Csaw (allies) +21 vs Majikforce (axis) 2ed

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Germans
                Germans buy 4 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour, 17 artilleries, 2 bombers, 1 fighter, 19 infantry, 1 mech_infantry and 2 tactical_bombers moved from France to Northern Italy
                1 armour, 1 bomber and 4 mech_infantrys moved from Western Germany to Northern Italy
                1 armour and 3 mech_infantrys moved from Bulgaria to Northern Italy
                2 infantry moved from Volgograd to Kazakhstan
                5 fighters and 3 tactical_bombers moved from Volgograd to Kazakhstan

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 5 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 artillery
                        Germans roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Kazakhstan, round 2 :  3/10 hits
                        British roll dice for 1 artillery in Kazakhstan, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Northern Italy
                    Germans attack with 4 armour, 17 artilleries, 3 bombers, 1 fighter, 19 infantry, 8 mech_infantrys and 2 tactical_bombers
                    British defend with 4 fighters; Americans defend with 9 armour, 2 artilleries, 1 factory_minor, 11 infantry and 22 mech_infantrys
                        Germans roll dice for 4 armour, 17 artilleries, 3 bombers, 1 fighter, 19 infantry, 8 mech_infantrys and 2 tactical_bombers in Northern Italy, round 2 :  20/54 hits
                        Americans roll dice for 9 armour, 2 artilleries, 4 fighters, 11 infantry and 22 mech_infantrys in Northern Italy, round 2 :  19/48 hits
                        9 mech_infantrys owned by the Americans, 11 infantry owned by the Americans and 19 infantry owned by the Germans lost in Northern Italy
                        Germans roll dice for 4 armour, 17 artilleries, 3 bombers, 1 fighter, 8 mech_infantrys and 2 tactical_bombers in Northern Italy, round 3 :  18/35 hits
                        Americans roll dice for 9 armour, 2 artilleries, 4 fighters and 13 mech_infantrys in Northern Italy, round 3 :  11/28 hits
                        8 mech_infantrys owned by the Germans, 13 mech_infantrys owned by the Americans, 2 artilleries owned by the Americans, 3 armour owned by the Americans and 3 artilleries owned by the Germans lost in Northern Italy
                        Germans roll dice for 4 armour, 14 artilleries, 3 bombers, 1 fighter and 2 tactical_bombers in Northern Italy, round 4 :  12/24 hits
                        Americans roll dice for 6 armour and 4 fighters in Northern Italy, round 4 :  7/10 hits
                        6 armour owned by the Americans, 4 fighters owned by the British and 7 artilleries owned by the Germans lost in Northern Italy
                    Germans win, taking Northern Italy from Americans with 4 armour, 7 artilleries, 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 94
                    Casualties for Germans: 10 artilleries, 19 infantry and 8 mech_infantrys
                    Casualties for British: 4 fighters
                    Casualties for Americans: 9 armour, 2 artilleries, 11 infantry and 22 mech_infantrys

    Non Combat Move - Germans
                3 bombers moved from Northern Italy to Western Germany
                1 aaGun moved from France to Northern Italy
                1 fighter and 2 tactical_bombers moved from Northern Italy to Western Germany
                3 mech_infantrys moved from Russia to Volgograd
                2 mech_infantrys moved from Bryansk to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                5 fighters and 3 tactical_bombers moved from Kazakhstan to Volgograd

    Place Units - Germans
                3 infantry placed in France
                4 armour and 6 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,6,5,4,6,1,4,5
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs

    triplea_40825_Ger16.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians
                2 infantry moved from Caucasus to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
                1 armour moved from Hopei to Chahar

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Kazakhstan, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Chahar
                    Russians attack with 1 armour
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Russians roll dice for 1 armour in Chahar, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Russians win, taking Chahar from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus

    Turn Complete - Russians

    triplea_40825_Rus16.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 3 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Shensi to Kazakhstan
                1 infantry moved from Suiyuyan to Kansu
                1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
                1 armour moved from Kweichow to Chahar
                      Japanese take Hopei from Chinese
                1 mech_infantry moved from Kiangsu to Chahar
                1 submarine moved from 37 Sea Zone to 55 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 destroyer moved from 20 Sea Zone to 46 Sea Zone
                1 bomber moved from Kiangsu to 46 Sea Zone
                1 fighter moved from 37 Sea Zone to 44 Sea Zone
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 bomber moved from Malaya to Celebes
                1 fighter moved from Philippines to French Indo China
                2 fighters moved from Philippines to Celebes
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Eastern Persia
                2 artilleries and 2 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 1 bomber, 2 fighters and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Celebes, round 2 :  3/5 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 46 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 bomber and 1 destroyer in 46 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Eastern Persia
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 2 artilleries and 2 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 :  2/7 hits
                        British roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 2 :  0/4 hits
                        2 infantry owned by the British lost in Eastern Persia
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 :  2/7 hits
                        British roll dice for 2 artilleries in Eastern Persia, round 3 :  0/2 hits
                        2 artilleries owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 artilleries and 2 infantry
                Battle in Chahar
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                        Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 :  2/4 hits
                        Chinese roll dice for 1 armour in Chahar, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Japanese
                2 mech_infantrys moved from Kweichow to Sikang
                1 tactical_bomber moved from Szechwan to 39 Sea Zone
                1 fighter moved from Eastern Persia to West India
                1 tactical_bomber moved from Eastern Persia to West India
                3 armour and 3 mech_infantrys moved from Turkmenistan to Eastern Persia
                2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from West India to Eastern Persia
                2 mech_infantrys moved from India to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
                1 mech_infantry moved from Burma to West India
                3 mech_infantrys moved from French Indo China to Burma
                1 submarine moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 bomber moved from Celebes to Philippines
                1 bomber moved from 46 Sea Zone to 33 Sea Zone
                1 destroyer moved from 20 Sea Zone to 55 Sea Zone
                3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                2 fighters moved from Celebes to 35 Sea Zone
                1 bomber moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from Japan to Philippines

    Place Units - Japanese
                1 transport placed in 39 Sea Zone
                1 transport placed in 37 Sea Zone
                1 artillery and 1 infantry placed in Malaya
                2 armour and 1 mech_infantry placed in Kiangsu
                2 infantry placed in India
                1 armour, 1 artillery and 1 infantry placed in West India
                1 fighter placed in French Indo China
                1 fighter placed in Japan
                Japanese undo move 8.
                Japanese undo move 7.
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                2 destroyers placed in 36 Sea Zone
                1 fighter placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 82 PUs; end with 82 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs

    triplea_40825_Jap16.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 destroyers, 12 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry and 3 mech_infantrys moved from Spain to 91 Sea Zone
                3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                3 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
                4 bombers moved from Gibraltar to Southern Italy
                1 infantry moved from Southern France to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Italians
                3 fighters moved from Gibraltar to 95 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
                6 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Western United States to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone

    triplea_40825_Ame16.tsvg

  • '17

    scramble?

  • '22 '16

    no thanks.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 destroyers, 12 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry and 3 mech_infantrys moved from Spain to 91 Sea Zone
                3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                3 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
                4 bombers moved from Gibraltar to Southern Italy
                1 infantry moved from Southern France to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Italians
                3 fighters moved from Gibraltar to 95 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
                6 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Western United States to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 8 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
                    Americans win with 8 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Southern Italy
                    Americans attack with 4 bombers, 3 infantry and 3 mech_infantrys
                    Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                        AA fire in Southern Italy :  1/4 hits
                        1 bomber owned by the Americans lost in Southern Italy
                        Americans roll dice for 3 bombers, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 :  3/9 hits
                        Italians roll dice for 2 aaGuns, 1 fighter and 2 infantry in Southern Italy, round 2 :  1/3 hits
                        2 aaGuns owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 3 bombers, 2 infantry and 3 mech_infantrys in Southern Italy, round 3 :  4/8 hits
                        Italians roll dice for 1 fighter and 1 infantry in Southern Italy, round 3 :  2/2 hits
                        2 infantry owned by the Americans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
                    Americans captures 12PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Italians: 2 aaGuns, 1 fighter and 2 infantry
                    Casualties for Americans: 1 bomber and 3 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 25 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                5 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
                8 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                10 infantry moved from Central United States to 101 Sea Zone
                3 fighters moved from 95 Sea Zone to Spain
                3 bombers moved from Southern Italy to Spain
                2 infantry moved from Southern France to Spain
                10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                9 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from 91 Sea Zone to Spain

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                6 infantry placed in Central United States
                3 infantry placed in Spain
                3 infantry placed in Southern France
                2 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    triplea_40825_Ame16.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Caucasus to Rostov
                1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
                1 artillery moved from Caucasus to Kazakhstan
                1 bomber moved from Caucasus to Kazakhstan
                2 fighters moved from Caucasus to Rostov
                1 fighter moved from Caucasus to Kazakhstan
                2 mech_infantrys moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 artillery, 1 bomber and 1 fighter
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 artillery, 1 bomber and 1 fighter in Kazakhstan, round 2 :  3/3 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Rostov
                    British attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 :  3/5 hits
                        Italians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Rostov
                    British win, taking Rostov from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Rostov to Caucasus
                3 infantry moved from Turkey to Caucasus
                1 armour and 5 mech_infantrys moved from Iraq to Persia
                3 mech_infantrys moved from Egypt to Iraq
                6 armour moved from Caucasus to Persia
                1 fighter moved from Kazakhstan to Persia
                1 bomber moved from Kazakhstan to Caucasus
                3 fighters moved from Rostov to Caucasus
                4 mech_infantrys moved from Caucasus to Persia
                4 mech_infantrys moved from Caucasus to Persia

    Place Units - British
                1 armour and 2 infantry placed in Persia
                2 artilleries and 1 infantry placed in Turkey
                1 infantry and 2 mech_infantrys placed in Iraq
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
                British collect 40 PUs (5 lost to blockades); end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Turn Complete - UK_Pacific

    triplea_40825_UK_16.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Italians
                1 mech_infantry moved from Yugoslavia to Greece
                      Italians take Greece from British

    Combat - Italians

    Non Combat Move - Italians

    Turn Complete - Italians

    triplea_40825_Ita16.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 fighter placed in 54 Sea Zone
                ANZAC undo move 1.
                1 fighter placed in Queensland
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    triplea_40825_ANZ16.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

    triplea_40825_Fre16.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 3 infantry, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                19 armour, 16 artilleries, 5 fighters, 28 infantry, 54 mech_infantrys and 3 tactical_bombers moved from Volgograd to Caucasus
                3 mech_infantrys moved from Bryansk to Rostov
                3 mech_infantrys moved from Russia to Rostov
                1 fighter moved from Western Germany to 95 Sea Zone
                2 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                2 artilleries moved from Northern Italy to Southern France
                1 infantry moved from France to Southern France
                2 mech_infantrys moved from Western Germany to Southern France
                1 bomber moved from Western Germany to Southern France
                4 armour and 5 artilleries moved from Northern Italy to Southern Italy
                4 armour, 1 bomber, 4 mech_infantrys and 2 tactical_bombers moved from Western Germany to Southern Italy

    Combat - Germans
                Battle in 95 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 95 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Southern Italy
                    Germans attack with 8 armour, 5 artilleries, 1 bomber, 4 mech_infantrys and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                        Germans roll dice for 8 armour, 5 artilleries, 1 bomber, 4 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 :  9/20 hits
                        Americans roll dice for 3 mech_infantrys in Southern Italy, round 2 :  2/3 hits
                        1 mech_infantry owned by the Germans, 3 mech_infantrys owned by the Americans and 1 artillery owned by the Germans lost in Southern Italy
                    Germans win, taking Southern Italy from Americans with 8 armour, 4 artilleries, 1 bomber, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Americans: 3 mech_infantrys
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Germans attack with 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Southern France, round 2 :  2/6 hits
                        Americans roll dice for 3 infantry in Southern France, round 2 :  2/3 hits
                        1 mech_infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Southern France
                        Germans roll dice for 2 artilleries, 1 bomber and 1 mech_infantry in Southern France, round 3 :  3/4 hits
                        Americans roll dice for 1 infantry in Southern France, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 3 infantry
                Battle in Rostov
                    Germans attack with 6 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 6 mech_infantrys in Rostov, round 2 :  1/6 hits
                        British roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from British with 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    Germans attack with 19 armour, 16 artilleries, 5 fighters, 28 infantry, 54 mech_infantrys and 3 tactical_bombers
                    Russians defend with 16 artilleries, 1 fighter, 65 infantry and 1 tactical_bomber; British defend with 2 aaGuns, 6 armour, 1 bomber, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                        AA fire in Caucasus :  2/6 hits
                        2 fighters owned by the Germans lost in Caucasus
                        Germans roll dice for 19 armour, 16 artilleries, 3 fighters, 28 infantry, 54 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 :  34/123 hits
                        Russians roll dice for 2 aaGuns, 6 armour, 16 artilleries, 1 bomber, 4 fighters, 68 infantry, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 :  30/100 hits
                        2 mech_infantrys owned by the Germans, 1 bomber owned by the British, 2 aaGuns owned by the British, 28 infantry owned by the Germans and 31 infantry owned by the Russians lost in Caucasus
                        Germans roll dice for 19 armour, 16 artilleries, 3 fighters, 52 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 :  36/93 hits
                        Russians roll dice for 6 armour, 16 artilleries, 4 fighters, 37 infantry, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 :  29/68 hits
                        29 mech_infantrys owned by the Germans, 2 infantry owned by the British and 34 infantry owned by the Russians lost in Caucasus
                        Germans roll dice for 19 armour, 16 artilleries, 3 fighters, 23 mech_infantrys and 3 tactical_bombers in Caucasus, round 4 :  34/64 hits
                        Russians roll dice for 6 armour, 16 artilleries, 4 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 4 :  8/32 hits
                        8 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the British, 1 tactical_bomber owned by the Russians, 1 tactical_bomber owned by the British, 1 fighter owned by the Russians, 3 fighters owned by the British, 6 armour owned by the British, 16 artilleries owned by the Russians and 1 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 19 armour, 16 artilleries, 3 fighters, 15 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 140
                    Casualties for Germans: 2 fighters, 28 infantry and 39 mech_infantrys
                    Casualties for British: 2 aaGuns, 6 armour, 1 bomber, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 16 artilleries, 1 fighter, 65 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                3 aaGuns moved from Volgograd to Caucasus
                3 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
                1 aaGun moved from Northern Italy to Southern Italy
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 fighter moved from 95 Sea Zone to Western Germany
                1 bomber moved from Southern France to Western Germany
                1 bomber moved from Southern Italy to Western Germany
                2 tactical_bombers moved from Southern Italy to Western Germany
                1 cruiser moved from 113 Sea Zone to 104 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone

    Place Units - Germans
                9 mech_infantrys placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                3 infantry placed in France
                1 mech_infantry and 1 tactical_bomber placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5,6,6,1,3,4,4,1,6
                Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_40825_Ger17.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 carrier, 4 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 armour, 3 artilleries, 5 infantry and 9 mech_infantrys moved from Eastern Persia to Persia
                1 armour and 1 mech_infantry moved from West India to Persia
                1 fighter and 1 tactical_bomber moved from West India to Persia
                1 artillery and 2 infantry moved from India to 39 Sea Zone
                2 mech_infantrys moved from Sikang to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan
                1 infantry moved from Kansu to Tsinghai
                1 armour and 1 mech_infantry moved from Chahar to Kweichow
                2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from India to West India
                3 mech_infantrys moved from Burma to West India
                1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
                1 artillery moved from West India to 79 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
                2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
                1 fighter and 2 tactical_bombers moved from 39 Sea Zone to Persia
                1 carrier moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 44 Sea Zone
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 :  4/7 hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Kazakhstan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  1/4 hits
                        British roll dice for 1 artillery in Kazakhstan, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Persia
                    Japanese attack with 6 armour, 5 artilleries, 2 fighters, 7 infantry, 10 mech_infantrys and 3 tactical_bombers
                    French defend with 4 infantry; British defend with 8 armour, 2 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 13 mech_infantrys
                        Japanese roll dice for 6 armour, 5 artilleries, 2 fighters, 7 infantry, 10 mech_infantrys and 3 tactical_bombers in Persia, round 2 :  13/33 hits
                        British roll dice for 8 armour, 2 artilleries, 1 fighter, 8 infantry and 13 mech_infantrys in Persia, round 2 :  9/32 hits
                        7 infantry owned by the Japanese, 5 mech_infantrys owned by the British, 4 infantry owned by the French, 2 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Persia
                        Japanese roll dice for 6 armour, 5 artilleries, 2 fighters, 8 mech_infantrys and 3 tactical_bombers in Persia, round 3 :  10/24 hits
                        British roll dice for 8 armour, 2 artilleries, 1 fighter and 8 mech_infantrys in Persia, round 3 :  10/19 hits
                        3 artilleries owned by the Japanese, 8 mech_infantrys owned by the British, 7 mech_infantrys owned by the Japanese and 2 artilleries owned by the British lost in Persia
                        Japanese roll dice for 6 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Persia, round 4 :  9/14 hits
                        British roll dice for 8 armour and 1 fighter in Persia, round 4 :  7/9 hits
                        2 artilleries owned by the Japanese, 4 armour owned by the Japanese, 1 fighter owned by the British, 8 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Persia
                    Japanese win, taking Persia from British with 2 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for French: 4 infantry
                    Casualties for British: 8 armour, 2 artilleries, 1 fighter, 4 infantry and 13 mech_infantrys
                    Casualties for Japanese: 4 armour, 5 artilleries, 7 infantry and 10 mech_infantrys

    Non Combat Move - Japanese
                1 infantry moved from West India to Eastern Persia
                1 fighter moved from Persia to Eastern Persia
                1 fighter moved from Persia to 80 Sea Zone
                1 tactical_bomber moved from Persia to 80 Sea Zone
                1 tactical_bomber moved from Persia to Eastern Persia
                1 tactical_bomber moved from Persia to Eastern Persia
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 tactical_bomber moved from Kazakhstan to Caucasus
                1 fighter moved from Kazakhstan to Caucasus
                3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 bomber moved from Caroline Islands to Philippines
                2 infantry moved from 37 Sea Zone to Malaya
                2 fighters moved from French Indo China to 39 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                3 destroyers placed in 36 Sea Zone
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                3 armour placed in West India
                2 armour and 1 mech_infantry placed in India

    Turn Complete - Japanese
                Japanese collect 85 PUs; end with 85 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs

    triplea_40825_Jap17.tsvg

  • '22 '16

    Well those battles went pretty well for me.  Didn’t think I would win against the UK, just wanted to weaken it.

  • '17

    I think this is the game for me.  Heck of a good game.  I hope you had as much fun as i did, I can post the results once you accept the surrender.  Thanks again for the epic game.

  • '22 '16

    It was an awesome contest!  I haven’t had that much fun playing in awhile.  It was on the razors edge for so many turns.  Very exciting!  I knew I was in for a tough fight after the neutral crush.  The roaming Russian stack is such a good play for the allies.  Lots of cat and mouse in the pacific. Both maps had fun challenges!  Really enjoyed playing against you.  I humbly accept you surrender.  Let me know if you ever want to play again.

  • '17

    will do,  we will have to have a rematch soon.  I need to wrap some things up in the real world and then i will reach out to you here hopefully soon.  Thanks again for the game.

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