Csaw (allies) +21 vs Majikforce (axis) 2ed

  • '22 '16

    @csaw_1988:

    Since I chose not to attack your sub but still brought in a surface ship I didn’t use any kamikaze tokens.  It is my understanding that using them on the destroyer would not prevent the transports from unloading.  If you want to roll for killing the kamikaze just let me know and I am happy to do it.

    it was a gamey move but I had to do it.  This game is very intense.

    Actually I think it might matter if my kamis were too sink your dd.  Let me get a ruling and we can adjust and edit as necessary.  Definitely an intense game!  I love it!

  • '22 '16

    So I got a ruling and it is confirmed that if the kamikaze were to sink your dd then the amphib assault is prevented.  So you can edit that battle accordingly and repost or I can edit it for you if you let me know what you want to do.

  • '22 '16

    Never mind the ruling was reversed.  You are all good as is!  Game on!

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians
                1 mech_infantry moved from Northwest Persia to Persia
                1 armour moved from Northwest Persia to Persia
                1 armour moved from Greece to Syria
                1 armour moved from Turkey to Syria
                1 fighter moved from Bulgaria to Syria
                2 infantry moved from France to Southern France
                2 fighters moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Syria
                    Italians attack with 2 armour and 1 fighter
                    British defend with 1 infantry
                        Italians roll dice for 2 armour and 1 fighter in Syria, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        Italians roll dice for 2 armour and 1 fighter in Syria, round 3 :  2/3 hits
                        British roll dice for 1 infantry in Syria, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Syria
                    Italians win, taking Syria from British with 2 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Persia
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Persia, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Persia
                    Italians win, taking Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Syria to Turkey
                1 armour and 1 mech_infantry moved from Bryansk to Caucasus
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 infantry moved from Ukraine to Bryansk
                1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                2 fighters moved from Southern France to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
                Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs

    triplea_40825_Ita9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 45 Sea Zone to 36 Sea Zone
                1 destroyer moved from 45 Sea Zone to 43 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 carrier, 1 cruiser and 2 fighters moved from 45 Sea Zone to 41 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_40825_ANZ9.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Tobruk to Alexandria

    triplea_40825_Fre9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Tobruk to Alexandria

    Non Combat Move - French

    Turn Complete - French

    triplea_40825_Fre9.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 77 PUs;
                Germans buy 2 armour, 1 artillery, 1 bomber, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Archangel to Smolensk
                3 infantry moved from Novgorod to Belarus
                10 mech_infantrys moved from Germany to Eastern Poland
                1 destroyer and 1 submarine moved from 113 Sea Zone to 104 Sea Zone
                1 bomber moved from Northwest Persia to French Indo China
                1 bomber moved from Western Germany to 104 Sea Zone
                1 fighter moved from Western Germany to Normandy Bordeaux
                2 artilleries and 2 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Bryansk to Turkey
                4 armour, 7 mech_infantrys and 5 tactical_bombers moved from Northwest Persia to Turkey
                1 armour and 2 mech_infantrys moved from Volgograd to Turkey

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 104 Sea Zone
                    Germans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 :  1/5 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 :  2/5 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                1 bomber moved from 104 Sea Zone to Western Germany
                3 aaGuns moved from Western Germany to France
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Western Germany to France
                1 mech_infantry moved from Western Germany to France
                1 fighter moved from Western Germany to Bryansk

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Volgograd
                3 mech_infantrys placed in Novgorod
                1 artillery and 2 infantry placed in France
                1 bomber, 1 infantry and 6 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_40825_Ger10.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Dzavhan to Central Mongolia

    Combat - Russians
                Battle in Central Mongolia
                    Russians attack with 6 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 6 infantry in Central Mongolia, round 2 :  0/6 hits
                        Japanese roll dice for 2 infantry in Central Mongolia, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Central Mongolia
                        Russians roll dice for 5 infantry in Central Mongolia, round 3 :  1/5 hits
                        Japanese roll dice for 2 infantry in Central Mongolia, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Central Mongolia
                        Russians roll dice for 5 infantry in Central Mongolia, round 4 :  1/5 hits
                        Japanese roll dice for 1 infantry in Central Mongolia, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
                    Russians win, taking Central Mongolia from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Russians

    Place Units - Russians
                1 artillery placed in Russia

    Turn Complete - Russians
                Russians collect 3 PUs; end with 3 PUs

    triplea_40825_Rus10.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 2 fighters and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Olgiy to Tsagaan Olom
                4 mech_infantrys moved from Tsagaan Olom to Central Mongolia
                1 armour and 1 mech_infantry moved from Yenisey to Dzavhan
                      Japanese take Dzavhan from Russians
                1 armour and 1 mech_infantry moved from Dzavhan to Central Mongolia
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Samara to Vologda
                1 infantry moved from Kazakhstan to Samara
                1 artillery moved from Kazakhstan to Caucasus
                2 artilleries and 2 infantry moved from Northwest Persia to Turkey
                1 bomber moved from Northwest Persia to Saudi Arabia
                6 armour, 3 artilleries, 3 infantry and 8 mech_infantrys moved from Burma to India
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 bomber moved from Malaya to Central Mongolia
                1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
                2 battleships moved from 37 Sea Zone to 36 Sea Zone
                6 carriers moved from 37 Sea Zone to 36 Sea Zone
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
                2 fighters moved from 37 Sea Zone to 36 Sea Zone
                2 fighters moved from 37 Sea Zone to 43 Sea Zone
                3 fighters moved from Malaya to 43 Sea Zone
                1 infantry moved from Amur to Korea

    Combat - Japanese
                Strategic bombing raid in Saudi Arabia
                        AA fire in Saudi Arabia :  0/1 hits
                    Bombing raid in Saudi Arabia rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Saudi Arabia causes 6 damage total.
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 :  2/5 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Java
                Battle in Central Mongolia
                    Japanese attack with 1 armour, 1 bomber and 5 mech_infantrys
                    Russians defend with 4 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 5 mech_infantrys in Central Mongolia, round 2 :  2/7 hits
                        Russians roll dice for 4 infantry in Central Mongolia, round 2 :  2/4 hits
                        2 mech_infantrys owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia
                        Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Central Mongolia, round 3 :  3/5 hits
                        Russians roll dice for 2 infantry in Central Mongolia, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Central Mongolia
                    Japanese win, taking Java from Americans, taking Central Mongolia from Russians with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 4 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in India
                    Japanese attack with 6 armour, 3 artilleries, 3 infantry and 8 mech_infantrys
                    British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 6 armour, 3 artilleries, 3 infantry and 8 mech_infantrys in India, round 2 :  6/20 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 :  0/2 hits
                        1 artillery owned by the British and 1 infantry owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 6 armour, 3 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 :  5/7 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 6 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 5 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 5 fighters in 43 Sea Zone, round 2 :  3/6 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
                3 artilleries, 3 infantry and 4 transports moved from 37 Sea Zone to 36 Sea Zone
                3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 37 Sea Zone to 46 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                2 fighters moved from 43 Sea Zone to 36 Sea Zone
                2 fighters moved from 42 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
                3 fighters moved from 43 Sea Zone to French Indo China
                1 bomber moved from Central Mongolia to Chahar
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from Saudi Arabia to Turkey

    Place Units - Japanese
                1 harbour placed in French Indo China
                2 fighters placed in Japan
                3 destroyers placed in 36 Sea Zone
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 77 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_40825_Jap10.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 5 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to France
                1 bomber moved from Gibraltar to Southern France
                1 bomber moved from Gibraltar to Iraq
                3 fighters moved from Gibraltar to Southern France
                2 infantry moved from Spain to Southern France
                1 artillery, 5 infantry and 2 mech_infantrys moved from Spain to Normandy Bordeaux
                4 armour and 4 mech_infantrys moved from Portugal to Normandy Bordeaux
                1 bomber moved from Eastern United States to Southern France
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                3 fighters moved from 41 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
                3 fighters moved from 41 Sea Zone to 55 Sea Zone
                3 fighters moved from 41 Sea Zone to 37 Sea Zone
                3 fighters moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from Wake Island to 46 Sea Zone

    Combat - Americans
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 3 :  3/4 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 43 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 55 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Southern France
                    Americans attack with 2 bombers, 3 fighters and 2 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Southern France, round 2 :  2/7 hits
                        Italians roll dice for 2 infantry in Southern France, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys
                    Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Normandy Bordeaux, round 2 :  6/16 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        1 infantry owned by the Americans, 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 4 armour, 1 artillery, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                4 aaGuns moved from Spain to Normandy Bordeaux
                1 armour, 5 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
                1 armour, 5 infantry, 4 mech_infantrys, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
                1 bomber and 3 fighters moved from Southern France to Gibraltar
                1 bomber moved from Southern France to Spain
                1 bomber moved from France to Gibraltar
                3 fighters moved from 37 Sea Zone to 43 Sea Zone
                3 fighters moved from 42 Sea Zone to 43 Sea Zone
                1 battleship, 7 carriers, 2 cruisers and 5 destroyers moved from 41 Sea Zone to 43 Sea Zone
                3 fighters moved from 55 Sea Zone to 43 Sea Zone
                1 fighter moved from 46 Sea Zone to New Guinea
                1 infantry moved from Queensland to 54 Sea Zone
                4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 armour, 4 infantry and 5 mech_infantrys placed in Central United States
                Americans undo move 3.
                1 armour and 2 mech_infantrys placed in Spain
                1 armour, 1 bomber, 4 infantry and 3 mech_infantrys placed in Eastern United States
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
                Americans collect 69 PUs (2 lost to blockades); end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    triplea_40825_Ame10.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 36 PUs;
                British buy 1 artillery, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 17 infantry moved from Eastern Persia to Persia
                2 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Iraq to Syria
                4 fighters moved from Iraq to Syria
                1 tactical_bomber moved from Iraq to Syria
                1 bomber moved from Iraq to Volgograd
                1 fighter moved from Iraq to Syria
                2 fighters moved from Iraq to Northwest Persia
                2 fighters moved from Gibraltar to 104 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 99 Sea Zone

    Combat - British
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Battle in 104 Sea Zone
                    British attack with 2 fighters
                    Germans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Germans Submerged
                        British roll dice for 2 fighters in 104 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the British and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 fighter
                Battle in Persia
                    British attack with 1 artillery and 17 infantry
                    Italians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        British roll dice for 1 artillery and 17 infantry in Persia, round 2 :  4/18 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Persia, round 2 :  2/2 hits
                        1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 2 infantry owned by the British lost in Persia
                    British win, taking Persia from Italians with 1 artillery and 15 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry
                Battle in Northwest Persia
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 :  0/4 hits
                        Italians roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 3 :  2/4 hits
                        Italians roll dice for 1 infantry in Northwest Persia, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Northwest Persia
                    British win, taking Northwest Persia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Syria
                    British attack with 5 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 2 armour
                        British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Syria, round 2 :  3/8 hits
                        Italians roll dice for 2 armour in Syria, round 2 :  0/2 hits
                        2 armour owned by the Italians lost in Syria
                    British win, taking Syria from Italians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 armour

    Non Combat Move - British
                5 fighters and 1 tactical_bomber moved from Syria to Iraq
                2 fighters moved from Northwest Persia to Iraq
                1 bomber moved from Volgograd to Iraq
                3 aaGuns moved from Eastern Persia to Persia
                1 artillery moved from West India to Eastern Persia
                3 mech_infantrys moved from Saudi Arabia to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 fighter moved from 104 Sea Zone to Normandy Bordeaux
                1 infantry moved from Spain to Normandy Bordeaux
                1 infantry moved from Alexandria to Egypt

    Place Units - British
                1 submarine placed in 98 Sea Zone
                1 artillery and 2 infantry placed in Iraq
                3 mech_infantrys placed in Saudi Arabia
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Turn Complete - UK_Pacific

    triplea_40825_UK_10.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                2 fighters moved from Southern Italy to Southern France
                1 armour and 1 mech_infantry moved from Caucasus to Syria
                1 fighter moved from Turkey to Syria
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 bomber moved from Southern Italy to Syria
                3 infantry moved from Bryansk to Rostov
                1 infantry moved from Smolensk to Bryansk

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery, 2 fighters and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 :  1/5 hits
                        Americans roll dice for 2 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Southern France
                        Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 3 :  3/5 hits
                        Americans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Northwest Persia
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    Italians win, taking Northwest Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Syria
                    Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Syria, round 2 :  1/4 hits
                        British roll dice for 2 infantry in Syria, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Syria
                        Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Syria, round 3 :  2/4 hits
                        British roll dice for 1 infantry in Syria, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Syria
                    Italians win, taking Syria from British with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Syria to Southern Italy
                1 fighter moved from Syria to Southern Italy
                1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to France
                2 fighters moved from Southern France to France
                1 armour moved from Southern Italy to France

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 infantry placed in Ukraine
                3 infantry placed in Northern Italy
                Italians undo move 2.
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
                Italians collect 20 PUs (4 lost to blockades); end with 20 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs

    triplea_40825_Ita10.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from 41 Sea Zone to 35 Sea Zone

    triplea_40825_ANZ10.tsvg

  • '17

    Do you want to use kamikaze tokens?

  • '22 '16

    Lets try two on the DD!

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from 41 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 6,6
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 35 Sea Zone to 43 Sea Zone
                1 carrier and 1 cruiser moved from 41 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_40825_ANZ10.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 fighter moved from Iraq to Ceylon

    Non Combat Move - French
                3 infantry moved from Alexandria to Egypt

    Turn Complete - French

    triplea_40825_Fre10.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 65 PUs;
                Germans buy 1 armour, 3 artilleries, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from French Indo China to 37 Sea Zone
                2 armour and 1 mech_infantry moved from Volgograd to Bryansk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                3 infantry moved from Belarus to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Western Germany to Holland Belgium
                1 submarine moved from 104 Sea Zone to 119 Sea Zone
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                1 submarine moved from 113 Sea Zone to 105 Sea Zone
                1 fighter moved from Western Germany to France
                6 mech_infantrys moved from Western Germany to France
                5 armour, 1 fighter, 9 mech_infantrys and 5 tactical_bombers moved from Turkey to Rostov

    Combat - Germans
                Battle in 37 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 bomber in 37 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber in 37 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 37 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 37 Sea Zone to French Indo China

    Place Units - Germans
                3 infantry placed in Volgograd
                3 infantry placed in France
                1 armour, 3 artilleries, 5 infantry and 1 tactical_bomber placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_40825_Ger11.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 23 artilleries, 86 infantry and 2 mech_infantrys moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 armour, 23 artilleries, 86 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 armour, 23 artilleries, 86 infantry and 2 mech_infantrys in Samara, round 2 :  29/113 hits
                        Japanese roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                    Russians win, taking Samara from Japanese with 2 armour, 23 artilleries, 85 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                6 aaGuns moved from Russia to Samara

    Place Units - Russians
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 4 PUs; end with 4 PUs

    triplea_40825_Rus11.tsvg

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