@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Humantorpedo Axis VS Jan0 Alies
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:mrgreen:
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Russians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Japanese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
3 infantry moved from Manchuria to Suiyuan
2 fighters moved from 61 Sea Zone to 35 Sea Zone
3 infantry moved from French Indo-China Thailand to Burma
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Philippine Islands
3 infantry moved from 50 Sea Zone to Philippine Islands
3 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
2 fighters moved from 57 Sea Zone to 56 Sea Zone
2 fighters moved from 57 Sea Zone to 53 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 armour moved from 61 Sea Zone to Kwangtung
2 infantry moved from Kiangsu to Hupeh
1 fighter moved from Manchuria to Hupeh
1 fighter moved from Japan to Fukien
1 infantry moved from Kiangsu to Fukien
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
1 fighter moved from Formosa to KwangtungCombat - Japanese
Battle in Suiyuan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Suiyuan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Fukien
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 56 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 4 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Hupeh
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 infantry in Burma, round 2 : 0/3 hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Burma, round 3 : 1/3 hits
British roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippine Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 1 fighter in 53 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
Americans win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 battleship
Casualties for Japanese: 1 destroyer and 2 fighters
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 carrier moved from 57 Sea Zone to 62 Sea Zone
1 fighter moved from 56 Sea Zone to 62 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Fukien to French Indo-China Thailand
1 fighter moved from Hupeh to French Indo-China Thailand
1 carrier moved from 57 Sea Zone to 60 Sea Zone
1 fighter moved from 56 Sea Zone to 60 Sea Zone
1 fighter moved from Kwangtung to French Indo-China ThailandPlace Units - Japanese
2 transports placed in 62 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
1 unit repaired.Territory Summary for Japanese :
Borneo : 1 flag, 1 infantry
Burma : 1 flag, 2 infantry
East Indies : 1 flag, 2 infantry
French Indo-China Thailand : 3 fighters
Fukien : 1 flag, 1 infantry
Hupeh : 1 flag, 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory and 4 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag, 1 armour and 1 infantry
Manchuria : 1 flag
Okinawa : 1 infantry
Philippine Islands : 1 flag, 1 artillery and 3 infantry
Suiyuan : 1 flag, 3 infantry
37 Sea Zone : 1 carrier and 2 fighters
38 Sea Zone : 1 transport
49 Sea Zone : 1 transport
50 Sea Zone : 1 battleship, 1 cruiser and 2 transports
60 Sea Zone : 1 carrier and 1 fighter
61 Sea Zone : 1 transport
62 Sea Zone : 1 carrier, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 33 / 46
Russians : 28 / 33
Japanese : 33 / 43
British : 32 / 43
Italians : 10 / 10
Chinese : 4 / 0
Americans : 38 / 40Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.179
Median : 3.000
Variance : 0.945
Standard Deviation : 0.972
Total rolls : 56British Combat
1 was rolled 1 times
3 was rolled 4 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Chinese Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.154
Median : 3.000
Variance : 1.289
Standard Deviation : 1.136
Total rolls : 39 -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - British
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Italians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Americans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover AA RadarActivate Technology - Germans
Germans activating AA RadarPurchase Units - Germans
Germans buy 7 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Northwestern Europe to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
4 armour, 2 artilleries and 3 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from East Poland to Baltic States
1 infantry moved from East Poland to Ukraine
3 armour moved from Germany to East Poland
1 artillery moved from Ukraine to 16 Sea Zone
1 artillery and 1 transport moved from 16 Sea Zone to 14 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
1 fighter moved from Morocco Algeria to EgyptCombat - Germans
Battle in Egypt
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 fighter
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 0/3 hits
British roll dice for 1 fighter in Egypt, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Egypt
Germans roll dice for 1 artillery and 1 fighter in Egypt, round 3 : 1/2 hits
British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 fighter
Battle in Karelia S.S.R.
Germans attack with 5 armour, 2 artilleries and 4 infantry
Russians defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory and 4 infantry
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits
Germans roll dice for 5 armour, 2 artilleries and 4 infantry in Karelia S.S.R., round 2 : 4/11 hits
Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Karelia S.S.R., round 2 : 2/7 hits
2 infantry owned by the Germans, 1 artillery owned by the Russians and 4 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 5 armour, 2 artilleries and 2 infantry in Karelia S.S.R., round 3 : 5/9 hits
Russians roll dice for 1 armour and 1 artillery in Karelia S.S.R., round 3 : 1/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 5 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 2 artilleries and 4 infantryNon Combat Move - Germans
1 fighter moved from Morocco Algeria to France
1 infantry moved from Italy to France
2 infantry moved from Morocco Algeria to Libya
1 armour moved from Germany to France
1 aaGun moved from Germany to FrancePlace Units - Germans
7 armour and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Baltic States : 1 flag, 1 infantry
East Poland : 1 flag, 3 armour
Egypt : 1 flag, 1 artillery
France : 1 aaGun, 1 armour, 1 fighter and 1 infantry
Germany : 7 armour, 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 2 artilleries, 1 factory and 1 infantry
Libya : 2 infantry
Ukraine : 1 flag, 3 armour and 3 infantry
5 Sea Zone : 1 cruiser and 1 transport
15 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 37 / 52
Russians : 26 / 33
Japanese : 31 / 43
British : 32 / 44
Italians : 10 / 15
Chinese : 4 / 0
Americans : 38 / 48Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.750
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 40Null / Other
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.692
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 26British Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.556
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Russians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3,1 and gets 0 hitsPurchase Units - Russians
Russians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Russians
4 artilleries and 6 infantry moved from Caucasus to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 4 artilleries and 6 infantry
Germans defend with 3 armour and 3 infantry; Italians defend with 1 armour
Russians roll dice for 4 artilleries and 6 infantry in Ukraine, round 2 : 4/10 hits
Germans roll dice for 4 armour and 3 infantry in Ukraine, round 2 : 4/7 hits
3 infantry owned by the Germans, 1 armour owned by the Germans and 4 infantry owned by the Russians lost in Ukraine
Russians roll dice for 4 artilleries and 2 infantry in Ukraine, round 3 : 2/6 hits
Germans roll dice for 3 armour in Ukraine, round 3 : 2/3 hits
2 armour owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
4 artilleries owned by the Russians retreated to Caucasus
Germans win with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Cleaning up during movement phasePlace Units - Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 artilleries and 1 infantry placed in Russia
2 artilleries and 2 infantry placed in Caucasus
Turning on Edit ModeTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
EDIT: Adding units owned by Russians to Archangel: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to Manchuria: 2 fighters
EDIT: Adding units owned by Japanese to 62 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Italians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hitsPurchase Units - Germans
Germans buy 2 artilleries, 3 bombers and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 fighter moved from France to Finland
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Finland
1 artillery moved from Karelia S.S.R. to Finland
1 infantry moved from Baltic States to Belorussia
Germans take Belorussia from Russians
3 armour moved from East Poland to Russia
5 armour moved from Karelia S.S.R. to Russia
1 artillery moved from Karelia S.S.R. to BelorussiaCombat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 cruiser in Finland, round 2 : 1/1 hits
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Finland, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 3 infantry in Finland, round 2 : 1/4 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Finland
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Finland, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Finland
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 4 : 2/3 hits
Russians roll dice for 1 artillery in Finland, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Russia
Germans attack with 8 armour
Russians defend with 1 aaGun, 4 artilleries, 1 factory and 3 infantry
Germans roll dice for 8 armour in Russia, round 2 : 4/8 hits
Russians roll dice for 4 artilleries and 3 infantry in Russia, round 2 : 2/7 hits
1 artillery owned by the Russians, 2 armour owned by the Germans and 3 infantry owned by the Russians lost in Russia
Germans roll dice for 6 armour in Russia, round 3 : 4/6 hits
Russians roll dice for 3 artilleries in Russia, round 3 : 0/3 hits
3 artilleries owned by the Russians lost in Russia
Germans captures 31PUs while taking Russians capital
Germans win, taking Russia from Russians with 6 armour remaining. Battle score for attacker is 15
Casualties for Germans: 2 armour
Casualties for Russians: 4 artilleries and 3 infantryNon Combat Move - Germans
1 fighter moved from Finland to Karelia S.S.R.
7 armour moved from Germany to East Poland
1 infantry moved from Karelia S.S.R. to Belorussia
1 artillery moved from Egypt to 15 Sea Zone
1 artillery and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Libya to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Italy
1 artillery moved from 14 Sea Zone to Italy
1 armour moved from France to Italy
1 aaGun moved from France to GermanyPlace Units - Germans
1 infantry placed in Karelia S.S.R.
2 artilleries and 3 bombers placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 76 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 91 PUsTerritory Summary for Germans :
Baltic States : 1 flag
Belorussia : 1 flag, 1 artillery and 2 infantry
East Poland : 1 flag, 7 armour
Egypt : 1 flag
France : 1 infantry
Finland : 1 artillery and 1 infantry
Germany : 1 aaGun, 2 artilleries, 3 bombers and 1 factory
Italy : 1 armour, 1 artillery and 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 1 factory, 1 fighter and 1 infantry
Libya : 1 infantry
Russia : 1 flag, 1 aaGun, 6 armour and 1 factory
Ukraine : 1 flag
5 Sea Zone : 1 cruiser and 1 transport
14 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 45 / 91
Russians : 17 / 0
Japanese : 39 / 55
British : 27 / 28
Italians : 11 / 16
Chinese : 1 / 0
Americans : 38 / 48Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.512
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 43Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.320
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.882
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Combat Move - Russians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 3 carriers and 2 fighters; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Sikang to Chinghai
Japanese take Chinghai from Chinese
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 31 Sea Zone to Rhodesia
2 infantry moved from 33 Sea Zone to Rhodesia
1 armour moved from Burma to 37 Sea Zone
1 artillery moved from Burma to 37 Sea Zone
1 infantry moved from Burma to 37 Sea Zone
1 infantry moved from Burma to 37 Sea Zone
1 infantry moved from Burma to 37 Sea Zone
1 infantry moved from Burma to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from British
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Anglo-Egypt Sudan
Japanese take Anglo-Egypt Sudan from British
1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Italian Africa
Japanese take Italian Africa from British
1 infantry moved from 34 Sea Zone to Italian Africa
1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
Japanese take Persia from BritishCombat - Japanese
Battle in Rhodesia
Japanese attack with 2 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Rhodesia, round 2 : 1/4 hits
British roll dice for 2 infantry in Rhodesia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Rhodesia
Japanese roll dice for 2 fighters and 1 infantry in Rhodesia, round 3 : 1/3 hits
British roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Japanese win, taking Rhodesia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 31 Sea Zone to 33 Sea Zone
2 fighters moved from Rhodesia to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Ningxia to Chinghai
2 infantry moved from Ningxia to Suiyuan
2 infantry moved from Yunnan to HupehPlace Units - Japanese
3 carriers placed in 62 Sea Zone
2 fighters placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 47 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 3 fighters
EDIT: Adding units owned by Japanese to 62 Sea Zone: 3 fighters
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Anglo-Egypt Sudan : 1 flag, 1 artillery and 1 infantry
Borneo : 1 flag
Burma : 1 flag
Chinghai : 1 flag, 2 infantry
East Indies : 1 flag
French Madagascar : 1 flag, 1 infantry
Fukien : 1 flag
Hupeh : 1 flag, 2 infantry
India : 1 flag, 1 aaGun
Italian Africa : 1 flag, 1 armour and 1 infantry
Japan : 1 aaGun, 1 armour, 1 factory and 3 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag, 1 artillery and 3 infantry
Ningxia : 1 flag
Persia : 1 flag, 1 infantry
Philippine Islands : 1 flag
Rhodesia : 1 flag, 1 infantry
Sikang : 1 flag
Suiyuan : 1 flag, 2 infantry
Yunnan : 1 flag
32 Sea Zone : 1 transport
33 Sea Zone : 1 carrier, 2 fighters and 1 transport
34 Sea Zone : 3 transports
37 Sea Zone : 1 battleship and 1 cruiser
60 Sea Zone : 1 submarine
62 Sea Zone : 3 carriers and 5 fightersProduction/PUs Summary :
Germans : 39 / 91
Russians : 23 / 28
Japanese : 45 / 62
British : 22 / 28
Italians : 11 / 16
Chinese : 0 / 0
Americans : 38 / 48Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10British Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British





