Dashofpepper(Axis) vs Shadowhawk(Allies)


  • The PBEM in TripleA keeps giving me an error message that the last posting from my IP address was less than 15 seconds ago, even if its been 10 minutes, or an hour, or 12 hours.  I’m curious if you’ve run into that yourself?

    Also - based on the conversation above, I was assuming you did want to scramble, so I scrambled you against me in India, and we both whiffed against each other - I was going to finish the turn, save it, and then wait for you to decide, and you posted moments later.  Ultimately didn’t make a difference.

    My yunnan battle didn’t go well, and I suspect Japan is running out of steam on the mainland there faster than I should be - especially with your positioning to counterattack everything I just did.  I guess we’ll see what happens in your second turn here.

    I don’t see any way to add a file to my post, so I just had to retry a bunch of times.


  • In case you were curious -

    I usually declare war on the second turn; the guide I was following (as I mentioned) is a J2/I2 war.  Since I’ve never tried SeaLion and am this time, it doesn’t seem wise for Italy to do a second turn war with no German backup, and the math on your Hawaiian fleet vs. my Caroline fleet didn’t look good; I was going to roll my Caroline fleet down to Queensland to kill that cruiser and destroyer (since the guide for my J2/I2 war says to clear the south pacific of stray enemy ships in J2 and J3) but I don’t want to be out position to get back to defend Japan, so I felt kind of stuck there.

    What would you have done in my shoes?


  • Scrambling and kamikaze from Japan?  I didn’t declare war on the US, how are you warring with me?  Which is why the Caroline Island fleet is there and not in Japan.


  • Which is also why my airforce went to Korea instead of staying in Japan, and also why I didn’t declare war on the US and take the Philippines.


  • Scramble both planes, full kamikaze.

  • '20

    @Dashofpepper:

    Scrambling and kamikaze from Japan?  I didn’t declare war on the US, how are you warring with me?  Which is why the Caroline Island fleet is there and not in Japan.

    Read pg 9 pacific rulebook.


  • That explains why I am always supposed to include the US in that war declaration and take the Phillipines.

    I thought I was buying myself a turn to prepare.


  • Good grief; I forgot to move my German planes out of Africa too.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 infantry moved from Albania to Greece
                1 bomber moved from Southern Italy to Greece
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 artillery and 1 infantry moved from Tunisia to Algeria
                2 transports moved from 97 Sea Zone to 95 Sea Zone
                4 infantry moved from Southern Italy to 95 Sea Zone
                4 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
                4 infantry moved from 97 Sea Zone to Greece

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 2 fighters and 2 transports
                    British defend with 1 destroyer
                    Italians win with 2 fighters and 2 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Greece
                    Italians attack with 1 bomber and 6 infantry
                    Neutral_Allies defend with 2 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 bomber and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 2 infantry
                Battle in Algeria
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Greece to Southern Italy
                1 battleship and 2 cruisers moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 fighter moved from 97 Sea Zone to Libya
                1 artillery and 2 infantry moved from British Somaliland to Ethiopia
                1 armour and 1 mech_infantry moved from Yugoslavia to Romania
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                2 artilleries and 1 infantry moved from Southern France to Northern Italy
                2 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_40746_Ita2.tsvg


  • Axis concedes.

    German troops are unable to load transports with tanks and mech infantry, so I can’t even try for a Sea Lion.  Didn’t realize US could declare war on Japan when Japan declares on UK, so I lost my transports.

    Care for a new game?


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier; Remaining resources: 14 PUs;

    Combat Move - Germans
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia

    Combat - Germans

    triplea_40746_Ger1.tsvg


  • I re-uploaded the initial G1 purchase (carrier) and combat moves pre-scramble, since I’d be making the same moves again.

    Scramble orders?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier; Remaining resources: 14 PUs;

    Combat Move - Germans
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                    Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for French: 1 cruiser
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Units damaged: 1 battleship owned by the Germans
                    1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 40
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for Germans: 5 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_Allies: 5 infantry
                Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 fighter moved from Yugoslavia to Tobruk
                1 tactical_bomber moved from Yugoslavia to Southern Italy
                10 infantry moved from Germany to Poland
                1 infantry moved from Germany to Poland
                3 artilleries moved from Germany to Poland
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                2 infantry moved from 112 Sea Zone to Norway
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                1 bomber moved from 111 Sea Zone to Western Germany
                1 bomber, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Germany to Western Germany

    Place Units - Germans
                1 carrier placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 39 PUs; end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_40746_Ger1.tsvg


  • I think that turned out about the same-ish, but I lost less in SZ110 without the scramble.  Are you willing to walk me through your thought process on scrambling vs. not scrambling?  I need to start learning why Allies do what they do.


  • @ShadowHAwk:

    @Dashofpepper:

    I think that turned out about the same-ish, but I lost less in SZ110 without the scramble.  Are you willing to walk me through your thought process on scrambling vs. not scrambling?  I need to start learning why Allies do what they do.

    Thats rather odd that you get exactly the same results in SZ-111.
    Odds of doing that is rather low really, you hitting exactly 4 times and me hitting only once.

    When you attack like that ist always a 50/50 thing with me i either scramble 110 or i dont,

    Was this the same result, literally exactly as the first game?  I paid attention insofar as “I still had airforce left” and “I have subs but I didn’t last game.”


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 artillery and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 infantry moved from Kwangsi to Yunnan
                2 bombers moved from Japan to Yunnan
                2 infantry moved from Kiangsi to Hunan
                1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 1 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 artillery and 1 infantry moved from Kiangsi to Hunan
                1 fighter moved from Formosa to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 mech_infantry moved from Manchuria to Anhwe
                1 aaGun moved from Manchuria to Jehol
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                1 artillery and 3 infantry moved from Shantung to Anhwe
                6 infantry moved from Manchuria to Jehol
                1 fighter moved from Korea to Kiangsi
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 battleship moved from 6 Sea Zone to 33 Sea Zone
                1 cruiser moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 carriers moved from 6 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from Okinawa to Kwangsi
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 artillery placed in Japan
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 31 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs

    triplea_40746_Jap1.tsvg


  • @ShadowHAwk:

    @Dashofpepper:

    @ShadowHAwk:

    @Dashofpepper:

    I think that turned out about the same-ish, but I lost less in SZ110 without the scramble.  Are you willing to walk me through your thought process on scrambling vs. not scrambling?  I need to start learning why Allies do what they do.

    Thats rather odd that you get exactly the same results in SZ-111.
    Odds of doing that is rather low really, you hitting exactly 4 times and me hitting only once.

    When you attack like that ist always a 50/50 thing with me i either scramble 110 or i dont,

    Was this the same result, literally exactly as the first game?  I paid attention insofar as “I still had airforce left” and “I have subs but I didn’t last game.”

    Its different so its just plain luck, yes you got your airforce and i got mine :)
    And well that sub we can fix that later dont worry but hey subs are designed to sink.

    Your up with japan btw.

    I’m hoping for a lucky 1 on one of my two subs. =D


  • I’ll be home in an hour or two and take a look at your moves -

    In the meantime, I’d love your opinion on a couple of things - same questions, you may not have seen them:

    1.  When you are Axis, do you let the French take Holland on F1, or do you do something in G1 to prevent it?

    2.  The guide I’m using assumes a Tantaro raid killing most of the Italian fleet, and tells me to use what I have left to take out the French fleet and use the German air force to clear out leftover UK fleets in the Med on G2.  You positioned the UK fleet off Gibraltar on UK1, and if I mathed it out right, G2 air force couldn’t reach it.  So I ignored the French fleet and attacked the UK fleet, figuring I could deal with the French fleet on G2 instead, or maybe I3.  What would you have done in my shoes in that scenario?


  • Oh hell, I don’t know what to do against that.


  • @ShadowHAwk:

    @Dashofpepper:

    I’ll be home in an hour or two and take a look at your moves -

    In the meantime, I’d love your opinion on a couple of things - same questions, you may not have seen them:

    1.  When you are Axis, do you let the French take Holland on F1, or do you do something in G1 to prevent it?

    2.  The guide I’m using assumes a Tantaro raid killing most of the Italian fleet, and tells me to use what I have left to take out the French fleet and use the German air force to clear out leftover UK fleets in the Med on G2.  You positioned the UK fleet off Gibraltar on UK1, and if I mathed it out right, G2 air force couldn’t reach it.   So I ignored the French fleet and attacked the UK fleet, figuring I could deal with the French fleet on G2 instead, or maybe I3.  What would you have done in my shoes in that scenario?

    Guides always asume things, the axis have to make a plan and use opportunities. Thats why guides dont make you a better player they only help you think outside your normal box a little.
    German air wont reach my med fleet that easy, italian air will also have a hard time getting there.
    Good luck dealing with the med fleet now.

    I’d agree with you on the guides - but rather than recreate the wheel, I think its better to start with someone else’s expertise, learn from it, and once you’ve mastered the fundamentals, to start experimenting.  I’m still working on mastering the fundamentals, so I’m following this “first two turn” guide that I linked you - asking questions about options along the way, and when I’m comfortable that I can play through a game (win or lose) without making serious glaring errors and understand the strategic implication of the choices being made and how to properly react to them, then I can start branching out and trying my own gameplay.

    I’m still curious what you do in G1 about Holland.  And what you would have done in our first game in my shoes against the UK med fleet. :)

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