@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Majikforce (axis) vs wheatbeer (allies) rematch BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor and 14 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Jehol to Anhwe
2 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from French Indo China to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Hunan
2 infantry and 1 marine moved from Java to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 37 Sea Zone
2 infantry and 1 marine moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 submarine moved from 35 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Hunan to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 bomber moved from Anhwe to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 infantry moved from Manchuria to Korea
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
3 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 aaGun moved from Manchuria to Jehol
4 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
10 infantry placed in Japan
2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs -
I hope Tokyo holds! :-D Merry Christmas!
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 3 PUs;Combat Move - Americans
3 cruisers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 marine moved from Iwo Jima to 17 Sea Zone
1 battleship and 1 marine moved from 17 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
6 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
3 bombers, 1 fighter and 5 tactical_bombers moved from Midway to Japan
2 destroyers moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone -
Scramble SZ6?
Hope you had a merry Christmas as well :-)
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I’m waiting for a ruling on my Kamis attacking your BB and possibly killing the marine. The battle calculator seems to have led me astray, every time I ran the sim it was never better than 50%. Now its 62%. :-o I must have missed something in my calcs. I’m alot more nervous now! Really need AA to hit and hopefully take out that marine! Not sure I could of fortified Japan any better. :|
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So no scramble. Send all 6 Kami’s on the BB! C’mon MARTI!
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You may have to edit out the marine if I sink the BB. I tried it in local mode and the marine stayed for the land battle even though my Kami’s sunk the BB.
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Your kamikazes sunk my BB … but TripleA skips right from kami rolls battle to the Japan battle because there’s only one combat.
As a result, I cannot edit out the marine mid-battle.
Your aa guns got three hits … I dunno how you want to proceed … Forum dice?
Or should I just load the pre-scamble save, delete the marine, and then reroll the aa guns until they get 3 hits again? -
Wow! Super lucky me so far! I would say whatever is easiest for you to do. The rest of the battle with forum dice might be annoying and cumbersome to do. I trust you with however you want to complete the battle.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 3 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 cruisers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 marine moved from Iwo Jima to 17 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
6 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
3 bombers, 1 fighter and 5 tactical_bombers moved from Midway to Japan
2 destroyers moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
EDIT: Americans undo move 4.Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 bombers, 3 cruisers, 2 destroyers, 5 submarines and 3 transports
Japanese defend with 1 carrier and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 bombers, 3 cruisers, 2 destroyers and 3 transports in 6 Sea Zone, round 2 : 2/7 hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking 6 Sea Zone from Japanese with 2 bombers, 3 cruisers, 2 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 17
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier and 1 transport
Battle in Japan
Americans attack with 1 armour, 2 artilleries, 3 bombers, 7 fighters, 3 infantry and 6 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
AA fire in Japan : 3/9 hits
1 bomber owned by the Americans and 2 fighters owned by the Americans lost in Japan
Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 3 infantry and 6 tactical_bombers in Japan, round 2 : 9/19 hits
Japanese roll dice for 3 aaGuns, 6 fighters, 13 infantry and 1 tactical_bomber in Japan, round 2 : 9/20 hits
6 infantry owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 artilleries owned by the Americans, 3 aaGuns owned by the Japanese, 3 infantry owned by the Americans and 2 fighters owned by the Americans lost in Japan
Americans roll dice for 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers in Japan, round 3 : 7/10 hits
Japanese roll dice for 6 fighters, 7 infantry and 1 tactical_bomber in Japan, round 3 : 3/14 hits
7 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in Japan
Americans roll dice for 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers in Japan, round 4 : 5/7 hits
Japanese roll dice for 6 fighters and 1 tactical_bomber in Japan, round 4 : 5/7 hits
1 bomber owned by the Americans, 4 fighters owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Japan
Americans roll dice for 1 armour and 1 bomber in Japan, round 5 : 0/2 hits
Japanese roll dice for 2 fighters in Japan, round 5 : 1/2 hits
1 bomber owned by the Americans lost in Japan
Americans roll dice for 1 armour in Japan, round 6 : 1/1 hits
Japanese roll dice for 2 fighters in Japan, round 6 : 2/2 hits
1 fighter owned by the Japanese and 1 armour owned by the Americans lost in Japan
Japanese win with 1 fighter remaining. Battle score for attacker is -80
Casualties for Americans: 1 armour, 2 artilleries, 3 bombers, 7 fighters, 3 infantry and 6 tactical_bombers
Casualties for Japanese: 3 aaGuns, 5 fighters, 13 infantry and 1 tactical_bomberNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 battleship and 1 marine
EDIT: Turning off Edit Mode -
I accidentally rolled the first round of US dice one in there somewhere before I got the 3 aa hits I was looking for.
Doesn’t matter though, Japan holds with 1 fighter.
The Allies surrender.
GG :-)
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GG! That game escalated quite quickly. You totally outplayed me in the pacific. Have a happy new year! And maybe we will meet up in the playoffs if I’m good enough to make into your tier.
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Happy new year and good luck in the playoffs :-) Wouldn’t surprise me if we get a rematch there :lol: