Oh you’re right. Delete the mech in Egypt.
Desert Admiral (allies)+26 vs Majikforce (axis) 2ed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to Scotland: 2 infantry
EDIT: Adding units owned by Americans to Scotland: 1 armour
EDIT: Adding units owned by Americans to Scotland: 1 artillery
EDIT: Removing units owned by Americans from 119 Sea Zone: 1 armour, 1 artillery, 2 infantry and 3 transports
EDIT: Adding units owned by Americans to 119 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Denmark
1 bomber and 1 fighter moved from Novgorod to Denmark
1 fighter moved from Southern Italy to DenmarkCombat - Italians
Battle in Denmark
Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Denmark, round 2 : 1/4 hits
British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Denmark
retreated to Denmark
British win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Denmark to Southern Italy
1 fighter moved from Denmark to Western Germany
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
2 artilleries and 4 infantry moved from Southern France to France
1 fighter moved from Denmark to Germany
1 submarine moved from 97 Sea Zone to 98 Sea Zone
4 armour moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 armour and 1 mech_infantry moved from Romania to UkrainePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to New Britain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to New BritainCombat - ANZAC
Battle in New BritainNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
New Britain : 1 artillery
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 destroyer
47 Sea Zone : 1 transport
54 Sea Zone : 2 destroyers and 1 submarine
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 62
Russians : 26 / 26
Japanese : 61 / 81
Americans : 50 / 70
Chinese : 3 / 4
British : 36 / 37
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Malta to Egypt
1 infantry moved from Syria to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantry
Tunisia : 1 infantry
109 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 48 / 62
Russians : 26 / 26
Japanese : 61 / 81
Americans : 50 / 70
Chinese : 3 / 4
British : 36 / 37
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Germany to Denmark
1 infantry moved from Western Germany to Denmark
2 fighters moved from 113 Sea Zone to Denmark
4 fighters moved from Western Germany to Denmark
9 armour, 12 artilleries, 4 infantry and 19 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from Archangel to Vologda
1 bomber moved from Eastern Poland to Vologda
2 artilleries and 2 infantry moved from Archangel to Novgorod
2 infantry moved from Archangel to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
4 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters moved from Eastern Poland to Smolensk
2 tactical_bombers moved from Eastern Poland to Smolensk
1 bomber moved from Eastern Poland to Smolensk
1 bomber, 1 fighter and 2 tactical_bombers moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to FinlandCombat - Germans
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 4/9 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 3 artilleries
Germans roll dice for 1 bomber, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 3/8 hits
Russians roll dice for 3 artilleries in Bryansk, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 artilleries owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 artilleries
Battle in Denmark
Germans attack with 6 fighters, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Denmark, round 2 : 5/8 hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 9 armour, 12 artilleries, 4 infantry and 19 mech_infantrys
Russians defend with 7 infantry and 3 mech_infantrys
Germans roll dice for 9 armour, 12 artilleries, 4 infantry and 19 mech_infantrys in Rostov, round 2 : 20/44 hits
Russians roll dice for 7 infantry and 3 mech_infantrys in Rostov, round 2 : 5/10 hits
1 mech_infantry owned by the Germans, 3 mech_infantrys owned by the Russians, 4 infantry owned by the Germans and 7 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 9 armour, 12 artilleries and 18 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 4 infantry and 1 mech_infantry
Casualties for Russians: 7 infantry and 3 mech_infantrysNon Combat Move - Germans
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Western Ukraine to Bryansk
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Vologda to Novgorod
2 fighters moved from Smolensk to Ukraine
2 tactical_bombers moved from Bryansk to Ukraine
1 bomber and 2 tactical_bombers moved from Smolensk to Novgorod
2 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
6 fighters moved from Denmark to Western Germany
3 artilleries and 5 infantry moved from France to Western Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
1 transport placed in 115 Sea Zone
2 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
1 artillery, 1 bomber, 1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Russia to Smolensk
2 artilleries and 2 infantry moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Russia to Smolensk
2 artilleries and 2 infantry moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 aaGun and 3 mech_infantrys
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits
Germans roll dice for 1 aaGun and 3 mech_infantrys in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 1/5 hits
Germans roll dice for 3 mech_infantrys in Bryansk, round 3 : 0/3 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 4 : 2/5 hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 4 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun and 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 infantry and 2 mech_infantrys
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Smolensk, round 2 : 1/5 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Smolensk, round 3 : 2/4 hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 3 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Vologda, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Vologda, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries and 1 fighter in Vologda, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
2 artilleries moved from Samara to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Kazakhstan : 1 infantry
Bryansk : 2 artilleries and 3 infantry
Russia : 4 aaGuns, 1 airfield, 3 armour, 8 artilleries, 1 factory_major, 2 fighters and 28 infantry
Tambov : 1 infantry
Vologda : 1 artillery
Volgograd : 1 factory_minor
Caucasus : 1 infantry
Smolensk : 2 artilleries and 1 infantryProduction/PUs Summary :
Germans : 52 / 65
Russians : 24 / 24
Japanese : 61 / 81
Americans : 50 / 70
Chinese : 3 / 4
British : 34 / 37
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.510
Median : 4.000
Variance : 1.396
Standard Deviation : 1.181
Total rolls : 49Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.438
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Russians Combat
1 was rolled 2 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.545
Median : 3.000
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 2 destroyers, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Kweichow to Burma
1 armour moved from Sikang to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 armour moved from Shan State to 38 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from French Indo China to India
2 bombers moved from French Indo China to India
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Sumatra to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to PhilippinesCombat - Japanese
Battle in India
Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry and 6 tactical_bombers
British defend with 2 artilleries, 3 infantry and 4 mech_infantrys; UK_Pacific defend with 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 0/9 hits
Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 3/3 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry and 6 tactical_bombers in India, round 2 : 7/17 hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 3 infantry and 4 mech_infantrys in India, round 2 : 2/9 hits
1 infantry owned by the Japanese, 3 aaGuns owned by the UK_Pacific, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the British and 3 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers, 6 fighters and 6 tactical_bombers in India, round 3 : 10/15 hits
UK_Pacific roll dice for 2 artilleries in India, round 3 : 2/2 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 artilleries owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 2 artilleries, 3 infantry and 4 mech_infantrys
Casualties for UK_Pacific: 3 aaGuns
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Burma
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 fighter
Japanese roll dice for 2 armour and 2 mech_infantrys in Burma, round 2 : 3/4 hits
UK_Pacific roll dice for 1 fighter in Burma, round 2 : 1/1 hits
1 fighter owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers moved from India to French Indo China
2 fighters moved from India to French Indo China
2 tactical_bombers moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to French Indo China
1 tactical_bomber moved from India to French Indo China
1 tactical_bomber moved from India to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 airfield placed in French Indo China
1 artillery, 3 fighters and 1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
2 submarines placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Scotland to 119 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 transports moved from 119 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 125 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Scotland to 119 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 transports moved from 119 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 125 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Norway from Germans with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
4 carriers, 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 125 Sea Zone
1 cruiser, 1 destroyer and 4 fighters moved from 112 Sea Zone to 125 Sea ZonePlace Units - Americans
5 bombers placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 1 harbour, 5 infantry and 4 mech_infantrys
Midway : 1 airfield
47 Sea Zone : 1 carrier and 2 fighters
26 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 3 transports
54 Sea Zone : 1 cruiser
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 5 bombers, 1 factory_major and 1 harbour
United Kingdom : 8 bombers
Norway : 1 flag, 1 armour, 1 artillery and 2 infantry
125 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports
89 Sea Zone : 1 flag
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 65
Russians : 24 / 24
Japanese : 66 / 80
Americans : 53 / 73
Chinese : 2 / 4
British : 34 / 37
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Kansu : 2 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Germans : 49 / 65
Russians : 24 / 24
Japanese : 65 / 80
Americans : 53 / 73
Chinese : 3 / 4
British : 34 / 37
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from West India: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to West India: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from West India to India -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Politics - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from West India: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to West India: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Move - British
2 fighters and 1 tactical_bomber moved from West India to India
4 fighters moved from Russia to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Politics - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from West India: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to West India: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Move - British
2 fighters and 1 tactical_bomber moved from West India to India
4 fighters moved from Russia to ArchangelCombat - British
Battle in Archangel
British attack with 4 fighters
Germans defend with 1 infantry
British roll dice for 4 fighters in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Archangel
British win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in India
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 2 fighters and 1 tactical_bomber in India, round 2 : 2/3 hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits
1 armour owned by the Japanese lost in India
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from India to Persia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour, 1 artillery and 1 infantry moved from Iraq to Persia
1 mech_infantry moved from Libya to Alexandria
1 fighter moved from Persia to Russia
3 fighters moved from Archangel to Russia
1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 battleship and 1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 carrier moved from 119 Sea Zone to 125 Sea Zone
2 fighters moved from 125 Sea Zone to Norway
2 fighters moved from 119 Sea Zone to Norway
3 fighters moved from Scotland to Norway
1 fighter moved from United Kingdom to Norway
1 aaGun moved from Scotland to United Kingdom
1 bomber moved from Egypt to RussiaPlace Units - British
3 infantry placed in Persia
2 artilleries and 2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 33 PUs (1 lost to blockades); end with 33 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Alexandria : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Norway : 8 fighters and 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Russia : 1 bomber and 4 fighters
125 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 transport
80 Sea Zone : 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 4 fighters, 4 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 49 / 65
Russians : 24 / 24
Japanese : 65 / 80
Americans : 53 / 73
Chinese : 3 / 4
British : 34 / 33
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I edited at the beginning of my UK turn. I had 2 fighters and 1 tact in West India, but it wouldn’t let me use them. Maybe program was confused since I just lost India. I deleted them and added them back.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Southern Italy to Bryansk
3 armour moved from Ukraine to Caucasus
3 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Germany to Southern ItalyCombat - Italians
Battle in Bryansk
Italians attack with 3 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 artilleries and 3 infantry
Italians roll dice for 3 armour, 1 bomber, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/6 hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 0/5 hits
1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 3 armour, 1 bomber, 1 infantry and 1 mech_infantry in Bryansk, round 3 : 4/6 hits
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 1/4 hits
2 artilleries owned by the Russians, 1 infantry owned by the Italians and 2 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Russians: 2 artilleries and 3 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 3 armour
Russians defend with 1 infantry
Italians roll dice for 3 armour in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 bomber moved from Bryansk to UkrainePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java