UK gets 1 hit (BB + DD) plus 1d6 at 4 for the fighter -
let me know what casualties you want to take and have it roll for you
OK so we are back in business. You should go here and install the latest update of triplea:
https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.7378
I did that in 2 other games and it worked
FYI here is the reason:
https://www.axisandallies.org/forums/index.php?topic=40861.0
Test summary from TripleA, engine version: 1.9, time: 7:57:49 PM
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
5 bombers moved from Bessarabia to Russia
3 mech_infantrys moved from Germany to Poland
2 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Western Ukraine to Eastern Poland
2 bombers moved from Germany to Poland
2 mech_infantrys moved from Western Ukraine to Eastern Poland
2 armour moved from Western Ukraine to Ukraine
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 armour moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
5 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
5 bombers moved from Bessarabia to Russia
3 mech_infantrys moved from Germany to Poland
2 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Western Ukraine to Eastern Poland
2 bombers moved from Germany to Poland
2 mech_infantrys moved from Western Ukraine to Eastern Poland
2 armour moved from Western Ukraine to Ukraine
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 armour moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
5 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 2/5 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 7,3,7 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Ukraine
Germans attack with 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Germans roll dice for 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Ukraine, round 2 : 4/14 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Bryansk
Germans attack with 2 artilleries and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 3/4 hits
3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
2 artilleries owned by the Germans retreated to Western Ukraine
Russians win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 2 armour
Germans roll dice for 2 bombers and 3 mech_infantrys in Poland, round 2 : 2/5 hits
Russians roll dice for 2 armour in Poland, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 armour owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armour
Battle in Eastern Poland
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 2 armour and 4 mech_infantrys in Eastern Poland, round 2 : 1/6 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
5 infantry moved from Finland to Vyborg
1 aaGun moved from Bessarabia to Ukraine
2 mech_infantrys moved from Bessarabia to Eastern Poland
1 artillery moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
2 bombers moved from Poland to Western Ukraine
3 bombers moved from Russia to Western Ukraine
Place Units - Germans
1 armour, 3 bombers and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Thanks for the tips on getting Triple-A back up!
That AA roll hurt though
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 18 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Sakha to Amur
Russians take Amur from Japanese
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
11 artilleries moved from Tambov to Bryansk
4 armour, 5 infantry and 2 mech_infantrys moved from Russia to Bryansk
2 aaGuns, 1 artillery and 21 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 46 PUs
Territory Summary for Russians :
Sakha : 2 aaGuns and 16 infantry
Amur : 1 infantry
Siberia : 1 infantry
Olgiy : 1 flag
Belarus : 1 infantry
Karelia : 1 infantry
Baltic States : 1 infantry
Bryansk : 2 aaGuns, 4 armour, 12 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber
Rostov : 4 infantry
Russia : 1 airfield and 1 factory_major
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 47 / 54
Russians : 28 / 46
Japanese : 32 / 40
Americans : 53 / 79
Chinese : 11 / 16
British : 33 / 33
UK_Pacific : 15 / 15
Italians : 17 / 21
ANZAC : 20 / 21
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 18 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Sakha to Amur
Russians take Amur from Japanese
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
11 artilleries moved from Tambov to Bryansk
4 armour, 5 infantry and 2 mech_infantrys moved from Russia to Bryansk
2 aaGuns, 1 artillery and 21 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sakha: 2 aaGuns and 16 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 16 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Adding units owned by Russians to Sakha: 1 infantry
EDIT: Turning off Edit Mode
just posted another video
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
2 artilleries and 13 infantry moved from Buryatia to Amur
2 fighters moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from Ulaanbaatar to Amur
2 bombers moved from Chahar to Amur
2 mech_infantrys moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Amur
1 mech_infantry moved from Yakut S.S.R. to Olgiy
Japanese take Olgiy from Russians
1 fighter moved from 41 Sea Zone to 80 Sea Zone
1 fighter moved from Japan to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
2 artilleries and 13 infantry moved from Buryatia to Amur
2 fighters moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from Ulaanbaatar to Amur
2 bombers moved from Chahar to Amur
2 mech_infantrys moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Amur
1 mech_infantry moved from Yakut S.S.R. to Olgiy
Japanese take Olgiy from Russians
1 fighter moved from 41 Sea Zone to 80 Sea Zone
1 fighter moved from Japan to Amur
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 13 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 16 infantry
AA fire in Amur : 2/6 hits
2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 13 infantry and 3 tactical_bombers in Amur, round 2 : 11/24 hits
Russians roll dice for 2 aaGuns and 16 infantry in Amur, round 2 : 6/16 hits
6 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 9 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 7 infantry and 3 tactical_bombers in Amur, round 3 : 9/18 hits
Russians roll dice for 7 infantry in Amur, round 3 : 3/7 hits
3 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Russians: 2 aaGuns and 16 infantry
Casualties for Japanese: 2 fighters and 9 infantry
Non Combat Move - Japanese
1 fighter moved from Amur to Japan
1 mech_infantry moved from Tsagaan Olom to Kansu
1 mech_infantry moved from Central Mongolia to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Amur to Suiyuyan
1 tactical_bomber moved from Amur to Suiyuyan
2 bombers moved from Amur to Kansu
2 fighters and 1 tactical_bomber moved from Amur to Chahar
3 armour moved from Chahar to Kansu
2 armour moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
2 mech_infantrys moved from Shantung to Chahar
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
1 aaGun moved from Buryatia to Amur
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 6 infantry, 1 submarine, 3 tactical_bombers and 5 transports moved from 41 Sea Zone to 79 Sea Zone
1 fighter moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from Anhwe to Suiyuyan
1 tactical_bomber moved from Anhwe to Chahar
Place Units - Japanese
3 infantry and 2 tactical_bombers placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,2,1,1
Japanese collect 31 PUs (7 lost to blockades); end with 32 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 cruisers and 4 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 89 Sea Zone to Gibraltar
1 armour, 1 artillery, 2 carriers, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
scramble and kamikaze orders?
No scramble.
Roll all 6 kamikaze tokens against your cruisers.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 cruisers and 4 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 89 Sea Zone to Gibraltar
1 armour, 1 artillery, 2 carriers, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,6,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,1,5
Battle in Manchuria
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Manchuria from Japanese, taking Morocco from Germans with 1 battleship, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Korea from Japanese, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
2 carriers moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
1 armour, 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Korea : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 armour and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Line Islands : 1 airfield
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
37 Sea Zone : 1 flag, 1 destroyer and 1 submarine
19 Sea Zone : 1 flag, 2 submarines and 1 transport
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Gibraltar : 1 artillery and 1 infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 1 armour and 1 infantry
101 Sea Zone : 1 carrier, 1 destroyer and 3 transports
91 Sea Zone : 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 3 submarines and 4 transports
Production/PUs Summary :
Germans : 46 / 54
Russians : 23 / 46
Japanese : 32 / 32
Americans : 57 / 83
Chinese : 13 / 16
British : 33 / 33
UK_Pacific : 15 / 15
Italians : 17 / 21
ANZAC : 20 / 21
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.333
Median : 5.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
Italians Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Kweichow to Shensi
1 fighter moved from Anhwe to Shensi
3 infantry moved from Kweichow to Shensi
Place Units - Chinese
1 artillery and 4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Territory Summary for Chinese :
Kwangsi : 1 infantry
Shensi : 2 artilleries, 1 fighter and 11 infantry
Hopei : 1 infantry
Tsinghai : 1 infantry
Anhwe : 3 infantry
Production/PUs Summary :
Germans : 46 / 54
Russians : 23 / 46
Japanese : 31 / 32
Americans : 57 / 83
Chinese : 14 / 20
British : 33 / 33
UK_Pacific : 15 / 15
Italians : 17 / 21
ANZAC : 20 / 21
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.150
Median : 5.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 20
Italians Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Chinese Combat
2 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.625
Median : 5.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - British
1 mech_infantry moved from Kweichow to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Kweichow to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Kweichow to Kiangsu
Chinese take Kiangsu from Japanese
1 mech_infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kweichow to Kwangtung
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from India to Kwangtung
Combat - British
Battle in Kwangtung
British attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 39 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters moved from India to Volgograd
5 fighters moved from Scotland to Novgorod
1 armour moved from Kweichow to Shensi
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Siam to Yunnan
1 bomber and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 artilleries moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 77 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from 98 Sea Zone to Bryansk
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 aaGun and 1 mech_infantry moved from Scotland to United Kingdom
Place Units - British
3 infantry placed in Egypt
1 armour and 1 fighter placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 fighter
Territory Summary for British and UK_Pacific :
Shantung : 1 mech_infantry
Kwangsi : 1 bomber and 1 tactical_bomber
Kiangsu : 1 mech_infantry
Jehol : 1 mech_infantry
Siam : 1 flag
Shensi : 1 armour
Yunnan : 1 mech_infantry
Kweichow : 3 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 4 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 mech_infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 fighter and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery
Rhodesia : 2 artilleries
Algeria : 1 flag, 1 artillery and 1 infantry
Syria : 1 flag, 1 mech_infantry
Tobruk : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 2 fighters
Volgograd : 2 fighters
Novgorod : 5 fighters
80 Sea Zone : 1 destroyer
96 Sea Zone : 1 destroyer
85 Sea Zone : 1 transport
Eire : 1 flag
99 Sea Zone : 1 destroyer
92 Sea Zone : 1 transport
Eastern Persia : 1 flag
71 Sea Zone : 1 destroyer
77 Sea Zone : 1 destroyer
Brazil : 1 flag, 4 infantry
Northwest Persia : 1 flag, 3 infantry
Persia : 1 flag
98 Sea Zone : 1 battleship and 1 carrier
91 Sea Zone : 1 armour, 1 artillery and 2 infantry
Suriname : 1 flag
Production/PUs Summary :
Germans : 46 / 54
Russians : 23 / 46
Japanese : 22 / 32
Americans : 57 / 83
Chinese : 20 / 20
British : 35 / 40
UK_Pacific : 18 / 28
Italians : 15 / 21
ANZAC : 20 / 21
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 4.185
Median : 5.000
Variance : 2.115
Standard Deviation : 1.454
Total rolls : 27
Italians Combat
5 was rolled 3 times
Average roll : 5.000
Median : 5.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3
British Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Chinese Combat
2 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.667
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 destroyer in 99 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 infantry moved from Bulgaria to Yugoslavia
1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
2 armour moved from Romania to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 9 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 42 Sea Zone to 40 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from Queensland to Sumatra
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 57 Sea Zone
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 29 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
South Australia : 4 artilleries and 3 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 4 fighters
42 Sea Zone : 1 destroyer
41 Sea Zone : 1 cruiser
45 Sea Zone : 1 transport
40 Sea Zone : 1 destroyer
57 Sea Zone : 1 destroyer
Trans-Jordan : 4 infantry
Iraq : 1 flag
Production/PUs Summary :
Germans : 46 / 54
Russians : 23 / 46
Japanese : 22 / 32
Americans : 57 / 83
Chinese : 20 / 20
British : 35 / 40
UK_Pacific : 18 / 28
Italians : 15 / 15
ANZAC : 20 / 39
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Scotland : 2 infantry
Production/PUs Summary :
Germans : 46 / 54
Russians : 23 / 46
Japanese : 22 / 32
Americans : 57 / 83
Chinese : 20 / 20
British : 35 / 40
UK_Pacific : 18 / 28
Italians : 15 / 15
ANZAC : 20 / 39
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0