@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 marine moved from West Indies to 89 Sea Zone
1 cruiser and 1 marine moved from 89 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 49 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
2 cruisers moved from 30 Sea Zone to 49 Sea Zone
1 battleship moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from 30 Sea Zone to Solomon Islands
1 carrier and 1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 carrier moved from 30 Sea Zone to 49 Sea Zone
3 fighters moved from 30 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 carrier moved from 30 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 3 bombers, 1 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Solomon Islands
Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Solomon Islands, round 2 : 1/3 hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Solomon Islands, round 2 : 5/8 hits
Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
2 fighters moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Gibraltar to Morocco
1 marine moved from 91 Sea Zone to Morocco
1 aaGun moved from Central United States to Western United States
Place Units - Americans
1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 3.
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Szechwan to Hopei
1 artillery and 2 infantry moved from Szechwan to Kweichow
1 artillery and 7 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 7 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 7 infantry in Yunnan, round 2 : 3/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
1 artillery moved from Kansu to Tsinghai
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 marine moved from West Indies to 89 Sea Zone
1 cruiser and 1 marine moved from 89 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 49 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
2 cruisers moved from 30 Sea Zone to 49 Sea Zone
1 battleship moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from 30 Sea Zone to Solomon Islands
1 carrier and 1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 carrier moved from 30 Sea Zone to 49 Sea Zone
3 fighters moved from 30 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 carrier moved from 30 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 3 bombers, 1 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Solomon Islands
Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Solomon Islands, round 2 : 1/3 hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Solomon Islands, round 2 : 5/8 hits
Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
2 fighters moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Gibraltar to Morocco
1 marine moved from 91 Sea Zone to Morocco
1 aaGun moved from Central United States to Western United States
Place Units - Americans
1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 3.
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Szechwan to Hopei
1 artillery and 2 infantry moved from Szechwan to Kweichow
1 artillery and 7 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 7 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 7 infantry in Yunnan, round 2 : 3/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
1 artillery moved from Kansu to Tsinghai
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Burma: 2 infantry
EDIT: Adding units owned by British to Burma: 2 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to Rhodesia
1 bomber moved from French West Africa to Rhodesia
1 infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Ethiopia to British Somaliland
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Egypt to British Somaliland
1 marine moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from Egypt to Cyprus
1 fighter moved from Egypt to Crete
1 fighter moved from United Kingdom to Morocco
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to French Guiana
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 cruiser and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in British Somaliland
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in British Somaliland, round 2 : 0/2 hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits
1 infantry owned by the British lost in British Somaliland
retreated to British Somaliland
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Rhodesia
British attack with 2 bombers and 1 infantry
Italians defend with 1 artillery
British roll dice for 2 bombers and 1 infantry in Rhodesia, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Rhodesia, round 2 : 1/1 hits
1 infantry owned by the British lost in Rhodesia
British roll dice for 2 bombers in Rhodesia, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Rhodesia, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Rhodesia
British win with 2 bombers remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Crete
British attack with 1 fighter and 1 marine
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 marine in Crete, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 marine in Crete, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 fighter and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Cyprus
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Cyprus, round 2 : 3/3 hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Burma: 1 aaGun
EDIT: Adding units owned by British to Burma: 1 aaGun
EDIT: Turning off Edit Mode
1 fighter moved from Cyprus to 98 Sea Zone
1 fighter moved from Crete to 98 Sea Zone
1 tactical_bomber moved from British Somaliland to Anglo Egyptian Sudan
1 bomber moved from Rhodesia to Anglo Egyptian Sudan
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Northwest Persia
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 aaGun, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 aaGuns, 2 infantry and 1 mech_infantry moved from Szechwan to Yunnan
1 armour and 6 mech_infantrys moved from India to Yunnan
1 aaGun and 1 infantry moved from Burma to India
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 bomber moved from Rhodesia to Eastern Persia
Place Units - British
1 carrier and 1 submarine placed in 98 Sea Zone
1 factory_minor placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 armour, 2 infantry and 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to Morocco: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,3,5,2,3
British collect 27 PUs (8 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,1,3,5,3,2,5,6,1,3
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
3 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 cruiser and 1 transport
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 4/4 hits
British roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 cruiser owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from British with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Bryansk
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from 97 Sea Zone to Southern Italy
2 fighters moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
1 infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to 63 Sea Zone
1 fighter moved from Queensland to 63 Sea Zone
1 fighter moved from 49 Sea Zone to 63 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 63 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from 63 Sea Zone to 49 Sea Zone
1 bomber moved from 63 Sea Zone to Queensland
1 aaGun moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to 63 Sea Zone
1 fighter moved from Queensland to 63 Sea Zone
1 fighter moved from 49 Sea Zone to 63 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 63 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from 63 Sea Zone to 49 Sea Zone
1 bomber moved from 63 Sea Zone to Queensland
1 aaGun moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 fighter moved from French West Africa to Egypt
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Bump
(Just keeping my game threads together so I know I am up to date/current)
sorry for the delay
might not come up before saturday
No problem. We will get there when we get there :)
(Just keeping my game threads together so I know I am up to date/current)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 infantry moved from Belarus to Smolensk
6 infantry moved from Novgorod to Archangel
1 bomber moved from Poland to Archangel
1 tactical_bomber moved from Eastern Poland to Smolensk
1 bomber moved from Poland to Smolensk
1 bomber and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 fighter moved from Eastern Poland to 113 Sea Zone
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 3/5 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Archangel
Germans attack with 1 bomber and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 6 infantry in Archangel, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
1 bomber moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 aaGun moved from Belarus to Archangel
2 aaGuns, 16 armour, 3 artilleries, 14 infantry and 6 mech_infantrys moved from Belarus to Bryansk
11 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
3 armour and 7 mech_infantrys moved from Germany to Baltic States
1 tactical_bomber moved from Smolensk to Bryansk
1 bomber moved from Archangel to Poland
1 bomber moved from Smolensk to Poland
Place Units - Germans
1 infantry placed in Western Germany
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 fighter and 2 mech_infantrys placed in Western Germany
1 destroyer placed in 110 Sea Zone
1 carrier and 1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 2/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Smolensk to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 11 infantry moved from Timguska to Novosibirsk
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Bumping to stick threads together.
Thread Refresher
sorry for my slow play. I am away for the weekend, but I will get a post on sunday. Hopefully it doesnt matter too much
Yeah all good - just post when you can :)
Thread cleared Nov 26th
Thread scanned for movement.

haha too funny
I am working on it now, coming up in an hour or so!