Scramble to 27?
17L -G40- GARGANTUA(Axis) vs VARIANCE(20 Bid) **TG6CON - DIAMOND MEDAL GAME**
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 fighters moved from Hawaiian Islands to Western United States
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea ZonePlace Units - Americans
2 bombers placed in Western United States
1 carrier and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 2 aaGuns and 1 factory_minor
Eastern United States : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 39
Japanese : 34 / 34
Americans : 52 / 52
Chinese : 6 / 17
British : 27 / 34
UK_Pacific : 17 / 18
Italians : 11 / 12
ANZAC : 14 / 15
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
5 infantry moved from Shensi to TsinghaiPlace Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 10 infantry
Production/PUs Summary :
Germans : 46 / 57
Russians : 37 / 39
Japanese : 34 / 34
Americans : 52 / 52
Chinese : 6 / 8
British : 27 / 34
UK_Pacific : 17 / 18
Italians : 11 / 12
ANZAC : 14 / 15
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 fighters moved from Hawaiian Islands to Western United States
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea ZonePlace Units - Americans
2 bombers placed in Western United States
1 carrier and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
5 infantry moved from Shensi to TsinghaiPlace Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalPurchase Units - British
British buy 1 airfield, 1 bomber and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
2 infantry moved from Shan State to Yunnan
1 mech_infantry moved from India to Yunnan
2 fighters moved from United Kingdom to Eire
3 infantry moved from Scotland to Eire
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 fighter moved from Scotland to 108 Sea Zone
1 fighter moved from Scotland to 108 Sea Zone
1 bomber moved from Malta to TobrukCombat - British
Battle in Yunnan
British attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 5 : 2/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Tobruk
British attack with 1 bomber
Italians defend with 1 artillery
British roll dice for 1 bomber in Tobruk, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 1/1 hits
1 bomber owned by the British and 1 artillery owned by the Italians lost in Tobruk
Italians win with no units remaining. Battle score for attacker is -8
Casualties for British: 1 bomber
Casualties for Italians: 1 artillery
Battle in 108 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 108 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 108 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 108 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Eire
British attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
British roll dice for 2 fighters and 3 infantry in Eire, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Eire, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Eire
British win, taking Eire from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Malaya to Shan State
2 fighters moved from 108 Sea Zone to United Kingdom
2 aaGuns and 1 infantry moved from Scotland to United Kingdom
2 fighters moved from Eire to United Kingdom
1 mech_infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea ZonePlace Units - British
1 transport placed in 71 Sea Zone
1 bomber placed in Union of South Africa
1 airfield placed in Trans-JordanTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,6,5,3,5,6,3
British collect 18 PUs (11 lost to blockades); end with 18 PUs totalPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,1,3,6,4,5,6,2
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 6 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Yunnan : 1 infantry and 1 mech_infantry
Tsinghai : 1 fighter and 10 infantry
Shan State : 1 infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 2 aaGuns and 1 factory_minor
Eastern United States : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Trans-Jordan : 1 airfield, 2 fighters and 1 tactical_bomber
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 10 infantry
80 Sea Zone : 1 battleship and 1 transport
108 Sea Zone : 1 destroyer
86 Sea Zone : 1 transport
Eire : 1 flag, 2 infantry
Eastern Persia : 1 flag
101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
71 Sea Zone : 1 transport
Brazil : 1 flag, 3 infantry and 1 mech_infantry
98 Sea Zone : 1 cruiser and 2 destroyers
Suriname : 1 flagProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 39
Japanese : 33 / 34
Americans : 52 / 52
Chinese : 7 / 8
British : 29 / 18
UK_Pacific : 17 / 18
Italians : 11 / 12
ANZAC : 14 / 15
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 18 times
6 was rolled 12 times
Average roll : 3.692
Median : 4.000
Variance : 0.519
Standard Deviation : 0.721
Total rolls : 78Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Germans Combat
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.267
Median : 4.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15British Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.296
Median : 3.000
Variance : 1.192
Standard Deviation : 1.092
Total rolls : 27Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
suck that Italy
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 fighters moved from Hawaiian Islands to Western United States
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea ZonePlace Units - Americans
2 bombers placed in Western United States
1 carrier and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
5 infantry moved from Shensi to TsinghaiPlace Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalPurchase Units - British
British buy 1 airfield, 1 bomber and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
2 infantry moved from Shan State to Yunnan
1 mech_infantry moved from India to Yunnan
2 fighters moved from United Kingdom to Eire
3 infantry moved from Scotland to Eire
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 fighter moved from Scotland to 108 Sea Zone
1 fighter moved from Scotland to 108 Sea Zone
1 bomber moved from Malta to TobrukCombat - British
Battle in Yunnan
British attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Tobruk
British attack with 1 bomber
Italians defend with 1 artillery
Italians win with no units remaining. Battle score for attacker is -8
Casualties for British: 1 bomber
Casualties for Italians: 1 artillery
Battle in 108 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Eire
British attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
British win, taking Eire from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Malaya to Shan State
2 fighters moved from 108 Sea Zone to United Kingdom
2 aaGuns and 1 infantry moved from Scotland to United Kingdom
2 fighters moved from Eire to United Kingdom
1 mech_infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea ZonePlace Units - British
1 transport placed in 71 Sea Zone
1 bomber placed in Union of South Africa
1 airfield placed in Trans-JordanTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,6,5,3,5,6,3
British collect 18 PUs (11 lost to blockades); end with 18 PUs totalPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,1,3,6,4,5,6,2
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 6 infantry
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
forgot to load the US transport
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from British Somaliland to Ethiopia
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 3/4 hits
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the French, 1 cruiser owned by the French and 1 destroyer owned by the Italians lost in 96 Sea Zone
Italians win with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Libya
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 3 : 2/2 hits
French roll dice for 1 infantry in Libya, round 3 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
British defend with 1 airfield, 2 fighters and 1 tactical_bomber
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Trans-Jordan, round 2 : 3/6 hits
British roll dice for 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 2/3 hits
1 tactical_bomber owned by the British, 1 fighter owned by the Italians, 2 fighters owned by the British and 1 artillery owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 artillery and 1 fighter
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - Italians
1 armour moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Iraq to Trans-Jordan
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 aaGuns moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
1 bomber and 2 fighters moved from Trans-Jordan to SyriaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
Italians undo move 2.
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3
Italians collect 13 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry
EDIT: Adding units owned by Italians to Trans-Jordan: 1 artillery
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery
Trans-Jordan : 1 flag, 1 airfield, 1 armour and 1 artillery
British Somaliland : 1 flag
Kenya : 1 flag
Syria : 1 flag, 1 bomber and 2 fighters
Romania : 2 aaGuns and 1 infantry
Tobruk : 2 infantry
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Libya : 1 artillery and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 infantry
96 Sea Zone : 1 battleship, 2 cruisers and 2 transports
99 Sea Zone : 1 flag
97 Sea Zone : 1 transport
Iraq : 1 flag
Yugoslavia : 2 aaGunsProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 39
Japanese : 33 / 34
Americans : 52 / 52
Chinese : 7 / 8
British : 27 / 18
UK_Pacific : 17 / 18
Italians : 16 / 16
ANZAC : 14 / 15
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Variance, I did not study the map in detail, but could you explain?
What was the purpose in sending the 3 Indian air to TJ and build an airbase there, only to leave these planes and airbase exposed to certain death/capture in the exact next turn by Italy? -
This game feels like suicide chess and a contest who can send his units into death faster:D
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JDOW, I have my reasons. I will explain after he posts.
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garg, there is a problem. You can’t blitz to activate a friendly neutral. Triplea lets you do it but its illegal. You would have to roll the tank into Iraq and stop there. Do you want to leave the tank in Iraq or turn Iraq back to pro-axis?
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JDOW, I have my reasons. I will explain after he posts.
Seems like you wanted to prevent Italy from taking Egypt and then holding it by reinforcing with German air. Not sure if brilliant or just ridiculously expensive:)
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Yes, very expensive, but here are the things he wanted to do:
- take and hold Egypt
- take and hold Iraq
- sink the UK fleet
- kill the UK planes
- sink the French fleet
- keep the Italian navy afloat
He did not have enough to attack both z98 and transjordan, let alone the French fleet and Iraq. If he put just 1 unit on Egypt then ANZAC would take it back. He only has 2 German bombers and 3 tacs in range to reinforce (all of which I want to kill). If he had attacked the z98 fleet and not tranjordan then I was not going to scramble. As it turned out, he left Egypt alone for now, so mission accomplished.
By the way, I am about 99% sure that he messed up him India crush on purpose to keep USA neutral. Germany has some diabolical plan for those carriers. We’ll see.
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garg, there is a problem. You can’t blitz to activate a friendly neutral. Triplea lets you do it but its illegal. You would have to roll the tank into Iraq and stop there. Do you want to leave the tank in Iraq or turn Iraq back to pro-axis?
you lose $4 too if you leave it pro-axis. Want me to put the tank there?
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Nice thoughts variance, this is the sophisticated way to think if want to beat the overpowered Axis in vanilla. I hope for you it works out and is worth the price.
And I agree, if you can suspect any player to make unconventional, crafty plays, then its Garg :evil:
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Thanks JDOW. I take any chance to play a guy like gargantua as a learning experience.
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This game feels like suicide chess and a contest who can send his units into death faster:D
Lol I just read this line, then fired up my truck. A song on the radio immediately rang out "that’s what you get when you mess with us " lol
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:-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from British Somaliland to Ethiopia
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 3/4 hits
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the French, 1 cruiser owned by the French and 1 destroyer owned by the Italians lost in 96 Sea Zone
Italians win with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Libya
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 3 : 2/2 hits
French roll dice for 1 infantry in Libya, round 3 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
British defend with 1 airfield, 2 fighters and 1 tactical_bomber
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Trans-Jordan, round 2 : 3/6 hits
British roll dice for 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 2/3 hits
1 tactical_bomber owned by the British, 1 fighter owned by the Italians, 2 fighters owned by the British and 1 artillery owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 artillery and 1 fighter
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - Italians
1 armour moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Iraq to Trans-Jordan
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 aaGuns moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
1 bomber and 2 fighters moved from Trans-Jordan to SyriaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
Italians undo move 2.
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3
Italians collect 13 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry
EDIT: Adding units owned by Italians to Trans-Jordan: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 armour
EDIT: Adding units owned by Italians to Iraq: 1 armour
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery
Trans-Jordan : 1 flag, 1 airfield and 1 artillery
British Somaliland : 1 flag
Kenya : 1 flag
Syria : 1 flag, 1 bomber and 2 fighters
Romania : 2 aaGuns and 1 infantry
Tobruk : 2 infantry
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Libya : 1 artillery and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 infantry
96 Sea Zone : 1 battleship, 2 cruisers and 2 transports
99 Sea Zone : 1 flag
97 Sea Zone : 1 transport
Iraq : 1 flag, 1 armour
Yugoslavia : 2 aaGunsProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 39
Japanese : 33 / 34
Americans : 52 / 52
Chinese : 7 / 8
British : 27 / 18
UK_Pacific : 17 / 18
Italians : 16 / 16
ANZAC : 14 / 15
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Java to India
2 infantry moved from Java to 42 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from Anglo Egyptian Sudan to French Equatorial AfricaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
India : 3 fighters and 2 infantry
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 artillery and 2 infantry
Java : 1 flag
39 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer and 1 transport
French Equatorial Africa : 2 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 39
Japanese : 33 / 34
Americans : 52 / 52
Chinese : 7 / 8
British : 27 / 18
UK_Pacific : 17 / 18
Italians : 16 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0