Oh you’re right. Delete the mech in Egypt.
Desert Admiral (allies)+26 vs Majikforce (axis) 2ed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
4 bombers moved from United Kingdom to Novgorod
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Novgorod
Americans attack with 4 bombers
Germans defend with 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 4 bombers in Novgorod, round 2 : 4/4 hits
Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Novgorod, round 2 : 4/7 hits
4 bombers owned by the Germans and 4 bombers owned by the Americans lost in Novgorod
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 4 bombers
Casualties for Americans: 4 bombersNon Combat Move - Americans
1 transport moved from 123 Sea Zone to 106 Sea Zone
2 transports moved from 123 Sea Zone to 106 Sea Zone
4 carriers and 1 cruiser moved from 123 Sea Zone to 109 Sea Zone
2 bombers moved from 25 Sea Zone to Amur
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Yakut S.S.R. to Russia
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 102 Sea Zone to 108 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
3 bombers moved from Eastern United States to United KingdomPlace Units - Americans
1 artillery and 2 infantry placed in Western United States
Americans undo move 1.
1 infantry placed in Eastern United States
4 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 48 PUs; end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Rhodesia -
UK?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to RhodesiaCombat - British
Battle in Rhodesia
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Rhodesia, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Rhodesia
British win, taking Rhodesia from Japanese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Rhodesia to Nigeria
1 transport moved from 83 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 123 Sea Zone to 109 Sea ZonePlace Units - British
1 destroyer placed in 71 Sea Zone
2 transports placed in 109 Sea Zone
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,3,1
British collect 24 PUs (2 lost to blockades); end with 24 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Nigeria : 1 fighter
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Rhodesia : 1 armour, 1 artillery and 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 armour and 1 infantry
109 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 3 transports
71 Sea Zone : 1 destroyer
88 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 56 / 84
Russians : 21 / 24
Japanese : 78 / 89
Americans : 48 / 64
Chinese : 0 / 3
British : 26 / 24
UK_Pacific : 0 / 0
Italians : 18 / 31
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Syria to Egypt
2 fighters moved from 98 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 battleship moved from 97 Sea Zone to 98 Sea Zone
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 2 fighters and 5 infantry
French defend with 2 infantry; British defend with 1 airfield, 1 harbour and 1 mech_infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 5 infantry in Egypt, round 2 : 4/11 hits
British roll dice for 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/5 hits
1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 2 infantry owned by the French and 3 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 2 infantry
Casualties for Italians: 3 infantry
Casualties for British: 1 mech_infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
2 fighters moved from Egypt to 98 Sea Zone
1 fighter moved from Southern Italy to Ukraine
1 artillery and 3 infantry moved from Southern France to France
2 infantry moved from Southern Italy to Northern Italy
4 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 tactical_bomber placed in Southern Italy
1 artillery and 2 infantry placed in Southern France
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Ukraine to Belarus
1 bomber moved from Western Germany to Archangel
1 submarine moved from 110 Sea Zone to 88 Sea Zone
1 armour moved from Trans-Jordan to Alexandria
Germans take Alexandria from British
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 mech_infantry moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Persia to Caucasus
4 armour moved from Trans-Jordan to Northwest Persia
1 fighter moved from Ukraine to Caucasus
3 artilleries and 1 infantry moved from Rostov to Ukraine
1 fighter moved from Western Germany to Ukraine
1 artillery and 2 infantry moved from Western Germany to France
7 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in 88 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 88 Sea Zone
Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belarus
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Archangel to Eastern Poland
1 tactical_bomber moved from Belarus to Ukraine
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 127 Sea Zone to 112 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
2 infantry moved from Tambov to Samara
1 artillery moved from Russia to Samara
1 fighter moved from Tambov to Samara
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Tambov to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
2 infantry moved from Tambov to Samara
1 artillery moved from Russia to Samara
1 fighter moved from Tambov to Samara
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Tambov to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakhstan, round 3 : 2/4 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 : 1/4 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 3 : 1/3 hits
Japanese roll dice for 2 armour in Samara, round 3 : 0/2 hits
1 armour owned by the Japanese lost in Samara
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 4 : 1/3 hits
Japanese roll dice for 1 armour in Samara, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 armour and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 fighter moved from Samara to Russia
1 fighter moved from Kazakhstan to Russia
4 aaGuns moved from Tambov to Russia
1 artillery moved from Bryansk to Russia
4 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Kenya to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from French Madagascar to 72 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 tactical_bomber moved from 72 Sea Zone to Union of South Africa
1 fighter moved from 72 Sea Zone to 71 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 bomber moved from Sikang to French Indo China
3 mech_infantrys moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Kweichow to Sikang
3 mech_infantrys moved from Manchuria to Korea
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Malaya to Yunnan -
Scramble 54?
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Yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Kenya to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from French Madagascar to 72 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 tactical_bomber moved from 72 Sea Zone to Union of South Africa
1 fighter moved from 72 Sea Zone to 71 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 bomber moved from Sikang to French Indo China
3 mech_infantrys moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Kweichow to Sikang
3 mech_infantrys moved from Manchuria to Korea
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Malaya to YunnanCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Soviet Far East
Battle in 71 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 71 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 71 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer in 71 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese and 1 destroyer owned by the British lost in 71 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking 71 Sea Zone from Neutral with 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Casualties for Japanese: 1 carrier
Battle in Union of South Africa
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 2/4 hits
British roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits
1 infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers
ANZAC defend with 2 destroyers, 3 fighters, 1 submarine and 2 transports; Americans defend with 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 6/14 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 2 : 11/16 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC, 2 carriers owned by the Americans, 6 submarines owned by the Japanese, 2 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 5/13 hits
Americans roll dice for 1 carrier, 2 cruisers, 8 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 3 : 6/12 hits
Units damaged: 1 carrier owned by the Japanese
3 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 7/10 hits
Americans roll dice for 7 fighters and 4 transports in 54 Sea Zone, round 4 : 6/7 hits
3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 4 fighters owned by the Americans and 3 fighters owned by the ANZAC lost in 54 Sea Zone
2 transports owned by the Americans and 2 transports owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 bomber, 1 carrier and 1 cruiser remaining. Battle score for attacker is 50
Casualties for ANZAC: 2 destroyers, 3 fighters, 1 submarine and 2 transports
Casualties for Americans: 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports
Casualties for Japanese: 2 carriers, 4 destroyers, 3 fighters, 6 submarines and 3 tactical_bombersNon Combat Move - Japanese
1 bomber moved from 54 Sea Zone to Java
1 armour, 1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Malaya to Yunnan
1 submarine moved from 36 Sea Zone to 45 Sea Zone
2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 71 Sea Zone to French Madagascar
1 tactical_bomber moved from Union of South Africa to Tanganyika Territory
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Caucasus to SikangPlace Units - Japanese
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
2 carriers and 1 cruiser placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 infantry and 1 mech_infantry placed in French Indo China
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
I saw your tournament listing. Sounds fun! I would love to make it but unfortunately the closest I’ll get is Utah in February for a family vacation. I’m from NY. Hope you have a lot of fun!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Kenya to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from French Madagascar to 72 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 tactical_bomber moved from 72 Sea Zone to Union of South Africa
1 fighter moved from 72 Sea Zone to 71 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 bomber moved from Sikang to French Indo China
3 mech_infantrys moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Kweichow to Sikang
3 mech_infantrys moved from Manchuria to Korea
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Malaya to YunnanCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Soviet Far East
Battle in 71 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 71 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 71 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer in 71 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese and 1 destroyer owned by the British lost in 71 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking 71 Sea Zone from Neutral with 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Casualties for Japanese: 1 carrier
Battle in Union of South Africa
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 2/4 hits
British roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits
1 infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers
ANZAC defend with 2 destroyers, 3 fighters, 1 submarine and 2 transports; Americans defend with 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 6/14 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 2 : 11/16 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC, 2 carriers owned by the Americans, 6 submarines owned by the Japanese, 2 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 5/13 hits
Americans roll dice for 1 carrier, 2 cruisers, 8 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 3 : 6/12 hits
Units damaged: 1 carrier owned by the Japanese
3 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 7/10 hits
Americans roll dice for 7 fighters and 4 transports in 54 Sea Zone, round 4 : 6/7 hits
3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 4 fighters owned by the Americans and 3 fighters owned by the ANZAC lost in 54 Sea Zone
2 transports owned by the Americans and 2 transports owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 bomber, 1 carrier and 1 cruiser remaining. Battle score for attacker is 50
Casualties for ANZAC: 2 destroyers, 3 fighters, 1 submarine and 2 transports
Casualties for Americans: 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports
Casualties for Japanese: 2 carriers, 4 destroyers, 3 fighters, 6 submarines and 3 tactical_bombersNon Combat Move - Japanese
1 bomber moved from 54 Sea Zone to Java
1 armour, 1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Malaya to Yunnan
1 submarine moved from 36 Sea Zone to 45 Sea Zone
2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 71 Sea Zone to French Madagascar
1 tactical_bomber moved from Union of South Africa to Tanganyika Territory
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Caucasus to SikangPlace Units - Japanese
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
2 carriers and 1 cruiser placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 infantry and 1 mech_infantry placed in French Indo China
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Russia to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Russia to NovgorodCombat - Americans
Americans creates battle in territory 106 Sea Zone
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Alaska
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier and 1 cruiser
Americans roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 2 battleships, 1 carrier and 1 cruiser in 54 Sea Zone, round 2 : 4/4 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 battleships owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Americans win, taking Alaska from Japanese, taking 54 Sea Zone from Japanese with 1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 battleships, 1 carrier and 1 cruiserNon Combat Move - Americans
1 tactical_bomber moved from 54 Sea Zone to Queensland
3 fighters moved from 54 Sea Zone to Queensland
1 bomber moved from Novgorod to Russia
4 bombers moved from Eastern United States to United Kingdom
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to British ColumbiaPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
4 fighters placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs