Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
Re: Mallery29 (Allies+20) vs Simon33 (Axis) G40
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - British
1 fighter moved from Gibraltar to 111 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
3 fighters moved from United Kingdom to 111 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from United Kingdom to Scotland
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
3 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 submarine moved from 80 Sea Zone to 39 Sea ZonePurchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;Combat - British
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Pick your poison for scrambles….
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Interesting attacking from SZ119!
Full scramble SZ111. Max D.
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:-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D
FORTUNE FAVORS THE BRAVE!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 16 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 11 destroyers, 1 fighter, 2 submarines and 2 transports moved from 91 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea ZonePurchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 15 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines and 7 tactical_bombers
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 15 destroyers, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/28 hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 9/25 hits
Units damaged: 1 battleship owned by the Americans
3 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 destroyers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 13 destroyers, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 14/26 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 7 tactical_bombers in 6 Sea Zone, round 3 : 12/25 hits
2 destroyers owned by the Japanese, 3 submarines owned by the Americans, 1 submarine owned by the Japanese, 7 destroyers owned by the Americans, 6 tactical_bombers owned by the Japanese, 6 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 6 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 8/17 hits
Japanese roll dice for 2 battleships, 1 cruiser, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 8/11 hits
1 cruiser owned by the Japanese, 2 bombers owned by the Americans, 6 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters in 6 Sea Zone, round 5 : 5/9 hits
Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 : 2/3 hits
1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 67
Casualties for Americans: 2 bombers, 3 carriers, 13 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines and 7 tactical_bombers
Battle in 111 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 cruiser, 11 destroyers, 2 submarines and 2 transports
Germans defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 4 transports
Americans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 11 destroyers and 2 transports in 111 Sea Zone, round 2 : 5/13 hits
Units damaged: 2 battleships owned by the Germans and 2 carriers owned by the Germans
Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 4 transports in 111 Sea Zone, round 2 : 7/13 hits
2 submarines owned by the Americans, 5 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 111 Sea Zone
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 6 destroyers and 2 transports in 111 Sea Zone, round 3 : 6/8 hits
Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 transports in 111 Sea Zone, round 3 : 7/12 hits
1 bomber owned by the Americans, 2 carriers owned by the Germans, 6 destroyers owned by the Americans, 3 destroyers owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
1 carrier owned by the Americans, 1 cruiser owned by the Americans, 1 fighter owned by the British and 2 transports owned by the Americans retreated to 110 Sea Zone
Germans win with 2 battleships, 4 fighters and 4 transports remaining. Battle score for attacker is -36
Casualties for Germans: 2 carriers, 1 cruiser and 4 destroyers
Casualties for Americans: 1 bomber, 11 destroyers and 2 submarines
4 fighters owned by the Germans forced to land in ScotlandNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from Scotland: 3 fighters
EDIT: Adding units owned by Germans to 111 Sea Zone: 2 fighters
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
EDIT: Removing units owned by Germans from 111 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Scotland: 2 fighters
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 aaGun and 2 infantry moved from Libya to Tobruk
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
1 aaGun and 1 infantry moved from Tunisia to Libya
3 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 aaGun and 2 infantry moved from Morocco to Algeria
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsCombat Move - Chinese
1 fighter and 2 infantry moved from Kiangsi to Kiangsu
2 artilleries and 7 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Kiangsi to Kwangtung
3 infantry moved from Kiangsi to KwangtungPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Kwangtung
Chinese attack with 3 artilleries and 10 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 3 artilleries and 10 infantry in Kwangtung, round 2 : 1/13 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to KiangsiPlace Units - Chinese
4 infantry placed in Kiangsi
1 infantry placed in KwangtungTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsCombat Move - British
1 fighter moved from Gibraltar to 111 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
3 fighters moved from United Kingdom to 111 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from United Kingdom to Scotland
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
3 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 submarine moved from 80 Sea Zone to 39 Sea ZonePurchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;Combat - British
Germans scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
British attack with 1 battleship, 1 cruiser and 5 fighters
Germans defend with 2 battleships, 1 carrier, 3 fighters and 4 transports
British roll dice for 1 battleship, 1 cruiser and 5 fighters in 111 Sea Zone, round 2 : 7/7 hits
Germans roll dice for 2 battleships, 1 carrier, 3 fighters and 4 transports in 111 Sea Zone, round 2 : 4/6 hits
1 battleship owned by the British, 2 battleships owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Germans, 1 fighter owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
3 transports owned by the Germans lost in 111 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 72
Casualties for Germans: 2 battleships, 1 carrier, 3 fighters and 4 transports
Casualties for British: 1 battleship, 1 cruiser and 1 fighter
Battle in Scotland
British attack with 5 artilleries and 13 infantry
Germans defend with 1 airfield, 4 artilleries and 4 infantry
British roll dice for 5 artilleries and 13 infantry in Scotland, round 2 : 6/18 hits
Germans roll dice for 4 artilleries and 4 infantry in Scotland, round 2 : 3/8 hits
4 infantry owned by the Germans, 3 infantry owned by the British and 2 artilleries owned by the Germans lost in Scotland
British roll dice for 5 artilleries and 10 infantry in Scotland, round 3 : 2/15 hits
Germans roll dice for 2 artilleries in Scotland, round 3 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 artilleries and 4 infantry
Casualties for British: 4 infantryNon Combat Move - British
4 fighters moved from 111 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
3 armour, 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
5 infantry placed in United Kingdom
2 infantry placed in EgyptTurn Complete - British
British collect 29 PUs; end with 29 PUsTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 85 / 118
Russians : 1 / 0
Japanese : 50 / 59
Americans : 60 / 85
Chinese : 7 / 7
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 18 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.494
Median : 4.000
Variance : 0.671
Standard Deviation : 0.819
Total rolls : 77Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.312
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16British Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.325
Median : 3.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 40Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.167
Median : 4.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
Can I move 4 more INF from UK to Scotland please?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 16 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 11 destroyers, 1 fighter, 2 submarines and 2 transports moved from 91 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea ZonePurchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 15 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines and 7 tactical_bombers
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 15 destroyers, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/28 hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 9/25 hits
Units damaged: 1 battleship owned by the Americans
3 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 destroyers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 13 destroyers, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 14/26 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 7 tactical_bombers in 6 Sea Zone, round 3 : 12/25 hits
2 destroyers owned by the Japanese, 3 submarines owned by the Americans, 1 submarine owned by the Japanese, 7 destroyers owned by the Americans, 6 tactical_bombers owned by the Japanese, 6 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 6 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 8/17 hits
Japanese roll dice for 2 battleships, 1 cruiser, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 8/11 hits
1 cruiser owned by the Japanese, 2 bombers owned by the Americans, 6 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters in 6 Sea Zone, round 5 : 5/9 hits
Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 : 2/3 hits
1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 67
Casualties for Americans: 2 bombers, 3 carriers, 13 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines and 7 tactical_bombers
Battle in 111 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 cruiser, 11 destroyers, 2 submarines and 2 transports
Germans defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 4 transports
Americans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 11 destroyers and 2 transports in 111 Sea Zone, round 2 : 5/13 hits
Units damaged: 2 battleships owned by the Germans and 2 carriers owned by the Germans
Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 4 transports in 111 Sea Zone, round 2 : 7/13 hits
2 submarines owned by the Americans, 5 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 111 Sea Zone
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 6 destroyers and 2 transports in 111 Sea Zone, round 3 : 6/8 hits
Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 transports in 111 Sea Zone, round 3 : 7/12 hits
1 bomber owned by the Americans, 2 carriers owned by the Germans, 6 destroyers owned by the Americans, 3 destroyers owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
1 carrier owned by the Americans, 1 cruiser owned by the Americans, 1 fighter owned by the British and 2 transports owned by the Americans retreated to 110 Sea Zone
Germans win with 2 battleships, 4 fighters and 4 transports remaining. Battle score for attacker is -36
Casualties for Germans: 2 carriers, 1 cruiser and 4 destroyers
Casualties for Americans: 1 bomber, 11 destroyers and 2 submarines
4 fighters owned by the Germans forced to land in ScotlandNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from Scotland: 3 fighters
EDIT: Adding units owned by Germans to 111 Sea Zone: 2 fighters
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
EDIT: Removing units owned by Germans from 111 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Scotland: 2 fighters
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 aaGun and 2 infantry moved from Libya to Tobruk
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
1 aaGun and 1 infantry moved from Tunisia to Libya
3 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 aaGun and 2 infantry moved from Morocco to Algeria
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsCombat Move - Chinese
1 fighter and 2 infantry moved from Kiangsi to Kiangsu
2 artilleries and 7 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Kiangsi to Kwangtung
3 infantry moved from Kiangsi to KwangtungPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Kwangtung
Chinese attack with 3 artilleries and 10 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 3 artilleries and 10 infantry in Kwangtung, round 2 : 1/13 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to KiangsiPlace Units - Chinese
4 infantry placed in Kiangsi
1 infantry placed in KwangtungTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsCombat Move - British
1 fighter moved from Gibraltar to 111 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
3 fighters moved from United Kingdom to 111 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from United Kingdom to Scotland
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
3 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 submarine moved from 80 Sea Zone to 39 Sea ZonePurchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;Combat - British
Germans scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
British attack with 1 battleship, 1 cruiser and 5 fighters
Germans defend with 2 battleships, 1 carrier, 3 fighters and 4 transports
British roll dice for 1 battleship, 1 cruiser and 5 fighters in 111 Sea Zone, round 2 : 7/7 hits
Germans roll dice for 2 battleships, 1 carrier, 3 fighters and 4 transports in 111 Sea Zone, round 2 : 4/6 hits
1 battleship owned by the British, 2 battleships owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Germans, 1 fighter owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
3 transports owned by the Germans lost in 111 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 72
Casualties for Germans: 2 battleships, 1 carrier, 3 fighters and 4 transports
Casualties for British: 1 battleship, 1 cruiser and 1 fighter
Battle in Scotland
British attack with 5 artilleries and 13 infantry
Germans defend with 1 airfield, 4 artilleries and 4 infantry
British roll dice for 5 artilleries and 13 infantry in Scotland, round 2 : 6/18 hits
Germans roll dice for 4 artilleries and 4 infantry in Scotland, round 2 : 3/8 hits
4 infantry owned by the Germans, 3 infantry owned by the British and 2 artilleries owned by the Germans lost in Scotland
British roll dice for 5 artilleries and 10 infantry in Scotland, round 3 : 2/15 hits
Germans roll dice for 2 artilleries in Scotland, round 3 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 artilleries and 4 infantry
Casualties for British: 4 infantryNon Combat Move - British
4 fighters moved from 111 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
3 armour, 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
5 infantry placed in United Kingdom
2 infantry placed in EgyptTurn Complete - British
British collect 29 PUs; end with 29 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 infantry
EDIT: Adding units owned by British to Scotland: 4 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 85 / 118
Russians : 1 / 0
Japanese : 50 / 59
Americans : 60 / 85
Chinese : 7 / 7
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 18 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.494
Median : 4.000
Variance : 0.671
Standard Deviation : 0.819
Total rolls : 77Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.312
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16British Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.325
Median : 3.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 40Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.167
Median : 4.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 infantry
EDIT: Adding units owned by British to Scotland: 4 infantry
EDIT: Turning off Edit Mode
2 fighters moved from 95 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to TunisiaPurchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 2 PUs;Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 3 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 2/4 hits
Americans roll dice for 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
2 fighters owned by the Italians retreatedNon Combat Move - Italians
1 carrier and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Tunisia to 94 Sea ZonePlace Units - Italians
2 artilleries and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - ANZAC
1 bomber moved from Caroline Islands to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Caroline Islands to Philippines
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 3 PUs;Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Philippines
1 fighter moved from Queensland to PhilippinesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
2 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
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It’s too bad Germany makes too much money…I feel the ANZAC are my only chance to even compete…
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
8 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
Germans take Syria from French
Germans take Trans-Jordan from British
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
Germans take Amur from Russians
1 mech_infantry moved from Suiyuyan to Anhwe
Germans take Anhwe from Chinese
1 armour moved from Yunnan to Hunan
Germans take Hunan from Chinese
1 armour moved from Hunan to Yunnan
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 119 Sea Zone
2 fighters moved from Western Germany to United KingdomPurchase Units - Germans
Germans buy 3 armour, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Germans
Air Battle in United Kingdom -
It’s too bad Germany makes too much money…I feel the ANZAC are my only chance to even compete…
Well their slowing down Japan but I don’t think the conclusion of this game is in doubt.
Anyway, intercept in London?
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Sure…I’m feeling froggy…Let’s kill some Krauts
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
8 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
Germans take Syria from French
Germans take Trans-Jordan from British
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
Germans take Amur from Russians
1 mech_infantry moved from Suiyuyan to Anhwe
Germans take Anhwe from Chinese
1 armour moved from Yunnan to Hunan
Germans take Hunan from Chinese
1 armour moved from Hunan to Yunnan
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 119 Sea Zone
2 fighters moved from Western Germany to United KingdomPurchase Units - Germans
Germans buy 3 armour, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 2/4 hits
Defenders Fire, : 2/3 hits
2 fighters owned by the Germans lost in United Kingdom
2 fighters owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 119 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 119 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from 119 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
3 armour moved from Persia to Iraq
3 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Volgograd to Northwest Persia
1 aaGun moved from Iraq to Trans-Jordan
1 fighter and 3 tactical_bombers moved from Iraq to Southern Italy
1 bomber moved from Iraq to Western GermanyPlace Units - Germans
2 carriers, 1 destroyer and 2 transports placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
3 armour placed in Persia
2 fighters and 2 infantry placed in Western Germany
Germans undo move 4.
3 fighters and 1 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 90 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 121 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Japanese
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 bomber moved from French Indo China to 42 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Hopei to Shantung
3 artilleries moved from Korea to Manchuria
1 aaGun and 4 armour moved from Iraq to Trans-JordanPlace Units - Japanese
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,1,5,5,1,1,6
Japanese collect 36 PUs (6 lost to blockades); end with 36 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Americans
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 infantry and 1 mech_infantry moved from 123 Sea Zone to IcelandPurchase Units - Americans
Americans buy 6 destroyers, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in IcelandNon Combat Move - Americans
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 aaGun and 1 infantry moved from 123 Sea Zone to Iceland
1 carrier, 1 cruiser and 2 fighters moved from 110 Sea Zone to 123 Sea Zone
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 aaGun and 2 infantry moved from Tobruk to Alexandria
1 aaGun and 1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 aaGun and 2 infantry moved from Algeria to Tunisia
2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
4 infantry placed in Eastern United States
5 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsCombat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 infantry moved from Kiangsi to Hunan
Chinese take Hunan from Germans
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from JapanesePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits
Germans roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits
Germans roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to KiangsiPlace Units - Chinese
2 infantry placed in KwangtungTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUsCombat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 mech_infantry moved from United Kingdom to Eire
1 fighter moved from United Kingdom to Eire
1 fighter moved from 123 Sea Zone to Eire
3 artilleries and 3 infantry moved from Scotland to EirePurchase Units - British
British repair damage of 8x factory_major; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Eire
British attack with 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
Germans defend with 4 artilleries, 1 harbour and 3 infantry
British roll dice for 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Eire, round 2 : 4/11 hits
Germans roll dice for 4 artilleries and 3 infantry in Eire, round 2 : 2/7 hits
3 infantry owned by the Germans, 2 infantry owned by the British and 1 artillery owned by the Germans lost in Eire
British roll dice for 4 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Eire, round 3 : 2/9 hits
Germans roll dice for 3 artilleries in Eire, round 3 : 2/3 hits
2 infantry owned by the British and 2 artilleries owned by the Germans lost in Eire
British roll dice for 4 artilleries, 2 fighters and 1 mech_infantry in Eire, round 4 : 3/7 hits
Germans roll dice for 1 artillery in Eire, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Eire
British win, taking Eire from Germans with 4 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 artilleries and 3 infantry
Casualties for British: 4 infantryNon Combat Move - British
2 fighters moved from Eire to 123 Sea Zone
2 aaGuns, 2 artilleries and 10 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Alexandria to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Belgian CongoPlace Units - British
3 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUsTurn Complete - UK_Pacific
-
F U GERMANY!!! And that damn China German tank!!!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 fighters moved from 94 Sea Zone to LibyaPurchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Libya
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Libya to 96 Sea Zone
1 carrier and 2 destroyers moved from 94 Sea Zone to 96 Sea ZonePlace Units - Italians
1 armour and 3 infantry placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from Philippines to French Indo China
1 fighter moved from Philippines to 41 Sea Zone
1 armour moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to Kiangsi
2 fighters moved from Philippines to KiangsiPlace Units - ANZAC
1 factory_minor placed in Queensland
1 armour placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
2 infantry moved from Scotland to EireNon Combat Move - French
Turn Complete - French