dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Lengis (Axis) vs Win (Allies) [Test game]
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
3 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 113 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
1 armour moved from 111 Sea Zone to Scotland
1 mech_infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Scotland
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans winGermans win, taking Scotland from British, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
14 armour, 3 artilleries, 1 fighter and 14 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Baltic States to Belarus
7 infantry moved from Novgorod to Belarus
2 armour moved from Germany to Eastern Poland
2 artilleries and 1 infantry moved from Romania to Bessarabia
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to France
7 infantry moved from Poland to Eastern PolandPlace Units - Germans
2 bombers and 1 fighter placed in Novgorod
1 fighter placed in France
Germans undo move 2.
Germans undo move 1.
2 bombers and 1 fighter placed in Novgorod
3 armour and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 submarine moved from 125 Sea Zone to 111 Sea ZoneCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 3 transports
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 111 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 111 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Russians lost in 111 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
4 infantry moved from Smolensk to Russia
4 aaGuns, 1 armour, 17 artilleries, 22 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Olgiy to Kansu
8 infantry moved from Timguska to Novosibirsk
2 aaGuns and 10 infantry moved from Yenisey to Timguska
2 infantry moved from Yenisey to Yakut S.S.R.Place Units - Russians
7 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 2 fighters moved from 38 Sea Zone to Shan State
1 armour moved from Kwangsi to Shan State
4 fighters moved from Kwangsi to Shan State
4 tactical_bombers moved from Kwangsi to Shan State
2 bombers moved from Kwangtung to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters and 4 tactical_bombers
British defend with 1 fighter and 2 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters and 4 tactical_bombers in Shan State, round 2 : 8/14 hits
UK_Pacific roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 4/4 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the British, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Shan State
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -11
Casualties for British: 1 fighter and 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 fightersNon Combat Move - Japanese
2 fighters moved from Shan State to 38 Sea Zone
2 bombers, 2 fighters and 4 tactical_bombers moved from Shan State to French Indo China
2 bombers moved from French Indo China to Kwangsi
2 infantry moved from Amur to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Soviet Far East to Siberia
1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Amur to Chahar
1 infantry moved from Shensi to Suiyuyan
2 fighters and 4 tactical_bombers moved from French Indo China to KwangsiPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 fighter and 1 tactical_bomber placed in Japan
1 battleship placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 111 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 111 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 1 bomber in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 111 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber in 111 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 111 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Germans lost in 111 Sea Zone
Americans roll dice for 1 bomber in 111 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser and 3 transports in 111 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 bomber in 111 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 cruiser and 3 transports in 111 Sea Zone, round 5 : 0/1 hits
1 cruiser owned by the Germans lost in 111 Sea Zone
3 transports owned by the Germans lost in 111 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 41
Casualties for Germans: 1 cruiser, 1 destroyer and 3 transports
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 bomber moved from Central United States to United Kingdom
1 bomber moved from 111 Sea Zone to United Kingdom
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 artilleries and 4 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 bomber placed in Central United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 artilleries moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Tsinghai to Yunnan
1 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 111 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 111 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 1 bomber in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 111 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber in 111 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 111 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Germans lost in 111 Sea Zone
Americans roll dice for 1 bomber in 111 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser and 3 transports in 111 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 bomber in 111 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 cruiser and 3 transports in 111 Sea Zone, round 5 : 0/1 hits
1 cruiser owned by the Germans lost in 111 Sea Zone
3 transports owned by the Germans lost in 111 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 41
Casualties for Germans: 1 cruiser, 1 destroyer and 3 transports
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 bomber moved from Central United States to United Kingdom
1 bomber moved from 111 Sea Zone to United Kingdom
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 artilleries and 4 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 bomber placed in Central United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 artilleries moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Tsinghai to Yunnan
1 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsPurchase Units - British
British buy 2 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to Scotland
2 artilleries moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
2 fighters moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to NovgorodCombat - British
Battle in Novgorod
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 2 bombers, 1 factory_minor, 1 fighter and 1 harbour
British roll dice for 2 fighters and 1 tactical_bomber in Novgorod, round 2 : 2/3 hits
Germans roll dice for 2 bombers and 1 fighter in Novgorod, round 2 : 0/3 hits
2 bombers owned by the Germans lost in Novgorod
British roll dice for 2 fighters and 1 tactical_bomber in Novgorod, round 3 : 2/3 hits
Germans roll dice for 1 fighter in Novgorod, round 3 : 1/1 hits
1 tactical_bomber owned by the British and 1 fighter owned by the Germans lost in Novgorod
British win with 2 fighters remaining. Battle score for attacker is 23
Casualties for Germans: 2 bombers and 1 fighter
Casualties for British: 1 tactical_bomber
Battle in Scotland
British attack with 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 4 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Scotland, round 2 : 4/10 hits
Germans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Scotland, round 2 : 3/6 hits
4 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
British roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry in Scotland, round 3 : 3/7 hits
Germans roll dice for 1 armour and 1 mech_infantry in Scotland, round 3 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 2 artilleries, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 4 infantry and 1 mech_infantry
Casualties for British: 4 infantryNon Combat Move - British
3 fighters moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to 91 Sea Zone
2 fighters moved from Novgorod to Vyborg
1 armour moved from Iraq to Caucasus
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
3 infantry moved from Burma to IndiaPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Iraq
1 infantry placed in United Kingdom
1 carrier placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/5 hits
British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
1 armour owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 infantry moved from Romania to BulgariaPlace Units - Italians
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Egypt
1 fighter moved from Volgograd to Russia
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Egypt
1 fighter moved from Volgograd to Russia
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Algeria to Egypt
2 infantry moved from Algeria to MoroccoTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 cruiser, 1 fighter and 2 transports; Remaining resources: 3 PUs;Combat Move - Germans
2 bombers and 2 fighters moved from France to United Kingdom
2 fighters and 2 tactical_bombers moved from Belarus to Vyborg
1 armour moved from Belarus to Vyborg
1 infantry moved from Bessarabia to Ukraine
2 artilleries moved from Bessarabia to Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
2 infantry moved from Belarus to SmolenskCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in Vyborg
Germans attack with 1 armour, 2 fighters and 2 tactical_bombers
British defend with 2 fighters
Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Vyborg, round 2 : 3/5 hits
Russians roll dice for 2 fighters in Vyborg, round 2 : 2/2 hits
1 fighter owned by the Germans, 2 fighters owned by the British and 1 armour owned by the Germans lost in Vyborg
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 fighter
Casualties for British: 2 fighters
Battle in Western Ukraine
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Battle in Ukraine
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Vyborg to Belarus
4 infantry moved from Eastern Poland to Belarus
2 fighters moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
3 tactical_bombers moved from France to Western Germany
2 artilleries moved from Germany to Poland
1 aaGun moved from Germany to Western Germany
1 aaGun moved from France to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Norway to FinlandPlace Units - Germans
1 cruiser and 2 transports placed in 113 Sea Zone
1 armour, 1 bomber and 1 fighter placed in Novgorod
1 armour placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Novosibirsk to Vologda
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
10 infantry moved from Timguska to Novosibirsk
1 infantry moved from Kansu to NovosibirskCombat - Russians
Battle in Vologda
Russians attack with 8 infantry
Germans defend with 1 infantry
Russians roll dice for 8 infantry in Vologda, round 2 : 1/8 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 factory_minor
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits
Germans roll dice for 2 artilleries in Ukraine, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleriesNon Combat Move - Russians
1 tactical_bomber moved from Ukraine to Russia
2 fighters moved from Ukraine to Russia
2 aaGuns moved from Timguska to NovosibirskPlace Units - Russians
2 mech_infantrys placed in Volgograd
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 cruiser, 1 destroyer and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
4 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 1 infantry moved from Chahar to Hopei
1 infantry moved from Suiyuyan to Shensi
2 bombers moved from Kwangsi to Shensi
1 tactical_bomber moved from Chahar to Shensi
2 infantry moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 fighter and 3 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to SiamCombat - Japanese
Battle in Siam
Battle in Malaya
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Siam from ANZAC, taking Malaya from UK_Pacific, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
Chinese defend with 3 artilleries
Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits
Chinese roll dice for 3 artilleries in Shensi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 artilleries owned by the Chinese lost in Shensi
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 artilleries
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 fighter and 3 tactical_bombers in Yunnan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 4 infantry
Russians defend with 2 infantry
Japanese roll dice for 4 infantry in Yakut S.S.R., round 2 : 3/4 hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits
2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Siberia to Amur
3 fighters and 2 tactical_bombers moved from Japan to Kwangtung
1 fighter and 3 tactical_bombers moved from Yunnan to Kwangtung
3 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 tactical_bomber moved from Shensi to Chahar
1 battleship, 1 carrier and 2 fighters moved from 38 Sea Zone to 37 Sea Zone
2 bombers moved from Shensi to KwangsiPlace Units - Japanese
1 cruiser and 1 destroyer placed in 6 Sea Zone
2 armour and 1 bomber placed in Kwangtung
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from Central United States to United Kingdom
1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 5 infantry placed in Central United States
1 bomber and 2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Kweichow to Hopei
5 artilleries moved from Kweichow to Hopei
5 infantry moved from Kweichow to Anhwe
2 artilleries moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Hopei
Chinese attack with 5 artilleries and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 5 artilleries and 5 infantry in Hopei, round 2 : 5/10 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 7 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Anhwe, round 2 : 3/10 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to KansuPlace Units - Chinese
4 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from Central United States to United Kingdom
1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 5 infantry placed in Central United States
1 bomber and 2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Kweichow to Hopei
5 artilleries moved from Kweichow to Hopei
5 infantry moved from Kweichow to Anhwe
2 artilleries moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Hopei
Chinese attack with 5 artilleries and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 5 artilleries and 5 infantry in Hopei, round 2 : 5/10 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 7 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Anhwe, round 2 : 3/10 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to KansuPlace Units - Chinese
4 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsPurchase Units - British
British repair damage of 4x factory_major; Remaining resources: 32 PUs;
British buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 carrier moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
2 artilleries moved from Scotland to United Kingdom
1 mech_infantry moved from Scotland to United Kingdom
1 armour moved from Caucasus to Volgograd
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
British undo move 2.
2 infantry placed in Quebec
2 artilleries and 1 infantry placed in Iraq
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
British collect 28 PUs (2 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 bomber moved from Southern Italy to IraqCombat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.Non Combat Move - Italians
1 bomber moved from Iraq to Greece
1 fighter moved from Southern Italy to GreecePlace Units - Italians
1 transport placed in 97 Sea Zone
1 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs





