@cwglee51 gl&hf! No scramble and sub submerges
BM3 oysteilo (axis) vs. Gargantua (allies)
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Yeah all good - just post when you can :)
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Thread cleared Nov 26th
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Thread scanned for movement.

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haha too funny
I am working on it now, coming up in an hour or so!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 1 harbour, 8 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
4 fighters moved from Kwangsi to Kweichow
5 tactical_bombers moved from Kwangsi to Kweichow
2 bombers moved from Kwangsi to Kweichow
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 45 Sea Zone to 46 Sea Zone
2 fighters moved from 45 Sea Zone to 46 Sea Zone
1 fighter moved from 45 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers in Kweichow, round 2 : 4/13 hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Japanese
5 tactical_bombers moved from Kweichow to Kwangsi
4 fighters moved from Kweichow to Kwangsi
2 bombers moved from Kweichow to Kwangsi
1 armour, 1 artillery and 1 mech_infantry moved from French Indo China to Kwangsi
1 marine moved from Borneo to 43 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 43 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Kwangsi
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 21 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
3 fighters moved from 46 Sea Zone to Philippines
2 carriers, 2 destroyers and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter moved from 45 Sea Zone to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from 36 Sea Zone to Philippines
1 infantry moved from Shantung to Anhwe
1 aaGun and 1 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Manchuria to Jehol
1 artillery moved from Shantung to AnhwePlace Units - Japanese
1 fighter placed in Japan
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in Shantung
3 infantry placed in Kwangtung
2 submarines placed in 6 Sea Zone
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Morocco to 99 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 49 Sea Zone to 46 Sea Zone
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Solomon Islands to 49 Sea Zone
1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 mech_infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone
1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Dutch New Guinea
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win, taking Dutch New Guinea from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 99 Sea Zone
Americans attack with 3 bombers
Italians defend with 1 destroyer
Americans roll dice for 3 bombers in 99 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in New Guinea
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Normandy BordeauxNon Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Central United States to Eastern United States
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
3 bombers moved from 99 Sea Zone to Iraq
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 25 Sea Zone: 3 fighters
EDIT: Adding units owned by Americans to Midway: 3 fighters
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters, 1 infantry and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Tsinghai to Kweichow
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Yunnan to Burma
3 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Morocco to 99 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 49 Sea Zone to 46 Sea Zone
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Solomon Islands to 49 Sea Zone
1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 mech_infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone
1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Dutch New Guinea
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win, taking Dutch New Guinea from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 99 Sea Zone
Americans attack with 3 bombers
Italians defend with 1 destroyer
Americans roll dice for 3 bombers in 99 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in New Guinea
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Normandy BordeauxNon Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Central United States to Eastern United States
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
3 bombers moved from 99 Sea Zone to Iraq
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 25 Sea Zone: 3 fighters
EDIT: Adding units owned by Americans to Midway: 3 fighters
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters, 1 infantry and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Tsinghai to Kweichow
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Yunnan to Burma
3 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Morocco to United Kingdom
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 bomber moved from Eastern Persia to Shan State
1 infantry moved from Tanganyika Territory to Rhodesia
British take Rhodesia from Italians
1 bomber and 1 tactical_bomber moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Eastern Persia to IndiaCombat - British
Battle in Holland Belgium
Battle in Shan State
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Holland Belgium from Germans, taking Shan State from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ethiopia
British attack with 1 bomber and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 tactical_bomber in Ethiopia, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British win with 1 bomber remaining. Battle score for attacker is -8
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Ethiopia to India
1 bomber, 2 fighters and 1 tactical_bomber moved from Shan State to India
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 armour and 7 mech_infantrys moved from Yunnan to India
1 aaGun, 1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 battleship and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to AlgeriaPlace Units - British
2 fighters placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
British undo move 2.
1 artillery and 1 infantry placed in Persia
1 mech_infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,6,2,4,6,1,2
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Morocco to 99 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 49 Sea Zone to 46 Sea Zone
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Solomon Islands to 49 Sea Zone
1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 mech_infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone
1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Dutch New Guinea
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win, taking Dutch New Guinea from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 99 Sea Zone
Americans attack with 3 bombers
Italians defend with 1 destroyer
Americans roll dice for 3 bombers in 99 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in New Guinea
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Normandy BordeauxNon Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Central United States to Eastern United States
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
3 bombers moved from 99 Sea Zone to Iraq
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 25 Sea Zone: 3 fighters
EDIT: Adding units owned by Americans to Midway: 3 fighters
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters, 1 infantry and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Tsinghai to Kweichow
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Yunnan to Burma
3 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Morocco to United Kingdom
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 bomber moved from Eastern Persia to Shan State
1 infantry moved from Tanganyika Territory to Rhodesia
British take Rhodesia from Italians
1 bomber and 1 tactical_bomber moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Eastern Persia to IndiaCombat - British
Battle in Holland Belgium
Battle in Shan State
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Holland Belgium from Germans, taking Shan State from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ethiopia
British attack with 1 bomber and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 tactical_bomber in Ethiopia, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British win with 1 bomber remaining. Battle score for attacker is -8
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Ethiopia to India
1 bomber, 2 fighters and 1 tactical_bomber moved from Shan State to India
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 armour and 7 mech_infantrys moved from Yunnan to India
1 aaGun, 1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 battleship and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to AlgeriaPlace Units - British
2 fighters placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
British undo move 2.
1 artillery and 1 infantry placed in Persia
1 mech_infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,6,2,4,6,1,2
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Egypt: 2 fighters
EDIT: Turning off Edit Mode -
Please use 2nd file - just a minor edit on UK aircraft placement in/around egypt.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 armour and 1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 bomber moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 3 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Italians roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 3/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Rostov to Bryansk
2 aaGuns, 1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 55 Sea Zone to India
1 bomber moved from Queensland to India
2 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 55 Sea Zone to India
1 bomber moved from Queensland to India
2 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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Thread checked.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour and 3 mech_infantrys moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 artillery and 3 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
2 bombers moved from Poland to 110 Sea Zone -
scramble I assume
defence according to triple a?
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Full Scramble - Max defense.
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Checked.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour and 3 mech_infantrys moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 artillery and 3 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
2 bombers moved from Poland to 110 Sea ZoneCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 carrier, 1 cruiser, 3 fighters, 4 submarines and 3 tactical_bombers
British defend with 1 artillery, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 3 bombers, 1 carrier, 1 cruiser, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 2 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 7/13 hits
1 carrier owned by the Germans, 2 carriers owned by the Americans, 4 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/9 hits
Americans roll dice for 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 3 : 4/8 hits
2 tactical_bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 1 cruiser owned by the Americans, 1 cruiser owned by the British and 1 fighter owned by the Americans lost in 110 Sea Zone
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 4/5 hits
Americans roll dice for 4 fighters and 2 transports in 110 Sea Zone, round 4 : 2/4 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans, 3 fighters owned by the British and 1 fighter owned by the Americans lost in 110 Sea Zone
1 transport owned by the British, 1 transport owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in 110 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 50
Casualties for Germans: 1 carrier, 1 cruiser, 3 fighters, 4 submarines and 3 tactical_bombers
Casualties for British: 1 artillery, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry and 1 transport
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans and 3 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 0/4 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 3 infantry in Tambov, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/4 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
3 bombers moved from 110 Sea Zone to Western Germany
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Volgograd to Bryansk
2 artilleries and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 armour and 7 mech_infantrys moved from Baltic States to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Bryansk
1 aaGun moved from Western Germany to France
3 infantry moved from Archangel to Belarus
1 aaGun moved from Archangel to BelarusPlace Units - Germans
1 fighter placed in France
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
1 mech_infantry placed in Western Germany
Germans undo move 3.
1 artillery placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries placed in Ukraine
Germans undo move 3.
Germans undo move 1.
1 fighter placed in France
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour and 3 mech_infantrys moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 artillery and 3 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
2 bombers moved from Poland to 110 Sea ZoneCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 carrier, 1 cruiser, 3 fighters, 4 submarines and 3 tactical_bombers
British defend with 1 artillery, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 3 bombers, 1 carrier, 1 cruiser, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 2 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 7/13 hits
1 carrier owned by the Germans, 2 carriers owned by the Americans, 4 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/9 hits
Americans roll dice for 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 3 : 4/8 hits
2 tactical_bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 1 cruiser owned by the Americans, 1 cruiser owned by the British and 1 fighter owned by the Americans lost in 110 Sea Zone
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 4/5 hits
Americans roll dice for 4 fighters and 2 transports in 110 Sea Zone, round 4 : 2/4 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans, 3 fighters owned by the British and 1 fighter owned by the Americans lost in 110 Sea Zone
1 transport owned by the British, 1 transport owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in 110 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 50
Casualties for Germans: 1 carrier, 1 cruiser, 3 fighters, 4 submarines and 3 tactical_bombers
Casualties for British: 1 artillery, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry and 1 transport
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans and 3 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 0/4 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 3 infantry in Tambov, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/4 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
3 bombers moved from 110 Sea Zone to Western Germany
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Volgograd to Bryansk
2 artilleries and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 armour and 7 mech_infantrys moved from Baltic States to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Bryansk
1 aaGun moved from Western Germany to France
3 infantry moved from Archangel to Belarus
1 aaGun moved from Archangel to BelarusPlace Units - Germans
1 fighter placed in France
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
1 mech_infantry placed in Western Germany
Germans undo move 3.
1 artillery placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries placed in Ukraine
Germans undo move 3.
Germans undo move 1.
1 fighter placed in France
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Tambov: 1 aaGun
EDIT: Turning off Edit Mode





