@simon33 nvm. I see the actual game now.
Desert Admiral (allies)+26 vs Majikforce (axis) 2ed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from United Kingdom to MoroccoTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Syria : 1 infantry
109 Sea Zone : 1 cruiser
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 38
Japanese : 30 / 42
Americans : 52 / 58
Chinese : 8 / 8
British : 28 / 29
UK_Pacific : 28 / 32
Italians : 15 / 26
ANZAC : 10 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 11 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
Non Combat Move - Germans
3 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
6 armour moved from Germany to Slovakia Hungary
10 artilleries moved from Germany to Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Normandy Bordeaux to France
2 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Tobruk to Southern Italy
4 fighters and 4 tactical_bombers moved from Tobruk to Western GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
5 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
9 artilleries moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Russians collect 40 PUs; end with 40 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Amur : 2 aaGuns and 17 infantry
Belarus : 2 aaGuns, 1 artillery and 16 infantry
Bryansk : 2 aaGuns, 2 armour, 9 artilleries and 2 mech_infantrys
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 1 factory_major, 3 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 7 infantry
Western Ukraine : 3 artilleries and 13 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
109 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 54
Russians : 40 / 40
Japanese : 27 / 42
Americans : 52 / 58
Chinese : 8 / 8
British : 28 / 29
UK_Pacific : 28 / 32
Italians : 15 / 26
ANZAC : 10 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
t
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I’ve noticed that you’ve made several moves in other games, but it’s been a couple of days for this one.
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I know. I have limited time at night to make moves so I try to move along games that are closer to finishing. I really try to stay within the 72 hr time limit for league play. But please keep me accountable and bump when necessary. I don’t mind. Turn is coming tonight!! :-D
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Completely understand. Thanks for the explanation.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 artillery moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kweichow to Shensi
1 bomber moved from Kwangsi to Shensi
1 armour moved from Kiangsu to Hopei
2 infantry moved from Manchuria to Korea
2 fighters moved from Manchuria to Chahar
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
2 fighters moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangsi to Malaya
1 tactical_bomber moved from Kwangsi to Malaya
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Kwangsi to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to MalayaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking French Indo China from French, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 3 transports
British defend with 1 battleship and 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 3 transports in 37 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 battleship and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the British and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from UK_Pacific with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyer
Battle in Malaya
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers
British defend with 3 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers in Malaya, round 2 : 3/9 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits
1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers in Malaya, round 3 : 4/9 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Hopei, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Hopei, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 armour and 1 bomber in Hopei, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Chahar
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 4/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from Chahar to Manchuria
1 bomber moved from Hopei to Kiangsu
1 bomber moved from Shensi to Kiangsu
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea Zone
2 fighters moved from 43 Sea Zone to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to SiamPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 48 Sea Zone to 26 Sea Zone
1 destroyer moved from 48 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,4
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Suiyuyan to Shensi
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Suiyuyan to Shensi
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
2 infantry moved from Belgian Congo to Tanganyika Territory
1 bomber moved from Belgian Congo to Tanganyika Territory
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Kenya
British take Kenya from Italians
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from Syria to Iraq
1 tactical_bomber moved from Syria to Iraq
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
2 infantry moved from Belgian Congo to Tanganyika Territory
1 bomber moved from Belgian Congo to Tanganyika Territory
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Kenya
British take Kenya from Italians
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from Syria to Iraq
1 tactical_bomber moved from Syria to Iraq
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier and 1 factory_minor; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Belgian Congo to Tanganyika Territory
1 bomber moved from Belgian Congo to Tanganyika Territory
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Kenya
British take Kenya from Italians
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from Syria to Iraq
1 tactical_bomber moved from Syria to Iraq
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 0/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 1/3 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Iraq, round 4 : 2/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Tanganyika Territory
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Tanganyika Territory to Egypt
1 artillery moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from India to Burma
1 fighter moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea ZonePlace Units - British
1 carrier placed in 109 Sea Zone
1 factory_minor placed in PersiaTurn Complete - British
British collect 31 PUs; end with 32 PUsPlace Units - UK_Pacific
8 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,5,4,1,3,1,6,5,3,4,3,5,1,3,4,5,2
UK_Pacific collect 17 PUs (1 lost to blockades); end with 17 PUs
Some Units in India change ownership: 8 infantry and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Yunnan : 1 mech_infantry
Burma : 3 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag, 2 infantry
Java : 1 flag
Sumatra : 1 flag, 2 infantry
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 bomber, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 aaGun, 1 airfield, 3 fighters and 2 infantry
Kenya : 1 armour
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry
Morocco : 1 fighter
Ethiopia : 1 flag
112 Sea Zone : 1 destroyer
80 Sea Zone : 1 cruiser and 1 transport
109 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
81 Sea Zone : 1 destroyer
Persia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 43 / 54
Russians : 37 / 40
Japanese : 43 / 47
Americans : 52 / 77
Chinese : 7 / 8
British : 31 / 32
UK_Pacific : 18 / 17
Italians : 12 / 26
ANZAC : 10 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.846
Median : 4.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 39Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.286
Median : 5.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
Almost Round 4. Games beginning finally!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
2 infantry and 1 mech_infantry moved from Romania to Eastern Poland
3 armour moved from Romania to Eastern Poland
1 armour moved from Libya to Algeria
Italians take Tunisia from French
Italians take Algeria from French
1 bomber and 1 fighter moved from Southern Italy to 112 Sea ZoneCombat - Italians
Battle in Eastern Poland
Italians attack with 3 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 4 : 2/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
2 armour and 1 mech_infantry placed in Northern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs