i might adjust something if it’s not too late. lmk
17L -G40- GARGANTUA(Axis) vs VARIANCE(20 Bid) **TG6CON - DIAMOND MEDAL GAME**
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
3 bombers moved from Hawaiian Islands to Western United States
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
2 transports placed in 101 Sea Zone
Americans undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 2 destroyers and 2 fighters
EDIT: Turning off Edit Mode
2 fighters placed in Eastern United States
Americans undo move 4.
1 fighter placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 aaGuns
EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Southeast Mexico: 2 aaGuns and 2 mech_infantrys
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns and 1 infantry
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Sikang
1 fighter and 3 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalPurchase Units - British
British buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika TerritoryCombat - British
Battle in Tanganyika Territory
British attack with 1 armour and 1 bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 artillery
British roll dice for 1 armour and 1 bomber in Tanganyika Territory, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 tactical_bomber in Tanganyika Territory, round 2 : 1/2 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Tanganyika Territory
British roll dice for 1 bomber in Tanganyika Territory, round 3 : 0/1 hits
Italians roll dice for 1 tactical_bomber in Tanganyika Territory, round 3 : 0/1 hits
British roll dice for 1 bomber in Tanganyika Territory, round 4 : 1/1 hits
Italians roll dice for 1 tactical_bomber in Tanganyika Territory, round 4 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 bomber owned by the British lost in Tanganyika Territory
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 armour and 1 bomber
Casualties for Italians: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 23 PUs (3 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
1 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,4,3,5,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 2 infantry
Kansu : 2 infantry
Tsinghai : 1 fighter and 5 infantry
Sikang : 2 infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 20 infantry and 2 mech_infantrys
Queensland : 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
46 Sea Zone : 1 submarine
26 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
10 Sea Zone : 1 carrier and 2 submarines
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 2 transports
Central United States : 2 aaGuns, 1 factory_major and 2 infantry
Southeast Mexico : 2 aaGuns and 2 mech_infantrys
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 3 fighters and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 16 infantry
Rhodesia : 2 infantry
86 Sea Zone : 1 transport
Eire : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 3 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantry
Persia : 1 flag, 2 infantry and 1 mech_infantry
Suriname : 1 flagProduction/PUs Summary :
Germans : 41 / 67
Russians : 40 / 46
Japanese : 61 / 69
Americans : 50 / 71
Chinese : 4 / 4
British : 26 / 23
UK_Pacific : 5 / 2
Italians : 24 / 43
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.604
Median : 4.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 53Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.643
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14British Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 4 times
Average roll : 3.091
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.643
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
3 bombers moved from Hawaiian Islands to Western United States
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
2 transports placed in 101 Sea Zone
Americans undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 2 destroyers and 2 fighters
EDIT: Turning off Edit Mode
2 fighters placed in Eastern United States
Americans undo move 4.
1 fighter placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 aaGuns
EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Southeast Mexico: 2 aaGuns and 2 mech_infantrys
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns and 1 infantry
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Sikang
1 fighter and 3 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalPurchase Units - British
British buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika TerritoryCombat - British
Battle in Tanganyika Territory
British attack with 1 armour and 1 bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 artillery
British roll dice for 1 armour and 1 bomber in Tanganyika Territory, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 tactical_bomber in Tanganyika Territory, round 2 : 1/2 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Tanganyika Territory
British roll dice for 1 bomber in Tanganyika Territory, round 3 : 0/1 hits
Italians roll dice for 1 tactical_bomber in Tanganyika Territory, round 3 : 0/1 hits
British roll dice for 1 bomber in Tanganyika Territory, round 4 : 1/1 hits
Italians roll dice for 1 tactical_bomber in Tanganyika Territory, round 4 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 bomber owned by the British lost in Tanganyika Territory
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 armour and 1 bomber
Casualties for Italians: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 23 PUs (3 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
1 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,4,3,5,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Brazil: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by British from 86 Sea Zone: 1 transport
EDIT: Adding units owned by British to 66 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Removing units owned by British from Brazil: 2 infantry
EDIT: Adding units owned by British to British Guiana: 1 infantry
EDIT: Adding units owned by British to Suriname: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 2 infantry
Kansu : 2 infantry
Tsinghai : 1 fighter and 5 infantry
Sikang : 2 infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 20 infantry and 2 mech_infantrys
Queensland : 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
46 Sea Zone : 1 submarine
26 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
10 Sea Zone : 1 carrier and 2 submarines
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 2 transports
Central United States : 2 aaGuns, 1 factory_major and 2 infantry
Southeast Mexico : 2 aaGuns and 2 mech_infantrys
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 3 fighters and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British Guiana : 1 infantry
Scotland : 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 16 infantry
Rhodesia : 2 infantry
66 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
Eire : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 3 transports
Brazil : 1 flag
Persia : 1 flag, 2 infantry and 1 mech_infantry
Suriname : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 41 / 67
Russians : 40 / 46
Japanese : 61 / 69
Americans : 50 / 71
Chinese : 4 / 4
British : 26 / 23
UK_Pacific : 5 / 2
Italians : 24 / 43
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.604
Median : 4.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 53Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.643
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14British Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 4 times
Average roll : 3.091
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.643
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Caucasus to Persia
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 2 cruisers and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 bomber moved from Tobruk to Persia
1 artillery moved from Alexandria to Egypt
2 infantry moved from Yugoslavia to Romania
2 fighters moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Northern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 fighters, 3 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Romania, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the Italians and 2 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Persia
Italians attack with 1 armour, 1 artillery and 1 bomber
British defend with 2 infantry and 1 mech_infantry
Italians roll dice for 1 battleship in Persia, round 2 : 1/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Persia, round 2 : 3/3 hits
British roll dice for 2 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery
Casualties for British: 2 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Persia to Iraq
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
4 aaGuns moved from Slovakia Hungary to Romania
2 fighters moved from Romania to Southern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Iraq
1 infantry placed in Northern Italy
1 factory_minor placed in Egypt
1 fighter placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 airfield
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 infantry
Egypt : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Romania : 4 aaGuns, 2 infantry and 1 mech_infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Caucasus : 1 flag
80 Sea Zone : 1 battleship, 2 cruisers and 1 transport
95 Sea Zone : 1 submarine
99 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 infantry
92 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 67
Russians : 37 / 46
Japanese : 61 / 69
Americans : 50 / 71
Chinese : 4 / 4
British : 24 / 23
UK_Pacific : 5 / 2
Italians : 26 / 47
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from India to Ceylon
1 infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - ANZAC
Battle in Ceylon
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters in Ceylon, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Ceylon, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in Ceylon
ANZAC roll dice for 2 fighters in Ceylon, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Ceylon, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Ceylon
ANZAC win with 2 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Ceylon to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 armour
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
India : 2 fighters
Queensland : 1 airfield, 1 armour, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 1 artillery and 1 infantry
42 Sea Zone : 1 submarine
54 Sea Zone : 2 submarines
62 Sea Zone : 1 carrier
Kenya : 1 infantry
Tanganyika Territory : 1 infantryProduction/PUs Summary :
Germans : 44 / 67
Russians : 37 / 46
Japanese : 61 / 69
Americans : 50 / 71
Chinese : 4 / 4
British : 26 / 23
UK_Pacific : 5 / 2
Italians : 24 / 47
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from India to Ceylon
1 infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - ANZAC
Battle in Ceylon
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters in Ceylon, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Ceylon, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in Ceylon
ANZAC roll dice for 2 fighters in Ceylon, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Ceylon, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Ceylon
ANZAC win with 2 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Ceylon to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 armour
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalCombat Move - French
Non Combat Move - French
1 fighter moved from Belgian Congo to Union of South AfricaTurn Complete - French
Territory Summary for ANZAC and French :
India : 2 fighters
Queensland : 1 airfield, 1 armour, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 1 artillery and 1 infantry
42 Sea Zone : 1 submarine
54 Sea Zone : 2 submarines
62 Sea Zone : 1 carrier
Union of South Africa : 1 fighter
Kenya : 1 infantry
United Kingdom : 2 infantry
Tanganyika Territory : 1 infantryProduction/PUs Summary :
Germans : 44 / 67
Russians : 37 / 46
Japanese : 61 / 69
Americans : 50 / 71
Chinese : 4 / 4
British : 26 / 23
UK_Pacific : 5 / 2
Italians : 24 / 47
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
not the best dice
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
2 tactical_bombers moved from Iraq to Southern Italy
13 armour, 8 artilleries, 21 infantry and 14 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Germany to Poland
3 armour moved from Germany to Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
1 bomber moved from Iraq to BessarabiaCombat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Poland
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Poland, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Poland, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 3 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 13 armour, 8 artilleries, 21 infantry and 17 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 13 armour, 8 artilleries, 21 infantry and 17 mech_infantrys in Eastern Poland, round 2 : 15/59 hits
Russians roll dice for 1 aaGun and 4 infantry in Eastern Poland, round 2 : 2/4 hits
1 aaGun owned by the Russians, 2 infantry owned by the Germans and 4 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 13 armour, 8 artilleries, 19 infantry and 17 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantryNon Combat Move - Germans
6 aaGuns moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Bessarabia to Greece
1 bomber moved from 105 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
1 artillery and 1 infantry placed in Southern France
1 submarine placed in 93 Sea Zone
1 submarine placed in 105 Sea Zone
1 bomber placed in France
9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 bomber, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 bomber and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 infantry
Poland : 3 armour
Germany : 1 factory_major and 9 mech_infantrys
Southern Italy : 2 tactical_bombers
Karelia : 1 flag, 1 artillery and 6 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 6 aaGuns, 13 armour, 8 artilleries, 19 infantry and 17 mech_infantrys
Bessarabia : 1 flag, 2 mech_infantrys
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
93 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 submarine and 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 3 submarines
Greece : 1 flag, 1 bomber
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 48 / 63
Russians : 33 / 46
Japanese : 61 / 69
Americans : 50 / 71
Chinese : 4 / 4
British : 26 / 23
UK_Pacific : 5 / 2
Italians : 24 / 47
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Actually now that I think about it, Iraq was still pro-axis after it was attacked; not an axis country. The tank would indeed have to stop there because you can’t blitz to activate. Its a noncombat move. Thanks for trying though JDOW
Hi Sir, I am not trying, but telling you the truth;)
Prior before posting, I discussed this with gamerman and he confirmed my view.“Iraq was still pro-axis after it was attacked”
No it was not. if a neutral country is attacked it joins the opposite site.Europe rule book page 11
When a neutral territory is invaded, it�s no longer considered
neutral and immediately becomes part of the alliancehttp://www.axisandallies.org/wp-content/uploads/2011/12/Axis-Allies-Europe-1940-Second-Edition.pdf
Variance, just curious because a new page started after Garg posted: did you notice this?
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I didn’t see it, but its a little late now to change anything. Thanks anyway. Good to know for future reference.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Italians
3 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Belarus to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Szechwan from Japanese to Chinese
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Bessarabia to Belarus
8 armour and 9 mech_infantrys moved from Bryansk to Belarus
3 infantry moved from Novgorod to Belarus
2 infantry moved from Russia to Bryansk
1 artillery moved from Volgograd to Caucasus
6 infantry moved from Novosibirsk to Kazakhstan
1 aaGun moved from Timguska to Kansu
1 aaGun and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 mech_infantry
EDIT: Adding units owned by Russians to Szechwan: 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Kansu : 1 aaGun
Szechwan : 1 mech_infantry
Kazakhstan : 6 infantry
Belarus : 3 aaGuns, 8 armour, 14 artilleries, 2 fighters, 24 infantry, 9 mech_infantrys and 1 tactical_bomber
Baltic States : 1 infantry
Bryansk : 2 infantry
Bessarabia : 3 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 aaGun and 12 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 artillery and 1 infantry
Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 48 / 63
Russians : 35 / 36
Japanese : 60 / 69
Americans : 50 / 71
Chinese : 5 / 4
British : 26 / 23
UK_Pacific : 5 / 2
Italians : 22 / 47
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.125
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
I didn’t see it, but its a little late now to change anything. Thanks anyway. Good to know for future reference.
Yes, wouldnt have made a big difference i guess. Was just for future reference.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
1 armour and 1 mech_infantry moved from Yunnan to Shensi
3 fighters and 1 tactical_bomber moved from Yunnan to Shensi
2 tactical_bombers moved from Kwangsi to Shensi
2 fighters and 2 tactical_bombers moved from Shensi to Kansu
3 infantry moved from Suiyuyan to Kansu
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
2 bombers and 2 tactical_bombers moved from Kwangsi to SikangCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Siberia
Battle in Kansu
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 aaGun; Chinese defend with 2 infantry
AA fire in Kansu : 1/3 hits
1 fighter owned by the Japanese lost in Kansu
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Kansu, round 2 : 1/6 hits
Chinese roll dice for 1 aaGun and 2 infantry in Kansu, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Kansu
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kansu, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits
1 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Kansu
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Siberia from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Russians: 1 aaGun
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber
Battle in Shensi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 2 bombers and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 tactical_bombers in Sikang, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Sikang
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Sikang to Kwangsi
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Sikang to Yunnan
1 tactical_bomber moved from Szechwan to Kwangsi
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 46 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
1 aaGun moved from Suiyuyan to Shensi
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 aaGun moved from Korea to Manchuria
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 infantry moved from Burma to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Manchuria
2 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 bombers and 1 tactical_bomber
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
Hainan : 1 harbour
Shensi : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
Yunnan : 1 flag, 3 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers
Suiyuyan : 1 flag, 1 fighter, 2 infantry and 1 tactical_bomber
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Amur : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
36 Sea Zone : 1 submarine
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
39 Sea Zone : 1 flag, 1 submarine
5 Sea Zone : 1 transport
6 Sea Zone : 2 destroyers, 1 submarine and 1 transport
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 63
Russians : 33 / 36
Japanese : 64 / 69
Americans : 50 / 71
Chinese : 3 / 4
British : 26 / 23
UK_Pacific : 5 / 2
Italians : 22 / 47
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 49 Sea Zone to 48 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 49 Sea Zone
1 battleship moved from 54 Sea Zone to 49 Sea Zone
1 battleship and 2 cruisers moved from 49 Sea Zone to 48 Sea Zone
1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
2 carriers and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 62 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 fighters moved from Eastern United States to 123 Sea Zone
2 aaGuns moved from Central United States to Eastern United States
3 bombers moved from Western United States to Queensland
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 123 Sea Zone
2 mech_infantrys moved from Southeast Mexico to Central United States
1 infantry moved from Central United States to Southeast MexicoPlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 3 bombers
EDIT: Adding units owned by Americans to Hawaiian Islands: 3 bombers
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 3 bombers, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 2 transports
30 Sea Zone : 1 carrier and 2 submarines
10 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
55 Sea Zone : 1 submarine
62 Sea Zone : 1 tactical_bomber
Central United States : 1 factory_major and 2 mech_infantrys
Southeast Mexico : 2 aaGuns and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
123 Sea Zone : 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 3 submarines and 3 transports
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 63
Russians : 33 / 36
Japanese : 64 / 69
Americans : 50 / 71
Chinese : 3 / 4
British : 26 / 23
UK_Pacific : 5 / 2
Italians : 22 / 47
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.933
Median : 2.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 aaGun, 1 armour and 1 mech_infantry
AA fire in Shensi : 0/1 hits
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 0/5 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Shensi, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Shensi, round 4 : 2/2 hits
2 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 aaGun, 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 48 / 63
Russians : 33 / 36
Japanese : 64 / 69
Americans : 50 / 71
Chinese : 3 / 4
British : 26 / 23
UK_Pacific : 5 / 2
Italians : 22 / 47
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.270
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 37Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Chinese Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.733
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.909
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
sigh
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 49 Sea Zone to 48 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 49 Sea Zone
1 battleship moved from 54 Sea Zone to 49 Sea Zone
1 battleship and 2 cruisers moved from 49 Sea Zone to 48 Sea Zone
1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
2 carriers and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 62 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 fighters moved from Eastern United States to 123 Sea Zone
2 aaGuns moved from Central United States to Eastern United States
3 bombers moved from Western United States to Queensland
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 123 Sea Zone
2 mech_infantrys moved from Southeast Mexico to Central United States
1 infantry moved from Central United States to Southeast MexicoPlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 3 bombers
EDIT: Adding units owned by Americans to Hawaiian Islands: 3 bombers
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 aaGun, 1 armour and 1 mech_infantry
AA fire in Shensi : 0/1 hits
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 0/5 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Shensi, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Shensi, round 4 : 2/2 hits
2 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 aaGun, 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalPurchase Units - British
British buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Non Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,3,5,5
British collect 20 PUs (6 lost to blockades); end with 21 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 5 PUs; end with 7 PUs totalTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Tsinghai : 1 fighter and 2 infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 20 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 3 bombers, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 2 transports
30 Sea Zone : 1 carrier and 2 submarines
10 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
55 Sea Zone : 1 submarine
62 Sea Zone : 1 tactical_bomber
Central United States : 1 factory_major and 2 mech_infantrys
Southeast Mexico : 2 aaGuns and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Belgian Congo : 1 armour, 2 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British Guiana : 1 infantry
Scotland : 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 16 infantry
123 Sea Zone : 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 3 submarines and 3 transports
106 Sea Zone : 1 destroyer
66 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
Eire : 1 flag
Eastern Persia : 1 flag, 2 mech_infantrys
Brazil : 1 flag
91 Sea Zone : 1 destroyer
Suriname : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 63
Russians : 33 / 36
Japanese : 64 / 69
Americans : 50 / 71
Chinese : 3 / 4
British : 26 / 21
UK_Pacific : 5 / 7
Italians : 22 / 47
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.327
Median : 3.000
Variance : 1.216
Standard Deviation : 1.103
Total rolls : 52Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Chinese Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.733
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13 -
LOL there should be no Sighing after that last Chinese defence performance!
-
its just pathetic
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 armour and 2 infantry moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to Bessarabia
2 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 2 fighters, 2 infantry and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 2 fighters and 1 mech_infantry in Bessarabia, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
Italians roll dice for 2 fighters and 1 mech_infantry in Bessarabia, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter and 2 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Persia
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Eastern Persia, round 2 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Persia, round 2 : 2/3 hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 2/2 hits
2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 mech_infantrys
Battle in 91 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 fighter in 91 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 6 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 7 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 8 : 1/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 8 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Italians attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Northwest Persia, round 2 : 2/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Northwest Persia to Southern Italy
4 aaGuns moved from Romania to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
1 factory_minor placed in Persia
1 submarine placed in 95 Sea Zone
2 armour and 1 mech_infantry placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Egypt
Italians undo move 4.
Italians undo move 3.
1 armour, 1 artillery and 1 infantry placed in Iraq
2 armour and 1 mech_infantry placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 airfield
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 fighter and 1 infantry
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery
Morocco : 1 flag
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Eastern Poland : 4 aaGuns and 1 fighter
Bessarabia : 1 flag, 1 mech_infantry
80 Sea Zone : 1 battleship, 2 cruisers and 2 transports
96 Sea Zone : 1 transport
95 Sea Zone : 1 submarine
99 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 flag, 1 armour and 2 infantry
Persia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 48 / 63
Russians : 33 / 36
Japanese : 64 / 69
Americans : 50 / 71
Chinese : 3 / 4
British : 26 / 21
UK_Pacific : 5 / 7
Italians : 22 / 43
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 armour and 2 infantry moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to Bessarabia
2 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 2 fighters, 2 infantry and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 2 fighters and 1 mech_infantry in Bessarabia, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
Italians roll dice for 2 fighters and 1 mech_infantry in Bessarabia, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter and 2 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Persia
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Eastern Persia, round 2 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Persia, round 2 : 2/3 hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 2/2 hits
2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 mech_infantrys
Battle in 91 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 fighter in 91 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 6 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 7 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 8 : 1/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 8 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Italians attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Northwest Persia, round 2 : 2/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Northwest Persia to Southern Italy
4 aaGuns moved from Romania to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
1 factory_minor placed in Persia
1 submarine placed in 95 Sea Zone
2 armour and 1 mech_infantry placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Egypt
Italians undo move 4.
Italians undo move 3.
1 armour, 1 artillery and 1 infantry placed in Iraq
2 armour and 1 mech_infantry placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Western Germany: 1 infantry
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Gibraltar: 1 infantry
EDIT: Adding units owned by Italians to 83 Sea Zone: 1 infantry and 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 airfield
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 fighter
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery
Morocco : 1 flag
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Western Germany : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Eastern Poland : 4 aaGuns and 1 fighter
Bessarabia : 1 flag, 1 mech_infantry
80 Sea Zone : 1 battleship, 2 cruisers and 2 transports
95 Sea Zone : 1 submarine
99 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Eastern Persia : 1 flag, 1 armour
83 Sea Zone : 1 infantry and 1 transport
Northwest Persia : 1 flag, 1 armour and 2 infantry
Persia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 48 / 63
Russians : 33 / 36
Japanese : 64 / 69
Americans : 50 / 71
Chinese : 3 / 4
British : 26 / 21
UK_Pacific : 5 / 7
Italians : 22 / 43
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0