@simon33 No scrambles.
Desert Admiral (allies)+26 vs Majikforce (axis) 2ed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from New Guinea to New Britain
1 fighter moved from Queensland to New Britain
5 bombers moved from United Kingdom to 110 Sea Zone
4 carriers moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
3 transports moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 transports moved from 109 Sea Zone to 119 Sea Zone
3 bombers moved from Eastern United States to 110 Sea ZoneCombat - Americans
Battle in New Britain
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in New Britain, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in New Britain
Americans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 8 bombers
Germans defend with 1 destroyer
Americans roll dice for 8 bombers in 110 Sea Zone, round 2 : 5/8 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 8 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 47 Sea Zone
1 fighter moved from New Britain to 47 Sea Zone
1 fighter moved from 26 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
8 bombers moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 1 harbour, 5 infantry and 3 mech_infantrys
Midway : 1 airfield
47 Sea Zone : 1 carrier and 2 fighters
26 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
54 Sea Zone : 1 cruiser
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major and 1 harbour
United Kingdom : 8 bombers
112 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
119 Sea Zone : 1 armour, 1 artillery, 2 infantry and 3 transports
89 Sea Zone : 1 flag
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 62
Russians : 26 / 26
Japanese : 65 / 81
Americans : 50 / 70
Chinese : 2 / 4
British : 31 / 31
UK_Pacific : 3 / 0
Italians : 16 / 22
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.929
Median : 2.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 2 infantry
Tsinghai : 1 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 50 / 62
Russians : 26 / 26
Japanese : 64 / 81
Americans : 50 / 70
Chinese : 3 / 4
British : 31 / 31
UK_Pacific : 3 / 0
Italians : 16 / 22
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.929
Median : 2.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
2 artilleries, 3 infantry and 4 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
British take Iraq from Neutral_Axis
1 armour moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
3 fighters moved from Russia to Belarus
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Scotland to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone -
Just saw your US moves. Unfortunately you can’t load those transports during the combat phase and not amphibious assault. And you can’t move them after you battle in that sz. So basically they can’t load this turn unless you amphibious assault with them. You can double check the ruling but I’m pretty sure I’m right. But I’ve been known to make a mistake or two. Just ask my wife!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
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Forgot to post. Sorry. I loaded the transports in SZ109, not a contested SZ. You can always load transports and have them just hang out in the water without doing an amphibious assault.
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For some reason the triplewar dice server didn’t work for me. I used the international one and it worked.
My wife will readily say I make mistakes!
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Forgot to post. Sorry. I loaded the transports in SZ109, not a contested SZ. You can always load transports and have them just hang out in the water without doing an amphibious assault.
That is only true for the non-combat phase. Any transports loaded during the combat phase must unload. I will try and find the pg # in the rulebook to verify. It’s a dirty trick but I’m almost 100% sure I am correct.
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rule book pg 16: If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious assault during the Conduct Combat phase.
I’m okay with it if you want to edit your combat and/or Non-combat movement.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to Scotland: 2 infantry
EDIT: Adding units owned by Americans to Scotland: 1 armour
EDIT: Adding units owned by Americans to Scotland: 1 artillery
EDIT: Removing units owned by Americans from 119 Sea Zone: 1 armour, 1 artillery, 2 infantry and 3 transports
EDIT: Adding units owned by Americans to 119 Sea Zone: 3 transports
EDIT: Turning off Edit Mode -
Love it when I learn a rule that has escaped me before! Thanks.
I just moved the units to the land. So the transports moved during the combat phase with nothing on them. The land units moved into Scotland in non-com.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to Scotland: 2 infantry
EDIT: Adding units owned by Americans to Scotland: 1 armour
EDIT: Adding units owned by Americans to Scotland: 1 artillery
EDIT: Removing units owned by Americans from 119 Sea Zone: 1 armour, 1 artillery, 2 infantry and 3 transports
EDIT: Adding units owned by Americans to 119 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Denmark
1 bomber and 1 fighter moved from Novgorod to Denmark
1 fighter moved from Southern Italy to DenmarkCombat - Italians
Battle in Denmark
Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Denmark, round 2 : 1/4 hits
British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Denmark
retreated to Denmark
British win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Denmark to Southern Italy
1 fighter moved from Denmark to Western Germany
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
2 artilleries and 4 infantry moved from Southern France to France
1 fighter moved from Denmark to Germany
1 submarine moved from 97 Sea Zone to 98 Sea Zone
4 armour moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 armour and 1 mech_infantry moved from Romania to UkrainePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to New Britain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to New BritainCombat - ANZAC
Battle in New BritainNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
New Britain : 1 artillery
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 destroyer
47 Sea Zone : 1 transport
54 Sea Zone : 2 destroyers and 1 submarine
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 62
Russians : 26 / 26
Japanese : 61 / 81
Americans : 50 / 70
Chinese : 3 / 4
British : 36 / 37
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Malta to Egypt
1 infantry moved from Syria to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantry
Tunisia : 1 infantry
109 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 48 / 62
Russians : 26 / 26
Japanese : 61 / 81
Americans : 50 / 70
Chinese : 3 / 4
British : 36 / 37
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Germany to Denmark
1 infantry moved from Western Germany to Denmark
2 fighters moved from 113 Sea Zone to Denmark
4 fighters moved from Western Germany to Denmark
9 armour, 12 artilleries, 4 infantry and 19 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from Archangel to Vologda
1 bomber moved from Eastern Poland to Vologda
2 artilleries and 2 infantry moved from Archangel to Novgorod
2 infantry moved from Archangel to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
4 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters moved from Eastern Poland to Smolensk
2 tactical_bombers moved from Eastern Poland to Smolensk
1 bomber moved from Eastern Poland to Smolensk
1 bomber, 1 fighter and 2 tactical_bombers moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to FinlandCombat - Germans
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 4/9 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 3 artilleries
Germans roll dice for 1 bomber, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 3/8 hits
Russians roll dice for 3 artilleries in Bryansk, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 artilleries owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 artilleries
Battle in Denmark
Germans attack with 6 fighters, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Denmark, round 2 : 5/8 hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 9 armour, 12 artilleries, 4 infantry and 19 mech_infantrys
Russians defend with 7 infantry and 3 mech_infantrys
Germans roll dice for 9 armour, 12 artilleries, 4 infantry and 19 mech_infantrys in Rostov, round 2 : 20/44 hits
Russians roll dice for 7 infantry and 3 mech_infantrys in Rostov, round 2 : 5/10 hits
1 mech_infantry owned by the Germans, 3 mech_infantrys owned by the Russians, 4 infantry owned by the Germans and 7 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 9 armour, 12 artilleries and 18 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 4 infantry and 1 mech_infantry
Casualties for Russians: 7 infantry and 3 mech_infantrysNon Combat Move - Germans
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Western Ukraine to Bryansk
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Vologda to Novgorod
2 fighters moved from Smolensk to Ukraine
2 tactical_bombers moved from Bryansk to Ukraine
1 bomber and 2 tactical_bombers moved from Smolensk to Novgorod
2 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
6 fighters moved from Denmark to Western Germany
3 artilleries and 5 infantry moved from France to Western Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
1 transport placed in 115 Sea Zone
2 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
1 artillery, 1 bomber, 1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Russia to Smolensk
2 artilleries and 2 infantry moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Bryansk