holy moly… shockingly bad dice lol
17L -G40- GARGANTUA(Axis) vs VARIANCE(20 Bid) **TG6CON - DIAMOND MEDAL GAME**
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Ukraine
9 mech_infantrys moved from Belarus to Ukraine
8 armour moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
2 fighters moved from Belarus to Ukraine
4 infantry moved from Belarus to Novgorod
3 artilleries moved from Belarus to Novgorod
3 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to AmurCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 2 infantry
Casualties for Russians: 3 artilleries and 4 infantry
Battle in Ukraine
Russians attack with 8 armour, 2 fighters, 3 infantry, 9 mech_infantrys and 1 tactical_bomber
Germans defend with 10 armour, 1 factory_minor and 9 mech_infantrys
Russians win, taking Ukraine from Germans with 5 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 10 armour and 9 mech_infantrys
Casualties for Russians: 3 armour, 3 infantry and 9 mech_infantrys
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
2 fighters moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
3 aaGuns, 10 artilleries and 17 infantry moved from Belarus to Bryansk
6 infantry moved from Russia to Bryansk
6 infantry moved from Kazakhstan to Caucasus
3 infantry moved from Volgograd to Caucasus
1 aaGun and 12 infantry moved from Novosibirsk to SamaraPlace Units - Russians
10 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
more dice issues in Novgorod
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Italy got hammered on its turn too lol… hmm.
I’ll try to bust out Japan!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
2 bombers and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour and 2 mech_infantrys moved from Manchuria to Amur
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery and 1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 destroyer moved from 42 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier and 1 submarine
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/18 hits
Units damaged: 1 carrier owned by the ANZAC, 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 11/19 hits
Units damaged: 1 battleship owned by the Japanese
4 destroyers owned by the Japanese, 1 submarine owned by the ANZAC, 2 submarines owned by the Japanese and 2 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 7 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 10/14 hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 11/19 hits
1 cruiser owned by the Japanese, 1 carrier owned by the ANZAC, 3 carriers owned by the Americans, 7 fighters owned by the Japanese, 1 cruiser owned by the Americans, 5 destroyers owned by the Americans and 3 tactical_bombers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship and 2 bombers in 33 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 1 battleship, 1 cruiser, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 5/9 hits
1 tactical_bomber owned by the Americans, 2 bombers owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 1 cruiser, 6 fighters and 2 transports remaining. Battle score for attacker is -102
Casualties for ANZAC: 1 carrier and 1 submarine
Casualties for Americans: 3 carriers, 1 cruiser, 5 destroyers and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 submarines and 3 tactical_bombers
Battle in Tsinghai
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/4 hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tsinghai, round 3 : 1/3 hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour and 1 tactical_bomber in Tsinghai, round 4 : 1/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 0/2 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour and 1 tactical_bomber in Tsinghai, round 5 : 1/2 hits
Chinese roll dice for 1 fighter in Tsinghai, round 5 : 1/1 hits
1 fighter owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -9
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Battle in Amur
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 5 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 6 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
6 fighters owned by the Americans forced to land in Caroline IslandsNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Yunnan to Philippines
1 aaGun moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kansu to Yunnan
3 artilleries and 1 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Malaya to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from New Guinea to Dutch New Guinea
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 38 Sea ZonePlace Units - Japanese
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 armour and 1 mech_infantry placed in Manchuria
1 armour, 1 artillery and 1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
Japanese undo move 5.
2 armour and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 fighter and 1 tactical_bomber
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 aaGun and 1 armour
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 armour, 6 artilleries, 6 infantry and 3 mech_infantrys
Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag, 1 armour and 2 mech_infantrys
Siberia : 1 flag
French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
37 Sea Zone : 2 transports
39 Sea Zone : 1 flag, 1 submarine
38 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 3 transports
Central Mongolia : 1 flag, 1 infantry
6 Sea Zone : 1 submarine and 2 transports
Buyant-Uhaa : 1 flag, 1 infantry
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 51 / 70
Russians : 29 / 32
Japanese : 69 / 74
Americans : 50 / 71
Chinese : 0 / 4
British : 26 / 21
UK_Pacific : 5 / 7
Italians : 22 / 43
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
2 bombers and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour and 2 mech_infantrys moved from Manchuria to Amur
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery and 1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 destroyer moved from 42 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier and 1 submarine
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/18 hits
Units damaged: 1 carrier owned by the ANZAC, 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 11/19 hits
Units damaged: 1 battleship owned by the Japanese
4 destroyers owned by the Japanese, 1 submarine owned by the ANZAC, 2 submarines owned by the Japanese and 2 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 7 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 10/14 hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 11/19 hits
1 cruiser owned by the Japanese, 1 carrier owned by the ANZAC, 3 carriers owned by the Americans, 7 fighters owned by the Japanese, 1 cruiser owned by the Americans, 5 destroyers owned by the Americans and 3 tactical_bombers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship and 2 bombers in 33 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 1 battleship, 1 cruiser, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 5/9 hits
1 tactical_bomber owned by the Americans, 2 bombers owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 1 cruiser, 6 fighters and 2 transports remaining. Battle score for attacker is -102
Casualties for ANZAC: 1 carrier and 1 submarine
Casualties for Americans: 3 carriers, 1 cruiser, 5 destroyers and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 submarines and 3 tactical_bombers
Battle in Tsinghai
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/4 hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tsinghai, round 3 : 1/3 hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour and 1 tactical_bomber in Tsinghai, round 4 : 1/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 0/2 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour and 1 tactical_bomber in Tsinghai, round 5 : 1/2 hits
Chinese roll dice for 1 fighter in Tsinghai, round 5 : 1/1 hits
1 fighter owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -9
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Battle in Amur
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 5 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Amur, round 6 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
6 fighters owned by the Americans forced to land in Caroline IslandsNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Yunnan to Philippines
1 aaGun moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Kansu to Yunnan
3 artilleries and 1 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Malaya to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from New Guinea to Dutch New Guinea
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 38 Sea ZonePlace Units - Japanese
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 armour and 1 mech_infantry placed in Manchuria
1 armour, 1 artillery and 1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
Japanese undo move 5.
2 armour and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Philippines: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Burma: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 fighter and 1 tactical_bomber
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 aaGun and 1 armour
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 armour, 7 artilleries, 7 infantry and 3 mech_infantrys
Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag, 1 armour and 2 mech_infantrys
Siberia : 1 flag
French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 transport
34 Sea Zone : 1 cruiser
39 Sea Zone : 1 flag, 1 submarine
38 Sea Zone : 1 battleship, 1 carrier, 1 tactical_bomber and 4 transports
Central Mongolia : 1 flag, 1 infantry
6 Sea Zone : 1 submarine and 2 transports
Buyant-Uhaa : 1 flag, 1 infantry
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 51 / 70
Russians : 29 / 32
Japanese : 69 / 74
Americans : 50 / 71
Chinese : 0 / 4
British : 26 / 21
UK_Pacific : 5 / 7
Italians : 22 / 43
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That sounds fatal for Japan. What have the odds been in 33?
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Hmm, Allies seem to to have made a good Job in Europe. Africa, Gibraltar, Egypt, Axis domination everywhere, the Allied fleet taking hot baths in Iceland’s Geysirs.
So while a -103 for Japan should mean death for the Axis, I am not sure this time.
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He is going to win in Europe.
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Oh, btw
“Hmm, Allies seem to to have made a good Job in Europe.”
Allies
don’t
seem to have made a good job in Europe.
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thanks
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Way to rub salt into the wounds for me JDOW :P
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Sorry, don’t wanted to sound offending :-/ I just wanted to correct the mistake as the sentence otherwise would not have made sense.
In any case, I can just hope for every soldier to never be under the command of any of you: The death rate in a variance/Garg war is twice as high as usual^^
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Yeah China also hammered Japan last two turns. Japan has lost the bulk of it’s navy and airforce.
What it hasn’t lost is it’s strategic positioning. If it can hold on for a turn or two, with minimal loss of ground; it will be just fine.
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In any case, I can just hope for every soldier to never be under the command of any of you: The death rate in a variance/Garg war is twice as high as usual^^
Are you kidding? If you survive you’re a hero! Just look at the italian tank! For the amount of medals those guys are going to have weighing down thier chests for the rest of their lives; I might as well knight them and make it into a suit of armor!
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I grant that UK did terrible this game, but sometimes that happens. The med is dicey with many small battles and few units on each side. If Italy gets the momentum it can go nuts. So whatever.
Now look at what Russia did. What round did Barbarossa start? I believe Germany had advanced as far as East Poland as of round 5. How often does a Russia player manage that?? I’ve seen games where Moscow falls on round 5.
If the med had gone the other way (which it could easily have done), no one would be claiming that the Europe side was mismanaged. I ran Russia better than most people would do, and I also happen to be playing a guy who is among the top 5 players in the league.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 123 Sea Zone to 124 Sea Zone
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
2 fighters moved from 123 Sea Zone to 124 Sea Zone
2 fighters moved from 123 Sea Zone to 119 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from Caroline Islands to 55 Sea Zone
2 fighters moved from Caroline Islands to 45 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu -
scramble?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 123 Sea Zone to 124 Sea Zone
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
2 fighters moved from 123 Sea Zone to 124 Sea Zone
2 fighters moved from 123 Sea Zone to 119 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from Caroline Islands to 55 Sea Zone
2 fighters moved from Caroline Islands to 45 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Battle in 45 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 45 Sea Zone
retreated to 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 55 Sea Zone
retreated to 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 34 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 cruiser
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser
Battle in Kiangsu
Battle in Philippines
Battle in 124 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 124 Sea Zone
Americans win, taking Kiangsu from Japanese, taking Philippines from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 bombers in 6 Sea Zone, round 2 : 2/3 hits
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
3 bombers moved from 6 Sea Zone to Midway
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 124 Sea Zone to 106 Sea Zone
2 fighters moved from 119 Sea Zone to 106 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 3 infantry, 2 submarines and 3 transports moved from 123 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
1 cruiser moved from 33 Sea Zone to 20 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
Kiangsu : 1 armour and 1 infantry
Philippines : 1 airfield, 1 artillery and 1 harbour
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 3 bombers
33 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 submarines
35 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
20 Sea Zone : 1 cruiser
19 Sea Zone : 1 transport
Central United States : 1 factory_major and 2 mech_infantrys
Southeast Mexico : 2 aaGuns and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Quebec : 1 artillery and 1 infantry
119 Sea Zone : 1 flag, 1 destroyer
124 Sea Zone : 1 submarine
106 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 3 transports
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 3 submarinesProduction/PUs Summary :
Germans : 51 / 70
Russians : 29 / 32
Japanese : 64 / 74
Americans : 52 / 77
Chinese : 3 / 4
British : 26 / 21
UK_Pacific : 5 / 7
Italians : 22 / 43
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 11 times
Average roll : 4.222
Median : 5.000
Variance : 2.577
Standard Deviation : 1.605
Total rolls : 27Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 4.474
Median : 5.000
Variance : 2.833
Standard Deviation : 1.683
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
lucky destroyers