Here is the game, Have Fun
Re: Mallery29 (Allies+20) vs Simon33 (Axis) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 infantry
EDIT: Adding units owned by British to Scotland: 4 infantry
EDIT: Turning off Edit Mode
2 fighters moved from 95 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to TunisiaPurchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 2 PUs;Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 3 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 2/4 hits
Americans roll dice for 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
2 fighters owned by the Italians retreatedNon Combat Move - Italians
1 carrier and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Tunisia to 94 Sea ZonePlace Units - Italians
2 artilleries and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - ANZAC
1 bomber moved from Caroline Islands to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Caroline Islands to Philippines
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 3 PUs;Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Philippines
1 fighter moved from Queensland to PhilippinesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
2 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
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It’s too bad Germany makes too much money…I feel the ANZAC are my only chance to even compete…
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
8 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
Germans take Syria from French
Germans take Trans-Jordan from British
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
Germans take Amur from Russians
1 mech_infantry moved from Suiyuyan to Anhwe
Germans take Anhwe from Chinese
1 armour moved from Yunnan to Hunan
Germans take Hunan from Chinese
1 armour moved from Hunan to Yunnan
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 119 Sea Zone
2 fighters moved from Western Germany to United KingdomPurchase Units - Germans
Germans buy 3 armour, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Germans
Air Battle in United Kingdom -
It’s too bad Germany makes too much money…I feel the ANZAC are my only chance to even compete…
Well their slowing down Japan but I don’t think the conclusion of this game is in doubt.
Anyway, intercept in London?
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Sure…I’m feeling froggy…Let’s kill some Krauts
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
8 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
Germans take Syria from French
Germans take Trans-Jordan from British
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
Germans take Amur from Russians
1 mech_infantry moved from Suiyuyan to Anhwe
Germans take Anhwe from Chinese
1 armour moved from Yunnan to Hunan
Germans take Hunan from Chinese
1 armour moved from Hunan to Yunnan
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 119 Sea Zone
2 fighters moved from Western Germany to United KingdomPurchase Units - Germans
Germans buy 3 armour, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 2/4 hits
Defenders Fire, : 2/3 hits
2 fighters owned by the Germans lost in United Kingdom
2 fighters owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 119 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 119 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from 119 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
3 armour moved from Persia to Iraq
3 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Volgograd to Northwest Persia
1 aaGun moved from Iraq to Trans-Jordan
1 fighter and 3 tactical_bombers moved from Iraq to Southern Italy
1 bomber moved from Iraq to Western GermanyPlace Units - Germans
2 carriers, 1 destroyer and 2 transports placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
3 armour placed in Persia
2 fighters and 2 infantry placed in Western Germany
Germans undo move 4.
3 fighters and 1 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 90 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 121 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Japanese
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 bomber moved from French Indo China to 42 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Hopei to Shantung
3 artilleries moved from Korea to Manchuria
1 aaGun and 4 armour moved from Iraq to Trans-JordanPlace Units - Japanese
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,1,5,5,1,1,6
Japanese collect 36 PUs (6 lost to blockades); end with 36 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Americans
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 infantry and 1 mech_infantry moved from 123 Sea Zone to IcelandPurchase Units - Americans
Americans buy 6 destroyers, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in IcelandNon Combat Move - Americans
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 aaGun and 1 infantry moved from 123 Sea Zone to Iceland
1 carrier, 1 cruiser and 2 fighters moved from 110 Sea Zone to 123 Sea Zone
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 aaGun and 2 infantry moved from Tobruk to Alexandria
1 aaGun and 1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 aaGun and 2 infantry moved from Algeria to Tunisia
2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
4 infantry placed in Eastern United States
5 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsCombat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 infantry moved from Kiangsi to Hunan
Chinese take Hunan from Germans
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from JapanesePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits
Germans roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits
Germans roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to KiangsiPlace Units - Chinese
2 infantry placed in KwangtungTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUsCombat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 mech_infantry moved from United Kingdom to Eire
1 fighter moved from United Kingdom to Eire
1 fighter moved from 123 Sea Zone to Eire
3 artilleries and 3 infantry moved from Scotland to EirePurchase Units - British
British repair damage of 8x factory_major; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Eire
British attack with 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
Germans defend with 4 artilleries, 1 harbour and 3 infantry
British roll dice for 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Eire, round 2 : 4/11 hits
Germans roll dice for 4 artilleries and 3 infantry in Eire, round 2 : 2/7 hits
3 infantry owned by the Germans, 2 infantry owned by the British and 1 artillery owned by the Germans lost in Eire
British roll dice for 4 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Eire, round 3 : 2/9 hits
Germans roll dice for 3 artilleries in Eire, round 3 : 2/3 hits
2 infantry owned by the British and 2 artilleries owned by the Germans lost in Eire
British roll dice for 4 artilleries, 2 fighters and 1 mech_infantry in Eire, round 4 : 3/7 hits
Germans roll dice for 1 artillery in Eire, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Eire
British win, taking Eire from Germans with 4 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 artilleries and 3 infantry
Casualties for British: 4 infantryNon Combat Move - British
2 fighters moved from Eire to 123 Sea Zone
2 aaGuns, 2 artilleries and 10 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Alexandria to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Belgian CongoPlace Units - British
3 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUsTurn Complete - UK_Pacific
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F U GERMANY!!! And that damn China German tank!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 fighters moved from 94 Sea Zone to LibyaPurchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Libya
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Libya to 96 Sea Zone
1 carrier and 2 destroyers moved from 94 Sea Zone to 96 Sea ZonePlace Units - Italians
1 armour and 3 infantry placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from Philippines to French Indo China
1 fighter moved from Philippines to 41 Sea Zone
1 armour moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to Kiangsi
2 fighters moved from Philippines to KiangsiPlace Units - ANZAC
1 factory_minor placed in Queensland
1 armour placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
2 infantry moved from Scotland to EireNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
2 fighters moved from 112 Sea Zone to Eire
2 fighters moved from Western Germany to Eire
3 bombers moved from Western Germany to United Kingdom
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Eire
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
1 bomber moved from Iraq to EgyptPurchase Units - Germans
Germans buy 3 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 6 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat - Germans
Air Battle in Egypt
Germans attacks with 3 units heading to Egypt
British launches 2 interceptors out of Egypt
Attackers Fire, : 1/3 hits
Defenders Fire, : 1/2 hits
1 fighter owned by the Germans lost in Egypt
1 fighter owned by the British lost in Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Egypt causes 9 damage total. Damaged units is as follows: factory_minor = 5, harbour = 4
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in Scotland
Battle in Eire
Germans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
British defend with 4 artilleries, 1 harbour and 1 mech_infantry; French defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Eire, round 2 : 2/8 hits
British roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Eire, round 2 : 2/7 hits
2 infantry owned by the Germans and 2 infantry owned by the French lost in Eire
Germans roll dice for 1 armour, 1 artillery and 4 fighters in Eire, round 3 : 1/6 hits
British roll dice for 4 artilleries and 1 mech_infantry in Eire, round 3 : 2/5 hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Eire
Germans roll dice for 1 armour and 3 fighters in Eire, round 4 : 3/4 hits
British roll dice for 4 artilleries in Eire, round 4 : 2/4 hits
1 fighter owned by the Germans, 1 armour owned by the Germans and 3 artilleries owned by the British lost in Eire
British win, taking Scotland from British with 1 artillery remaining. Battle score for attacker is -14
Casualties for Germans: 1 armour, 1 artillery, 2 fighters and 2 infantry
Casualties for British: 3 artilleries and 1 mech_infantry
Casualties for French: 2 infantry
2 fighters owned by the Germans retreated
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from Eire to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 tactical_bombers moved from Southern Italy to 93 Sea Zone
1 bomber and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Amur to Jehol
1 mech_infantry moved from Anhwe to Shantung
1 armour moved from Yunnan to French Indo China
1 mech_infantry moved from Szechwan to French Indo China
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
1 carrier and 2 transports placed in 93 Sea Zone
3 armour placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 battleship, 1 destroyer and 2 fighters placed in 112 Sea Zone
Germans undo move 5.
2 fighters placed in Western Germany
1 battleship and 1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 91 PUs; end with 92 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 103 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 123 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - Japanese
1 bomber moved from French Indo China to Hunan
1 armour moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Hunan
3 artilleries, 5 infantry and 6 mech_infantrys moved from Shantung to KiangsuPurchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Hunan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 3 artilleries, 5 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 5 infantry and 6 mech_infantrys in Kiangsu, round 2 : 4/14 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Hunan to French Indo China
1 artillery moved from Kweichow to Hopei
1 mech_infantry moved from French Indo China to Kweichow
3 infantry moved from India to Burma
1 artillery moved from Manchuria to Jehol
1 fighter moved from Japan to ShantungPlace Units - Japanese
1 destroyer placed in 39 Sea Zone
2 fighters placed in India
1 infantry placed in Japan
1 artillery and 2 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Changing PUs for Japanese from 0 to 1
EDIT: Changing unit bombing damage for these Japanese owned units to: airfield = 2
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,1,5,4,2,6,1,3,1,1,4,6,6
Japanese collect 31 PUs (13 lost to blockades); end with 32 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
I trust the edit is ok. I was pretty sure you would intercept in Egypt.
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I trust the edit is ok. I was pretty sure you would intercept in Egypt.
Wouldn’t intercept, seeing as I need the help defending…editing back in…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Tobruk to Libya
2 infantry moved from Tunisia to Libya
2 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
1 mech_infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
2 artilleries and 3 infantry moved from 109 Sea Zone to Scotland
2 infantry moved from Alexandria to Egypt
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 109 Sea Zone to ScotlandPurchase Units - Americans
Americans buy 6 destroyers, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 109 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 transports
Germans defend with 1 carrier, 2 fighters and 3 transports
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 109 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 2 fighters and 3 transports in 109 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Americans and 2 fighters owned by the British lost in 109 Sea Zone
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 109 Sea Zone, round 3 : 1/7 hits
Germans roll dice for 1 carrier, 2 fighters and 3 transports in 109 Sea Zone, round 3 : 3/3 hits
1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 109 Sea Zone, round 4 : 5/6 hits
Germans roll dice for 2 fighters and 3 transports in 109 Sea Zone, round 4 : 1/2 hits
2 fighters owned by the Germans, 1 destroyer owned by the Americans and 3 transports owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -11
Casualties for Germans: 1 carrier, 2 fighters and 3 transports
Casualties for British: 2 fighters
Casualties for Americans: 2 carriers and 2 destroyers
Turning on Edit Mode
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by Americans from 109 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 109 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
Battle in Scotland
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Scotland, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Libya
Americans attack with 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 3 infantry and 1 mech_infantry in Libya, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 2/2 hits
2 infantry owned by the Americans lost in Libya
Americans roll dice for 1 infantry and 1 mech_infantry in Libya, round 3 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 3 : 0/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Libya, round 4 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 4 : 0/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Libya, round 5 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 5 : 2/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Libya
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 3 infantry and 1 mech_infantryNon Combat Move - Americans
1 aaGun moved from Tunisia to Algeria
1 aaGun moved from Tobruk to Alexandria
1 aaGun moved from Alexandria to Egypt
1 bomber moved from 109 Sea Zone to United Kingdom
4 infantry moved from Eastern United States to 101 Sea Zone
5 destroyers, 4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 123 Sea Zone to 106 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
4 destroyers and 2 transports placed in 101 Sea Zone
4 infantry and 1 tactical_bomber placed in Eastern United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsCombat Move - Chinese
3 artilleries, 1 fighter and 13 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Kwangsi to KwangtungPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsCombat Move - British
1 submarine moved from 39 Sea Zone to 80 Sea ZonePurchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Germans to Trans-Jordan: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
British repair damage of 5x factory_minor, 10x factory_major; Remaining resources: 13 PUs;
British buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Non Combat Move - British
2 fighters moved from 109 Sea Zone to United Kingdom
1 artillery moved from Eire to Scotland
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
3 infantry placed in Egypt
1 artillery placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 96 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to AlgeriaPurchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Algeria
Italians attack with 1 armour and 1 infantry
Americans defend with 1 aaGun
1 aaGun owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 aaGun, 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
AA fire in Gibraltar : 1/2 hits
1 fighter owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 0/3 hits
British roll dice for 1 aaGun, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
British win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is -17
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
1 fighter owned by the Italians retreatedNon Combat Move - Italians
1 fighter moved from Gibraltar to 92 Sea Zone
1 carrier and 2 destroyers moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to BorneoPurchase Units - ANZAC
ANZAC buy 2 destroyers and 2 infantry; Remaining resources: 2 PUs;Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 fighter moved from Sumatra to Kwangsi
2 fighters moved from Kiangsi to Kwangsi
1 bomber moved from Kiangsi to KwangtungPlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Move - French
Turn Complete - French