Dashofpepper(Axis) vs Shadowhawk(Allies)

  • '20

    @Dashofpepper:

    @Colt45:

    An option is to take Algeria I1, sink French fleet, then German air can land there after hitting SZ 92 plus that one sub can reach. ALternatively, could try to do as much damage as possible to to 92 using italians while also doing algeria landing but wouldnt recommend it. Should be able to protect TTs while still smashing french SZ(unless he doesnt scramble from Gibraltar but that allows fewer german plane casualties).

    I would have to put transports into SZ94 to land in Algeria, and with the UK having a carrier, two planes, two cruisers, and three more planes in Gibraltar…even my intact Italian fleet would die when the UK hit it on UK2, which makes the transports a guaranteed loss though right?  Unless I’m missing something there?

    And I’m assuming that during F1, that french fleet would join the UK fleet in SZ92 if I hadn’t killed it.  Or are you saying that an option is to land in Algeria and sacrifice the two transports as a one and done move?

    I’m hesitant to push up the coast to Morocco because I’ve read a lot on here that all that really does is give the US free IPCs when they invade Africa.

    You are missing things. Turn order, perhaps? 93 fleet is sank before F1 and UK fleet is sank before UK2. The only way he could sink ur trans is with a dd and tac, if i remember your match correctly. I1 figs, bomber, sub, BB sinks 93; cruisers, destroyer protects transports off Algeria.
    Visualizing it now?


  • @Colt45:

    @Dashofpepper:

    @Colt45:

    An option is to take Algeria I1, sink French fleet, then German air can land there after hitting SZ 92 plus that one sub can reach. ALternatively, could try to do as much damage as possible to to 92 using italians while also doing algeria landing but wouldnt recommend it. Should be able to protect TTs while still smashing french SZ(unless he doesnt scramble from Gibraltar but that allows fewer german plane casualties).

    I would have to put transports into SZ94 to land in Algeria, and with the UK having a carrier, two planes, two cruisers, and three more planes in Gibraltar…even my intact Italian fleet would die when the UK hit it on UK2, which makes the transports a guaranteed loss though right?  Unless I’m missing something there?

    And I’m assuming that during F1, that french fleet would join the UK fleet in SZ92 if I hadn’t killed it.  Or are you saying that an option is to land in Algeria and sacrifice the two transports as a one and done move?

    I’m hesitant to push up the coast to Morocco because I’ve read a lot on here that all that really does is give the US free IPCs when they invade Africa.

    You are missing things. Turn order, perhaps? 93 fleet is sank before F1 and UK fleet is sank before UK2. The only way he could sink ur trans is with a dd and tac, if i remember your match correctly. I1 figs, bomber, sub, BB sinks 93; cruisers, destroyer protects transports off Algeria.
    Visualizing it now?

    Oh ! We’re talking about different games.  I conceded that game on G3 because I’d literally screwed up everything that could be screwed up and we started over.  I just finished I1 and was commenting on my options - which are all tough.  Scroll up and take a peek - I’d be very interested to know what you would have done in my shoes.

  • '20

    I am talking about the game that just completed I1. What i said is what i would have done, have done in past, and have done to me  :-)

  • '20

    have had done to me. PM me if you still arent sure of what im saying

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to Southern France
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 battleship moved from 97 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 transport moved from 97 Sea Zone to 95 Sea Zone
                3 infantry moved from Southern Italy to 95 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                1 armour and 3 infantry moved from 94 Sea Zone to Algeria
                1 cruiser moved from 97 Sea Zone to 94 Sea Zone
                1 cruiser moved from 95 Sea Zone to 94 Sea Zone

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Algeria
                    Italians attack with 1 armour and 3 infantry
                    French defend with 1 infantry
                    Italians win, taking Algeria from French with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 2 fighters and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                    Units damaged: 1 battleship owned by the Italians
                    Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Albania to Slovakia Hungary
                1 bomber moved from 93 Sea Zone to Southern Italy
                2 fighters moved from 93 Sea Zone to Southern Italy
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                Italians collect 16 PUs; end with 16 PUs total

    triplea_40746_Ita1.tsvg

  • '20

    sorry if im nosing in, shadow, but Dash is eager for help so PMd me and asked to show.

    combat-wise, this is what i would have done. My purchase would have been a transport.

    Landing 2 planes on carrier was short-sighted. You can protect that SZ without carrier figs with the triple scramble. With what i did, I have 92 percent vs max scramble at 92 and 100 percent if you had kept fig and tac in western germany. He can skip the scramble now and sink SZ94 transports. I could’ve went lighter in Algeria by sending one transport adding bomber, and keeping 1 trans alive, ending turn(after placement) with 2 for I2(double scramble protects against 2 UK destroyers). But if French defending inf hits, he could attack with 2 inf, vs one tank, but I could’ve attacked Tunisia too so then its 1 inf vs 1 tank.

    Get it now?

  • '20

    @Colt45:

    Landing 2 planes on carrier was short-sighted.

    The German tac had to land there but the fig didn’t.

  • '20

    I didn’t tell him what moves to make. Just showed what he could have done in hindsight. Wouldnt dream of telling him what to do before-hand vs you  8-)

    Carry on, lads.


  • @Colt45:

    sorry if im nosing in, shadow, but Dash is eager for help so PMd me and asked to show.

    combat-wise, this is what i would have done. My purchase would have been a transport.

    Landing 2 planes on carrier was short-sighted. You can protect that SZ without carrier figs with the triple scramble. With what i did, I have 92 percent vs max scramble at 92 and 100 percent if you had kept fig and tac in western germany. He can skip the scramble now and sink SZ94 transports. I could’ve went lighter in Algeria by sending one transport adding bomber, and keeping 1 trans alive, ending turn(after placement) with 2 for I2(double scramble protects against 2 UK destroyers). But if French defending inf hits, he could attack with 2 inf, vs one tank, but I could’ve attacked Tunisia too so then its 1 inf vs 1 tank.

    Get it now?

    Alright, I understand now - Algeria in I1 creates a landing zone for German air force in G2 to clear out the Med with that kind of fleet.  Would you actually do that though?

    Germany is supposed to be advancing through Russia on G3, using Italian taken ground to consolidate the armies and keeping the air force with the infantry and tanks.  Attacking the med on G2 (assuming Taranto I suppose) lets the Luftwaffe return to Italy’s airbase to get to the G3 offensive, but pushing south into Africa takes them two turns out of it and opens up the German army to a counterattack with none of those 3s and 4s rolling in defense.

    Also, I saw that you attacked Alexander, which I didn’t; assuming that I didn’t lose an infantry in my attack, I think the counter-attack from Egypt had an 86% or something success rate - which would kick Italy out of Africa - and UK could reinforce through the Suez Canal or the Middle east.


  • @ShadowHAwk:

    @ShadowHAwk:

    @Colt45:

    sorry if im nosing in, shadow, but Dash is eager for help so PMd me and asked to show.

    combat-wise, this is what i would have done. My purchase would have been a transport.

    Landing 2 planes on carrier was short-sighted. You can protect that SZ without carrier figs with the triple scramble. With what i did, I have 92 percent vs max scramble at 92 and 100 percent if you had kept fig and tac in western germany. He can skip the scramble now and sink SZ94 transports. I could’ve went lighter in Algeria by sending one transport adding bomber, and keeping 1 trans alive, ending turn(after placement) with 2 for I2(double scramble protects against 2 UK destroyers). But if French defending inf hits, he could attack with 2 inf, vs one tank, but I could’ve attacked Tunisia too so then its 1 inf vs 1 tank.

    Get it now?

    Yes i know he wants to know how to beat his buddy but he is following a guide.
    As long as you dont help him before he does the moves.

    Aha im playing colt now as well :) didnt see you where actualy telling him what moves to make.
    He was asking me as well what he should do, which i dont reply to ofcourse im not going to play myself :)

    Hey now…I haven’t asked you what to do.  I have asked you what you would have done instead of what I did, and why - because that’s how you learn; you find out what other people would do in the same situation you were in and how it would have been different.

    Thus I keep asking about what you would do in G1 against Holland to prevent a French incursion (but I think that probably involves a tactical bomber landing in Holland instead of on an Aircraft Carrier, because you probably don’t purchase the carrier). and stuff.  I’m always asking about previous turns and for you to be critical of my actions.

    Don’t be afraid to call me dumb - I won’t take offense.  I’m here to get my mistakes pointed out.


  • Shadow, I’m going to bomb Britain - do you want to scramble the French fighter?


  • No problem - I’d dual-game if I could too. =D

    Do you want to Scramble the french fighter in Britain against the 2x German Bombers coming to hit your factory?

  • '20

    Post the combat move before asking that. It gives you the option to post it after youve made all the moves and before it asks for defender decisions


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour and 8 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 artillery moved from France to Normandy Bordeaux
                1 artillery moved from France to Holland Belgium
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                2 bombers moved from Western Germany to United Kingdom

    triplea_40746_Ger2.tsvg


  • Shadow -

    Apologies if you were waiting on me to post that.  There’s my G2 combat moves; invading Normandy, Holland, and bombing Britain.  Your scramble option!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour and 8 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 artillery moved from France to Normandy Bordeaux
                1 artillery moved from France to Holland Belgium
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                2 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 2 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 7,5 and causes: 12 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 12 damage total.
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    French defend with 1 infantry
                    Germans win, taking Holland Belgium from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Tobruk to Western Germany
                3 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
                5 infantry moved from Bulgaria to Romania
                1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                8 armour and 2 mech_infantrys placed in Germany
                6 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    triplea_40746_Ger2.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
                1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                2 destroyers moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 fighter moved from 35 Sea Zone to Philippines
                3 infantry moved from Kiangsi to Kwangtung
                1 artillery moved from Kiangsi to Kwangtung
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                4 infantry moved from Anhwe to Kweichow
                2 artilleries moved from Anhwe to Kweichow
                2 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                5 fighters moved from Kwangsi to Yunnan
                3 tactical_bombers moved from Kwangsi to Yunnan
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                2 bombers moved from Kwangsi to India

    Combat - Japanese
                Air Battle in India

    triplea_40746_Jap2.tsvg


  • J2 combat moves complete.  Scramble orders for India?

    Also, I will edit out the sub in SZ43 and put it in SZ37 with the fleet; there won’t be a combat there.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 fighter moved from 35 Sea Zone to Philippines
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                2 artilleries and 4 infantry moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Kweichow
                1 fighter moved from Kiangsi to Kwangtung
                1 artillery and 3 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                2 bombers moved from Kwangsi to India
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Malaya
                1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from Kwangsi to Yunnan
                3 fighters moved from Kwangsi to Yunnan
                3 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to Kweichow

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 2 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                    Bombing raid in India rolls: 4,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in India causes 8 damage total.
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports
                    British defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Malaya
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for British: 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kweichow
                    Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Philippines
                    Japanese attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 fighters and 3 infantry
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 fighter moved from 41 Sea Zone to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                2 tactical_bombers moved from Malaya to 37 Sea Zone
                3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter moved from Kweichow to Kwangsi
                2 fighters moved from Kwangtung to Kwangsi
                6 infantry moved from Jehol to Chahar
                1 aaGun moved from Jehol to Shantung
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                2 bombers moved from India to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                2 destroyers placed in 6 Sea Zone
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 46 PUs total

    triplea_40746_Jap2.tsvg


  • Shadow:

    I couldn’t figure out how to make the sub combat not happen, and I forgot to move a plane into Kwangtung for the attack, which I noticed when I clicked the attack.  I redid the combat moves to fix those two things, then executed.

    My first bombing was 14 damage, but in the new game it was (8?) - the game automatically does that, but in case you were curious.  I think I owe you a dead infantryman in Kwangtung too.  I tried to edit the plane into the combat, but that didn’t work; the combat started and I lost two infantry and only killed one - when I fixed my moves, I only ended up losing one.  You can edit out one of my infantry there - I defer to your judgment.

    The rest went surprisingly well, but…as in the first game, Japan is out of steam, Malaya has an 86% chance of losing in the counterattack, then I have no land forces to speak of, so…not sure what else to do there.  At least I didn’t leave 4 unprotected transports this time.

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