I am playing the role as a devil’s advocate. I understand and accept how the rules work, however I am seeing the battleship have extra survivability as a function of combat order, and not as a function of the unit’s attributes. The idea was to demonstrate how the submarine’s sneak attack against a battleship was denied due to the combat order and not because of a special ability of the battleship. The game makers have designed the submarine to be effective only against transports (which don’t shoot back well) and carriers. Battleships not only take two hits, but are near immune to submarines. Destroyers eliminate the first strike completely.
I suppose the battleship will always get a shot to fire back. Only under the most unusual conditions will multiple submarines be able to encounter a battleship sans destroyer escort.
I just find this wierd to make a unit so weak (does anyone purchase submarines?) in contrast to several other game changes designed to promote those units (armor, fighters, artillery).
To let you know, I agree with your ruling on this, it just seems like a flaw in the game that has been announced as a “feature”.
Thanks for your insights. I am certain this will not be the last time I ask something wild.
Octopus