@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
2 bombers and 2 fighters moved from Western Germany to 109 Sea Zone
2 destroyers moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Trans-Jordan to Egypt
Purchase Units - Germans
Germans buy 9 armour, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat - Germans
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
2 bombers and 2 fighters moved from Western Germany to 109 Sea Zone
2 destroyers moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Trans-Jordan to Egypt
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 destroyer, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Germans
Update to the buy. Scramble to SZ109? Intercept in Egypt?
No to Scramble, yes to intercept.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
2 bombers and 2 fighters moved from Western Germany to 109 Sea Zone
2 destroyers moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Trans-Jordan to Egypt
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 destroyer, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Egypt
Germans attacks with 2 units heading to Egypt
British launches 2 interceptors out of Egypt
Attackers Fire, : 1/2 hits
Defenders Fire, : 1/2 hits
1 fighter owned by the Germans lost in Egypt
1 fighter owned by the British lost in Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 109 Sea Zone
Germans attack with 2 bombers, 2 destroyers and 2 fighters
Americans defend with 1 carrier and 3 transports
Germans roll dice for 2 bombers, 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 1 carrier and 3 transports in 109 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans lost in 109 Sea Zone
3 transports owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Americans with 2 bombers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 37
Casualties for Americans: 1 carrier and 3 transports
Battle in Gibraltar
Germans attack with 3 artilleries and 3 infantry
British defend with 1 aaGun, 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 1/6 hits
British roll dice for 1 aaGun, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 aaGun owned by the British and 1 infantry owned by the Germans lost in Gibraltar
Germans roll dice for 3 artilleries and 2 infantry in Gibraltar, round 3 : 3/5 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 2/2 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Egypt to Trans-Jordan
2 fighters moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from 109 Sea Zone to Western Germany
1 fighter moved from Western Germany to Trans-Jordan
3 mech_infantrys moved from Iraq to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Jehol to Shantung
1 tactical_bomber moved from 93 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from France to Southern France
Place Units - Germans
1 transport placed in 80 Sea Zone
2 armour placed in Persia
1 fighter and 2 transports placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
3 armour placed in Volgograd
1 armour placed in Ukraine
Germans undo move 2.
1 artillery and 1 infantry placed in Persia
2 armour placed in Ukraine
2 artilleries, 3 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
Germans collect 87 PUs (2 lost to blockades); end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from India to 80 Sea Zone
1 bomber moved from French Indo China to 43 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 7 PUs;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 80 Sea Zone
Germans loiter and taunt; Japanese attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 80 Sea Zone to West India
3 infantry moved from Burma to Shan State
1 armour moved from Yunnan to Anhwe
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
1 artillery moved from Hopei to Anhwe
1 artillery moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 fighter moved from Japan to Shantung
3 artilleries, 4 infantry and 6 mech_infantrys moved from Kiangsu to Anhwe
1 bomber moved from 43 Sea Zone to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 fighter placed in Japan
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,6,6,3,1,1,4,6,2,3,1,6,4,2,3
Japanese collect 25 PUs (14 lost to blockades); end with 32 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 109 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 2 destroyers
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 2 destroyers in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Germans lost in 109 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 109 Sea Zone to United Kingdom
1 bomber moved from 109 Sea Zone to United Kingdom
5 destroyers, 4 infantry and 3 transports moved from 106 Sea Zone to 101 Sea Zone
4 infantry moved from 101 Sea Zone to Eastern United States
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alexandria: 1 aaGun
EDIT: Adding units owned by Americans to Egypt: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 destroyers, 1 fighter and 1 submarine placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
Chinese take Yunnan from Germans
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kwangtung
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Move - British
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 22 PUs;
British buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Non Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Quebec to Eastern United States
1 transport moved from 106 Sea Zone to 101 Sea Zone
Place Units - British
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Combat Move - Italians
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Morocco
Italians attack with 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 91 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from Morocco to 95 Sea Zone
1 carrier and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 14
Politics - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 14
Politics - Germans
Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
17 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Trans-Jordan to Egypt
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Western Germany to Egypt
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 factory_minor, 3 infantry and 9 mech_infantrys; Remaining resources: 7 PUs;
Combat - Germans
Battle in Egypt
Germans attack with 18 armour, 5 artilleries, 3 bombers, 1 fighter, 6 infantry, 12 mech_infantrys and 2 tactical_bombers
British defend with 4 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 27 infantry, 2 mech_infantrys and 2 tactical_bombers; Americans defend with 2 aaGuns, 2 armour, 2 infantry and 3 mech_infantrys
AA fire in Egypt : 2/6 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Egypt
Germans roll dice for 18 armour, 5 artilleries, 3 bombers, 6 infantry, 12 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 21/45 hits
British roll dice for 2 aaGuns, 6 armour, 2 artilleries, 1 fighter, 29 infantry, 5 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 12/45 hits
6 mech_infantrys owned by the Germans, 2 aaGuns owned by the Americans, 6 infantry owned by the Germans and 19 infantry owned by the British lost in Egypt
Germans roll dice for 18 armour, 5 artilleries, 3 bombers, 6 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 14/33 hits
British roll dice for 6 armour, 2 artilleries, 1 fighter, 10 infantry, 5 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 14/26 hits
6 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the British, 2 mech_infantrys owned by the Americans, 2 infantry owned by the Americans, 3 armour owned by the Germans, 5 artilleries owned by the Germans and 8 infantry owned by the British lost in Egypt
Germans roll dice for 15 armour, 3 bombers and 1 tactical_bomber in Egypt, round 4 : 12/19 hits
British roll dice for 6 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Egypt, round 4 : 6/12 hits
2 tactical_bombers owned by the British, 1 mech_infantry owned by the Americans, 2 armour owned by the Americans, 1 fighter owned by the British, 4 armour owned by the British, 2 artilleries owned by the British and 6 armour owned by the Germans lost in Egypt
Germans win, taking Egypt from British with 9 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Germans: 9 armour, 5 artilleries, 1 fighter, 6 infantry, 12 mech_infantrys and 1 tactical_bomber
Casualties for British: 4 armour, 2 artilleries, 1 fighter, 27 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 2 aaGuns, 2 armour, 2 infantry and 3 mech_infantrys
Non Combat Move - Germans
1 tactical_bomber moved from Egypt to Trans-Jordan
3 bombers moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
3 armour moved from Ukraine to Caucasus
1 aaGun moved from Trans-Jordan to Egypt
1 carrier, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from Germany to Western Germany
Place Units - Germans
1 factory_minor placed in Iraq
3 armour placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 artilleries, 2 bombers and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 90 PUs; end with 97 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 113 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 128 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 133 PUs
8VCs in Europe. Are you happy that that is all?
Play again reversed sides BM?
That works…will start this weekend! Good game!