Desert Admiral (allies)+26 vs Majikforce (axis) 2ed

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        45 Sea Zone : 1 destroyer
        54 Sea Zone : 2 destroyers and 1 submarine
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 29 / 35
        Japanese : 55 / 66
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 31 / 31
        UK_Pacific : 7 / 6
        Italians : 16 / 22
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_40824_ANZ5.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    triplea_40824_Fre5.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Morocco to Malta
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Malta : 1 fighter
        United Kingdom : 2 infantry
        Syria : 1 infantry
        Tunisia : 1 infantry
        109 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 29 / 35
        Japanese : 55 / 66
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 31 / 31
        UK_Pacific : 7 / 6
        Italians : 16 / 22
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_40824_Fre5.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 8 infantry moved from Novgorod to Archangel
                2 infantry moved from Bessarabia to Ukraine
                2 mech_infantrys moved from Baltic States to Smolensk
                2 bombers moved from Western Ukraine to Smolensk
                4 tactical_bombers moved from Western Ukraine to Bryansk
                3 fighters moved from Western Ukraine to Bryansk
                1 bomber moved from Western Ukraine to Bryansk
                6 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                9 armour, 12 artilleries, 3 infantry and 11 mech_infantrys moved from Western Ukraine to Ukraine
                8 mech_infantrys moved from Eastern Poland to Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 9 armour, 12 artilleries, 5 infantry and 19 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                        Germans roll dice for 9 armour, 12 artilleries, 5 infantry and 19 mech_infantrys in Ukraine, round 2 :  16/45 hits
                        Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 :  1/3 hits
                        1 infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 9 armour, 12 artilleries, 4 infantry and 19 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber, 3 fighters, 8 infantry and 4 tactical_bombers
                    Russians defend with 9 infantry
                        Germans roll dice for 1 bomber, 3 fighters, 8 infantry and 4 tactical_bombers in Bryansk, round 2 :  8/16 hits
                        Russians roll dice for 9 infantry in Bryansk, round 2 :  1/9 hits
                        1 infantry owned by the Germans and 8 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 1 bomber, 3 fighters, 7 infantry and 4 tactical_bombers in Bryansk, round 3 :  7/15 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber, 3 fighters, 7 infantry and 4 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 9 infantry
                Battle in Smolensk
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Smolensk, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 2 artilleries and 8 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 8 infantry in Archangel, round 2 :  0/10 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 2 artilleries and 8 infantry in Archangel, round 3 :  2/10 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                1 bomber, 3 fighters and 4 tactical_bombers moved from Bryansk to Eastern Poland
                1 aaGun moved from Western Ukraine to Bryansk
                1 aaGun moved from Western Ukraine to Ukraine
                1 infantry moved from Vyborg to 115 Sea Zone
                1 battleship, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Western Germany
                2 fighters moved from France to 113 Sea Zone
                2 fighters moved from Southern Italy to Western Germany
                1 aaGun, 2 artilleries and 1 infantry moved from Northern Italy to France
                2 infantry moved from Western Germany to France
                2 bombers moved from Smolensk to Eastern Poland

    Place Units - Germans
                1 carrier placed in 113 Sea Zone
                1 destroyer placed in 110 Sea Zone
                1 armour and 2 mech_infantrys placed in Novgorod
                1 artillery and 2 infantry placed in France
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    triplea_40824_Ger6.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                3 artilleries and 3 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk

    triplea_40824_Rus6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                3 artilleries and 3 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 :  0/4 hits
                        Germans roll dice for 2 mech_infantrys in Smolensk, round 2 :  0/2 hits
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 3 :  2/4 hits
                        Germans roll dice for 2 mech_infantrys in Smolensk, round 3 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Bryansk
                    Russians attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun and 7 infantry
                        AA fire in Bryansk :  1/2 hits
                        1 tactical_bomber owned by the Russians lost in Bryansk
                        Russians roll dice for 3 artilleries, 1 fighter and 3 infantry in Bryansk, round 2 :  4/7 hits
                        Germans roll dice for 1 aaGun and 7 infantry in Bryansk, round 2 :  1/7 hits
                        1 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 3 artilleries, 1 fighter and 2 infantry in Bryansk, round 3 :  3/6 hits
                        Germans roll dice for 4 infantry in Bryansk, round 3 :  2/4 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 3 artilleries and 1 fighter in Bryansk, round 4 :  1/4 hits
                        Germans roll dice for 1 infantry in Bryansk, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 3 artilleries and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 aaGun and 7 infantry
                    Casualties for Russians: 3 infantry and 1 tactical_bomber

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Bryansk to Russia
                3 infantry moved from Tambov to Rostov
                1 infantry moved from Volgograd to Rostov
                2 artilleries moved from Volgograd to Samara
                1 artillery moved from Vologda to Russia
                3 mech_infantrys moved from Russia to Rostov

    Place Units - Russians
                3 infantry placed in Volgograd
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 12 infantry
        Bryansk : 3 artilleries
        Rostov : 7 infantry and 3 mech_infantrys
        Russia : 4 aaGuns, 1 airfield, 3 armour, 12 artilleries, 1 factory_major, 2 fighters and 28 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Smolensk : 1 artillery and 2 infantry
        Samara : 2 artilleries

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 26 / 26
        Japanese : 55 / 66
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 31 / 31
        UK_Pacific : 7 / 6
        Italians : 16 / 22
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 11 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.535
            Median : 4.000
            Variance : 0.738
            Standard Deviation : 0.859
            Total rolls : 43

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    Russians Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.200
            Median : 4.000
            Variance : 1.042
            Standard Deviation : 1.021
            Total rolls : 25

    triplea_40824_Rus6.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Kweichow to Yunnan
                1 tactical_bomber moved from Szechwan to Yunnan
                2 fighters and 2 tactical_bombers moved from Szechwan to India
                1 mech_infantry moved from Shensi to Sikang
                1 armour moved from Kweichow to Sikang
                1 fighter moved from Szechwan to Sikang
                1 fighter moved from Szechwan to Shan State
                1 armour moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                2 infantry moved from French Indo China to Shan State
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 2 infantry moved from 42 Sea Zone to Java
                2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Java
                1 battleship, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 :  5/7 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    British defend with 1 cruiser
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 39 Sea Zone, round 2 :  4/5 hits
                        British roll dice for 1 cruiser in 39 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the British lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in India
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 :  2/6 hits
                        UK_Pacific roll dice for 1 infantry and 2 mech_infantrys in India, round 2 :  0/3 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the British lost in India
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 3 :  3/6 hits
                        UK_Pacific roll dice for 1 mech_infantry in India, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 infantry and 2 mech_infantrys
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  1/6 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Shan State
                        Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 3 :  3/6 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 carriers moved from 44 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
                2 carriers moved from 37 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Sumatra
                2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
                1 fighter moved from Sikang to French Indo China
                1 tactical_bomber moved from Yunnan to French Indo China
                2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Japan to French Indo China

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 destroyer and 2 submarines placed in 6 Sea Zone
                1 fighter placed in Japan
                1 artillery and 2 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 71 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_40824_Jap6.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from New Guinea to New Britain
                1 fighter moved from Queensland to New Britain
                5 bombers moved from United Kingdom to 110 Sea Zone
                4 carriers moved from 110 Sea Zone to 112 Sea Zone
                4 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
                3 transports moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 artillery, 2 infantry and 3 transports moved from 109 Sea Zone to 119 Sea Zone
                3 bombers moved from Eastern United States to 110 Sea Zone

    triplea_40824_Ame6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from New Guinea to New Britain
                1 fighter moved from Queensland to New Britain
                5 bombers moved from United Kingdom to 110 Sea Zone
                4 carriers moved from 110 Sea Zone to 112 Sea Zone
                4 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
                3 transports moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 artillery, 2 infantry and 3 transports moved from 109 Sea Zone to 119 Sea Zone
                3 bombers moved from Eastern United States to 110 Sea Zone

    Combat - Americans
                Battle in New Britain
                    Americans attack with 2 fighters
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 fighters in New Britain, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in New Britain, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in New Britain
                    Americans win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 infantry
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 8 bombers
                    Germans defend with 1 destroyer
                        Americans roll dice for 8 bombers in 110 Sea Zone, round 2 :  5/8 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 8 bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 47 Sea Zone
                1 fighter moved from New Britain to 47 Sea Zone
                1 fighter moved from 26 Sea Zone to 47 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Hawaiian Islands
                8 bombers moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 1 harbour, 5 infantry and 3 mech_infantrys
        Midway : 1 airfield
        47 Sea Zone : 1 carrier and 2 fighters
        26 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
        54 Sea Zone : 1 cruiser
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major and 1 harbour
        United Kingdom : 8 bombers
        112 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
        119 Sea Zone : 1 armour, 1 artillery, 2 infantry and 3 transports
        89 Sea Zone : 1 flag
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 26 / 26
        Japanese : 65 / 81
        Americans : 50 / 70
        Chinese : 2 / 4
        British : 31 / 31
        UK_Pacific : 3 / 0
        Italians : 16 / 22
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.929
            Median : 2.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Japanese Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    triplea_40824_Ame6.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    triplea_40824_Chi6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kansu : 2 infantry
        Tsinghai : 1 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 26 / 26
        Japanese : 64 / 81
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 31 / 31
        UK_Pacific : 3 / 0
        Italians : 16 / 22
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.929
            Median : 2.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Japanese Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    triplea_40824_Chi6.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 fighters; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 tactical_bomber moved from Burma to Shan State
                2 artilleries, 3 infantry and 4 mech_infantrys moved from Burma to India
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                      British take Iraq from Neutral_Axis
                1 armour moved from Egypt to Iraq
                1 infantry moved from Persia to Iraq
                1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 mech_infantry moved from Tobruk to Libya
                      British take Libya from Italians
                3 fighters moved from Russia to Belarus
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from Scotland to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone

    triplea_40824_Bri6.tsvg

  • '22 '16

    Just saw your US moves. Unfortunately you can’t load those transports during the combat phase and not amphibious assault. And you can’t move them after you battle in that sz. So basically they can’t load this turn unless you amphibious assault with them. You can double check the ruling but I’m pretty sure I’m right. But I’ve been known to make a mistake or two. Just ask my wife!

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians

    triplea_40824_Ita6.tsvg

  • '19 '17

    Forgot to post. Sorry.  I loaded the transports in SZ109, not a contested SZ.  You can always load transports and have them just hang out in the water without doing an amphibious assault.

  • '19 '17

    For some reason the triplewar dice server didn’t work for me.  I used the international one and it worked.

    My wife will readily say I make mistakes!

  • '22 '16

    @Desert_Admiral:

    Forgot to post. Sorry.  I loaded the transports in SZ109, not a contested SZ.  You can always load transports and have them just hang out in the water without doing an amphibious assault.

    That is only true for the non-combat phase. Any transports loaded during the combat phase must unload. I will try and find the pg # in the rulebook to verify. It’s a dirty trick but I’m almost 100% sure I am correct.

  • '22 '16

    rule book pg 16: If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious assault during the Conduct Combat phase.

    I’m okay with it if you want to edit your combat and/or Non-combat movement.

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Scotland: 2 infantry
                EDIT: Adding units owned by Americans to Scotland: 1 armour
                EDIT: Adding units owned by Americans to Scotland: 1 artillery
                EDIT: Removing units owned by Americans from 119 Sea Zone: 1 armour, 1 artillery, 2 infantry and 3 transports
                EDIT: Adding units owned by Americans to 119 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode

    triplea_40824_Ita6.tsvg

  • '19 '17

    Love it when I learn a rule that has escaped me before!  Thanks.

    I just moved the units to the land.  So the transports moved during the combat phase with nothing on them.  The land units moved into Scotland in non-com.

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