Desert Admiral (allies)+26 vs Majikforce (axis) 2ed

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 fighters; Remaining resources: 4 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Rhodesia to Union of South Africa

    triplea_40824_Bri11.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 fighters; Remaining resources: 4 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Rhodesia to Union of South Africa

    Combat - British
                Battle in Union of South Africa
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Union of South Africa, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Union of South Africa, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Union of South Africa, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 artillery in Union of South Africa, round 3 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa
                        British roll dice for 1 armour and 1 artillery in Union of South Africa, round 4 :  1/2 hits
                        Japanese roll dice for 1 armour in Union of South Africa, round 4 :  1/1 hits
                        1 armour owned by the Japanese and 1 artillery owned by the British lost in Union of South Africa
                    British win, taking Union of South Africa from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - British
                2 fighters moved from United Kingdom to 109 Sea Zone

    Place Units - British
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5
                British collect 23 PUs; end with 27 PUs

    Turn Complete - UK_Pacific

    triplea_40824_UK_11.tsvg

  • '19 '17

    You’ve done a great job this game.  I’ve played a bad one this time…

    Check you my Youtube Channel.  Just search for Desert Admiral and Axis and Allies.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 airfield, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                1 mech_infantry moved from Ukraine to Western Ukraine
                1 fighter moved from Ukraine to Western Ukraine
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 tactical_bomber moved from Southern Italy to France

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Western Ukraine to Ukraine
                3 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
                3 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from Southern France to France
                2 infantry moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to France
                1 aaGun moved from Northern Italy to France
                1 aaGun moved from Northern Italy to France
                1 aaGun moved from Northern Italy to Southern France

    Place Units - Italians
                1 airfield placed in Gibraltar
                1 infantry placed in Southern France
                1 factory_minor placed in Egypt

    Turn Complete - Italians
                Italians collect 21 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs

    triplea_40824_Ita11.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    triplea_40824_ANZ11.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
                1 fighter moved from Queensland to New Guinea

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs

    triplea_40824_ANZ11.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    triplea_40824_Fre11.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    triplea_40824_Fre11.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
                Germans buy 1 armour, 3 artilleries, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Alexandria to Libya
                      Italians take Tobruk from British
                      Italians take Libya from British
                1 armour moved from Anglo Egyptian Sudan to French Central Africa
                      Germans take French Equatorial Africa from French
                      Germans take French Central Africa from French
                3 armour moved from Northwest Persia to Kazakhstan
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 armour moved from Northwest Persia to Volgograd
                1 armour moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Volgograd
                1 fighter moved from Caucasus to Kazakhstan
                1 tactical_bomber moved from Ukraine to Volgograd
                2 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                3 mech_infantrys moved from Eastern Poland to Belarus
                4 mech_infantrys moved from Eastern Poland to Bryansk
                1 fighter moved from Ukraine to Belarus
                1 bomber moved from Eastern Poland to Bryansk
                5 artilleries and 5 infantry moved from Ukraine to Rostov

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 3 armour, 1 fighter and 1 mech_infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 armour, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 :  4/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 :  2/2 hits
                        1 mech_infantry owned by the Germans, 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Belarus
                    Germans attack with 1 fighter and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber and 4 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber and 4 mech_infantrys in Bryansk, round 2 :  2/5 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery in Volgograd, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Rostov
                    Germans attack with 5 artilleries and 5 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 5 artilleries and 5 infantry in Rostov, round 2 :  4/10 hits
                        Russians roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Belarus to Archangel
                1 bomber moved from Bryansk to Ukraine
                1 tactical_bomber moved from Volgograd to Ukraine
                1 fighter moved from Kazakhstan to Ukraine
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                3 fighters moved from Western Germany to 91 Sea Zone
                3 fighters moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 88 Sea Zone to 92 Sea Zone

    Place Units - Germans
                3 fighters placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Persia
                1 artillery and 1 infantry placed in Western Germany
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 65 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs

    triplea_40824_Ger12.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 artillery moved from Samara to Volgograd
                3 infantry moved from Tambov to Volgograd
                2 fighters moved from Russia to Volgograd
                2 artilleries and 2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk

    triplea_40824_Rus12.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 artillery moved from Samara to Volgograd
                3 infantry moved from Tambov to Volgograd
                2 fighters moved from Russia to Volgograd
                2 artilleries and 2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 3 mech_infantrys
                        Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 :  3/5 hits
                        Germans roll dice for 3 mech_infantrys in Bryansk, round 2 :  0/3 hits
                        3 mech_infantrys owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 mech_infantrys
                Battle in Volgograd
                    Russians attack with 1 artillery, 2 fighters and 3 infantry
                    Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Volgograd, round 2 :  1/6 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 :  0/3 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Volgograd, round 3 :  3/6 hits
                        Germans roll dice for 2 armour in Volgograd, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Volgograd to Russia
                2 artilleries, 11 infantry and 1 mech_infantry moved from Russia to Samara

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs

    triplea_40824_Rus12.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
                1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
                2 fighters and 2 tactical_bombers moved from 1 Sea Zone to British Columbia
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                2 fighters moved from Japan to 25 Sea Zone
                1 bomber moved from French Indo China to 46 Sea Zone
                1 submarine moved from 45 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
                1 destroyer moved from 42 Sea Zone to 56 Sea Zone
                2 fighters moved from Java to 56 Sea Zone
                2 tactical_bombers moved from Java to 56 Sea Zone
                3 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 56 Sea Zone
                3 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 fighter moved from French Madagascar to Egypt
                1 tactical_bomber moved from Tanganyika Territory to Egypt
                1 cruiser and 2 transports moved from 71 Sea Zone to 77 Sea Zone
                1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
                3 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 armour and 1 mech_infantry moved from Sikang to Novosibirsk
                2 fighters moved from Sikang to Novosibirsk
                1 armour and 2 mech_infantrys moved from Kweichow to Kansu
                3 mech_infantrys moved from Yunnan to Sikang

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Western Australia
                Battle in 1 Sea Zone
                    Japanese attack with 2 carriers, 2 destroyers and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 1 Sea Zone
                    Japanese win, taking Western Australia from ANZAC, taking 1 Sea Zone from Neutral with 2 carriers, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in British Columbia
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in British Columbia, round 2 :  2/6 hits
                        British roll dice for 1 artillery and 1 infantry in British Columbia, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in British Columbia
                    Japanese win, taking British Columbia from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 battleship and 2 carriers
                    1 submarine owned by the Japanese Submerged
                Battle in Novosibirsk
                    Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Novosibirsk, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Japanese winAmericans win with 1 battleship and 2 carriers remaining, taking Novosibirsk from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from British Columbia to 1 Sea Zone
                1 bomber moved from 46 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from British Columbia to 1 Sea Zone
                2 fighters moved from Novosibirsk to Kazakhstan

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                2 destroyers and 1 submarine placed in 37 Sea Zone
                1 transport placed in 39 Sea Zone
                1 armour and 1 infantry placed in India
                1 transport placed in 36 Sea Zone
                1 armour and 1 infantry placed in French Indo China
                1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 79 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs

    triplea_40824_Jap12.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 units repaired.
                1 infantry moved from Alaska to British Columbia
                1 fighter moved from Western United States to British Columbia
                1 fighter moved from Eastern United States to British Columbia
                2 bombers moved from United Kingdom to French Central Africa
                1 bomber moved from United Kingdom to French Central Africa

    triplea_40824_Ame12.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 units repaired.
                1 infantry moved from Alaska to British Columbia
                1 fighter moved from Western United States to British Columbia
                1 fighter moved from Eastern United States to British Columbia
                2 bombers moved from United Kingdom to French Central Africa
                1 bomber moved from United Kingdom to French Central Africa

    Combat - Americans
                Americans creates battle in territory 54 Sea Zone
                Battle in British Columbia
                    Americans attack with 2 fighters and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 fighters and 1 infantry in British Columbia, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in British Columbia, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in British Columbia
                    Americans win, taking British Columbia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in French Central Africa
                    Americans attack with 3 bombers
                    Germans defend with 1 armour
                        Americans roll dice for 3 bombers in French Central Africa, round 2 :  3/3 hits
                        Germans roll dice for 1 armour in French Central Africa, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in French Central Africa
                    Americans win with 3 bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Americans
                3 bombers moved from French Central Africa to Nigeria
                3 fighters moved from Eastern United States to 109 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from British Columbia to Western United States

    Place Units - Americans
                2 carriers and 1 destroyer placed in 10 Sea Zone
                3 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,1,1,4,1,6,2,6,4,2
                Americans collect 48 PUs (2 lost to blockades); end with 48 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_40824_Ame12.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    triplea_40824_Chi12.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 armour and 1 fighter; Remaining resources: 5 PUs;

    Combat Move - British
                1 armour moved from Union of South Africa to Belgian Congo
                      British take Belgian Congo from Japanese

    triplea_40824_Bri12.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 armour and 1 fighter; Remaining resources: 5 PUs;

    Combat Move - British
                1 armour moved from Union of South Africa to Belgian Congo
                      British take Belgian Congo from Japanese

    Combat - British

    Non Combat Move - British

    Place Units - British
                2 armour and 1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2,4,6,6,3,4,5,4,5
                British collect 21 PUs (1 lost to blockades); end with 26 PUs

    Turn Complete - UK_Pacific

    triplea_40824_UK_12.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                4 infantry moved from Southern France to 93 Sea Zone
                4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                2 infantry moved from 92 Sea Zone to Algeria
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 tactical_bomber moved from France to 92 Sea Zone
                1 mech_infantry moved from Western Ukraine to Rostov
                1 armour and 1 mech_infantry moved from Romania to Ukraine
                1 armour moved from Ethiopia to Belgian Congo

    Combat - Italians
                Battle in Morocco
                Battle in Algeria
                Battle in Belgian Congo
                    Italians attack with 1 armour
                    British defend with 1 armour
                        Italians roll dice for 1 armour in Belgian Congo, round 2 :  1/1 hits
                        British roll dice for 1 armour in Belgian Congo, round 2 :  0/1 hits
                        1 armour owned by the British lost in Belgian Congo
                    Italians win, taking Morocco from French, taking Algeria from French, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar

    Place Units - Italians
                2 armour and 1 infantry placed in Egypt
                3 infantry placed in Southern France
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs

    triplea_40824_Ita12.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Japanese

    triplea_40824_ANZ12.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New Guinea to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 61 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1
                ANZAC collect 8 PUs (1 lost to blockades); end with 9 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        New Guinea : 1 armour
        Dutch New Guinea : 1 flag, 1 infantry
        54 Sea Zone : 1 fighter
        62 Sea Zone : 1 destroyer
        61 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 94
        Russians : 19 / 20
        Japanese : 76 / 89
        Americans : 50 / 68
        Chinese : 0 / 3
        British : 21 / 26
        UK_Pacific : 0 / 0
        Italians : 25 / 38
        ANZAC : 9 / 14
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_40824_ANZ12.tsvg

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