@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Re: Mallery29 (Allies+20) vs Simon33 (Axis) G40
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
2 bombers and 2 fighters moved from Western Germany to 109 Sea Zone
2 destroyers moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Trans-Jordan to EgyptPurchase Units - Germans
Germans buy 9 armour, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
2 bombers and 2 fighters moved from Western Germany to 109 Sea Zone
2 destroyers moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Trans-Jordan to EgyptPurchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 destroyer, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Germans
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Update to the buy. Scramble to SZ109? Intercept in Egypt?
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No to Scramble, yes to intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
2 bombers and 2 fighters moved from Western Germany to 109 Sea Zone
2 destroyers moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Trans-Jordan to EgyptPurchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 destroyer, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Egypt
Germans attacks with 2 units heading to Egypt
British launches 2 interceptors out of Egypt
Attackers Fire, : 1/2 hits
Defenders Fire, : 1/2 hits
1 fighter owned by the Germans lost in Egypt
1 fighter owned by the British lost in Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 109 Sea Zone
Germans attack with 2 bombers, 2 destroyers and 2 fighters
Americans defend with 1 carrier and 3 transports
Germans roll dice for 2 bombers, 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 1 carrier and 3 transports in 109 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans lost in 109 Sea Zone
3 transports owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Americans with 2 bombers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 37
Casualties for Americans: 1 carrier and 3 transports
Battle in Gibraltar
Germans attack with 3 artilleries and 3 infantry
British defend with 1 aaGun, 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 1/6 hits
British roll dice for 1 aaGun, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 aaGun owned by the British and 1 infantry owned by the Germans lost in Gibraltar
Germans roll dice for 3 artilleries and 2 infantry in Gibraltar, round 3 : 3/5 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 2/2 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Egypt to Trans-Jordan
2 fighters moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from 109 Sea Zone to Western Germany
1 fighter moved from Western Germany to Trans-Jordan
3 mech_infantrys moved from Iraq to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Jehol to Shantung
1 tactical_bomber moved from 93 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from France to Southern FrancePlace Units - Germans
1 transport placed in 80 Sea Zone
2 armour placed in Persia
1 fighter and 2 transports placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
3 armour placed in Volgograd
1 armour placed in Ukraine
Germans undo move 2.
1 artillery and 1 infantry placed in Persia
2 armour placed in Ukraine
2 artilleries, 3 fighters and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
Germans collect 87 PUs (2 lost to blockades); end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from India to 80 Sea Zone
1 bomber moved from French Indo China to 43 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 7 PUs;Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 80 Sea Zone
Germans loiter and taunt; Japanese attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Japanese
2 fighters moved from 80 Sea Zone to West India
3 infantry moved from Burma to Shan State
1 armour moved from Yunnan to Anhwe
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
1 artillery moved from Hopei to Anhwe
1 artillery moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 fighter moved from Japan to Shantung
3 artilleries, 4 infantry and 6 mech_infantrys moved from Kiangsu to Anhwe
1 bomber moved from 43 Sea Zone to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 fighter placed in Japan
1 artillery and 2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,6,6,3,1,1,4,6,2,3,1,6,4,2,3
Japanese collect 25 PUs (14 lost to blockades); end with 32 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 109 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 2 destroyers
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 2 destroyers in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Germans lost in 109 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 109 Sea Zone to United Kingdom
1 bomber moved from 109 Sea Zone to United Kingdom
5 destroyers, 4 infantry and 3 transports moved from 106 Sea Zone to 101 Sea Zone
4 infantry moved from 101 Sea Zone to Eastern United States
2 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alexandria: 1 aaGun
EDIT: Adding units owned by Americans to Egypt: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 destroyers, 1 fighter and 1 submarine placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsCombat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
Chinese take Yunnan from GermansPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KwangtungTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsCombat Move - British
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 22 PUs;
British buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Non Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Quebec to Eastern United States
1 transport moved from 106 Sea Zone to 101 Sea ZonePlace Units - British
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Combat Move - Italians
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 infantry moved from Algeria to MoroccoPurchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Morocco
Italians attack with 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 91 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from Morocco to 95 Sea Zone
1 carrier and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 14
Politics - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 14
Politics - Germans
Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
17 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Trans-Jordan to Egypt
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Western Germany to Egypt
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to EgyptPurchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 factory_minor, 3 infantry and 9 mech_infantrys; Remaining resources: 7 PUs;Combat - Germans
Battle in Egypt
Germans attack with 18 armour, 5 artilleries, 3 bombers, 1 fighter, 6 infantry, 12 mech_infantrys and 2 tactical_bombers
British defend with 4 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 27 infantry, 2 mech_infantrys and 2 tactical_bombers; Americans defend with 2 aaGuns, 2 armour, 2 infantry and 3 mech_infantrys
AA fire in Egypt : 2/6 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Egypt
Germans roll dice for 18 armour, 5 artilleries, 3 bombers, 6 infantry, 12 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 21/45 hits
British roll dice for 2 aaGuns, 6 armour, 2 artilleries, 1 fighter, 29 infantry, 5 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 12/45 hits
6 mech_infantrys owned by the Germans, 2 aaGuns owned by the Americans, 6 infantry owned by the Germans and 19 infantry owned by the British lost in Egypt
Germans roll dice for 18 armour, 5 artilleries, 3 bombers, 6 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 14/33 hits
British roll dice for 6 armour, 2 artilleries, 1 fighter, 10 infantry, 5 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 14/26 hits
6 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the British, 2 mech_infantrys owned by the Americans, 2 infantry owned by the Americans, 3 armour owned by the Germans, 5 artilleries owned by the Germans and 8 infantry owned by the British lost in Egypt
Germans roll dice for 15 armour, 3 bombers and 1 tactical_bomber in Egypt, round 4 : 12/19 hits
British roll dice for 6 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Egypt, round 4 : 6/12 hits
2 tactical_bombers owned by the British, 1 mech_infantry owned by the Americans, 2 armour owned by the Americans, 1 fighter owned by the British, 4 armour owned by the British, 2 artilleries owned by the British and 6 armour owned by the Germans lost in Egypt
Germans win, taking Egypt from British with 9 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Germans: 9 armour, 5 artilleries, 1 fighter, 6 infantry, 12 mech_infantrys and 1 tactical_bomber
Casualties for British: 4 armour, 2 artilleries, 1 fighter, 27 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 2 aaGuns, 2 armour, 2 infantry and 3 mech_infantrysNon Combat Move - Germans
1 tactical_bomber moved from Egypt to Trans-Jordan
3 bombers moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
3 armour moved from Ukraine to Caucasus
1 aaGun moved from Trans-Jordan to Egypt
1 carrier, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from Germany to Western GermanyPlace Units - Germans
1 factory_minor placed in Iraq
3 armour placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 artilleries, 2 bombers and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 90 PUs; end with 97 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 113 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 128 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 133 PUs -
8VCs in Europe. Are you happy that that is all?
Play again reversed sides BM?
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That works…will start this weekend! Good game!