@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Desert Admiral (allies)+26 vs Majikforce (axis) 2ed
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 armour moved from Russia to Volgograd
1 artillery and 2 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Tambov
3 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 fighters moved from Tambov to Volgograd
1 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 artilleries and 4 infantry
Germans defend with 3 artilleries
Russians roll dice for 2 artilleries and 4 infantry in Tambov, round 2 : 1/6 hits
Germans roll dice for 3 artilleries in Tambov, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 3 : 1/5 hits
Germans roll dice for 2 artilleries in Tambov, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 4 : 3/5 hits
Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 3 armour and 2 fighters
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 3 armour and 2 fighters in Volgograd, round 2 : 3/5 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 armour owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Volgograd to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 23 infantry
Tambov : 2 artilleries and 3 infantry
Volgograd : 2 armour and 1 factory_minor
Smolensk : 1 artillery and 2 infantry
Samara : 1 infantryProduction/PUs Summary :
Germans : 57 / 86
Russians : 21 / 21
Japanese : 63 / 79
Americans : 50 / 71
Chinese : 2 / 3
British : 30 / 32
UK_Pacific : 2 / 0
Italians : 17 / 30
ANZAC : 13 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.550
Median : 4.000
Variance : 0.359
Standard Deviation : 0.599
Total rolls : 40Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.091
Median : 5.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Russians Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.345
Median : 3.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 29 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Suiyuyan to Shensi
3 mech_infantrys moved from Tsinghai to Kansu
1 armour moved from Tsinghai to Kansu
1 armour moved from Suiyuyan to Kansu
1 bomber moved from Malaya to Shensi
1 artillery and 1 infantry moved from India to West India
2 fighters moved from India to West India
3 mech_infantrys moved from Kiangsu to Jehol
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 37 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
1 bomber moved from Malaya to 42 Sea Zone
1 armour and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 36 Sea Zone to Celebes
1 fighter moved from Philippines to CelebesCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tanganyika Territory
Battle in Celebes
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Tanganyika Territory from British, taking Celebes from ANZAC with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in West India
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in West India, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 2 armour and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 3 mech_infantrys in Kansu, round 2 : 0/5 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Kansu, round 3 : 1/5 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 2 armour and 2 mech_infantrys in Kansu, round 4 : 0/4 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Japanese roll dice for 2 armour and 2 mech_infantrys in Kansu, round 5 : 3/4 hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 5 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to Java
1 bomber moved from 42 Sea Zone to French Indo China
1 carrier moved from 36 Sea Zone to 44 Sea Zone
2 destroyers and 2 submarines moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from Philippines to Java
2 tactical_bombers moved from Philippines to Java
2 fighters moved from West India to India
1 battleship moved from 39 Sea Zone to 44 Sea Zone
1 bomber moved from Shensi to HopeiPlace Units - Japanese
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 destroyer and 2 submarines placed in 36 Sea Zone
1 armour and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers and 2 fighters; Remaining resources: 3 PUs;Combat Move - Americans
5 bombers moved from United Kingdom to Karelia
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Vologda to Novgorod
4 bombers and 3 fighters moved from Vologda to Bryansk
1 bomber moved from Vologda to Ukraine
1 bomber moved from Vologda to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers and 2 fighters; Remaining resources: 3 PUs;Combat Move - Americans
5 bombers moved from United Kingdom to Karelia
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Vologda to Novgorod
4 bombers and 3 fighters moved from Vologda to Bryansk
1 bomber moved from Vologda to Ukraine
1 bomber moved from Vologda to BryanskCombat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/2 hits
Bombing raid in Novgorod rolls: 3,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Karelia
Americans attack with 5 bombers
Germans defend with 1 armour
Americans roll dice for 5 bombers in Karelia, round 2 : 2/5 hits
Germans roll dice for 1 armour in Karelia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Karelia
Americans win with 5 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bryansk
Americans attack with 5 bombers and 3 fighters
Germans defend with 2 artilleries and 2 mech_infantrys
Americans roll dice for 5 bombers and 3 fighters in Bryansk, round 2 : 6/8 hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in Bryansk, round 2 : 1/4 hits
2 artilleries owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Bryansk
Americans win with 5 bombers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 artilleries and 2 mech_infantrys
Casualties for Americans: 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
5 bombers and 2 fighters moved from Bryansk to Archangel
2 bombers moved from Novgorod to Archangel
5 bombers moved from Karelia to Archangel
1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from Eastern United States to Hawaiian Islands
1 bomber moved from Amur to Yakut S.S.R.
4 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 bomber moved from Ukraine to ArchangelPlace Units - Americans
2 fighters placed in Western United States
1 bomber placed in Western United States
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 2 bombers, 1 harbour, 5 infantry and 4 mech_infantrys
Midway : 1 airfield
Yakut S.S.R. : 1 bomber
26 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports
54 Sea Zone : 2 carriers, 1 cruiser and 4 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major and 1 harbour
United Kingdom : 4 bombers
Archangel : 13 bombers and 2 fighters
123 Sea Zone : 4 carriers, 1 cruiser and 3 transports
89 Sea Zone : 1 flag
102 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 57 / 86
Russians : 21 / 21
Japanese : 71 / 81
Americans : 50 / 73
Chinese : 0 / 3
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 17 / 30
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.222
Median : 3.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.875
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.118
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 57 / 86
Russians : 21 / 21
Japanese : 71 / 81
Americans : 50 / 73
Chinese : 0 / 3
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 17 / 30
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.222
Median : 3.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.875
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.118
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Russia to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Russia to UkraineCombat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 7 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.Non Combat Move - British
1 fighter moved from Russia to Archangel
1 bomber moved from Ukraine to Archangel
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Trans-Jordan to EgyptPlace Units - British
1 armour and 2 infantry placed in Union of South Africa
British undo move 1.
1 armour, 1 fighter and 1 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4,5,4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 25 PUs (4 lost to blockades); end with 25 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northwest Persia to Syria
Italians take Syria from French
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Romania to UkraineCombat - Italians
Battle in Trans-JordanNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 transport moved from 92 Sea Zone to 97 Sea ZonePlace Units - Italians
1 battleship and 1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 cruiser moved from 109 Sea Zone to 110 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 1 armour, 2 artilleries, 1 bomber, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
4 bombers moved from Caucasus to Archangel
8 mech_infantrys moved from Eastern Poland to Archangel
4 artilleries moved from Caucasus to Volgograd
1 artillery and 2 infantry moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Caucasus to Tambov
2 artilleries moved from Kazakhstan to VolgogradCombat - Germans
Battle in Archangel
Germans attack with 2 armour, 2 artilleries, 4 bombers, 2 infantry and 9 mech_infantrys
Russians defend with 1 infantry; British defend with 1 bomber and 1 fighter; Americans defend with 13 bombers and 2 fighters
Germans roll dice for 1 battleship and 1 cruiser in Archangel, round 2 : 2/2 hits
Germans roll dice for 2 armour, 2 artilleries, 4 bombers, 2 infantry and 9 mech_infantrys in Archangel, round 2 : 5/19 hits
Russians roll dice for 14 bombers, 3 fighters and 1 infantry in Archangel, round 2 : 4/18 hits
2 mech_infantrys owned by the Germans, 7 bombers owned by the Americans and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 armour, 2 artilleries, 4 bombers and 7 mech_infantrys in Archangel, round 3 : 6/15 hits
Russians roll dice for 7 bombers, 3 fighters and 1 infantry in Archangel, round 3 : 6/11 hits
6 mech_infantrys owned by the Germans and 6 bombers owned by the Americans lost in Archangel
Germans roll dice for 2 armour, 2 artilleries, 4 bombers and 1 mech_infantry in Archangel, round 4 : 4/9 hits
Russians roll dice for 1 bomber, 3 fighters and 1 infantry in Archangel, round 4 : 3/5 hits
1 mech_infantry owned by the Germans, 1 bomber owned by the British, 2 artilleries owned by the Germans, 2 fighters owned by the Americans and 1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 armour and 4 bombers in Archangel, round 5 : 2/6 hits
Russians roll dice for 1 fighter in Archangel, round 5 : 1/1 hits
1 fighter owned by the British and 1 armour owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 145
Casualties for Germans: 1 armour, 2 artilleries, 2 infantry and 9 mech_infantrys
Casualties for British: 1 bomber and 1 fighter
Casualties for Russians: 1 infantry
Casualties for Americans: 13 bombers and 2 fighters
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits
Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 2/5 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
1 artillery owned by the Germans retreated to Rostov
Russians win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 6 artilleries
Russians defend with 2 armour and 1 factory_minor
Germans roll dice for 6 artilleries in Volgograd, round 2 : 4/6 hits
Russians roll dice for 2 armour in Volgograd, round 2 : 2/2 hits
2 armour owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries
Casualties for Russians: 2 armour
Battle in 110 Sea Zone
Germans attack with 1 submarine
French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French lost in 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for French: 1 cruiserNon Combat Move - Germans
4 bombers moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 aaGun moved from Caucasus to Volgograd
1 mech_infantry moved from Iraq to Trans-Jordan
6 armour moved from Persia to Trans-JordanPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Persia
7 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 artillery and 1 infantry moved from Smolensk to Archangel
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
2 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 artillery and 1 infantry moved from Smolensk to Archangel
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
2 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 5 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 2 : 0/6 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 3 : 1/5 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 aaGun, 4 artilleries and 1 factory_minor
AA fire in Volgograd : 0/2 hits
Russians roll dice for 2 artilleries, 2 fighters and 3 infantry in Volgograd, round 2 : 2/7 hits
Germans roll dice for 1 aaGun and 4 artilleries in Volgograd, round 2 : 1/4 hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 artillery owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Volgograd, round 3 : 3/6 hits
Germans roll dice for 3 artilleries in Volgograd, round 3 : 0/3 hits
3 artilleries owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 aaGun and 4 artilleries
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
6 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Tambov
2 fighters moved from Volgograd to Tambov
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
4 aaGuns moved from Russia to TambovPlace Units - Russians
4 artilleries and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Belarus : 1 infantry
Bryansk : 1 artillery and 10 infantry
Archangel : 1 artillery
Russia : 1 airfield, 4 artilleries, 1 factory_major and 1 mech_infantry
Tambov : 4 aaGuns, 2 fighters and 7 infantry
Volgograd : 2 artilleries, 1 factory_minor and 2 infantry
Smolensk : 3 infantry
Samara : 2 infantryProduction/PUs Summary :
Germans : 56 / 84
Russians : 23 / 24
Japanese : 71 / 81
Americans : 50 / 73
Chinese : 0 / 3
British : 28 / 25
UK_Pacific : 0 / 0
Italians : 18 / 31
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.605
Median : 4.000
Variance : 0.865
Standard Deviation : 0.930
Total rolls : 38Germans Combat
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.917
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12Russians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.500
Variance : 0.320
Standard Deviation : 0.566
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 infantry, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Kenya
Japanese take Kenya from British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from 72 Sea Zone to French Madagascar
2 armour and 2 mech_infantrys moved from Kansu to Samara
Japanese take Novosibirsk from Russians
2 mech_infantrys moved from Shensi to Kazakhstan
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Hopei to Samara
1 armour, 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers moved from 44 Sea Zone to 45 Sea Zone
2 submarines moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Dutch New Guinea
Battle in French Madagascar
Battle in Alaska
Battle in Samara
Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Samara
Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Samara, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Japanese win, taking Dutch New Guinea from ANZAC, taking French Madagascar from French, taking Alaska from Americans, taking Samara from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Samara to Sikang
1 bomber moved from French Indo China to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
2 fighters moved from India to Caucasus
3 mech_infantrys moved from Jehol to ManchuriaPlace Units - Japanese
1 transport placed in 6 Sea Zone
2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in India
2 destroyers and 1 submarine placed in 36 Sea Zone
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
4 bombers moved from United Kingdom to Novgorod
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone -
OOL in Novgorod? 4 hits
-
Bombers first.





