Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
Re: Mallery29 (Allies+20) vs Simon33 (Axis) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Americans
2 bombers moved from Caroline Islands to 35 Sea Zone
6 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 2 bombers, 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 35 Sea Zone
Americans win with 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers, 6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 aaGun and 2 infantry moved from Tunisia to Libya
1 aaGun and 1 infantry moved from Algeria to Tunisia
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
2 mech_infantrys moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from Eastern United States to Quebec
1 aaGun, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Eastern United States to Quebec
1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 artilleries, 1 bomber, 1 fighter and 3 infantry placed in Eastern United States
1 infantry placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsCombat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to KiangsuPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Kiangsi
6 artilleries and 17 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
6 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUsCombat Move - British
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 bomber moved from Trans-Jordan to Persia
1 submarine moved from 81 Sea Zone to 80 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
3 infantry moved from Rhodesia to Belgian CongoPurchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;Combat - British
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Scotland
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Scotland to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
1 bomber moved from Persia to Trans-JordanPlace Units - British
2 infantry placed in Union of South Africa
3 infantry placed in Egypt
2 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,1,6,5,1,1,1,5,4,6,5,2,4,4
British collect 21 PUs (8 lost to blockades); end with 21 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Southern France to 95 Sea ZonePlace Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoPurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from South Australia to 54 Sea Zone
2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 bomber moved from New South Wales to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
1 infantry moved from Algeria to MoroccoNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
4 fighters moved from 109 Sea Zone to Scotland
2 bombers moved from Western Germany to Trans-Jordan
13 armour, 1 infantry and 9 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 tactical_bombers moved from Caucasus to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 armour and 1 mech_infantry moved from Sakha to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from Russians
1 mech_infantry moved from Tsinghai to Suiyuyan
Germans take Suiyuyan from Chinese
1 armour moved from Shensi to Yunnan
Germans take Kweichow from Chinese
Germans take Yunnan from Chinese
1 mech_infantry moved from Sikang to Szechwan
Germans take Szechwan from Chinese
3 fighters moved from Western Germany to ScotlandPurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 106 PUs;
Germans buy 3 armour, 3 artilleries, 2 bombers, 4 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 2 PUs;Combat - Germans
Battle in Scotland
Germans attack with 1 artillery, 7 fighters and 1 infantry
British defend with 1 airfield and 2 infantry
Germans roll dice for 1 artillery, 7 fighters and 1 infantry in Scotland, round 2 : 7/9 hits
British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery, 7 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Trans-Jordan
Germans attack with 13 armour, 2 bombers, 1 fighter, 1 infantry, 12 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 3 armour, 1 artillery, 1 bomber, 2 fighters, 19 infantry, 2 mech_infantrys and 2 tactical_bombers; Russians defend with 3 infantry
AA fire in Trans-Jordan : 0/3 hits
Germans roll dice for 13 armour, 2 bombers, 1 fighter, 1 infantry, 12 mech_infantrys and 3 tactical_bombers in Trans-Jordan, round 2 : 8/32 hits
British roll dice for 1 aaGun, 3 armour, 1 artillery, 1 bomber, 2 fighters, 22 infantry, 2 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 2 : 12/33 hits
11 mech_infantrys owned by the Germans, 1 bomber owned by the British, 1 aaGun owned by the British, 1 infantry owned by the Germans and 6 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 13 armour, 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Trans-Jordan, round 3 : 9/20 hits
British roll dice for 3 armour, 1 artillery, 2 fighters, 16 infantry, 2 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 3 : 6/26 hits
1 mech_infantry owned by the Germans, 5 armour owned by the Germans, 6 infantry owned by the British and 3 infantry owned by the Russians lost in Trans-Jordan
8 armour owned by the Germans retreated to Iraq
British win with 3 armour, 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Germans: 5 armour, 1 infantry and 12 mech_infantrys
Casualties for British: 1 aaGun, 1 bomber and 12 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 mech_infantrys moved from Caucasus to Iraq
1 fighter and 3 tactical_bombers moved from Trans-Jordan to Iraq
2 bombers moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 3 transports moved from 109 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
3 fighters moved from Scotland to Western Germany
4 fighters moved from Scotland to 111 Sea ZonePlace Units - Germans
3 armour placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 transport placed in 127 Sea Zone
1 artillery and 1 infantry placed in Novgorod
1 transport placed in 112 Sea Zone
2 artilleries, 2 bombers and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Germans collect 85 PUs (2 lost to blockades); end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 118 PUs -
Move Russians to Amur or stay in Korea?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shantung to 19 Sea Zone
4 fighters and 4 tactical_bombers moved from Shantung to Korea
5 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Manchuria to Korea
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from Chinese
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from French Indo China to Borneo
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Shantung to KiangsuPurchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 43 Sea Zone from ANZAC with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 1/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 3 : 1/2 hits
ANZAC roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 2 submarines
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Korea
Japanese attack with 5 artilleries, 5 fighters, 9 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns, 2 artilleries and 17 infantry
AA fire in Korea : 0/6 hits
Japanese roll dice for 5 artilleries, 5 fighters, 9 infantry and 5 tactical_bombers in Korea, round 2 : 9/24 hits
Russians roll dice for 2 aaGuns, 2 artilleries and 17 infantry in Korea, round 2 : 7/19 hits
7 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 7 infantry owned by the Russians lost in Korea
Japanese roll dice for 5 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers in Korea, round 3 : 6/17 hits
Russians roll dice for 2 artilleries and 10 infantry in Korea, round 3 : 3/12 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the Russians lost in Korea
Japanese roll dice for 4 artilleries, 5 fighters and 5 tactical_bombers in Korea, round 4 : 5/14 hits
Russians roll dice for 2 artilleries and 4 infantry in Korea, round 4 : 1/6 hits
1 artillery owned by the Japanese, 1 artillery owned by the Russians and 4 infantry owned by the Russians lost in Korea
Japanese roll dice for 3 artilleries, 5 fighters and 5 tactical_bombers in Korea, round 5 : 5/13 hits
Russians roll dice for 1 artillery in Korea, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 artilleries, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Russians: 2 aaGuns, 2 artilleries and 17 infantry
Casualties for Japanese: 2 artilleries and 9 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 6 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 2 submarines owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
5 fighters and 5 tactical_bombers moved from Korea to 6 Sea Zone
1 artillery moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Burma to Yunnan
1 bomber moved from Borneo to French Indo China
1 aaGun moved from Persia to IraqPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Shantung
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
Move Russians to Amur or stay in Korea?
I assumed you would stay still but if you want to move, I can redo the turn.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 16 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 11 destroyers, 1 fighter, 2 submarines and 2 transports moved from 91 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone -
Move Russians to Amur or stay in Korea?
I assumed you would stay still but if you want to move, I can redo the turn.
Russians were nuked regardless, it only mattered about where your planes could land. This is my “f U ck it” maneuver…. Either I survive for a few more rounds or it’s over…
Sadly, I’m boarding a plane, so my doom won’t happen till tomorrow…SORRY!!!
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Your options?
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I just noticed for the UK battle I brought my transports…those were supposed to go back to US…finishing battle up…
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I just noticed for the UK battle I brought my transports…those were supposed to go back to US…finishing battle up…
Ok, no worries.
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You probably want a CV back for your planes…I would figure you would lose at least one fighter, but look at the dice…
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 16 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 11 destroyers, 1 fighter, 2 submarines and 2 transports moved from 91 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea ZonePurchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 15 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines and 7 tactical_bombers
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 15 destroyers, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/28 hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 9/25 hits
Units damaged: 1 battleship owned by the Americans
3 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 destroyers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 13 destroyers, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 14/26 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 7 tactical_bombers in 6 Sea Zone, round 3 : 12/25 hits
2 destroyers owned by the Japanese, 3 submarines owned by the Americans, 1 submarine owned by the Japanese, 7 destroyers owned by the Americans, 6 tactical_bombers owned by the Japanese, 6 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 6 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 8/17 hits
Japanese roll dice for 2 battleships, 1 cruiser, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 8/11 hits
1 cruiser owned by the Japanese, 2 bombers owned by the Americans, 6 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters in 6 Sea Zone, round 5 : 5/9 hits
Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 : 2/3 hits
1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 67
Casualties for Americans: 2 bombers, 3 carriers, 13 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines and 7 tactical_bombers
Battle in 111 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 cruiser, 11 destroyers, 2 submarines and 2 transports
Germans defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 4 transports
Americans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 11 destroyers and 2 transports in 111 Sea Zone, round 2 : 5/13 hits
Units damaged: 2 battleships owned by the Germans and 2 carriers owned by the Germans
Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 4 transports in 111 Sea Zone, round 2 : 7/13 hits
2 submarines owned by the Americans, 5 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 111 Sea Zone
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 6 destroyers and 2 transports in 111 Sea Zone, round 3 : 6/8 hits
Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 transports in 111 Sea Zone, round 3 : 7/12 hits
1 bomber owned by the Americans, 2 carriers owned by the Germans, 6 destroyers owned by the Americans, 3 destroyers owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
1 carrier owned by the Americans, 1 cruiser owned by the Americans, 1 fighter owned by the British and 2 transports owned by the Americans retreated to 110 Sea Zone
Germans win with 2 battleships, 4 fighters and 4 transports remaining. Battle score for attacker is -36
Casualties for Germans: 2 carriers, 1 cruiser and 4 destroyers
Casualties for Americans: 1 bomber, 11 destroyers and 2 submarines
4 fighters owned by the Germans forced to land in ScotlandNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from Scotland: 3 fighters
EDIT: Adding units owned by Germans to 111 Sea Zone: 2 fighters -
Sorry, here’s the post…should be able to let me know what you want to do…
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Sorry, here’s the post…should be able to let me know what you want to do…
I’d have to lose 2 planes to keep an undamaged CV. I’ll just keep a damaged one and 3 on Scotland, which has an airbase anyway. Post is coming.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 16 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 bombers moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 11 destroyers, 1 fighter, 2 submarines and 2 transports moved from 91 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea ZonePurchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 15 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines and 7 tactical_bombers
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 15 destroyers, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/28 hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 9/25 hits
Units damaged: 1 battleship owned by the Americans
3 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 destroyers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 13 destroyers, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 14/26 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 7 tactical_bombers in 6 Sea Zone, round 3 : 12/25 hits
2 destroyers owned by the Japanese, 3 submarines owned by the Americans, 1 submarine owned by the Japanese, 7 destroyers owned by the Americans, 6 tactical_bombers owned by the Japanese, 6 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 6 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 8/17 hits
Japanese roll dice for 2 battleships, 1 cruiser, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 8/11 hits
1 cruiser owned by the Japanese, 2 bombers owned by the Americans, 6 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters in 6 Sea Zone, round 5 : 5/9 hits
Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 : 2/3 hits
1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 67
Casualties for Americans: 2 bombers, 3 carriers, 13 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines and 7 tactical_bombers
Battle in 111 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 cruiser, 11 destroyers, 2 submarines and 2 transports
Germans defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 4 transports
Americans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 11 destroyers and 2 transports in 111 Sea Zone, round 2 : 5/13 hits
Units damaged: 2 battleships owned by the Germans and 2 carriers owned by the Germans
Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 4 transports in 111 Sea Zone, round 2 : 7/13 hits
2 submarines owned by the Americans, 5 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 111 Sea Zone
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 6 destroyers and 2 transports in 111 Sea Zone, round 3 : 6/8 hits
Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 transports in 111 Sea Zone, round 3 : 7/12 hits
1 bomber owned by the Americans, 2 carriers owned by the Germans, 6 destroyers owned by the Americans, 3 destroyers owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
1 carrier owned by the Americans, 1 cruiser owned by the Americans, 1 fighter owned by the British and 2 transports owned by the Americans retreated to 110 Sea Zone
Germans win with 2 battleships, 4 fighters and 4 transports remaining. Battle score for attacker is -36
Casualties for Germans: 2 carriers, 1 cruiser and 4 destroyers
Casualties for Americans: 1 bomber, 11 destroyers and 2 submarines
4 fighters owned by the Germans forced to land in ScotlandNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from Scotland: 3 fighters
EDIT: Adding units owned by Germans to 111 Sea Zone: 2 fighters
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
EDIT: Removing units owned by Germans from 111 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Scotland: 2 fighters
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - British
1 fighter moved from Gibraltar to 111 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
3 fighters moved from United Kingdom to 111 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from United Kingdom to Scotland
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
3 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 submarine moved from 80 Sea Zone to 39 Sea ZonePurchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;Combat - British
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Pick your poison for scrambles….