Assumed no scramble to sz40.
Let me know if you want to scramble and I will reroll the battle
17L -G40- GARGANTUA(Axis) vs VARIANCE(20 Bid) **TG6CON - DIAMOND MEDAL GAME**
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garg, there is a problem. You can’t blitz to activate a friendly neutral. Triplea lets you do it but its illegal. You would have to roll the tank into Iraq and stop there. Do you want to leave the tank in Iraq or turn Iraq back to pro-axis?
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JDOW, I have my reasons. I will explain after he posts.
Seems like you wanted to prevent Italy from taking Egypt and then holding it by reinforcing with German air. Not sure if brilliant or just ridiculously expensive:)
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Yes, very expensive, but here are the things he wanted to do:
- take and hold Egypt
- take and hold Iraq
- sink the UK fleet
- kill the UK planes
- sink the French fleet
- keep the Italian navy afloat
He did not have enough to attack both z98 and transjordan, let alone the French fleet and Iraq. If he put just 1 unit on Egypt then ANZAC would take it back. He only has 2 German bombers and 3 tacs in range to reinforce (all of which I want to kill). If he had attacked the z98 fleet and not tranjordan then I was not going to scramble. As it turned out, he left Egypt alone for now, so mission accomplished.
By the way, I am about 99% sure that he messed up him India crush on purpose to keep USA neutral. Germany has some diabolical plan for those carriers. We’ll see.
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garg, there is a problem. You can’t blitz to activate a friendly neutral. Triplea lets you do it but its illegal. You would have to roll the tank into Iraq and stop there. Do you want to leave the tank in Iraq or turn Iraq back to pro-axis?
you lose $4 too if you leave it pro-axis. Want me to put the tank there?
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Nice thoughts variance, this is the sophisticated way to think if want to beat the overpowered Axis in vanilla. I hope for you it works out and is worth the price.
And I agree, if you can suspect any player to make unconventional, crafty plays, then its Garg :evil:
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Thanks JDOW. I take any chance to play a guy like gargantua as a learning experience.
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This game feels like suicide chess and a contest who can send his units into death faster:D
Lol I just read this line, then fired up my truck. A song on the radio immediately rang out "that’s what you get when you mess with us " lol
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:-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from British Somaliland to Ethiopia
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 3/4 hits
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the French, 1 cruiser owned by the French and 1 destroyer owned by the Italians lost in 96 Sea Zone
Italians win with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Libya
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 3 : 2/2 hits
French roll dice for 1 infantry in Libya, round 3 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
British defend with 1 airfield, 2 fighters and 1 tactical_bomber
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Trans-Jordan, round 2 : 3/6 hits
British roll dice for 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 2/3 hits
1 tactical_bomber owned by the British, 1 fighter owned by the Italians, 2 fighters owned by the British and 1 artillery owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 artillery and 1 fighter
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - Italians
1 armour moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Iraq to Trans-Jordan
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 aaGuns moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
1 bomber and 2 fighters moved from Trans-Jordan to SyriaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
Italians undo move 2.
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3
Italians collect 13 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry
EDIT: Adding units owned by Italians to Trans-Jordan: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 armour
EDIT: Adding units owned by Italians to Iraq: 1 armour
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery
Trans-Jordan : 1 flag, 1 airfield and 1 artillery
British Somaliland : 1 flag
Kenya : 1 flag
Syria : 1 flag, 1 bomber and 2 fighters
Romania : 2 aaGuns and 1 infantry
Tobruk : 2 infantry
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Libya : 1 artillery and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 infantry
96 Sea Zone : 1 battleship, 2 cruisers and 2 transports
99 Sea Zone : 1 flag
97 Sea Zone : 1 transport
Iraq : 1 flag, 1 armour
Yugoslavia : 2 aaGunsProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 39
Japanese : 33 / 34
Americans : 52 / 52
Chinese : 7 / 8
British : 27 / 18
UK_Pacific : 17 / 18
Italians : 16 / 16
ANZAC : 14 / 15
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Java to India
2 infantry moved from Java to 42 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from Anglo Egyptian Sudan to French Equatorial AfricaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
India : 3 fighters and 2 infantry
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 artillery and 2 infantry
Java : 1 flag
39 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer and 1 transport
French Equatorial Africa : 2 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 39
Japanese : 33 / 34
Americans : 52 / 52
Chinese : 7 / 8
British : 27 / 18
UK_Pacific : 17 / 18
Italians : 16 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Java to India
2 infantry moved from Java to 42 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from Anglo Egyptian Sudan to French Equatorial AfricaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Scotland to French West Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
Territory Summary for ANZAC and French :
India : 3 fighters and 2 infantry
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 artillery and 2 infantry
Java : 1 flag
39 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer and 1 transport
United Kingdom : 2 infantry
French Equatorial Africa : 3 infantry
French West Africa : 1 fighter
Tunisia : 2 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 39
Japanese : 33 / 34
Americans : 52 / 52
Chinese : 7 / 8
British : 27 / 18
UK_Pacific : 17 / 18
Italians : 16 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 108 Sea Zone
1 bomber and 3 tactical_bombers moved from Western Germany to 98 Sea Zone
1 bomber moved from Syria to 98 Sea Zone
1 infantry moved from Greece to 97 Sea ZoneCombat - Germans
Battle in 108 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 destroyer owned by the British lost in 108 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
Germans attack with 2 bombers and 3 tactical_bombers
British defend with 1 cruiser and 2 destroyers
Germans roll dice for 2 bombers and 3 tactical_bombers in 98 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 1/3 hits
1 tactical_bomber owned by the Germans and 2 destroyers owned by the British lost in 98 Sea Zone
Germans roll dice for 2 bombers and 2 tactical_bombers in 98 Sea Zone, round 3 : 2/4 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 98 Sea Zone
Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser and 2 destroyersNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Trans-Jordan: 1 tactical_bomber
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 bomber
EDIT: Turning off Edit Mode
2 bombers and 2 tactical_bombers moved from 98 Sea Zone to Trans-Jordan
EDIT: Germans undo move 1.
2 tactical_bombers moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from 98 Sea Zone to Western Germany
3 armour moved from Greece to Romania
6 armour and 3 mech_infantrys moved from Yugoslavia to Slovakia Hungary
10 mech_infantrys moved from Germany to Slovakia Hungary
3 artilleries moved from Western Germany to Germany
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Holland Belgium to Western Germany
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from Finland to NorwayPlace Units - Germans
1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
4 armour, 1 artillery and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Trans-Jordan : 3 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 6 armour and 13 mech_infantrys
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Romania : 3 armour, 2 artilleries and 7 infantry
Poland : 6 aaGuns, 2 artilleries and 15 infantry
Germany : 4 armour, 4 artilleries, 1 factory_major and 3 mech_infantrys
Norway : 2 infantry
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
106 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag, 2 infantry
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
97 Sea Zone : 1 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 6 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 39
Japanese : 33 / 34
Americans : 52 / 52
Chinese : 7 / 8
British : 27 / 18
UK_Pacific : 17 / 18
Italians : 16 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 111 Sea Zone to 105 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
5 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Baltic States
2 aaGuns, 8 artilleries and 17 infantry moved from Belarus to Eastern Poland
2 aaGuns, 6 artilleries and 7 infantry moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs totalTerritory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Baltic States : 1 infantry
Eastern Poland : 4 aaGuns, 8 armour, 14 artilleries, 2 fighters, 24 infantry, 5 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 5 mech_infantrys
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 38
Japanese : 33 / 34
Americans : 52 / 52
Chinese : 7 / 8
British : 27 / 18
UK_Pacific : 17 / 18
Italians : 16 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Unintended for sure, but there is something to be said for giving you enemy a nice place to put your stukas thats away from where they can hurt me on die Ostfront. That’s might be a trick worth remembering
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If those 3 tacs were able to hit East Poland, your odds of winning that one would go from 38% to 75% according to the calculator. interesting.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Hunan to Yunnan
2 artilleries, 2 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from French Indo China to Shan State
1 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
4 fighters moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
2 bombers moved from Kwangsi to 39 Sea Zone
1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Kwangtung
1 battleship moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Java
Battle in Borneo
Battle in Celebes
Battle in Burma
Battle in Sumatra
Battle in Malaya
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Burma from UK_Pacific, taking Sumatra from Dutch, taking Malaya from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 39 Sea Zone
Japanese attack with 2 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 4/8 hits
ANZAC roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 bombers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 carrier moved from 38 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 bombers moved from 39 Sea Zone to French Indo China
1 battleship moved from 38 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from Shan State to Kwangsi
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 38 Sea Zone to 42 Sea Zone
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
2 fighters moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi
1 tactical_bomber moved from Malaya to French Indo China
1 aaGun and 5 infantry moved from Chahar to Hopei
3 infantry moved from Jehol to AnhwePlace Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 4 fighters and 6 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 artilleries, 3 infantry and 1 mech_infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 aaGun and 5 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag, 1 artillery
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 armour and 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 2 infantry
French Indo China : 1 flag, 2 bombers, 1 factory_minor, 1 fighter and 1 tactical_bomber
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
41 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 transport
39 Sea Zone : 1 flag, 2 submarines
38 Sea Zone : 1 carrier, 2 fighters and 1 transport
20 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 38
Japanese : 60 / 66
Americans : 52 / 52
Chinese : 3 / 8
British : 27 / 18
UK_Pacific : 5 / 18
Italians : 16 / 16
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
3 bombers moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 3 bombers, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 1 carrier and 2 destroyers
54 Sea Zone : 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 4 submarines, 1 tactical_bomber and 2 transports
Central United States : 2 aaGuns and 1 factory_minor
Eastern United States : 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 38
Japanese : 60 / 66
Americans : 52 / 77
Chinese : 3 / 8
British : 27 / 18
UK_Pacific : 5 / 18
Italians : 16 / 16
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Tsinghai : 1 fighter and 10 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 38
Japanese : 59 / 66
Americans : 52 / 77
Chinese : 4 / 6
British : 27 / 18
UK_Pacific : 5 / 18
Italians : 16 / 16
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
Average roll : 1.750
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Chinese Combat
2 was rolled 3 times
Average roll : 2.000
Median : 2.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
3 bombers moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalPurchase Units - British
British buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 80 Sea Zone to IraqCombat - British
Battle in Iraq
British attack with 2 infantry
Italians defend with 1 armour
British roll dice for 1 battleship in Iraq, round 2 : 0/1 hits
British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits
British roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
Italians roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
Italians roll dice for 1 armour in Iraq, round 4 : 0/1 hits
British roll dice for 1 infantry in Iraq, round 5 : 0/1 hits
Italians roll dice for 1 armour in Iraq, round 5 : 1/1 hits
1 infantry owned by the British lost in Iraq
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
1 bomber moved from Union of South Africa to India
2 infantry moved from Eire to Scotland
1 armour and 1 infantry moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Ontario to Eastern United StatesPlace Units - British
1 armour and 2 infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
British collect 26 PUs (1 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
6 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,1,1
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 6 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 infantry
Tsinghai : 1 fighter and 10 infantry
India : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 19 infantry and 2 mech_infantrys
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 3 bombers, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 1 carrier and 2 destroyers
54 Sea Zone : 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 4 submarines, 1 tactical_bomber and 2 transports
Central United States : 2 aaGuns and 1 factory_minor
Eastern United States : 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 12 infantry
80 Sea Zone : 1 battleship and 1 transport
86 Sea Zone : 1 transport
Eire : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
72 Sea Zone : 1 transport
101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Brazil : 1 flag, 3 infantry and 1 mech_infantry
Suriname : 1 flagProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 38
Japanese : 59 / 66
Americans : 52 / 77
Chinese : 4 / 6
British : 27 / 26
UK_Pacific : 5 / 3
Italians : 16 / 16
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2.917
Median : 2.000
Variance : 1.652
Standard Deviation : 1.285
Total rolls : 24Null / Other
1 was rolled 3 times
5 was rolled 2 times
Average roll : 2.600
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5British Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
2 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Chinese Combat
2 was rolled 3 times
Average roll : 2.000
Median : 2.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Japanese Combat
1 was rolled 3 times
5 was rolled 2 times
Average roll : 2.600
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5 -
So this piece of shite stopped the invasion??!?!