Mallery29 (Allies) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Japanese
                1 armour moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour moved from Amur to Manchuria
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    Purchase Units - Japanese
                Japanese repair damage of 1x airfield, 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 64 PUs;
                Japanese buy 4 artilleries, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 7 PUs;

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 2 cruisers in Java, round 2 :  2/2 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 armour and 1 mech_infantry moved from Shantung to Manchuria
                1 infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Anhwe to Manchuria
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery moved from Shantung to Jehol
                1 infantry moved from Anhwe to Jehol
                1 mech_infantry moved from Hunan to Jehol
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan
                1 artillery, 1 bomber and 2 infantry moved from French Indo China to Yunnan
                1 tactical_bomber moved from Yunnan to Shantung
                1 bomber moved from Yunnan to Shantung
                2 armour and 2 mech_infantrys moved from India to Yunnan
                1 artillery moved from India to Burma
                2 carriers moved from 39 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 carrier and 2 fighters moved from 35 Sea Zone to 19 Sea Zone
                1 carrier and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 carrier and 1 fighter placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Shantung
                3 infantry placed in India
                2 artilleries and 1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 69 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_40784_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Korea to Amur
                      Russians take Amur from Japanese
                1 armour and 1 mech_infantry moved from Amur to Buryatia
                1 infantry moved from Korea to Amur
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Morocco

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 fighter and 3 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 3 infantry in Morocco, round 2 :  2/4 hits
                        Italians roll dice for 1 infantry in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Morocco to 91 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 bomber moved from Western United States to 10 Sea Zone
                1 armour, 1 bomber, 2 carriers, 11 destroyers, 2 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 fighters moved from Korea to 26 Sea Zone
                2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                2 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 bomber moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 fighter and 4 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                Americans undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 aaGun
                EDIT: Adding units owned by Americans to Central United States: 1 aaGun
                EDIT: Turning off Edit Mode
                1 infantry placed in Western United States
                1 fighter and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,3,1,3,1,5,1,1,3,6,2
                Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 5 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Shensi

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    Combat Move - British
                1 bomber moved from Anglo Egyptian Sudan to 99 Sea Zone
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians

    Purchase Units - British
                British buy 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 bomber moved from 99 Sea Zone to Anglo Egyptian Sudan
                3 artilleries moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4
                British collect 23 PUs (3 lost to blockades); end with 23 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUs

    Turn Complete - UK_Pacific

    triplea_40784_UK_7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Italians
                1 armour moved from Bryansk to Vologda
                      Italians take Smolensk from Russians
                      Italians take Vologda from Russians
                1 armour moved from Rostov to Samara
                      Italians take Samara from Russians
                1 armour moved from Turkmenistan to Novosibirsk
                      Italians take Kazakhstan from Russians
                      Italians take Novosibirsk from Russians
                1 marine moved from Northern Italy to 95 Sea Zone
                1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
                1 marine moved from 92 Sea Zone to Morocco
                1 artillery and 1 mech_infantry moved from Algeria to Morocco
                1 bomber moved from Southern Italy to Morocco
                2 fighters moved from 95 Sea Zone to Morocco

    Purchase Units - Italians
                Italians buy 3 artilleries, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry; Americans defend with 2 infantry
                        Italians roll dice for 1 cruiser in Morocco, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry in Morocco, round 2 :  2/6 hits
                        Americans roll dice for 1 artillery and 3 infantry in Morocco, round 2 :  0/4 hits
                        2 infantry owned by the Americans lost in Morocco
                        Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry in Morocco, round 3 :  1/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Morocco
                        Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry in Morocco, round 4 :  4/6 hits
                        Americans roll dice for 1 artillery in Morocco, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 artillery owned by the Italians lost in Morocco
                    Italians win, taking Morocco from Americans with 1 bomber, 2 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Morocco to Algeria
                1 bomber moved from Morocco to Libya
                1 fighter moved from Southern Italy to Egypt
                2 infantry moved from Rostov to Tambov
                1 artillery moved from Caucasus to Kazakhstan
                2 fighters moved from Southern Italy to 95 Sea Zone

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                2 artilleries and 1 infantry placed in Egypt
                1 artillery and 1 infantry placed in Northern Italy
                3 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 38 PUs; end with 38 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs

    triplea_40784_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 2 PUs;

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 armour moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour, 1 bomber and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Move - French
                1 fighter moved from Gibraltar to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 cruiser
                        French roll dice for 1 fighter in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 fighter in 92 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the French lost in 92 Sea Zone
                    Italians win with 1 cruiser remaining. Battle score for attacker is -10
                    Casualties for French: 1 fighter

    Non Combat Move - French

    Turn Complete - French

    triplea_40784_Fre7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                2 bombers moved from Western Germany to Russia
                2 fighters moved from Bryansk to Russia
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                3 tactical_bombers moved from Bryansk to Volgograd

    Purchase Units - Germans
                Germans buy 6 armour, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Battle in Volgograd
                    Germans attack with 1 armour, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 1 armour and 1 factory_minor
                        Germans roll dice for 1 armour, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 :  2/5 hits
                        Russians roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers and 2 fighters moved from Russia to Bryansk
                3 artilleries moved from Western Ukraine to Bryansk
                3 artilleries and 3 infantry moved from Ukraine to Bryansk
                3 tactical_bombers moved from Volgograd to Bryansk
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Belarus to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                2 fighters moved from Western Germany to Bryansk
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Western Ukraine
                2 fighters and 1 infantry placed in Western Germany
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 51 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_40784_Ger8.tsvg

  • '19 '17 '16

    If you want to intercept in Moscow, we can roll it in the forum.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Italians
                1 armour moved from Smolensk to Russia
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 fighter moved from Russia to Vologda

    Purchase Units - Russians
                Russians repair damage of 4x factory_major; Remaining resources: 21 PUs;
                Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 :  1/3 hits
                        Italians roll dice for 1 armour in Samara, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Samara
                    Russians win, taking Samara from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  0/2 hits
                        Italians roll dice for 1 armour in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    retreated to Vologda
                    Italians win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Samara to Russia

    Place Units - Russians
                1 armour and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs

    triplea_40784_Rus8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Manchuria to Korea
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Jehol to Korea
                1 bomber and 1 tactical_bomber moved from Shantung to Korea
                2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
                3 fighters moved from Japan to Korea
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 tactical_bomber moved from 42 Sea Zone to Celebes

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 2 :  3/5 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Korea
                    Japanese attack with 2 armour, 4 artilleries, 1 bomber, 8 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers
                    Russians defend with 2 aaGuns and 3 infantry; Americans defend with 1 artillery, 1 factory_minor and 8 infantry
                        AA fire in Korea :  1/6 hits
                        1 fighter owned by the Japanese lost in Korea
                        Japanese roll dice for 1 battleship in Korea, round 2 :  0/1 hits
                        Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 7 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers in Korea, round 2 :  10/23 hits
                        Americans roll dice for 2 aaGuns, 1 artillery and 11 infantry in Korea, round 2 :  4/12 hits
                        3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 aaGuns owned by the Russians and 8 infantry owned by the Americans lost in Korea
                        Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 7 fighters, 3 mech_infantrys and 3 tactical_bombers in Korea, round 3 :  10/19 hits
                        Americans roll dice for 1 artillery and 3 infantry in Korea, round 3 :  0/4 hits
                        1 artillery owned by the Americans and 3 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Americans with 2 armour, 3 artilleries, 1 bomber, 7 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Russians: 2 aaGuns and 3 infantry
                    Casualties for Americans: 1 artillery and 8 infantry
                    Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Jehol to Manchuria
                2 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 fighter and 2 tactical_bombers moved from Celebes to 35 Sea Zone
                1 fighter moved from Philippines to Japan
                1 bomber, 7 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Japan
                2 carriers and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 artillery moved from Burma to Yunnan
                2 artilleries and 1 infantry moved from French Indo China to Yunnan
                3 infantry moved from India to Burma
                1 infantry moved from Shantung to Anhwe
                2 artilleries moved from Shantung to Jehol
                2 artilleries moved from Hunan to Anhwe
                1 infantry moved from Yunnan to Hunan
                2 armour and 2 mech_infantrys moved from Yunnan to Anhwe
                1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Hunan

    Place Units - Japanese
                1 carrier and 1 submarine placed in 6 Sea Zone
                2 fighters placed in Japan
                3 infantry placed in India
                1 armour, 1 infantry and 1 mech_infantry placed in Shantung
                2 artilleries and 1 infantry placed in French Indo China
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs

    triplea_40784_Jap8.tsvg


  • I’m going to yield on this one….I’m going to have to learn how to hold Egypt with no help…

  • '19 '17 '16

    A second unit to SZ96 is normally wise. You want to sink that transport.

    Also, that tank would have been more useful reinforcing Egypt UK2 rather than attacking TransJordan. Attacking TJ is something I probably would have done, but with 1 inf only and take the 1 in 9 risk that the defenders roll 2 hits on the first round.

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