Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
Re: Mallery29 (Allies+20) vs Simon33 (Axis) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 cruiser moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Belarus to Tambov
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
4 armour and 3 mech_infantrys moved from Bryansk to Volgograd
1 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
5 infantry moved from Ukraine to Bryansk
6 artilleries and 2 mech_infantrys moved from Belarus to BryanskPurchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 infantry moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Finland to Bryansk
1 aaGun moved from Finland to Vyborg
1 fighter moved from Finland to Western Germany
1 tactical_bomber moved from Western Germany to Bryansk
1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea ZonePlace Units - Germans
2 bombers and 1 fighter placed in Western Germany
3 armour placed in Ukraine
1 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Russians
1 mech_infantry moved from Russia to Rostov
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to RostovPurchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Rostov
Russians attack with 1 fighter and 1 mech_infantry
Italians defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Russia to TambovPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,1,3,2
Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Japanese
1 armour, 6 artilleries, 11 infantry and 2 mech_infantrys moved from Burma to India
1 submarine moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 2 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
4 fighters and 2 tactical_bombers moved from 38 Sea Zone to India
1 bomber moved from French Indo China to India
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to JavaPurchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 2 transports
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 42 Sea Zone, round 2 : 2/3 hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 2 transports remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 : 2/3 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in India
Japanese attack with 1 armour, 7 artilleries, 1 bomber, 4 fighters, 12 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 1 armour, 5 artilleries, 1 fighter, 13 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 1 fighter
AA fire in India : 3/7 hits
3 fighters owned by the Japanese lost in India
Japanese roll dice for 1 armour, 7 artilleries, 1 bomber, 1 fighter, 12 infantry, 2 mech_infantrys and 2 tactical_bombers in India, round 2 : 6/26 hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 5 artilleries, 2 fighters, 13 infantry and 1 mech_infantry in India, round 2 : 8/22 hits
8 infantry owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 7 artilleries, 1 bomber, 1 fighter, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in India, round 3 : 9/18 hits
UK_Pacific roll dice for 1 armour, 5 artilleries, 2 fighters, 10 infantry and 1 mech_infantry in India, round 3 : 8/19 hits
4 infantry owned by the Japanese, 4 artilleries owned by the Japanese and 9 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in India, round 4 : 2/10 hits
UK_Pacific roll dice for 1 armour, 5 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in India, round 4 : 5/10 hits
3 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India
1 armour retreated to Burma
UK_Pacific win with 1 armour, 5 artilleries and 2 fighters remaining. Battle score for attacker is -44
Casualties for British: 3 aaGuns, 13 infantry and 1 mech_infantry
Casualties for Japanese: 7 artilleries, 3 fighters, 12 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 aaGun and 3 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 armour, 1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Jehol
1 infantry moved from Suiyuyan to Chahar
1 bomber moved from India to French Indo China
2 carriers moved from 38 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from India to Burma
1 carrier, 1 destroyer and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 battleship and 1 carrier moved from 38 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 destroyers and 2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 53 PUs (1 lost to blockades); end with 54 PUs -
Wow. That didn’t go to plan in India.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Americans
3 bombers moved from Queensland to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
5 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 fighter moved from Morocco to AlgeriaPurchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers
Japanese defend with 2 destroyers and 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 bombers
Casualties for Japanese: 2 destroyers and 2 transports
Battle in Caroline Islands
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Philippines
Battle in Algeria
Americans attack with 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 1 armour
Americans win, taking Philippines from Japanese, taking Algeria from Italians with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Americans
1 fighter moved from Algeria to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea ZonePlace Units - Americans
2 infantry placed in Eastern United States
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsCombat Move - Chinese
3 artilleries and 5 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 artillery and 2 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapanesePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalCombat Move - British
1 unit repaired.
1 fighter moved from India to 39 Sea Zone
1 infantry moved from Persia to Northwest PersiaPurchase Units - British
British buy 1 aaGun, 1 airfield and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat - British
Battle in 39 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 39 Sea Zone to India
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Morocco to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Egypt to Gibraltar
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 airfield placed in Gibraltar
1 aaGun and 2 infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 aaGun -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Italians
1 fighter moved from Southern Italy to Caucasus
1 mech_infantry moved from Ukraine to CaucasusPurchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat - Italians
Battle in Caucasus
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
retreated to Caucasus
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Volgograd
2 infantry moved from Ukraine to RostovPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 fighters, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns, 3 infantry and 1 mech_infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
8 armour, 7 artilleries, 1 bomber, 1 fighter, 5 infantry, 9 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 artillery moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZonePurchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat - Germans
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Scramble SZ91 & SZ110?
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91 yes, 110 no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
8 armour, 7 artilleries, 1 bomber, 1 fighter, 5 infantry, 9 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 artillery moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZonePurchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat - Germans
British scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 2 bombers
British defend with 1 fighter and 1 transport; Americans defend with 1 fighter
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits
British roll dice for 2 fighters and 1 transport in 91 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber in 91 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 transport in 91 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Germans lost in 91 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is -14
Casualties for Germans: 2 bombers
Casualties for Americans: 1 fighter
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 11 armour, 8 artilleries, 1 bomber, 1 fighter, 5 infantry, 9 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters and 20 infantry
Germans roll dice for 11 armour, 8 artilleries, 1 bomber, 1 fighter, 5 infantry, 9 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 14/38 hits
Russians roll dice for 3 armour, 4 artilleries, 2 fighters and 20 infantry in Russia, round 2 : 11/29 hits
4 mech_infantrys owned by the Germans, 5 infantry owned by the Germans, 2 artilleries owned by the Germans and 14 infantry owned by the Russians lost in Russia
Germans roll dice for 11 armour, 6 artilleries, 1 bomber, 1 fighter, 5 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 17/27 hits
Russians roll dice for 3 armour, 4 artilleries, 2 fighters and 6 infantry in Russia, round 3 : 5/15 hits
2 fighters owned by the Russians, 3 armour owned by the Russians, 4 artilleries owned by the Russians, 5 artilleries owned by the Germans and 6 infantry owned by the Russians lost in Russia
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour, 1 artillery, 1 bomber, 1 fighter, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 7 artilleries, 5 infantry and 4 mech_infantrys
Casualties for Russians: 3 armour, 4 artilleries, 2 fighters and 20 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
2 aaGuns moved from Bryansk to Russia
1 bomber, 1 fighter and 3 tactical_bombers moved from Russia to Volgograd
1 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Belarus
1 aaGun moved from Vyborg to Novgorod
3 fighters moved from 110 Sea Zone to Western Germany
3 artilleries moved from France to Southern France
8 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Western Germany to Southern FrancePlace Units - Germans
1 infantry placed in Volgograd
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western Germany
1 carrier and 1 transport placed in 112 Sea Zone
Germans undo move 2.
2 fighters placed in 112 Sea Zone
1 artillery and 1 bomber placed in Western Germany
1 infantry placed in VolgogradTurn Complete - Germans
Germans collect 62 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs -
Anything for USSR?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Russians
3 infantry moved from Persia to IraqCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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Time for India to fall… :|
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Getting a 302 error posting. Not sure why. Here it is.
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I thought they would have it fixed by now…… :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Italians
1 infantry moved from Rostov to Tambov
1 fighter moved from Volgograd to TambovPurchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat - Italians
Battle in Tambov
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Tambov to Greece
1 artillery and 2 infantry moved from Bulgaria to Greece
1 infantry moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Libya to TobrukPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 16 PUs; end with 17 PUs -
I thought they would have it fixed by now…… :x
https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.7386