@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;
Combat Move - Americans
8 bombers moved from United Kingdom to Archangel
4 fighters and 2 tactical_bombers moved from 125 Sea Zone to Archangel
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Archangel
Americans attack with 8 bombers, 4 fighters and 2 tactical_bombers
Germans defend with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans roll dice for 8 bombers, 4 fighters and 2 tactical_bombers in Archangel, round 2 : 7/14 hits
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/5 hits
2 fighters owned by the Germans, 2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
Americans win with 8 bombers and 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 fighter and 2 tactical_bombers
Non Combat Move - Americans
8 bombers and 3 fighters moved from Archangel to Vologda
5 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
4 carriers, 1 cruiser and 3 transports moved from 125 Sea Zone to 123 Sea Zone
1 bomber moved from 25 Sea Zone to Amur
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 carrier and 2 fighters moved from 47 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Territory Summary for Americans :
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 5 infantry and 4 mech_infantrys
Midway : 1 airfield
Amur : 1 bomber
26 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 tactical_bombers and 3 transports
25 Sea Zone : 1 submarine
54 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 6 bombers, 1 factory_major and 1 harbour
United Kingdom : 5 bombers
Vologda : 8 bombers and 3 fighters
112 Sea Zone : 1 destroyer
123 Sea Zone : 4 carriers, 1 cruiser and 3 transports
89 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 55 / 76
Russians : 19 / 19
Japanese : 69 / 79
Americans : 50 / 71
Chinese : 1 / 4
British : 34 / 33
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.720
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25
Germans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.895
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Territory Summary for Chinese :
Shensi : 1 infantry
Kansu : 2 infantry
Production/PUs Summary :
Germans : 55 / 76
Russians : 19 / 19
Japanese : 68 / 79
Americans : 50 / 71
Chinese : 2 / 3
British : 34 / 33
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.720
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25
Germans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.895
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 bomber and 1 fighter moved from Russia to Smolensk
1 infantry moved from Eastern Persia to West India
2 fighters moved from Persia to West India
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to Northwest Persia
1 fighter moved from Russia to Smolensk
2 fighters moved from Russia to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 bomber and 1 fighter moved from Russia to Smolensk
1 infantry moved from Eastern Persia to West India
2 fighters moved from Persia to West India
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to Northwest Persia
1 fighter moved from Russia to Smolensk
2 fighters moved from Russia to Northwest Persia
Combat - British
Battle in West India
British attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in West India, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Northwest Persia
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/8 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/3 hits
1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Smolensk
British attack with 1 bomber and 2 fighters
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 bomber and 2 fighters in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
1 fighter owned by the British lost in Smolensk
British roll dice for 1 bomber and 1 fighter in Smolensk, round 3 : 2/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 fighter
Non Combat Move - British
1 bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
4 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
2 fighters moved from West India to Persia
1 fighter moved from Egypt to Persia
1 mech_infantry moved from Alexandria to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 125 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Egypt to Persia
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 armour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 31 PUs (3 lost to blockades); end with 32 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield and 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Russia : 1 bomber and 1 fighter
123 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 armour and 2 infantry
Persia : 1 flag, 3 armour, 1 artillery, 1 factory_minor, 7 fighters and 2 tactical_bombers
Production/PUs Summary :
Germans : 55 / 76
Russians : 19 / 19
Japanese : 66 / 79
Americans : 50 / 71
Chinese : 2 / 3
British : 34 / 32
UK_Pacific : 2 / 0
Italians : 17 / 24
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.412
Median : 3.000
Variance : 0.340
Standard Deviation : 0.583
Total rolls : 51
Null / Other
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.188
Median : 2.500
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.895
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
3 armour moved from Caucasus to Northwest Persia
1 bomber moved from Ukraine to Northwest Persia
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
4 infantry moved from France to Southern France
2 artilleries moved from France to Southern France
Combat - Italians
Battle in Gibraltar
Battle in Northwest Persia
Italians attack with 3 armour and 1 bomber
British defend with 1 armour and 2 infantry
Italians roll dice for 3 armour and 1 bomber in Northwest Persia, round 2 : 2/4 hits
British roll dice for 1 armour and 2 infantry in Northwest Persia, round 2 : 2/3 hits
2 armour owned by the Italians and 2 infantry owned by the British lost in Northwest Persia
Italians roll dice for 1 armour and 1 bomber in Northwest Persia, round 3 : 0/2 hits
British roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits
1 bomber owned by the Italians lost in Northwest Persia
Italians roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits
British roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits
Italians roll dice for 1 armour in Northwest Persia, round 5 : 0/1 hits
British roll dice for 1 armour in Northwest Persia, round 5 : 0/1 hits
Italians roll dice for 1 armour in Northwest Persia, round 6 : 1/1 hits
British roll dice for 1 armour in Northwest Persia, round 6 : 0/1 hits
1 armour owned by the British lost in Northwest Persia
Italians win, taking Gibraltar from British, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is -12
Casualties for Italians: 2 armour and 1 bomber
Casualties for British: 1 armour and 2 infantry
Non Combat Move - Italians
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
2 fighters moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 artillery placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters and 1 harbour
Northern Territory : 1 fighter
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer and 1 submarine
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 2 transports
Egypt : 2 infantry
Production/PUs Summary :
Germans : 55 / 76
Russians : 19 / 19
Japanese : 63 / 79
Americans : 50 / 71
Chinese : 2 / 3
British : 34 / 32
UK_Pacific : 2 / 0
Italians : 17 / 30
ANZAC : 13 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to Persia
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tunisia : 1 infantry
109 Sea Zone : 1 cruiser
Persia : 1 fighter
Production/PUs Summary :
Germans : 55 / 76
Russians : 19 / 19
Japanese : 63 / 79
Americans : 50 / 71
Chinese : 2 / 3
British : 34 / 32
UK_Pacific : 2 / 0
Italians : 17 / 30
ANZAC : 13 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 3 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Southern Italy to Persia
1 mech_infantry moved from Novgorod to Smolensk
2 mech_infantrys moved from Novgorod to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 infantry moved from Ukraine to Bryansk
3 artilleries moved from Volgograd to Tambov
2 artilleries moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
4 artilleries moved from Volgograd to Caucasus
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 battleship and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 113 Sea Zone to 112 Sea Zone
3 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 armour moved from Norway to Karelia
8 armour and 13 mech_infantrys moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 3 artilleries, 1 fighter and 1 tactical_bomber
Russians defend with 2 artilleries
Germans roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 3/5 hits
Russians roll dice for 2 artilleries in Tambov, round 2 : 0/2 hits
2 artilleries owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Persia
Germans attack with 8 armour, 4 bombers and 13 mech_infantrys
French defend with 1 fighter; British defend with 3 armour, 1 artillery, 1 factory_minor, 7 fighters and 2 tactical_bombers
Germans roll dice for 8 armour, 4 bombers and 13 mech_infantrys in Persia, round 2 : 6/25 hits
British roll dice for 3 armour, 1 artillery, 8 fighters and 2 tactical_bombers in Persia, round 2 : 7/14 hits
7 mech_infantrys owned by the Germans, 2 tactical_bombers owned by the British, 3 armour owned by the British and 1 artillery owned by the British lost in Persia
Germans roll dice for 8 armour, 4 bombers and 6 mech_infantrys in Persia, round 3 : 6/18 hits
British roll dice for 8 fighters in Persia, round 3 : 6/8 hits
6 mech_infantrys owned by the Germans and 6 fighters owned by the British lost in Persia
Germans roll dice for 8 armour and 4 bombers in Persia, round 4 : 6/12 hits
British roll dice for 2 fighters in Persia, round 4 : 2/2 hits
1 fighter owned by the French, 1 fighter owned by the British and 2 armour owned by the Germans lost in Persia
Germans win, taking Persia from British with 6 armour and 4 bombers remaining. Battle score for attacker is 60
Casualties for French: 1 fighter
Casualties for Germans: 2 armour and 13 mech_infantrys
Casualties for British: 3 armour, 1 artillery, 7 fighters and 2 tactical_bombers
Battle in Bryansk
Germans attack with 2 artilleries, 1 infantry and 2 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 2/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries and 2 mech_infantrys in Bryansk, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Kazakhstan
Germans attack with 3 artilleries
Russians defend with 1 infantry
Germans roll dice for 3 artilleries in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 artillery owned by the Germans lost in Kazakhstan
Germans roll dice for 2 artilleries in Kazakhstan, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 bombers moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Tambov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 carrier and 2 transports moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from 112 Sea Zone to Western Germany
8 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 carrier and 3 destroyers placed in 112 Sea Zone
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 armour moved from Russia to Volgograd
1 artillery and 2 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Tambov
3 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 fighters moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 armour moved from Russia to Volgograd
1 artillery and 2 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Tambov
3 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 fighters moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 artilleries and 4 infantry
Germans defend with 3 artilleries
Russians roll dice for 2 artilleries and 4 infantry in Tambov, round 2 : 1/6 hits
Germans roll dice for 3 artilleries in Tambov, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 3 : 1/5 hits
Germans roll dice for 2 artilleries in Tambov, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 4 : 3/5 hits
Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 3 armour and 2 fighters
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 3 armour and 2 fighters in Volgograd, round 2 : 3/5 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 armour owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Volgograd to Russia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 23 infantry
Tambov : 2 artilleries and 3 infantry
Volgograd : 2 armour and 1 factory_minor
Smolensk : 1 artillery and 2 infantry
Samara : 1 infantry
Production/PUs Summary :
Germans : 57 / 86
Russians : 21 / 21
Japanese : 63 / 79
Americans : 50 / 71
Chinese : 2 / 3
British : 30 / 32
UK_Pacific : 2 / 0
Italians : 17 / 30
ANZAC : 13 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.550
Median : 4.000
Variance : 0.359
Standard Deviation : 0.599
Total rolls : 40
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.091
Median : 5.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
Russians Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.345
Median : 3.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 29
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Suiyuyan to Shensi
3 mech_infantrys moved from Tsinghai to Kansu
1 armour moved from Tsinghai to Kansu
1 armour moved from Suiyuyan to Kansu
1 bomber moved from Malaya to Shensi
1 artillery and 1 infantry moved from India to West India
2 fighters moved from India to West India
3 mech_infantrys moved from Kiangsu to Jehol
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 37 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
1 bomber moved from Malaya to 42 Sea Zone
1 armour and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 36 Sea Zone to Celebes
1 fighter moved from Philippines to Celebes
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tanganyika Territory
Battle in Celebes
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Tanganyika Territory from British, taking Celebes from ANZAC with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in West India
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in West India, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 2 armour and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 3 mech_infantrys in Kansu, round 2 : 0/5 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Kansu, round 3 : 1/5 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 2 armour and 2 mech_infantrys in Kansu, round 4 : 0/4 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Japanese roll dice for 2 armour and 2 mech_infantrys in Kansu, round 5 : 3/4 hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 5 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to Java
1 bomber moved from 42 Sea Zone to French Indo China
1 carrier moved from 36 Sea Zone to 44 Sea Zone
2 destroyers and 2 submarines moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from Philippines to Java
2 tactical_bombers moved from Philippines to Java
2 fighters moved from West India to India
1 battleship moved from 39 Sea Zone to 44 Sea Zone
1 bomber moved from Shensi to Hopei
Place Units - Japanese
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 destroyer and 2 submarines placed in 36 Sea Zone
1 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers and 2 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
5 bombers moved from United Kingdom to Karelia
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Vologda to Novgorod
4 bombers and 3 fighters moved from Vologda to Bryansk
1 bomber moved from Vologda to Ukraine
1 bomber moved from Vologda to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers and 2 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
5 bombers moved from United Kingdom to Karelia
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Vologda to Novgorod
4 bombers and 3 fighters moved from Vologda to Bryansk
1 bomber moved from Vologda to Ukraine
1 bomber moved from Vologda to Bryansk
Combat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/2 hits
Bombing raid in Novgorod rolls: 3,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Karelia
Americans attack with 5 bombers
Germans defend with 1 armour
Americans roll dice for 5 bombers in Karelia, round 2 : 2/5 hits
Germans roll dice for 1 armour in Karelia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Karelia
Americans win with 5 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bryansk
Americans attack with 5 bombers and 3 fighters
Germans defend with 2 artilleries and 2 mech_infantrys
Americans roll dice for 5 bombers and 3 fighters in Bryansk, round 2 : 6/8 hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in Bryansk, round 2 : 1/4 hits
2 artilleries owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Bryansk
Americans win with 5 bombers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 artilleries and 2 mech_infantrys
Casualties for Americans: 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
5 bombers and 2 fighters moved from Bryansk to Archangel
2 bombers moved from Novgorod to Archangel
5 bombers moved from Karelia to Archangel
1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from Eastern United States to Hawaiian Islands
1 bomber moved from Amur to Yakut S.S.R.
4 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 bomber moved from Ukraine to Archangel
Place Units - Americans
2 fighters placed in Western United States
1 bomber placed in Western United States
3 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 2 bombers, 1 harbour, 5 infantry and 4 mech_infantrys
Midway : 1 airfield
Yakut S.S.R. : 1 bomber
26 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports
54 Sea Zone : 2 carriers, 1 cruiser and 4 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major and 1 harbour
United Kingdom : 4 bombers
Archangel : 13 bombers and 2 fighters
123 Sea Zone : 4 carriers, 1 cruiser and 3 transports
89 Sea Zone : 1 flag
102 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 57 / 86
Russians : 21 / 21
Japanese : 71 / 81
Americans : 50 / 73
Chinese : 0 / 3
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 17 / 30
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.222
Median : 3.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.875
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.118
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 57 / 86
Russians : 21 / 21
Japanese : 71 / 81
Americans : 50 / 73
Chinese : 0 / 3
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 17 / 30
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.222
Median : 3.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.875
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.118
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Russia to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Russia to Ukraine
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 7 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Non Combat Move - British
1 fighter moved from Russia to Archangel
1 bomber moved from Ukraine to Archangel
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Trans-Jordan to Egypt
Place Units - British
1 armour and 2 infantry placed in Union of South Africa
British undo move 1.
1 armour, 1 fighter and 1 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4,5,4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 25 PUs (4 lost to blockades); end with 25 PUs
Turn Complete - UK_Pacific