Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 fighters moved from Hawaiian Islands to Western United States
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
2 bombers placed in Western United States
1 carrier and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
5 infantry moved from Shensi to Tsinghai
Place Units - Chinese
5 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Purchase Units - British
British buy 1 airfield, 1 bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
2 infantry moved from Shan State to Yunnan
1 mech_infantry moved from India to Yunnan
2 fighters moved from United Kingdom to Eire
3 infantry moved from Scotland to Eire
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 fighter moved from Scotland to 108 Sea Zone
1 fighter moved from Scotland to 108 Sea Zone
1 bomber moved from Malta to Tobruk
Combat - British
Battle in Yunnan
British attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Tobruk
British attack with 1 bomber
Italians defend with 1 artillery
Italians win with no units remaining. Battle score for attacker is -8
Casualties for British: 1 bomber
Casualties for Italians: 1 artillery
Battle in 108 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Eire
British attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
British win, taking Eire from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Malaya to Shan State
2 fighters moved from 108 Sea Zone to United Kingdom
2 aaGuns and 1 infantry moved from Scotland to United Kingdom
2 fighters moved from Eire to United Kingdom
1 mech_infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
1 bomber placed in Union of South Africa
1 airfield placed in Trans-Jordan
Turn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,6,5,3,5,6,3
British collect 18 PUs (11 lost to blockades); end with 18 PUs total
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,1,3,6,4,5,6,2
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 6 infantry
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
forgot to load the US transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from British Somaliland to Ethiopia
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 3/4 hits
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the French, 1 cruiser owned by the French and 1 destroyer owned by the Italians lost in 96 Sea Zone
Italians win with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Libya
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 3 : 2/2 hits
French roll dice for 1 infantry in Libya, round 3 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
British defend with 1 airfield, 2 fighters and 1 tactical_bomber
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Trans-Jordan, round 2 : 3/6 hits
British roll dice for 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 2/3 hits
1 tactical_bomber owned by the British, 1 fighter owned by the Italians, 2 fighters owned by the British and 1 artillery owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 artillery and 1 fighter
Casualties for British: 2 fighters and 1 tactical_bomber
Non Combat Move - Italians
1 armour moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Iraq to Trans-Jordan
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 aaGuns moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
1 bomber and 2 fighters moved from Trans-Jordan to Syria
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
Italians undo move 2.
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3
Italians collect 13 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry
EDIT: Adding units owned by Italians to Trans-Jordan: 1 artillery
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery
Trans-Jordan : 1 flag, 1 airfield, 1 armour and 1 artillery
British Somaliland : 1 flag
Kenya : 1 flag
Syria : 1 flag, 1 bomber and 2 fighters
Romania : 2 aaGuns and 1 infantry
Tobruk : 2 infantry
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Libya : 1 artillery and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 infantry
96 Sea Zone : 1 battleship, 2 cruisers and 2 transports
99 Sea Zone : 1 flag
97 Sea Zone : 1 transport
Iraq : 1 flag
Yugoslavia : 2 aaGuns
Production/PUs Summary :
Germans : 46 / 57
Russians : 37 / 39
Japanese : 33 / 34
Americans : 52 / 52
Chinese : 7 / 8
British : 27 / 18
UK_Pacific : 17 / 18
Italians : 16 / 16
ANZAC : 14 / 15
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Variance, I did not study the map in detail, but could you explain?
What was the purpose in sending the 3 Indian air to TJ and build an airbase there, only to leave these planes and airbase exposed to certain death/capture in the exact next turn by Italy?
This game feels like suicide chess and a contest who can send his units into death faster:D
JDOW, I have my reasons. I will explain after he posts.
garg, there is a problem. You can’t blitz to activate a friendly neutral. Triplea lets you do it but its illegal. You would have to roll the tank into Iraq and stop there. Do you want to leave the tank in Iraq or turn Iraq back to pro-axis?
JDOW, I have my reasons. I will explain after he posts.
Seems like you wanted to prevent Italy from taking Egypt and then holding it by reinforcing with German air. Not sure if brilliant or just ridiculously expensive:)
Yes, very expensive, but here are the things he wanted to do:
He did not have enough to attack both z98 and transjordan, let alone the French fleet and Iraq. If he put just 1 unit on Egypt then ANZAC would take it back. He only has 2 German bombers and 3 tacs in range to reinforce (all of which I want to kill). If he had attacked the z98 fleet and not tranjordan then I was not going to scramble. As it turned out, he left Egypt alone for now, so mission accomplished.
By the way, I am about 99% sure that he messed up him India crush on purpose to keep USA neutral. Germany has some diabolical plan for those carriers. We’ll see.
garg, there is a problem. You can’t blitz to activate a friendly neutral. Triplea lets you do it but its illegal. You would have to roll the tank into Iraq and stop there. Do you want to leave the tank in Iraq or turn Iraq back to pro-axis?
you lose $4 too if you leave it pro-axis. Want me to put the tank there?
Nice thoughts variance, this is the sophisticated way to think if want to beat the overpowered Axis in vanilla. I hope for you it works out and is worth the price.
And I agree, if you can suspect any player to make unconventional, crafty plays, then its Garg :evil:
Thanks JDOW. I take any chance to play a guy like gargantua as a learning experience.
This game feels like suicide chess and a contest who can send his units into death faster:D
Lol I just read this line, then fired up my truck. A song on the radio immediately rang out "that’s what you get when you mess with us " lol
:-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from British Somaliland to Ethiopia
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 3/4 hits
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the French, 1 cruiser owned by the French and 1 destroyer owned by the Italians lost in 96 Sea Zone
Italians win with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Libya
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 3 : 2/2 hits
French roll dice for 1 infantry in Libya, round 3 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
British defend with 1 airfield, 2 fighters and 1 tactical_bomber
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Trans-Jordan, round 2 : 3/6 hits
British roll dice for 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 2/3 hits
1 tactical_bomber owned by the British, 1 fighter owned by the Italians, 2 fighters owned by the British and 1 artillery owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 artillery and 1 fighter
Casualties for British: 2 fighters and 1 tactical_bomber
Non Combat Move - Italians
1 armour moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Iraq to Trans-Jordan
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 aaGuns moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
1 bomber and 2 fighters moved from Trans-Jordan to Syria
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
Italians undo move 2.
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3
Italians collect 13 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry
EDIT: Adding units owned by Italians to Trans-Jordan: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 armour
EDIT: Adding units owned by Italians to Iraq: 1 armour
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery
Trans-Jordan : 1 flag, 1 airfield and 1 artillery
British Somaliland : 1 flag
Kenya : 1 flag
Syria : 1 flag, 1 bomber and 2 fighters
Romania : 2 aaGuns and 1 infantry
Tobruk : 2 infantry
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Libya : 1 artillery and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 infantry
96 Sea Zone : 1 battleship, 2 cruisers and 2 transports
99 Sea Zone : 1 flag
97 Sea Zone : 1 transport
Iraq : 1 flag, 1 armour
Yugoslavia : 2 aaGuns
Production/PUs Summary :
Germans : 46 / 57
Russians : 37 / 39
Japanese : 33 / 34
Americans : 52 / 52
Chinese : 7 / 8
British : 27 / 18
UK_Pacific : 17 / 18
Italians : 16 / 16
ANZAC : 14 / 15
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Java to India
2 infantry moved from Java to 42 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
India : 3 fighters and 2 infantry
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 artillery and 2 infantry
Java : 1 flag
39 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer and 1 transport
French Equatorial Africa : 2 infantry
Production/PUs Summary :
Germans : 46 / 57
Russians : 37 / 39
Japanese : 33 / 34
Americans : 52 / 52
Chinese : 7 / 8
British : 27 / 18
UK_Pacific : 17 / 18
Italians : 16 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Java to India
2 infantry moved from Java to 42 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to French West Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Territory Summary for ANZAC and French :
India : 3 fighters and 2 infantry
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 artillery and 2 infantry
Java : 1 flag
39 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer and 1 transport
United Kingdom : 2 infantry
French Equatorial Africa : 3 infantry
French West Africa : 1 fighter
Tunisia : 2 infantry
80 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 57
Russians : 37 / 39
Japanese : 33 / 34
Americans : 52 / 52
Chinese : 7 / 8
British : 27 / 18
UK_Pacific : 17 / 18
Italians : 16 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 108 Sea Zone
1 bomber and 3 tactical_bombers moved from Western Germany to 98 Sea Zone
1 bomber moved from Syria to 98 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
Combat - Germans
Battle in 108 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 destroyer owned by the British lost in 108 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
Germans attack with 2 bombers and 3 tactical_bombers
British defend with 1 cruiser and 2 destroyers
Germans roll dice for 2 bombers and 3 tactical_bombers in 98 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 1/3 hits
1 tactical_bomber owned by the Germans and 2 destroyers owned by the British lost in 98 Sea Zone
Germans roll dice for 2 bombers and 2 tactical_bombers in 98 Sea Zone, round 3 : 2/4 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 98 Sea Zone
Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser and 2 destroyers
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Trans-Jordan: 1 tactical_bomber
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 bomber
EDIT: Turning off Edit Mode
2 bombers and 2 tactical_bombers moved from 98 Sea Zone to Trans-Jordan
EDIT: Germans undo move 1.
2 tactical_bombers moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from 98 Sea Zone to Western Germany
3 armour moved from Greece to Romania
6 armour and 3 mech_infantrys moved from Yugoslavia to Slovakia Hungary
10 mech_infantrys moved from Germany to Slovakia Hungary
3 artilleries moved from Western Germany to Germany
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Holland Belgium to Western Germany
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from Finland to Norway
Place Units - Germans
1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
4 armour, 1 artillery and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Germans :
Trans-Jordan : 3 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 6 armour and 13 mech_infantrys
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Romania : 3 armour, 2 artilleries and 7 infantry
Poland : 6 aaGuns, 2 artilleries and 15 infantry
Germany : 4 armour, 4 artilleries, 1 factory_major and 3 mech_infantrys
Norway : 2 infantry
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
106 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag, 2 infantry
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
97 Sea Zone : 1 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 6 infantry
Production/PUs Summary :
Germans : 46 / 57
Russians : 37 / 39
Japanese : 33 / 34
Americans : 52 / 52
Chinese : 7 / 8
British : 27 / 18
UK_Pacific : 17 / 18
Italians : 16 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 111 Sea Zone to 105 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
5 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Baltic States
2 aaGuns, 8 artilleries and 17 infantry moved from Belarus to Eastern Poland
2 aaGuns, 6 artilleries and 7 infantry moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total
Territory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Baltic States : 1 infantry
Eastern Poland : 4 aaGuns, 8 armour, 14 artilleries, 2 fighters, 24 infantry, 5 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 5 mech_infantrys
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 57
Russians : 37 / 38
Japanese : 33 / 34
Americans : 52 / 52
Chinese : 7 / 8
British : 27 / 18
UK_Pacific : 17 / 18
Italians : 16 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Unintended for sure, but there is something to be said for giving you enemy a nice place to put your stukas thats away from where they can hurt me on die Ostfront. That’s might be a trick worth remembering