moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 44 Sea Zone to 55 Sea Zone
2 infantry moved from Southern France to Northern Italy
4 bombers moved from Gibraltar to Northern Italy
3 fighters moved from Gibraltar to Normandy Bordeaux
2 infantry moved from Spain to Normandy BordeauxCombat - Americans
Battle in Northern Italy
Americans attack with 4 bombers and 2 infantry
Italians defend with 1 factory_minor and 2 infantry
Americans roll dice for 4 bombers and 2 infantry in Northern Italy, round 2 : 3/6 hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 43 Sea Zone
Americans attack with 8 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 8 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 7/9 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 0/5 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 fighters and 1 infantry in Normandy Bordeaux, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 fighters moved from Normandy Bordeaux to Gibraltar
3 infantry and 5 mech_infantrys moved from Spain to Southern France
4 bombers moved from Northern Italy to Gibraltar
1 battleship, 7 carriers, 2 cruisers, 9 destroyers, 1 fighter and 1 transport moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
7 fighters and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 107 Sea Zone to 91 Sea Zone
4 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry and 4 mech_infantrys moved from 91 Sea Zone to SpainPlace Units - Americans
3 infantry placed in Southern France
2 armour and 1 mech_infantry placed in Spain
5 infantry and 4 mech_infantrys placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 transport
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 transport
EDIT: Turning off Edit Mode
2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
I was hoping to catch you before you went with your turn but it seems I’m too late, I made an illegal move with Japan. I cannot move through Afghanistan the turn I take it. So either you or me will need to edit those tanks and mechs out of Kazakhstan and move them to Turkmenistan. Sorry for the goof.
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no problem. It looks like i forgot to upload the English any ways.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakhstan: 5 armour and 5 mech_infantrys
EDIT: Adding units owned by Japanese to Turkmenistan: 5 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode
1 mech_infantry moved from Northwest Persia to Rostov
British take Rostov from Germans
2 mech_infantrys moved from Northwest Persia to Kazakhstan
7 fighters and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
1 bomber moved from Persia to Bulgaria
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Bulgaria
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from JapaneseCombat - British
Battle in Bulgaria
British attack with 1 armour and 1 bomber
Italians defend with 1 armour
British roll dice for 1 armour and 1 bomber in Bulgaria, round 2 : 1/2 hits
Germans roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Bulgaria
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Battle in Kazakhstan
British attack with 7 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 7 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/10 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 7 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
7 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
4 mech_infantrys moved from Northwest Persia to Kazakhstan
1 armour moved from Northwest Persia to Kazakhstan
2 aaGuns, 1 armour, 3 artilleries, 4 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Greece to Caucasus
1 fighter moved from Syria to Caucasus
1 infantry moved from Iraq to Turkey
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Greece to Caucasus
1 bomber moved from Bulgaria to CaucasusPlace Units - British
1 factory_minor placed in Turkey
1 artillery and 2 infantry placed in Persia
3 armour placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 45 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Greece
Italians take Greece from British
1 mech_infantry moved from Romania to Albania
Italians take Albania from British
2 infantry moved from Volgograd to Rostov
1 bomber moved from Russia to Rostov
2 infantry moved from France to Northern Italy
2 fighters moved from France to Northern Italy
2 fighters moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 4 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 4 fighters and 2 infantry in Northern Italy, round 2 : 2/6 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Italians attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 mech_infantry moved from Volgograd to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Romania
1 bomber moved from Rostov to Southern Italy
4 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
2 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,5,6,6,4,4,3,2
Italians collect 14 PUs (6 lost to blockades); end with 14 PUs -
I am very sorry but I am out away from home until the week of the end of the year. I will have to put this game on pause until then. I should be able to post my next move around the 3rd of Jan. Sorry for the inconvenience. Please let me know if this is a problem.
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No problem. Have a Happy new year and we will batttle in 2018!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 44 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 55 Sea Zone
1 carrier and 1 cruiser moved from 44 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
ANZAC undo move 1.
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
3 infantry moved from Iraq to PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 bomber, 1 destroyer, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 fighters and 4 tactical_bombers moved from Volgograd to Kazakhstan
6 infantry moved from Volgograd to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 5 fighters, 6 infantry and 4 tactical_bombers
British defend with 1 armour and 6 mech_infantrys
Germans roll dice for 5 fighters, 6 infantry and 4 tactical_bombers in Kazakhstan, round 2 : 5/15 hits
British roll dice for 1 armour and 6 mech_infantrys in Kazakhstan, round 2 : 2/7 hits
5 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 5 fighters, 4 infantry and 4 tactical_bombers in Kazakhstan, round 3 : 8/13 hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 5 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 6 mech_infantrysNon Combat Move - Germans
5 fighters and 4 tactical_bombers moved from Kazakhstan to Volgograd
1 infantry moved from Tambov to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 armour and 2 mech_infantrys moved from Yugoslavia to Romania
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to France
5 mech_infantrys moved from Western Germany to France
4 armour moved from Western Germany to France
1 mech_infantry moved from Germany to RomaniaPlace Units - Germans
1 bomber placed in Western Germany
1 destroyer placed in 110 Sea Zone
3 infantry placed in France
1 armour and 2 mech_infantrys placed in Russia
2 mech_infantrys placed in Novgorod
5 artilleries, 1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,1,4,3,5,1,4,5
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
Welcome back! Took me a bit to get back into the correct mindset for this juggernaut of a game!
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Thanks, yes this is a great game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 artillery and 4 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 armour moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Shensi
1 armour moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Szechwan to Shensi
3 artilleries, 4 infantry and 2 mech_infantrys moved from Sikang to ShensiCombat - Russians
Battle in Shensi
Russians attack with 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Shensi, round 2 : 5/11 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/7 hits
Germans roll dice for 4 infantry in Kazakhstan, round 2 : 2/4 hits
4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to CaucasusTurn Complete - Russians
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It might be take me a couple of days to a week before I can post again. I have some family issues going on right now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 1 fighter, 7 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
3 fighters moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malaya to 54 Sea Zone
1 tactical_bomber moved from Malaya to 54 Sea Zone
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
1 infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Novosibirsk to Kansu
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Kiangsu to Hopei
1 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Afghanistan to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 armour moved from Turkmenistan to Kazakhstan
1 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 bomber moved from French Indo China to Kazakhstan
2 infantry moved from Afghanistan to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 infantry moved from Manchuria to Buyant-UhaaCombat - Japanese
Battle in Celebes
Battle in 54 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 3 destroyers and 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 4 destroyers and 1 transport in 54 Sea Zone, round 2 : 3/4 hits
1 fighter owned by the Japanese, 3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC and 2 tactical_bombers owned by the Japanese lost in 54 Sea Zone
1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking Celebes from Americans, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 3 destroyers and 1 transport
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Battle in Kazakhstan
Japanese attack with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 3 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 3/5 hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Eastern Persia
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Eastern Persia, round 2 : 1/5 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from Kazakhstan to Volgograd
2 artilleries moved from India to West India
1 infantry moved from India to West India
1 tactical_bomber moved from Malaya to India
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from 54 Sea Zone to Paulau Island
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to Japan
2 fighters moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 factory_minor placed in West India
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
1 transport placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in MalayaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
bump. just a friendly reminder