17L -G40- GARGANTUA(Axis) vs VARIANCE(20 Bid) **TG6CON - DIAMOND MEDAL GAME**

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                9 mech_infantrys moved from Belarus to Ukraine
                8 armour moved from Belarus to Ukraine
                1 tactical_bomber moved from Belarus to Ukraine
                2 fighters moved from Belarus to Ukraine
                4 infantry moved from Belarus to Novgorod
                3 artilleries moved from Belarus to Novgorod
                3 infantry moved from Belarus to Baltic States
                1 artillery moved from Belarus to Baltic States
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Russians attack with 3 artilleries and 4 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                    Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -18
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 artilleries and 4 infantry
                Battle in Ukraine
                    Russians attack with 8 armour, 2 fighters, 3 infantry, 9 mech_infantrys and 1 tactical_bomber
                    Germans defend with 10 armour, 1 factory_minor and 9 mech_infantrys
                    Russians win, taking Ukraine from Germans with 5 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for Germans: 10 armour and 9 mech_infantrys
                    Casualties for Russians: 3 armour, 3 infantry and 9 mech_infantrys
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Olgiy
                2 fighters moved from Ukraine to Bryansk
                1 tactical_bomber moved from Ukraine to Bryansk
                3 aaGuns, 10 artilleries and 17 infantry moved from Belarus to Bryansk
                6 infantry moved from Russia to Bryansk
                6 infantry moved from Kazakhstan to Caucasus
                3 infantry moved from Volgograd to Caucasus
                1 aaGun and 12 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                10 infantry placed in Russia
                Russians undo move 1.
                3 infantry placed in Volgograd
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total

    triplea_40754_Rus6.tsvg

  • '17 '16 '15 '14 '12

    more dice issues in Novgorod

  • Liaison TripleA '11 '10

    Italy got hammered on its turn too lol… hmm.

    I’ll try to bust out Japan!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
                2 bombers and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
                2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                3 fighters moved from Japan to 33 Sea Zone
                1 submarine moved from 36 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour and 2 mech_infantrys moved from Manchuria to Amur
                1 infantry moved from Chahar to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 artillery and 1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 armour and 1 mech_infantry moved from Shensi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
                2 infantry moved from Suiyuyan to Kansu
                1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 submarines and 3 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier and 1 submarine
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 :  6/18 hits
                    Units damaged: 1 carrier owned by the ANZAC, 3 carriers owned by the Americans and 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 :  11/19 hits
                    Units damaged: 1 battleship owned by the Japanese
                        4 destroyers owned by the Japanese, 1 submarine owned by the ANZAC, 2 submarines owned by the Japanese and 2 carriers owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 7 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 :  10/14 hits
                        Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 :  11/19 hits
                        1 cruiser owned by the Japanese, 1 carrier owned by the ANZAC, 3 carriers owned by the Americans, 7 fighters owned by the Japanese, 1 cruiser owned by the Americans, 5 destroyers owned by the Americans and 3 tactical_bombers owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 battleship and 2 bombers in 33 Sea Zone, round 4 :  1/3 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 :  5/9 hits
                        1 tactical_bomber owned by the Americans, 2 bombers owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
                    Americans win with 1 battleship, 1 cruiser, 6 fighters and 2 transports remaining. Battle score for attacker is -102
                    Casualties for ANZAC: 1 carrier and 1 submarine
                    Casualties for Americans: 3 carriers, 1 cruiser, 5 destroyers and 1 tactical_bomber
                    Casualties for Japanese: 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 submarines and 3 tactical_bombers
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 fighter and 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 :  0/4 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 :  1/3 hits
                        1 mech_infantry owned by the Japanese lost in Tsinghai
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tsinghai, round 3 :  1/3 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 :  1/3 hits
                        1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Tsinghai
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Tsinghai, round 4 :  1/2 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 :  0/2 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Tsinghai, round 5 :  1/2 hits
                        Chinese roll dice for 1 fighter in Tsinghai, round 5 :  1/1 hits
                        1 fighter owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -9
                    Casualties for Chinese: 1 fighter and 2 infantry
                    Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Battle in Amur
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 4 :  0/3 hits
                        Russians roll dice for 1 infantry in Amur, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 5 :  0/3 hits
                        Russians roll dice for 1 infantry in Amur, round 5 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 6 :  2/3 hits
                        Russians roll dice for 1 infantry in Amur, round 6 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                    6 fighters owned by the Americans forced to land in Caroline Islands

    Non Combat Move - Japanese
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Yunnan to Philippines
                1 aaGun moved from Shensi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Kansu to Yunnan
                3 artilleries and 1 infantry moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 artillery and 1 infantry moved from Shan State to Burma
                1 armour and 1 mech_infantry moved from Malaya to Burma
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                1 infantry moved from New Guinea to Dutch New Guinea
                2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 38 Sea Zone
                2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 38 Sea Zone

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                2 fighters placed in Japan
                1 armour and 1 mech_infantry placed in Manchuria
                1 armour, 1 artillery and 1 infantry placed in Malaya
                1 armour and 2 mech_infantrys placed in French Indo China
                Japanese undo move 5.
                2 armour and 1 mech_infantry placed in French Indo China
                1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 1 fighter and 1 tactical_bomber
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 aaGun and 1 armour
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 artillery and 1 infantry
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 2 armour, 6 artilleries, 6 infantry and 3 mech_infantrys
        Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 tactical_bomber
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag, 1 mech_infantry
        Amur : 1 flag, 1 armour and 2 mech_infantrys
        Siberia : 1 flag
        French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 2 transports
        39 Sea Zone : 1 flag, 1 submarine
        38 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 3 transports
        Central Mongolia : 1 flag, 1 infantry
        6 Sea Zone : 1 submarine and 2 transports
        Buyant-Uhaa : 1 flag, 1 infantry
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 51 / 70
        Russians : 29 / 32
        Japanese : 69 / 74
        Americans : 50 / 71
        Chinese : 0 / 4
        British : 26 / 21
        UK_Pacific : 5 / 7
        Italians : 22 / 43
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40754_Jap6.tsvg

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
                2 bombers and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
                2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                3 fighters moved from Japan to 33 Sea Zone
                1 submarine moved from 36 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour and 2 mech_infantrys moved from Manchuria to Amur
                1 infantry moved from Chahar to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 artillery and 1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 armour and 1 mech_infantry moved from Shensi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
                2 infantry moved from Suiyuyan to Kansu
                1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 submarines and 3 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier and 1 submarine
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 :  6/18 hits
                    Units damaged: 1 carrier owned by the ANZAC, 3 carriers owned by the Americans and 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 :  11/19 hits
                    Units damaged: 1 battleship owned by the Japanese
                        4 destroyers owned by the Japanese, 1 submarine owned by the ANZAC, 2 submarines owned by the Japanese and 2 carriers owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 7 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 :  10/14 hits
                        Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 :  11/19 hits
                        1 cruiser owned by the Japanese, 1 carrier owned by the ANZAC, 3 carriers owned by the Americans, 7 fighters owned by the Japanese, 1 cruiser owned by the Americans, 5 destroyers owned by the Americans and 3 tactical_bombers owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 battleship and 2 bombers in 33 Sea Zone, round 4 :  1/3 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 :  5/9 hits
                        1 tactical_bomber owned by the Americans, 2 bombers owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
                    Americans win with 1 battleship, 1 cruiser, 6 fighters and 2 transports remaining. Battle score for attacker is -102
                    Casualties for ANZAC: 1 carrier and 1 submarine
                    Casualties for Americans: 3 carriers, 1 cruiser, 5 destroyers and 1 tactical_bomber
                    Casualties for Japanese: 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 submarines and 3 tactical_bombers
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 fighter and 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 :  0/4 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 :  1/3 hits
                        1 mech_infantry owned by the Japanese lost in Tsinghai
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tsinghai, round 3 :  1/3 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 :  1/3 hits
                        1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Tsinghai
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Tsinghai, round 4 :  1/2 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 :  0/2 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Tsinghai, round 5 :  1/2 hits
                        Chinese roll dice for 1 fighter in Tsinghai, round 5 :  1/1 hits
                        1 fighter owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -9
                    Casualties for Chinese: 1 fighter and 2 infantry
                    Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Battle in Amur
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 4 :  0/3 hits
                        Russians roll dice for 1 infantry in Amur, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 5 :  0/3 hits
                        Russians roll dice for 1 infantry in Amur, round 5 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 6 :  2/3 hits
                        Russians roll dice for 1 infantry in Amur, round 6 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                    6 fighters owned by the Americans forced to land in Caroline Islands

    Non Combat Move - Japanese
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Yunnan to Philippines
                1 aaGun moved from Shensi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Kansu to Yunnan
                3 artilleries and 1 infantry moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 artillery and 1 infantry moved from Shan State to Burma
                1 armour and 1 mech_infantry moved from Malaya to Burma
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                1 infantry moved from New Guinea to Dutch New Guinea
                2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 38 Sea Zone
                2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 38 Sea Zone

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                2 fighters placed in Japan
                1 armour and 1 mech_infantry placed in Manchuria
                1 armour, 1 artillery and 1 infantry placed in Malaya
                1 armour and 2 mech_infantrys placed in French Indo China
                Japanese undo move 5.
                2 armour and 1 mech_infantry placed in French Indo China
                1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Philippines: 1 artillery and 1 infantry
                EDIT: Removing units owned by Japanese from Philippines: 1 tactical_bomber
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Burma: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 1 fighter and 1 tactical_bomber
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 aaGun and 1 armour
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 artillery and 1 infantry
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 2 armour, 7 artilleries, 7 infantry and 3 mech_infantrys
        Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag, 1 mech_infantry
        Amur : 1 flag, 1 armour and 2 mech_infantrys
        Siberia : 1 flag
        French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 transport
        34 Sea Zone : 1 cruiser
        39 Sea Zone : 1 flag, 1 submarine
        38 Sea Zone : 1 battleship, 1 carrier, 1 tactical_bomber and 4 transports
        Central Mongolia : 1 flag, 1 infantry
        6 Sea Zone : 1 submarine and 2 transports
        Buyant-Uhaa : 1 flag, 1 infantry
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 51 / 70
        Russians : 29 / 32
        Japanese : 69 / 74
        Americans : 50 / 71
        Chinese : 0 / 4
        British : 26 / 21
        UK_Pacific : 5 / 7
        Italians : 22 / 43
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40754_Jap6.tsvg

  • '15 '14

    That sounds fatal for Japan. What have the odds been in 33?

  • '15 '14

    Hmm, Allies seem to to have made a good Job in Europe. Africa, Gibraltar, Egypt, Axis domination everywhere, the Allied fleet taking hot baths in Iceland’s Geysirs.

    So while a -103 for Japan should mean death for the Axis, I am not sure this time.

  • '17 '16 '15 '14 '12

    He is going to win in Europe.

  • '15 '14

    Oh, btw

    “Hmm, Allies seem to to have made a good Job in Europe.”

    Allies

    don’t

    seem to have made a good job in Europe.

  • '17 '16 '15 '14 '12

    thanks

  • Liaison TripleA '11 '10

    Way to rub salt into the wounds for me JDOW :P

  • '15 '14

    Sorry, don’t wanted to sound offending :-/ I just wanted to correct the mistake as the sentence otherwise would not have made sense.

    In any case, I can just hope for every soldier to never be under the command of any of you: The death rate in a variance/Garg war is twice as high as usual^^

  • Liaison TripleA '11 '10

    Yeah China also hammered Japan last two turns.   Japan has lost the bulk of it’s navy and airforce.

    What it hasn’t lost is it’s strategic positioning.  If it can hold on for a turn or two, with minimal loss of ground; it will be just fine.

  • Liaison TripleA '11 '10

    @JDOW:

    In any case, I can just hope for every soldier to never be under the command of any of you: The death rate in a variance/Garg war is twice as high as usual^^

    Are you kidding?  If you survive you’re a hero!  Just look at the italian tank!  For the amount of medals those guys are going to have weighing down thier chests for the rest of their lives; I might as well knight them and make it into a suit of armor!

  • '17 '16 '15 '14 '12

    I grant that UK did terrible this game, but sometimes that happens. The med is dicey with many small battles and few units on each side.  If Italy gets the momentum it can go nuts.  So whatever.

    Now look at what Russia did.  What round did Barbarossa start?  I believe Germany had advanced as far as East Poland as of round 5.  How often does a Russia player manage that??  I’ve seen games where Moscow falls on round 5.

    If the med had gone the other way (which it could easily have done), no one would be claiming that the Europe side was mismanaged.  I ran Russia better than most people would do, and I also happen to be playing a guy who is among the top 5 players in the league.

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 submarine moved from 123 Sea Zone to 124 Sea Zone
                1 destroyer moved from 123 Sea Zone to 119 Sea Zone
                2 fighters moved from 123 Sea Zone to 124 Sea Zone
                2 fighters moved from 123 Sea Zone to 119 Sea Zone
                3 bombers moved from Hawaiian Islands to 6 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone
                1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                2 fighters moved from Caroline Islands to 55 Sea Zone
                2 fighters moved from Caroline Islands to 45 Sea Zone
                2 fighters moved from Caroline Islands to 34 Sea Zone
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu

    triplea_40754_Ame6.tsvg

  • '17 '16 '15 '14 '12

    scramble?

  • Liaison TripleA '11 '10

    No scramble.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 submarine moved from 123 Sea Zone to 124 Sea Zone
                1 destroyer moved from 123 Sea Zone to 119 Sea Zone
                2 fighters moved from 123 Sea Zone to 124 Sea Zone
                2 fighters moved from 123 Sea Zone to 119 Sea Zone
                3 bombers moved from Hawaiian Islands to 6 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone
                1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                2 fighters moved from Caroline Islands to 55 Sea Zone
                2 fighters moved from Caroline Islands to 45 Sea Zone
                2 fighters moved from Caroline Islands to 34 Sea Zone
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 45 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 45 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans lost in 45 Sea Zone
                    retreated to 45 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 fighter
                Battle in 119 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 55 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 55 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans lost in 55 Sea Zone
                    retreated to 55 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 fighter
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 cruiser
                        Americans roll dice for 2 fighters in 34 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 34 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 cruiser in 34 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 cruiser
                Battle in Kiangsu
                Battle in Philippines
                Battle in 124 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 124 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 124 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 124 Sea Zone
                    Americans win, taking Kiangsu from Japanese, taking Philippines from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers
                    Japanese defend with 1 submarine and 2 transports
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 3 bombers in 6 Sea Zone, round 2 :  2/3 hits
                        2 transports owned by the Japanese lost in 6 Sea Zone
                    Americans win with 3 bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - Americans
                3 bombers moved from 6 Sea Zone to Midway
                1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 carrier and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
                1 fighter moved from 34 Sea Zone to Caroline Islands
                1 fighter moved from 55 Sea Zone to 33 Sea Zone
                1 fighter moved from 45 Sea Zone to 33 Sea Zone
                2 fighters moved from 124 Sea Zone to 106 Sea Zone
                2 fighters moved from 119 Sea Zone to 106 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 1 cruiser, 3 infantry, 2 submarines and 3 transports moved from 123 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
                1 cruiser moved from 33 Sea Zone to 20 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
                1 tactical_bomber placed in Eastern United States
                1 fighter placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
        Kiangsu : 1 armour and 1 infantry
        Philippines : 1 airfield, 1 artillery and 1 harbour
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield and 3 bombers
        33 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 submarines
        35 Sea Zone : 1 transport
        26 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
        20 Sea Zone : 1 cruiser
        19 Sea Zone : 1 transport
        Central United States : 1 factory_major and 2 mech_infantrys
        Southeast Mexico : 2 aaGuns and 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
        Quebec : 1 artillery and 1 infantry
        119 Sea Zone : 1 flag, 1 destroyer
        124 Sea Zone : 1 submarine
        106 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 3 transports
        101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 3 submarines

    Production/PUs Summary :

    Germans : 51 / 70
        Russians : 29 / 32
        Japanese : 64 / 74
        Americans : 52 / 77
        Chinese : 3 / 4
        British : 26 / 21
        UK_Pacific : 5 / 7
        Italians : 22 / 43
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 11 times
            Average roll : 4.222
            Median : 5.000
            Variance : 2.577
            Standard Deviation : 1.605
            Total rolls : 27

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 9 times
            Average roll : 4.474
            Median : 5.000
            Variance : 2.833
            Standard Deviation : 1.683
            Total rolls : 19

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    triplea_40754_Ame6.tsvg

  • '17 '16 '15 '14 '12

    lucky destroyers

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