Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Manchuria
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Purchase Units - Japanese
Japanese repair damage of 1x airfield, 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 64 PUs;
Japanese buy 4 artilleries, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 7 PUs;
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 cruisers in Java, round 2 : 2/2 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from Shantung to Manchuria
1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
1 mech_infantry moved from Hunan to Jehol
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 artillery, 1 bomber and 2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Yunnan to Shantung
1 bomber moved from Yunnan to Shantung
2 armour and 2 mech_infantrys moved from India to Yunnan
1 artillery moved from India to Burma
2 carriers moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 19 Sea Zone
1 carrier and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Shantung
3 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 62 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 armour and 1 mech_infantry moved from Korea to Amur
Russians take Amur from Japanese
1 armour and 1 mech_infantry moved from Amur to Buryatia
1 infantry moved from Korea to Amur
3 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Morocco
Americans attack with 1 fighter and 3 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 3 infantry in Morocco, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to 10 Sea Zone
1 armour, 1 bomber, 2 carriers, 11 destroyers, 2 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Korea to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 fighter and 4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Adding units owned by Americans to Central United States: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry placed in Western United States
1 fighter and 3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,3,1,3,1,5,1,1,3,6,2
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to 99 Sea Zone
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from 99 Sea Zone to Anglo Egyptian Sudan
3 artilleries moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4
British collect 23 PUs (3 lost to blockades); end with 23 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 armour moved from Bryansk to Vologda
Italians take Smolensk from Russians
Italians take Vologda from Russians
1 armour moved from Rostov to Samara
Italians take Samara from Russians
1 armour moved from Turkmenistan to Novosibirsk
Italians take Kazakhstan from Russians
Italians take Novosibirsk from Russians
1 marine moved from Northern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
2 fighters moved from 95 Sea Zone to Morocco
Purchase Units - Italians
Italians buy 3 artilleries, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry
British defend with 1 artillery and 1 infantry; Americans defend with 2 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry in Morocco, round 2 : 2/6 hits
Americans roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 0/4 hits
2 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry in Morocco, round 3 : 1/6 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
1 infantry owned by the British lost in Morocco
Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry in Morocco, round 4 : 4/6 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 bomber, 2 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 fighters moved from Morocco to Algeria
1 bomber moved from Morocco to Libya
1 fighter moved from Southern Italy to Egypt
2 infantry moved from Rostov to Tambov
1 artillery moved from Caucasus to Kazakhstan
2 fighters moved from Southern Italy to 95 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Northern Italy
3 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 38 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 armour, 1 bomber and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 fighter moved from Gibraltar to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 cruiser
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the French lost in 92 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
2 bombers moved from Western Germany to Russia
2 fighters moved from Bryansk to Russia
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
3 tactical_bombers moved from Bryansk to Volgograd
Purchase Units - Germans
Germans buy 6 armour, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Volgograd
Germans attack with 1 armour, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 armour, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 2/5 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Cleaning up after air battles
Non Combat Move - Germans
2 bombers and 2 fighters moved from Russia to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries and 3 infantry moved from Ukraine to Bryansk
3 tactical_bombers moved from Volgograd to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 fighters moved from Western Germany to Bryansk
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
2 fighters and 1 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 51 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
If you want to intercept in Moscow, we can roll it in the forum.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Vologda
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 21 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits
Italians roll dice for 1 armour in Samara, round 2 : 0/1 hits
1 armour owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Italians roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
Place Units - Russians
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 44 Sea Zone
2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Manchuria to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Jehol to Korea
1 bomber and 1 tactical_bomber moved from Shantung to Korea
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to Celebes
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/5 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Korea
Japanese attack with 2 armour, 4 artilleries, 1 bomber, 8 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns and 3 infantry; Americans defend with 1 artillery, 1 factory_minor and 8 infantry
AA fire in Korea : 1/6 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits
Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 7 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers in Korea, round 2 : 10/23 hits
Americans roll dice for 2 aaGuns, 1 artillery and 11 infantry in Korea, round 2 : 4/12 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 aaGuns owned by the Russians and 8 infantry owned by the Americans lost in Korea
Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 7 fighters, 3 mech_infantrys and 3 tactical_bombers in Korea, round 3 : 10/19 hits
Americans roll dice for 1 artillery and 3 infantry in Korea, round 3 : 0/4 hits
1 artillery owned by the Americans and 3 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Americans with 2 armour, 3 artilleries, 1 bomber, 7 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Russians: 2 aaGuns and 3 infantry
Casualties for Americans: 1 artillery and 8 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Manchuria
2 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter moved from Philippines to Japan
1 bomber, 7 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
2 carriers and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Burma to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
3 infantry moved from India to Burma
1 infantry moved from Shantung to Anhwe
2 artilleries moved from Shantung to Jehol
2 artilleries moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
2 armour and 2 mech_infantrys moved from Yunnan to Anhwe
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Hunan
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in India
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
I’m going to yield on this one….I’m going to have to learn how to hold Egypt with no help…
A second unit to SZ96 is normally wise. You want to sink that transport.
Also, that tank would have been more useful reinforcing Egypt UK2 rather than attacking TransJordan. Attacking TJ is something I probably would have done, but with 1 inf only and take the 1 in 9 risk that the defenders roll 2 hits on the first round.