@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
Here goes nothing.
I’m really regretting missing that French destroyer. Italy could have killed it and this would have been an entirely different game.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Ukraine to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Ukraine to 95 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 95 Sea Zone
Italians win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 bomber and 1 fighter moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,1,3,3,4,6,1,2,3,1,6,1,6,6
Italians collect 3 PUs (8 lost to blockades); end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 5 infantry and 10 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Russia to Belarus
Germans take Smolensk from Russians
Germans take Belarus from Russians
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Rostov
3 bombers moved from Western Germany to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 5 infantry and 10 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Russia to Belarus
Germans take Smolensk from Russians
Germans take Belarus from Russians
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Rostov
3 bombers moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 6,5,6 and causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total.
Battle in Rostov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour in Rostov, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 infantry moved from Finland to Norway
1 armour and 2 mech_infantrys moved from Baltic States to Germany
1 mech_infantry moved from Eastern Poland to Germany
1 tactical_bomber moved from Poland to Western Germany
1 fighter moved from Slovakia Hungary to Western Germany
3 artilleries and 3 infantry moved from France to Western Germany
4 bombers moved from Slovakia Hungary to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
5 bombers moved from Vologda to Norway
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun moved from 113 Sea Zone to Norway
Place Units - Germans
4 artilleries and 5 infantry placed in Western Germany
10 transports placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,1,5,1,4,3,5,6,2,4,1,5,2,4
Germans collect 58 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports in 113 Sea Zone, round 2 : 5/10 hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in Western Germany
Non Combat Move - Russians
Turn Complete - Russians
I should be able to take a hit on the battleship there, if I’m not mistaken.
I’ll update it with the japan turn unless I’m missing a rule.
I thought I damaged the carrier and battleship; it will be repaired at the start of next turn anyway. Change it if I made a mistake
You’re right, my apologies.
I hadn’t looked at the map yet, and for some reason I thought you only attacked with the sub (that’s how I had read the dice emails at least), so there was only 1 hit.
No changes needed, only my confusion.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 70 Sea Zone
3 artilleries and 3 infantry moved from French Madagascar to 72 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 3 infantry moved from 70 Sea Zone to Belgian Congo
3 fighters and 3 tactical_bombers moved from 72 Sea Zone to Belgian Congo
3 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
2 armour, 1 artillery and 1 mech_infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Volgograd
Japanese take Volgograd from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 70 Sea Zone
3 artilleries and 3 infantry moved from French Madagascar to 72 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 3 infantry moved from 70 Sea Zone to Belgian Congo
3 fighters and 3 tactical_bombers moved from 72 Sea Zone to Belgian Congo
3 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
2 armour, 1 artillery and 1 mech_infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Volgograd
Japanese take Volgograd from Russians
Combat - Japanese
Battle in Union of South Africa
Battle in Kazakhstan
Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
British defend with 2 mech_infantrys
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 3/4 hits
British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in Kazakhstan
Japanese win, taking Union of South Africa from British, taking Kazakhstan from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Belgian Congo
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 armour, 5 fighters and 1 mech_infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Belgian Congo, round 2 : 4/10 hits
British roll dice for 2 armour, 5 fighters and 1 mech_infantry in Belgian Congo, round 2 : 7/8 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 fighters owned by the Japanese, 1 fighter owned by the British, 1 tactical_bomber owned by the Japanese and 2 armour owned by the British lost in Belgian Congo
Japanese roll dice for 1 fighter and 2 tactical_bombers in Belgian Congo, round 3 : 2/3 hits
British roll dice for 4 fighters in Belgian Congo, round 3 : 3/4 hits
1 fighter owned by the Japanese, 2 fighters owned by the British and 2 tactical_bombers owned by the Japanese lost in Belgian Congo
British win with 2 fighters remaining. Battle score for attacker is -30
Casualties for British: 2 armour, 3 fighters and 1 mech_infantry
Casualties for Japanese: 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
Non Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers and 3 destroyers moved from 72 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Buyant-Uhaa to Amur
1 infantry moved from Amur to Ulaanbaatar
5 armour and 5 mech_infantrys moved from Samara to Volgograd
1 fighter and 2 tactical_bombers moved from Vologda to Norway
2 bombers, 5 fighters and 5 tactical_bombers moved from Russia to Norway
2 bombers moved from Yenisey to Norway
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,1,4,1,4,4
Japanese collect 23 PUs (6 lost to blockades); end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers and 1 factory_minor; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 submarine moved from 81 Sea Zone to 95 Sea Zone
3 fighters moved from 97 Sea Zone to Rostov
3 fighters and 1 tactical_bomber moved from Turkmenistan to Volgograd
3 fighters moved from Egypt to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Bulgaria to Romania
Americans take Romania from Germans
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Marianas
Battle in Rostov
Americans attack with 3 fighters
Germans defend with 1 armour
Americans roll dice for 3 fighters in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Americans win, taking 106 Sea Zone from Germans, taking Marianas from Japanese with 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Volgograd
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 5 armour, 1 factory_minor and 6 mech_infantrys
Americans roll dice for 3 fighters and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Japanese roll dice for 5 armour and 6 mech_infantrys in Volgograd, round 2 : 6/11 hits
1 tactical_bomber owned by the Americans, 1 mech_infantry owned by the Japanese and 3 fighters owned by the Americans lost in Volgograd
Japanese win with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is -37
Casualties for Americans: 3 fighters and 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Battle in 95 Sea Zone
Americans attack with 2 destroyers, 3 fighters, 1 submarine and 1 transport
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 2 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Northern Italy
Americans converts factory_major into different units
Non Combat Move - Americans
3 fighters moved from Rostov to Caucasus
1 battleship, 2 carriers, 1 cruiser and 4 destroyers moved from 41 Sea Zone to 75 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
7 bombers moved from Eastern United States to United Kingdom
1 bomber moved from French West Africa to United Kingdom
2 fighters moved from French West Africa to Belgian Congo
1 destroyer moved from 76 Sea Zone to 75 Sea Zone
3 fighters moved from 95 Sea Zone to 97 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Pretty sure you wouldn’t scramble in 95, but we can roll for it if you want to.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Jehol to Manchuria
2 infantry moved from Anhwe to Jehol
3 artilleries moved from Anhwe to Jehol
1 infantry moved from Kweichow to Shensi
1 fighter moved from Kweichow to Jehol
Place Units - Chinese
2 artilleries and 3 infantry placed in Jehol
4 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 15x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
8 fighters moved from Greece to Volgograd
1 bomber moved from Greece to Volgograd
3 infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Turkmenistan to Volgograd
3 mech_infantrys moved from Sikang to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from Turkmenistan to Kazakhstan
7 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour moved from Greece to Yugoslavia
British take Albania from Italians
British take Yugoslavia from Germans
Combat - British
Battle in Kazakhstan
British attack with 1 armour and 13 mech_infantrys
Japanese defend with 2 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour and 13 mech_infantrys in Kazakhstan, round 2 : 3/14 hits
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 3/4 hits
3 mech_infantrys owned by the British, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
British roll dice for 1 armour and 10 mech_infantrys in Kazakhstan, round 3 : 3/11 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 4 mech_infantrys
Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry
Battle in Volgograd
British attack with 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 5 armour, 1 factory_minor and 5 mech_infantrys
British roll dice for 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 6/13 hits
Japanese roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 4/10 hits
1 armour owned by the Japanese, 2 fighters owned by the British, 5 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Volgograd
British roll dice for 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 5/9 hits
Japanese roll dice for 4 armour in Volgograd, round 3 : 0/4 hits
4 armour owned by the Japanese lost in Volgograd
British win, taking Volgograd from Japanese with 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 2 fighters and 2 infantry
Casualties for Japanese: 5 armour and 5 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 fighter
EDIT: Removing units owned by Japanese from 70 Sea Zone: 2 transports
EDIT: Adding units owned by British to Belgian Congo: 1 fighter
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Volgograd to Caucasus
6 fighters moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Caucasus
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
2 mech_infantrys moved from Egypt to Belgian Congo
3 aaGuns, 2 artilleries and 10 infantry moved from Eastern Persia to Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
8 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Greece to 97 Sea Zone
Place Units - British
8 infantry placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Sikang: 3 infantry
EDIT: Adding units owned by British to Kazakhstan: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 6 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 15x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
8 fighters moved from Greece to Volgograd
1 bomber moved from Greece to Volgograd
3 infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Turkmenistan to Volgograd
3 mech_infantrys moved from Sikang to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from Turkmenistan to Kazakhstan
7 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour moved from Greece to Yugoslavia
British take Albania from Italians
British take Yugoslavia from Germans
Combat - British
Battle in Kazakhstan
British attack with 1 armour and 13 mech_infantrys
Japanese defend with 2 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour and 13 mech_infantrys in Kazakhstan, round 2 : 3/14 hits
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 3/4 hits
3 mech_infantrys owned by the British, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
British roll dice for 1 armour and 10 mech_infantrys in Kazakhstan, round 3 : 3/11 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 4 mech_infantrys
Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry
Battle in Volgograd
British attack with 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 5 armour, 1 factory_minor and 5 mech_infantrys
British roll dice for 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 6/13 hits
Japanese roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 4/10 hits
1 armour owned by the Japanese, 2 fighters owned by the British, 5 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Volgograd
British roll dice for 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 5/9 hits
Japanese roll dice for 4 armour in Volgograd, round 3 : 0/4 hits
4 armour owned by the Japanese lost in Volgograd
British win, taking Volgograd from Japanese with 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 2 fighters and 2 infantry
Casualties for Japanese: 5 armour and 5 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 fighter
EDIT: Removing units owned by Japanese from 70 Sea Zone: 2 transports
EDIT: Adding units owned by British to Belgian Congo: 1 fighter
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Volgograd to Caucasus
6 fighters moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Caucasus
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
2 mech_infantrys moved from Egypt to Belgian Congo
3 aaGuns, 2 artilleries and 10 infantry moved from Eastern Persia to Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
8 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Greece to 97 Sea Zone
Place Units - British
8 infantry placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Sikang: 3 infantry
EDIT: Adding units owned by British to Kazakhstan: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 6 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 2 fighters
EDIT: Removing units owned by Americans from Belgian Congo: 2 fighters
EDIT: Adding units owned by British to Rhodesia: 2 fighters
EDIT: Adding units owned by Americans to Rhodesia: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 15x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
8 fighters moved from Greece to Volgograd
1 bomber moved from Greece to Volgograd
3 infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Turkmenistan to Volgograd
3 mech_infantrys moved from Sikang to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from Turkmenistan to Kazakhstan
7 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour moved from Greece to Yugoslavia
British take Albania from Italians
British take Yugoslavia from Germans
Combat - British
Battle in Kazakhstan
British attack with 1 armour and 13 mech_infantrys
Japanese defend with 2 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour and 13 mech_infantrys in Kazakhstan, round 2 : 3/14 hits
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 3/4 hits
3 mech_infantrys owned by the British, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
British roll dice for 1 armour and 10 mech_infantrys in Kazakhstan, round 3 : 3/11 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 4 mech_infantrys
Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry
Battle in Volgograd
British attack with 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 5 armour, 1 factory_minor and 5 mech_infantrys
British roll dice for 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 6/13 hits
Japanese roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 4/10 hits
1 armour owned by the Japanese, 2 fighters owned by the British, 5 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Volgograd
British roll dice for 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 5/9 hits
Japanese roll dice for 4 armour in Volgograd, round 3 : 0/4 hits
4 armour owned by the Japanese lost in Volgograd
British win, taking Volgograd from Japanese with 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 2 fighters and 2 infantry
Casualties for Japanese: 5 armour and 5 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 fighter
EDIT: Removing units owned by Japanese from 70 Sea Zone: 2 transports
EDIT: Adding units owned by British to Belgian Congo: 1 fighter
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Volgograd to Caucasus
6 fighters moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Caucasus
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
2 mech_infantrys moved from Egypt to Belgian Congo
3 aaGuns, 2 artilleries and 10 infantry moved from Eastern Persia to Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
8 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Greece to 97 Sea Zone
Place Units - British
8 infantry placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Sikang: 3 infantry
EDIT: Adding units owned by British to Kazakhstan: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 6 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 2 fighters
EDIT: Removing units owned by Americans from Belgian Congo: 2 fighters
EDIT: Adding units owned by British to Rhodesia: 2 fighters
EDIT: Adding units owned by Americans to Rhodesia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 artillery and 8 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery and 8 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 bomber and 1 fighter moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,1,5,6,4,4,2,5,3,1,6
Italians collect 3 PUs (7 lost to blockades); end with 3 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from Turkmenistan to Greece
4 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Turkmenistan to Jehol
3 bombers moved from Sumatra to Jehol
1 bomber moved from New South Wales to Guam
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
2 armour and 1 mech_infantry placed in Iraq
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs