@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseHumantorpedo Axis VS Jan0 Alies
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Combat Move - Russians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 3 carriers and 2 fighters; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Sikang to Chinghai
Japanese take Chinghai from Chinese
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 31 Sea Zone to Rhodesia
2 infantry moved from 33 Sea Zone to Rhodesia
1 armour moved from Burma to 37 Sea Zone
1 artillery moved from Burma to 37 Sea Zone
1 infantry moved from Burma to 37 Sea Zone
1 infantry moved from Burma to 37 Sea Zone
1 infantry moved from Burma to 37 Sea Zone
1 infantry moved from Burma to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from British
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Anglo-Egypt Sudan
Japanese take Anglo-Egypt Sudan from British
1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Italian Africa
Japanese take Italian Africa from British
1 infantry moved from 34 Sea Zone to Italian Africa
1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
Japanese take Persia from BritishCombat - Japanese
Battle in Rhodesia
Japanese attack with 2 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Rhodesia, round 2 : 1/4 hits
British roll dice for 2 infantry in Rhodesia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Rhodesia
Japanese roll dice for 2 fighters and 1 infantry in Rhodesia, round 3 : 1/3 hits
British roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Japanese win, taking Rhodesia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 31 Sea Zone to 33 Sea Zone
2 fighters moved from Rhodesia to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Ningxia to Chinghai
2 infantry moved from Ningxia to Suiyuan
2 infantry moved from Yunnan to HupehPlace Units - Japanese
3 carriers placed in 62 Sea Zone
2 fighters placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 47 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 3 fighters
EDIT: Adding units owned by Japanese to 62 Sea Zone: 3 fighters
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Anglo-Egypt Sudan : 1 flag, 1 artillery and 1 infantry
Borneo : 1 flag
Burma : 1 flag
Chinghai : 1 flag, 2 infantry
East Indies : 1 flag
French Madagascar : 1 flag, 1 infantry
Fukien : 1 flag
Hupeh : 1 flag, 2 infantry
India : 1 flag, 1 aaGun
Italian Africa : 1 flag, 1 armour and 1 infantry
Japan : 1 aaGun, 1 armour, 1 factory and 3 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag, 1 artillery and 3 infantry
Ningxia : 1 flag
Persia : 1 flag, 1 infantry
Philippine Islands : 1 flag
Rhodesia : 1 flag, 1 infantry
Sikang : 1 flag
Suiyuan : 1 flag, 2 infantry
Yunnan : 1 flag
32 Sea Zone : 1 transport
33 Sea Zone : 1 carrier, 2 fighters and 1 transport
34 Sea Zone : 3 transports
37 Sea Zone : 1 battleship and 1 cruiser
60 Sea Zone : 1 submarine
62 Sea Zone : 3 carriers and 5 fightersProduction/PUs Summary :
Germans : 39 / 91
Russians : 23 / 28
Japanese : 45 / 62
British : 22 / 28
Italians : 11 / 16
Chinese : 0 / 0
Americans : 38 / 48Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10British Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Italians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Americans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 3 carriers
EDIT: Removing units owned by Japanese from 62 Sea Zone: 5 fighters
EDIT: Adding units owned by Japanese to Manchuria: 3 fighters
EDIT: Adding units owned by Japanese to Japan: 3 bombers
EDIT: Adding units owned by Japanese to India: 1 factory
EDIT: Changing PUs for Japanese from 62 to 66
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Combat Move - Russians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Combat Move - Russians
8 infantry moved from Buryatia S.S.R. to Stanovoj ChrebetNon Combat Move - Russians
Turn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - British
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Italians
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Dude, I concede. You Win again! Congrats!