I meant my USA2 purchase. Too late to change that now.
Yes I do definitely want to change Buryatia though. If that affects Japan can you just make edits on Italy?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 4 SuicideAttackTokens; 72 PUs;
Japanese buy 2 artilleries, 4 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Samara to Kazakhstan
Japanese take Kazakhstan from Russians
3 infantry moved from Samara to Novosibirsk
2 mech_infantrys moved from West India to Eastern Persia
2 mech_infantrys moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Suiyuyan to Shensi
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Korea to Manchuria
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
2 tactical_bombers moved from French Indo China to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 bomber and 1 fighter moved from French Indo China to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters, 2 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Battle in 35 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/8 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking Borneo from Americans with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
retreated to 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from Neutral_True
1 armour moved from West India to Kazakhstan
4 armour moved from West India to Afghanistan
4 armour moved from Afghanistan to Kazakhstan
5 mech_infantrys moved from West India to Kazakhstan
1 artillery moved from India to West India
2 infantry moved from India to West India
1 bomber moved from Rostov to French Indo China
1 bomber moved from 37 Sea Zone to Malaya
3 fighters moved from 37 Sea Zone to French Indo China
3 tactical_bombers moved from 37 Sea Zone to Malaya
4 fighters moved from 43 Sea Zone to 36 Sea Zone
5 fighters moved from 35 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in India
3 mech_infantrys placed in Kiangsu
2 destroyers and 1 transport placed in 36 Sea Zone
1 fighter placed in Malaya
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
Japanese collect 75 PUs (4 lost to blockades); end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 8 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
2 fighters moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 44 Sea Zone to 55 Sea Zone
2 infantry moved from Southern France to Northern Italy
4 bombers moved from Gibraltar to Northern Italy
3 fighters moved from Gibraltar to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
Combat - Americans
Battle in Northern Italy
Americans attack with 4 bombers and 2 infantry
Italians defend with 1 factory_minor and 2 infantry
Americans roll dice for 4 bombers and 2 infantry in Northern Italy, round 2 : 3/6 hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 43 Sea Zone
Americans attack with 8 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 8 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 7/9 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 0/5 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 fighters and 1 infantry in Normandy Bordeaux, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
3 fighters moved from Normandy Bordeaux to Gibraltar
3 infantry and 5 mech_infantrys moved from Spain to Southern France
4 bombers moved from Northern Italy to Gibraltar
1 battleship, 7 carriers, 2 cruisers, 9 destroyers, 1 fighter and 1 transport moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
7 fighters and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 107 Sea Zone to 91 Sea Zone
4 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
Place Units - Americans
3 infantry placed in Southern France
2 armour and 1 mech_infantry placed in Spain
5 infantry and 4 mech_infantrys placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 transport
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 transport
EDIT: Turning off Edit Mode
2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
I was hoping to catch you before you went with your turn but it seems I’m too late, I made an illegal move with Japan. I cannot move through Afghanistan the turn I take it. So either you or me will need to edit those tanks and mechs out of Kazakhstan and move them to Turkmenistan. Sorry for the goof.
no problem. It looks like i forgot to upload the English any ways.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakhstan: 5 armour and 5 mech_infantrys
EDIT: Adding units owned by Japanese to Turkmenistan: 5 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode
1 mech_infantry moved from Northwest Persia to Rostov
British take Rostov from Germans
2 mech_infantrys moved from Northwest Persia to Kazakhstan
7 fighters and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
1 bomber moved from Persia to Bulgaria
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Bulgaria
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
Combat - British
Battle in Bulgaria
British attack with 1 armour and 1 bomber
Italians defend with 1 armour
British roll dice for 1 armour and 1 bomber in Bulgaria, round 2 : 1/2 hits
Germans roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Bulgaria
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Battle in Kazakhstan
British attack with 7 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 7 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/10 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 7 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
7 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
4 mech_infantrys moved from Northwest Persia to Kazakhstan
1 armour moved from Northwest Persia to Kazakhstan
2 aaGuns, 1 armour, 3 artilleries, 4 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Greece to Caucasus
1 fighter moved from Syria to Caucasus
1 infantry moved from Iraq to Turkey
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Greece to Caucasus
1 bomber moved from Bulgaria to Caucasus
Place Units - British
1 factory_minor placed in Turkey
1 artillery and 2 infantry placed in Persia
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Greece
Italians take Greece from British
1 mech_infantry moved from Romania to Albania
Italians take Albania from British
2 infantry moved from Volgograd to Rostov
1 bomber moved from Russia to Rostov
2 infantry moved from France to Northern Italy
2 fighters moved from France to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 4 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 4 fighters and 2 infantry in Northern Italy, round 2 : 2/6 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Italians attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 mech_infantry moved from Volgograd to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Romania
1 bomber moved from Rostov to Southern Italy
4 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,5,6,6,4,4,3,2
Italians collect 14 PUs (6 lost to blockades); end with 14 PUs
I am very sorry but I am out away from home until the week of the end of the year. I will have to put this game on pause until then. I should be able to post my next move around the 3rd of Jan. Sorry for the inconvenience. Please let me know if this is a problem.
No problem. Have a Happy new year and we will batttle in 2018!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 44 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 55 Sea Zone
1 carrier and 1 cruiser moved from 44 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
ANZAC undo move 1.
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
3 infantry moved from Iraq to Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 bomber, 1 destroyer, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 fighters and 4 tactical_bombers moved from Volgograd to Kazakhstan
6 infantry moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Kazakhstan
Germans attack with 5 fighters, 6 infantry and 4 tactical_bombers
British defend with 1 armour and 6 mech_infantrys
Germans roll dice for 5 fighters, 6 infantry and 4 tactical_bombers in Kazakhstan, round 2 : 5/15 hits
British roll dice for 1 armour and 6 mech_infantrys in Kazakhstan, round 2 : 2/7 hits
5 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 5 fighters, 4 infantry and 4 tactical_bombers in Kazakhstan, round 3 : 8/13 hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 5 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 6 mech_infantrys
Non Combat Move - Germans
5 fighters and 4 tactical_bombers moved from Kazakhstan to Volgograd
1 infantry moved from Tambov to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 armour and 2 mech_infantrys moved from Yugoslavia to Romania
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to France
5 mech_infantrys moved from Western Germany to France
4 armour moved from Western Germany to France
1 mech_infantry moved from Germany to Romania
Place Units - Germans
1 bomber placed in Western Germany
1 destroyer placed in 110 Sea Zone
3 infantry placed in France
1 armour and 2 mech_infantrys placed in Russia
2 mech_infantrys placed in Novgorod
5 artilleries, 1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,1,4,3,5,1,4,5
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Welcome back! Took me a bit to get back into the correct mindset for this juggernaut of a game!
Thanks, yes this is a great game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 artillery and 4 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 armour moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Shensi
1 armour moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Szechwan to Shensi
3 artilleries, 4 infantry and 2 mech_infantrys moved from Sikang to Shensi
Combat - Russians
Battle in Shensi
Russians attack with 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Shensi, round 2 : 5/11 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/7 hits
Germans roll dice for 4 infantry in Kazakhstan, round 2 : 2/4 hits
4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
Turn Complete - Russians
It might be take me a couple of days to a week before I can post again. I have some family issues going on right now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 1 fighter, 7 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
3 fighters moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malaya to 54 Sea Zone
1 tactical_bomber moved from Malaya to 54 Sea Zone
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
1 infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Novosibirsk to Kansu
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Kiangsu to Hopei
1 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Afghanistan to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 armour moved from Turkmenistan to Kazakhstan
1 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 bomber moved from French Indo China to Kazakhstan
2 infantry moved from Afghanistan to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 infantry moved from Manchuria to Buyant-Uhaa
Combat - Japanese
Battle in Celebes
Battle in 54 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 3 destroyers and 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 4 destroyers and 1 transport in 54 Sea Zone, round 2 : 3/4 hits
1 fighter owned by the Japanese, 3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC and 2 tactical_bombers owned by the Japanese lost in 54 Sea Zone
1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking Celebes from Americans, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 3 destroyers and 1 transport
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Battle in Kazakhstan
Japanese attack with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 3 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 3/5 hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Eastern Persia
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Eastern Persia, round 2 : 1/5 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from Kazakhstan to Volgograd
2 artilleries moved from India to West India
1 infantry moved from India to West India
1 tactical_bomber moved from Malaya to India
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from 54 Sea Zone to Paulau Island
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to Japan
2 fighters moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in West India
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
1 transport placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Malaya
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
bump. just a friendly reminder
I am really sorry. Things got busy for me and I forgot to post the move. I will have the move made tonight. Sorry again this has been a great game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 7 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 41 Sea Zone to 42 Sea Zone
11 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 9 destroyers, 1 fighter and 1 transport moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to 110 Sea Zone
2 bombers and 3 fighters moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Normandy Bordeaux to 110 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Americans attack with 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 2 fighters, 2 infantry and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 2 fighters and 2 transports in 54 Sea Zone, round 2 : 8/15 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 3 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 11 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 11 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 7/13 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 42 Sea Zone
Americans win with 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
11 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 bomber and 3 fighters moved from Normandy Bordeaux to Gibraltar
3 bombers moved from 110 Sea Zone to Gibraltar
5 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour, 2 infantry and 5 mech_infantrys moved from Spain to Southern France
5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
2 infantry moved from 54 Sea Zone to Queensland
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
3 infantry placed in Southern France
2 armour and 1 mech_infantry placed in Spain
4 infantry and 4 mech_infantrys placed in Central United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Caucasus to West India
2 artilleries and 2 infantry moved from Persia to Eastern Persia
2 fighters moved from Caucasus to Greece
1 infantry moved from Turkey to Greece
6 fighters and 1 tactical_bomber moved from Caucasus to Eastern Persia
Combat - British
Strategic bombing raid in West India
AA fire in West India : 0/1 hits
Bombing raid in West India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in West India causes 4 damage total.
Battle in Eastern Persia
British attack with 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 3 infantry
British roll dice for 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 6/11 hits
Japanese roll dice for 2 artilleries and 3 infantry in Eastern Persia, round 2 : 2/5 hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 2 artilleries, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Battle in Greece
British attack with 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Greece, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Greece to Caucasus
5 fighters moved from Eastern Persia to Caucasus
1 tactical_bomber moved from Eastern Persia to Caucasus
1 fighter moved from Eastern Persia to Caucasus
3 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Iraq to Caucasus
4 armour moved from Iraq to Persia
1 bomber moved from West India to Caucasus
Place Units - British
3 infantry placed in Turkey
2 artilleries and 1 infantry placed in Persia
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Turn Complete - UK_Pacific