dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Lengis (Axis) vs Win (Allies) [Test game]
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 9 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Shan State to YunnanPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 9 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Shan State to YunnanPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 6 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
3 infantry moved from Baltic States to Novgorod
1 submarine moved from 114 Sea Zone to 115 Sea Zone
2 bombers moved from Slovakia Hungary to 115 Sea Zone
1 fighter moved from Slovakia Hungary to 115 Sea Zone
1 tactical_bomber moved from Slovakia Hungary to 115 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 tactical_bombers moved from Western Germany to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea Zone
1 infantry moved from Bessarabia to Western UkraineCombat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 4/4 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 113 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
2 fighters moved from 113 Sea Zone to Western Germany
2 tactical_bombers moved from 113 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Baltic States
2 bombers moved from 115 Sea Zone to Western Germany
2 infantry moved from Poland to Eastern Poland
2 artilleries moved from France to Normandy Bordeaux
2 artilleries and 1 infantry moved from Yugoslavia to Romania
1 fighter moved from Romania to Eastern Poland
2 armour moved from Romania to Eastern Poland
4 infantry moved from Germany to Poland
6 armour moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
3 infantry moved from Germany to Poland
2 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Holland Belgium to France
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
2 transports placed in 113 Sea Zone
2 infantry placed in Normandy Bordeaux
2 armour, 2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
2 infantry moved from Buyant-Uhaa to ChaharCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Ulaanbaatar to Buryatia
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
8 artilleries and 2 infantry moved from Russia to Bryansk
5 infantry moved from Archangel to SmolenskPlace Units - Russians
2 armour, 5 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 cruiser, 2 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
4 infantry moved from Jehol to Chahar
2 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hopei to Chahar
2 artilleries and 3 infantry moved from Anhwe to Kweichow
1 infantry and 1 mech_infantry moved from Hopei to Kweichow
1 tactical_bomber moved from Japan to Buryatia
1 artillery moved from Celebes to 44 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 artillery, 1 carrier and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 artilleries, 4 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Kweichow, round 2 : 1/7 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 3 : 2/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Buryatia
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Buryatia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery and 4 infantry in Chahar, round 2 : 0/5 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 4 infantry in Chahar, round 3 : 2/5 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 fighter
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Japan to Kwangsi
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from Buryatia to Amur
2 infantry moved from Manchuria to Amur
1 aaGun moved from Manchuria to KoreaPlace Units - Japanese
2 fighters and 5 infantry placed in Japan
1 cruiser placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 cruisers, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 bomber placed in Central United States
1 cruiser and 1 transport placed in 10 Sea Zone
1 cruiser placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 armour
EDIT: Adding units owned by Americans to Central United States: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
7 artilleries, 1 fighter and 14 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 7 artilleries, 1 fighter and 14 infantry
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
Chinese roll dice for 7 artilleries, 1 fighter and 14 infantry in Kweichow, round 2 : 4/22 hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 0/5 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 7 artilleries, 1 fighter and 14 infantry in Kweichow, round 3 : 9/22 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 7 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
3 artilleries placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 cruisers, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 bomber placed in Central United States
1 cruiser and 1 transport placed in 10 Sea Zone
1 cruiser placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 armour
EDIT: Adding units owned by Americans to Central United States: 1 armour
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
7 artilleries, 1 fighter and 14 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 7 artilleries, 1 fighter and 14 infantry
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
Chinese roll dice for 7 artilleries, 1 fighter and 14 infantry in Kweichow, round 2 : 4/22 hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 0/5 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 7 artilleries, 1 fighter and 14 infantry in Kweichow, round 3 : 9/22 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 7 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
3 artilleries placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsPurchase Units - British
British buy 3 artilleries, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 mech_infantry moved from Egypt to Belgian Congo
1 bomber moved from Egypt to Belgian Congo
1 tactical_bomber moved from Egypt to Belgian Congo
1 fighter moved from Yunnan to 36 Sea ZoneCombat - British
Battle in Belgian Congo
British attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - British
1 fighter moved from 36 Sea Zone to Shan State
2 infantry moved from French Indo China to Shan State
3 infantry moved from Yunnan to Burma
2 fighters and 1 tactical_bomber moved from Egypt to Bryansk
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Belgian Congo to Egypt
1 tactical_bomber moved from Belgian Congo to Egypt
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from Egypt to IraqPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 factory_minor placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 artilleries and 1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 cruiser and 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
Non Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 cruiser placed in 97 Sea Zone
3 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Siam to Shan State
1 fighter moved from Yunnan to Volgograd
1 fighter moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Siam to Shan State
1 fighter moved from Yunnan to Volgograd
1 fighter moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to AlgeriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
3 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 113 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
1 armour moved from 111 Sea Zone to Scotland
1 mech_infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Scotland
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans winGermans win, taking Scotland from British, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
14 armour, 3 artilleries, 1 fighter and 14 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Baltic States to Belarus
7 infantry moved from Novgorod to Belarus
2 armour moved from Germany to Eastern Poland
2 artilleries and 1 infantry moved from Romania to Bessarabia
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to France
7 infantry moved from Poland to Eastern PolandPlace Units - Germans
2 bombers and 1 fighter placed in Novgorod
1 fighter placed in France
Germans undo move 2.
Germans undo move 1.
2 bombers and 1 fighter placed in Novgorod
3 armour and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 submarine moved from 125 Sea Zone to 111 Sea ZoneCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 3 transports
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 111 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 111 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Russians lost in 111 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
4 infantry moved from Smolensk to Russia
4 aaGuns, 1 armour, 17 artilleries, 22 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Olgiy to Kansu
8 infantry moved from Timguska to Novosibirsk
2 aaGuns and 10 infantry moved from Yenisey to Timguska
2 infantry moved from Yenisey to Yakut S.S.R.Place Units - Russians
7 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 2 fighters moved from 38 Sea Zone to Shan State
1 armour moved from Kwangsi to Shan State
4 fighters moved from Kwangsi to Shan State
4 tactical_bombers moved from Kwangsi to Shan State
2 bombers moved from Kwangtung to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters and 4 tactical_bombers
British defend with 1 fighter and 2 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters and 4 tactical_bombers in Shan State, round 2 : 8/14 hits
UK_Pacific roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 4/4 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the British, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Shan State
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -11
Casualties for British: 1 fighter and 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 fightersNon Combat Move - Japanese
2 fighters moved from Shan State to 38 Sea Zone
2 bombers, 2 fighters and 4 tactical_bombers moved from Shan State to French Indo China
2 bombers moved from French Indo China to Kwangsi
2 infantry moved from Amur to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Soviet Far East to Siberia
1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Amur to Chahar
1 infantry moved from Shensi to Suiyuyan
2 fighters and 4 tactical_bombers moved from French Indo China to KwangsiPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 fighter and 1 tactical_bomber placed in Japan
1 battleship placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 111 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 111 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 1 bomber in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 111 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber in 111 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 111 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Germans lost in 111 Sea Zone
Americans roll dice for 1 bomber in 111 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser and 3 transports in 111 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 bomber in 111 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 cruiser and 3 transports in 111 Sea Zone, round 5 : 0/1 hits
1 cruiser owned by the Germans lost in 111 Sea Zone
3 transports owned by the Germans lost in 111 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 41
Casualties for Germans: 1 cruiser, 1 destroyer and 3 transports
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 bomber moved from Central United States to United Kingdom
1 bomber moved from 111 Sea Zone to United Kingdom
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 artilleries and 4 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 bomber placed in Central United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 artilleries moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Tsinghai to Yunnan
1 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 111 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 111 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 1 bomber in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 111 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber in 111 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 111 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Germans lost in 111 Sea Zone
Americans roll dice for 1 bomber in 111 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser and 3 transports in 111 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 bomber in 111 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 cruiser and 3 transports in 111 Sea Zone, round 5 : 0/1 hits
1 cruiser owned by the Germans lost in 111 Sea Zone
3 transports owned by the Germans lost in 111 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 41
Casualties for Germans: 1 cruiser, 1 destroyer and 3 transports
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 bomber moved from Central United States to United Kingdom
1 bomber moved from 111 Sea Zone to United Kingdom
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 artilleries and 4 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 bomber placed in Central United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 artilleries moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Tsinghai to Yunnan
1 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsPurchase Units - British
British buy 2 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to Scotland
2 artilleries moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
2 fighters moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to NovgorodCombat - British
Battle in Novgorod
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 2 bombers, 1 factory_minor, 1 fighter and 1 harbour
British roll dice for 2 fighters and 1 tactical_bomber in Novgorod, round 2 : 2/3 hits
Germans roll dice for 2 bombers and 1 fighter in Novgorod, round 2 : 0/3 hits
2 bombers owned by the Germans lost in Novgorod
British roll dice for 2 fighters and 1 tactical_bomber in Novgorod, round 3 : 2/3 hits
Germans roll dice for 1 fighter in Novgorod, round 3 : 1/1 hits
1 tactical_bomber owned by the British and 1 fighter owned by the Germans lost in Novgorod
British win with 2 fighters remaining. Battle score for attacker is 23
Casualties for Germans: 2 bombers and 1 fighter
Casualties for British: 1 tactical_bomber
Battle in Scotland
British attack with 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 4 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Scotland, round 2 : 4/10 hits
Germans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Scotland, round 2 : 3/6 hits
4 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
British roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry in Scotland, round 3 : 3/7 hits
Germans roll dice for 1 armour and 1 mech_infantry in Scotland, round 3 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 2 artilleries, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 4 infantry and 1 mech_infantry
Casualties for British: 4 infantryNon Combat Move - British
3 fighters moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to 91 Sea Zone
2 fighters moved from Novgorod to Vyborg
1 armour moved from Iraq to Caucasus
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
3 infantry moved from Burma to IndiaPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Iraq
1 infantry placed in United Kingdom
1 carrier placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/5 hits
British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
1 armour owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 infantry moved from Romania to BulgariaPlace Units - Italians
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Egypt
1 fighter moved from Volgograd to Russia
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Egypt
1 fighter moved from Volgograd to Russia
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Algeria to Egypt
2 infantry moved from Algeria to MoroccoTurn Complete - French





