Sorry I haven’t had a chance to do my turn, will try to get it done tomorrow night
Desert Admiral (allies)+26 vs Majikforce (axis) 2ed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 armour moved from Russia to Volgograd
1 artillery and 2 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Tambov
3 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 fighters moved from Tambov to Volgograd
1 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 artilleries and 4 infantry
Germans defend with 3 artilleries
Russians roll dice for 2 artilleries and 4 infantry in Tambov, round 2 : 1/6 hits
Germans roll dice for 3 artilleries in Tambov, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 3 : 1/5 hits
Germans roll dice for 2 artilleries in Tambov, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 4 : 3/5 hits
Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 3 armour and 2 fighters
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 3 armour and 2 fighters in Volgograd, round 2 : 3/5 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 armour owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Volgograd to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 23 infantry
Tambov : 2 artilleries and 3 infantry
Volgograd : 2 armour and 1 factory_minor
Smolensk : 1 artillery and 2 infantry
Samara : 1 infantryProduction/PUs Summary :
Germans : 57 / 86
Russians : 21 / 21
Japanese : 63 / 79
Americans : 50 / 71
Chinese : 2 / 3
British : 30 / 32
UK_Pacific : 2 / 0
Italians : 17 / 30
ANZAC : 13 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.550
Median : 4.000
Variance : 0.359
Standard Deviation : 0.599
Total rolls : 40Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.091
Median : 5.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Russians Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.345
Median : 3.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 29 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Suiyuyan to Shensi
3 mech_infantrys moved from Tsinghai to Kansu
1 armour moved from Tsinghai to Kansu
1 armour moved from Suiyuyan to Kansu
1 bomber moved from Malaya to Shensi
1 artillery and 1 infantry moved from India to West India
2 fighters moved from India to West India
3 mech_infantrys moved from Kiangsu to Jehol
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 37 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
1 bomber moved from Malaya to 42 Sea Zone
1 armour and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 36 Sea Zone to Celebes
1 fighter moved from Philippines to CelebesCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tanganyika Territory
Battle in Celebes
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Tanganyika Territory from British, taking Celebes from ANZAC with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in West India
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in West India, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 2 armour and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 3 mech_infantrys in Kansu, round 2 : 0/5 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Kansu, round 3 : 1/5 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 2 armour and 2 mech_infantrys in Kansu, round 4 : 0/4 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Japanese roll dice for 2 armour and 2 mech_infantrys in Kansu, round 5 : 3/4 hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 5 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to Java
1 bomber moved from 42 Sea Zone to French Indo China
1 carrier moved from 36 Sea Zone to 44 Sea Zone
2 destroyers and 2 submarines moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from Philippines to Java
2 tactical_bombers moved from Philippines to Java
2 fighters moved from West India to India
1 battleship moved from 39 Sea Zone to 44 Sea Zone
1 bomber moved from Shensi to HopeiPlace Units - Japanese
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 destroyer and 2 submarines placed in 36 Sea Zone
1 armour and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers and 2 fighters; Remaining resources: 3 PUs;Combat Move - Americans
5 bombers moved from United Kingdom to Karelia
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Vologda to Novgorod
4 bombers and 3 fighters moved from Vologda to Bryansk
1 bomber moved from Vologda to Ukraine
1 bomber moved from Vologda to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers and 2 fighters; Remaining resources: 3 PUs;Combat Move - Americans
5 bombers moved from United Kingdom to Karelia
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Vologda to Novgorod
4 bombers and 3 fighters moved from Vologda to Bryansk
1 bomber moved from Vologda to Ukraine
1 bomber moved from Vologda to BryanskCombat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/2 hits
Bombing raid in Novgorod rolls: 3,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Karelia
Americans attack with 5 bombers
Germans defend with 1 armour
Americans roll dice for 5 bombers in Karelia, round 2 : 2/5 hits
Germans roll dice for 1 armour in Karelia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Karelia
Americans win with 5 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bryansk
Americans attack with 5 bombers and 3 fighters
Germans defend with 2 artilleries and 2 mech_infantrys
Americans roll dice for 5 bombers and 3 fighters in Bryansk, round 2 : 6/8 hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in Bryansk, round 2 : 1/4 hits
2 artilleries owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Bryansk
Americans win with 5 bombers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 artilleries and 2 mech_infantrys
Casualties for Americans: 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
5 bombers and 2 fighters moved from Bryansk to Archangel
2 bombers moved from Novgorod to Archangel
5 bombers moved from Karelia to Archangel
1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from Eastern United States to Hawaiian Islands
1 bomber moved from Amur to Yakut S.S.R.
4 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 bomber moved from Ukraine to ArchangelPlace Units - Americans
2 fighters placed in Western United States
1 bomber placed in Western United States
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 2 bombers, 1 harbour, 5 infantry and 4 mech_infantrys
Midway : 1 airfield
Yakut S.S.R. : 1 bomber
26 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports
54 Sea Zone : 2 carriers, 1 cruiser and 4 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major and 1 harbour
United Kingdom : 4 bombers
Archangel : 13 bombers and 2 fighters
123 Sea Zone : 4 carriers, 1 cruiser and 3 transports
89 Sea Zone : 1 flag
102 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 57 / 86
Russians : 21 / 21
Japanese : 71 / 81
Americans : 50 / 73
Chinese : 0 / 3
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 17 / 30
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.222
Median : 3.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.875
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.118
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 57 / 86
Russians : 21 / 21
Japanese : 71 / 81
Americans : 50 / 73
Chinese : 0 / 3
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 17 / 30
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.222
Median : 3.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.875
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.118
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Russia to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Russia to UkraineCombat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 7 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.Non Combat Move - British
1 fighter moved from Russia to Archangel
1 bomber moved from Ukraine to Archangel
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Trans-Jordan to EgyptPlace Units - British
1 armour and 2 infantry placed in Union of South Africa
British undo move 1.
1 armour, 1 fighter and 1 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4,5,4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 25 PUs (4 lost to blockades); end with 25 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northwest Persia to Syria
Italians take Syria from French
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Romania to UkraineCombat - Italians
Battle in Trans-JordanNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 transport moved from 92 Sea Zone to 97 Sea ZonePlace Units - Italians
1 battleship and 1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 cruiser moved from 109 Sea Zone to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 1 armour, 2 artilleries, 1 bomber, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
4 bombers moved from Caucasus to Archangel
8 mech_infantrys moved from Eastern Poland to Archangel
4 artilleries moved from Caucasus to Volgograd
1 artillery and 2 infantry moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Caucasus to Tambov
2 artilleries moved from Kazakhstan to VolgogradCombat - Germans
Battle in Archangel
Germans attack with 2 armour, 2 artilleries, 4 bombers, 2 infantry and 9 mech_infantrys
Russians defend with 1 infantry; British defend with 1 bomber and 1 fighter; Americans defend with 13 bombers and 2 fighters
Germans roll dice for 1 battleship and 1 cruiser in Archangel, round 2 : 2/2 hits
Germans roll dice for 2 armour, 2 artilleries, 4 bombers, 2 infantry and 9 mech_infantrys in Archangel, round 2 : 5/19 hits
Russians roll dice for 14 bombers, 3 fighters and 1 infantry in Archangel, round 2 : 4/18 hits
2 mech_infantrys owned by the Germans, 7 bombers owned by the Americans and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 armour, 2 artilleries, 4 bombers and 7 mech_infantrys in Archangel, round 3 : 6/15 hits
Russians roll dice for 7 bombers, 3 fighters and 1 infantry in Archangel, round 3 : 6/11 hits
6 mech_infantrys owned by the Germans and 6 bombers owned by the Americans lost in Archangel
Germans roll dice for 2 armour, 2 artilleries, 4 bombers and 1 mech_infantry in Archangel, round 4 : 4/9 hits
Russians roll dice for 1 bomber, 3 fighters and 1 infantry in Archangel, round 4 : 3/5 hits
1 mech_infantry owned by the Germans, 1 bomber owned by the British, 2 artilleries owned by the Germans, 2 fighters owned by the Americans and 1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 armour and 4 bombers in Archangel, round 5 : 2/6 hits
Russians roll dice for 1 fighter in Archangel, round 5 : 1/1 hits
1 fighter owned by the British and 1 armour owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 145
Casualties for Germans: 1 armour, 2 artilleries, 2 infantry and 9 mech_infantrys
Casualties for British: 1 bomber and 1 fighter
Casualties for Russians: 1 infantry
Casualties for Americans: 13 bombers and 2 fighters
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits
Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 2/5 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
1 artillery owned by the Germans retreated to Rostov
Russians win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 6 artilleries
Russians defend with 2 armour and 1 factory_minor
Germans roll dice for 6 artilleries in Volgograd, round 2 : 4/6 hits
Russians roll dice for 2 armour in Volgograd, round 2 : 2/2 hits
2 armour owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries
Casualties for Russians: 2 armour
Battle in 110 Sea Zone
Germans attack with 1 submarine
French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French lost in 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for French: 1 cruiserNon Combat Move - Germans
4 bombers moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 aaGun moved from Caucasus to Volgograd
1 mech_infantry moved from Iraq to Trans-Jordan
6 armour moved from Persia to Trans-JordanPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Persia
7 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 artillery and 1 infantry moved from Smolensk to Archangel
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
2 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 artillery and 1 infantry moved from Smolensk to Archangel
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
2 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 5 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 2 : 0/6 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 3 : 1/5 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 aaGun, 4 artilleries and 1 factory_minor
AA fire in Volgograd : 0/2 hits
Russians roll dice for 2 artilleries, 2 fighters and 3 infantry in Volgograd, round 2 : 2/7 hits
Germans roll dice for 1 aaGun and 4 artilleries in Volgograd, round 2 : 1/4 hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 artillery owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Volgograd, round 3 : 3/6 hits
Germans roll dice for 3 artilleries in Volgograd, round 3 : 0/3 hits
3 artilleries owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 aaGun and 4 artilleries
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
6 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Tambov
2 fighters moved from Volgograd to Tambov
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
4 aaGuns moved from Russia to TambovPlace Units - Russians
4 artilleries and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Belarus : 1 infantry
Bryansk : 1 artillery and 10 infantry
Archangel : 1 artillery
Russia : 1 airfield, 4 artilleries, 1 factory_major and 1 mech_infantry
Tambov : 4 aaGuns, 2 fighters and 7 infantry
Volgograd : 2 artilleries, 1 factory_minor and 2 infantry
Smolensk : 3 infantry
Samara : 2 infantryProduction/PUs Summary :
Germans : 56 / 84
Russians : 23 / 24
Japanese : 71 / 81
Americans : 50 / 73
Chinese : 0 / 3
British : 28 / 25
UK_Pacific : 0 / 0
Italians : 18 / 31
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.605
Median : 4.000
Variance : 0.865
Standard Deviation : 0.930
Total rolls : 38Germans Combat
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.917
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12Russians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.500
Variance : 0.320
Standard Deviation : 0.566
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 infantry, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Kenya
Japanese take Kenya from British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from 72 Sea Zone to French Madagascar
2 armour and 2 mech_infantrys moved from Kansu to Samara
Japanese take Novosibirsk from Russians
2 mech_infantrys moved from Shensi to Kazakhstan
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Hopei to Samara
1 armour, 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers moved from 44 Sea Zone to 45 Sea Zone
2 submarines moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Dutch New Guinea
Battle in French Madagascar
Battle in Alaska
Battle in Samara
Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Samara
Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Samara, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Japanese win, taking Dutch New Guinea from ANZAC, taking French Madagascar from French, taking Alaska from Americans, taking Samara from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Samara to Sikang
1 bomber moved from French Indo China to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
2 fighters moved from India to Caucasus
3 mech_infantrys moved from Jehol to ManchuriaPlace Units - Japanese
1 transport placed in 6 Sea Zone
2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in India
2 destroyers and 1 submarine placed in 36 Sea Zone
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
4 bombers moved from United Kingdom to Novgorod
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone -
OOL in Novgorod? 4 hits
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Bombers first.