7L G40 BM.3 wheatbeer (Allies) vs VonAlba (Axis)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 carrier, 1 destroyer and 2 fighters moved from 22 Sea Zone to 42 Sea Zone
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to 42 Sea Zone
                1 fighter moved from New Zealand to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 1 carrier, 1 destroyer, 6 fighters and 2 submarines
                    Japanese defend with 2 submarines
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 carrier, 1 destroyer and 6 fighters in 42 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 2 submarines

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to India
                2 fighters moved from New Zealand to Hawaiian Islands
                1 fighter moved from Yunnan to India

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 57 / 76
        Russians : 2 / 0
        Japanese : 21 / 29
        Americans : 57 / 91
        Chinese : 23 / 26
        British : 35 / 44
        UK_Pacific : 25 / 25
        Italians : 22 / 14
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_ANZ16.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 57 / 76
        Russians : 2 / 0
        Japanese : 21 / 29
        Americans : 57 / 91
        Chinese : 23 / 26
        British : 35 / 44
        UK_Pacific : 25 / 25
        Italians : 22 / 14
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Fre16.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to Southern Italy
                2 fighters moved from Western Germany to Southern Italy
                2 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                2 infantry moved from Holland Belgium to France
                1 submarine moved from 126 Sea Zone to 124 Sea Zone
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                3 infantry moved from Vyborg to Finland
                1 mech_infantry moved from Greece to Romania
                1 infantry moved from Turkmenistan to Eastern Persia
                      Germans take Eastern Persia from British
                1 infantry moved from Kazakhstan to Turkmenistan
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                32 armour, 18 artilleries, 27 infantry and 43 mech_infantrys moved from Kazakhstan to Caucasus
                1 artillery and 2 infantry moved from Samara to Kazakhstan
                1 artillery and 1 infantry moved from Bryansk to Rostov
                1 artillery and 2 infantry moved from Russia to Samara

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 32 armour, 19 artilleries, 29 infantry and 43 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 32 armour, 19 artilleries, 29 infantry and 43 mech_infantrys in Caucasus, round 2 :  31/123 hits
                        British roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from British with 32 armour, 19 artilleries, 28 infantry and 43 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                4 aaGuns moved from Kazakhstan to Caucasus

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Russia
                1 artillery and 2 infantry placed in Novgorod
                3 armour and 7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6,1,2,6,6,6,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
                Germans collect 50 PUs (9 lost to blockades); end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs

    triplea_40727_Ger17.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns, 2 armour, 19 artilleries and 52 infantry moved from Shensi to Szechwan
                3 armour moved from Yunnan to India
                1 tactical_bomber moved from Yunnan to India
                2 armour moved from Szechwan to Yunnan

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 59 / 75
        Russians : 2 / 0
        Japanese : 21 / 29
        Americans : 57 / 91
        Chinese : 23 / 26
        British : 33 / 44
        UK_Pacific : 25 / 25
        Italians : 22 / 14
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Rus17.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                3 infantry moved from 6 Sea Zone to Korea
                1 armour moved from 6 Sea Zone to Korea
                1 submarine moved from 3 Sea Zone to 5 Sea Zone
                1 bomber and 6 fighters moved from Japan to Korea
                10 fighters moved from 6 Sea Zone to Korea
                1 marine moved from Japan to 6 Sea Zone
                1 marine moved from 6 Sea Zone to Korea
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 destroyer moved from 74 Sea Zone to 73 Sea Zone

    Combat - Japanese
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 80 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Korea
                    Japanese attack with 1 armour, 1 bomber, 16 fighters, 3 infantry and 1 marine
                    British defend with 1 aaGun, 2 artilleries and 1 infantry
                        AA fire in Korea :  0/3 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 :  2/2 hits
                        Japanese roll dice for 1 armour, 1 bomber, 16 fighters, 3 infantry and 1 marine in Korea, round 2 :  7/22 hits
                        UK_Pacific roll dice for 1 aaGun, 2 artilleries and 1 infantry in Korea, round 2 :  0/3 hits
                        1 aaGun owned by the British, 2 artilleries owned by the British and 1 infantry owned by the British lost in Korea
                    Japanese win, taking Korea from UK_Pacific with 1 armour, 1 bomber, 16 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 16
                    Casualties for British: 1 aaGun, 2 artilleries and 1 infantry

    Non Combat Move - Japanese
                10 fighters moved from Korea to 6 Sea Zone
                1 bomber and 6 fighters moved from Korea to Japan

    Place Units - Japanese
                2 destroyers and 1 submarine placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 24 PUs; end with 24 PUs

    triplea_40727_Jap17.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 destroyers, 3 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Persia to Eastern Persia
                2 fighters moved from Persia to Eastern Persia
                1 fighter moved from Persia to Eastern Persia

    Combat - Americans
                Battle in Eastern Persia
                    Americans attack with 3 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 3 fighters and 1 infantry in Eastern Persia, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Persia
                    Americans win, taking Eastern Persia from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                3 artilleries and 2 infantry moved from Iraq to Persia
                1 aaGun, 3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Tobruk to Egypt
                3 fighters moved from Eastern Persia to Persia
                1 artillery moved from Yunnan to Burma
                1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
                4 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
                1 aaGun, 4 artilleries, 5 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
                1 aaGun, 4 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
                4 transports moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from Eastern United States to 92 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to Trans-Jordan
                1 fighter moved from 92 Sea Zone to 98 Sea Zone
                4 artilleries and 10 infantry moved from Central United States to 101 Sea Zone
                4 artilleries, 10 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
                3 transports moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Eastern United States
                1 fighter moved from Western United States to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier and 2 fighters moved from 42 Sea Zone to 56 Sea Zone
                1 bomber moved from Western United States to Queensland
                1 bomber moved from Gibraltar to Western United States
                1 bomber moved from United Kingdom to Western United States

    Place Units - Americans
                2 destroyers and 3 transports placed in 101 Sea Zone
                3 fighters placed in Eastern United States
                8 infantry placed in Central United States
                Americans undo move 3.
                8 infantry placed in Central United States
                Americans undo move 3.
                2 infantry placed in Western United States
                5 infantry placed in Central United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 80 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 81 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 59 / 75
        Russians : 2 / 0
        Japanese : 24 / 24
        Americans : 57 / 92
        Chinese : 23 / 26
        British : 33 / 44
        UK_Pacific : 22 / 25
        Italians : 22 / 14
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Ame17.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Tsinghai
                3 artilleries and 12 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                1 infantry placed in Manchuria
                1 infantry placed in Jehol
                2 artilleries and 4 infantry placed in Anhwe
                Chinese undo move 3.
                1 infantry placed in Kwangsi
                1 artillery placed in Kwangsi
                1 artillery and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Production/PUs Summary :

    Germans : 59 / 75
        Russians : 2 / 0
        Japanese : 24 / 24
        Americans : 57 / 92
        Chinese : 23 / 26
        British : 33 / 44
        UK_Pacific : 22 / 25
        Italians : 22 / 14
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Chi17.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Purchase Units - British
                British buy 3 aaGuns, 1 armour, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 2x factory_major; Remaining resources: 23 PUs;
                UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Buryatia to Yakut S.S.R.
                      UK_Pacific take Yakut S.S.R. from Japanese

    Combat - British

    Non Combat Move - British
                2 fighters moved from Persia to Egypt
                3 infantry moved from Iraq to Persia
                3 mech_infantrys moved from Iraq to Persia
                3 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Malaya to Burma
                2 mech_infantrys moved from Yunnan to India
                3 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Sakha to Amur
                1 fighter moved from Persia to Egypt
                1 fighter moved from Persia to Egypt

    Place Units - British
                3 aaGuns placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 artilleries and 5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
                UK_Pacific collect 19 PUs (4 lost to blockades); end with 19 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
                Some Units in India change ownership: 2 artilleries and 5 infantry

    Production/PUs Summary :

    Germans : 59 / 75
        Russians : 2 / 0
        Japanese : 23 / 24
        Americans : 57 / 92
        Chinese : 23 / 26
        British : 33 / 39
        UK_Pacific : 23 / 25
        Italians : 22 / 14
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_UK_17.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                7 artilleries and 13 infantry moved from Kazakhstan to Caucasus

    Non Combat Move - Italians
                1 aaGun moved from Volgograd to Caucasus

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,6,2,3,2,2,3,3
                Italians collect 14 PUs (8 lost to blockades); end with 15 PUs

    triplea_40727_Ita17.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 transports; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                2 fighters moved from 42 Sea Zone to 36 Sea Zone

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 36 Sea Zone
                    ANZAC win, taking 36 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 36 Sea Zone to 38 Sea Zone
                1 carrier moved from 42 Sea Zone to 38 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                2 fighters moved from 56 Sea Zone to India
                3 fighters moved from India to Persia
                2 infantry moved from Persia to Iraq
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Anhwe to Kweichow
                2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 23 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 59 / 75
        Russians : 2 / 0
        Japanese : 23 / 24
        Americans : 57 / 92
        Chinese : 23 / 26
        British : 33 / 39
        UK_Pacific : 23 / 25
        Italians : 22 / 15
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_ANZ17.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Persia to Northwest Persia
                1 infantry moved from Persia to Iraq

    Turn Complete - French

    Production/PUs Summary :

    Germans : 59 / 75
        Russians : 2 / 0
        Japanese : 23 / 24
        Americans : 57 / 92
        Chinese : 23 / 26
        British : 33 / 39
        UK_Pacific : 23 / 25
        Italians : 22 / 15
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Fre17.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Turkmenistan to Eastern Persia
                1 armour moved from Kazakhstan to Eastern Persia
                1 infantry moved from Kazakhstan to Turkmenistan
                32 armour, 19 artilleries, 28 infantry and 43 mech_infantrys moved from Caucasus to Northwest Persia
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                1 artillery and 1 infantry moved from Rostov to Caucasus
                2 mech_infantrys moved from Kazakhstan to Northwest Persia
                1 artillery and 1 infantry moved from Kazakhstan to Caucasus
                1 artillery and 2 infantry moved from Samara to Kazakhstan
                1 artillery and 2 infantry moved from Russia to Samara
                1 artillery and 2 infantry moved from Novgorod to Karelia
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                3 bombers moved from Southern Italy to United Kingdom
                3 armour and 7 mech_infantrys moved from Germany to Western Germany
                1 armour and 6 mech_infantrys moved from Romania to Ukraine
                2 armour and 6 mech_infantrys moved from Slovakia Hungary to Romania

    triplea_40727_Ger18.tsvg

  • '17

    scramble from london?

  • '17

    No intercept London

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Turkmenistan to Eastern Persia
                1 armour moved from Kazakhstan to Eastern Persia
                1 infantry moved from Kazakhstan to Turkmenistan
                32 armour, 19 artilleries, 28 infantry and 43 mech_infantrys moved from Caucasus to Northwest Persia
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                1 artillery and 1 infantry moved from Rostov to Caucasus
                2 mech_infantrys moved from Kazakhstan to Northwest Persia
                1 artillery and 1 infantry moved from Kazakhstan to Caucasus
                1 artillery and 2 infantry moved from Samara to Kazakhstan
                1 artillery and 2 infantry moved from Russia to Samara
                1 artillery and 2 infantry moved from Novgorod to Karelia
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                3 bombers moved from Southern Italy to United Kingdom
                3 armour and 7 mech_infantrys moved from Germany to Western Germany
                1 armour and 6 mech_infantrys moved from Romania to Ukraine
                2 armour and 6 mech_infantrys moved from Slovakia Hungary to Romania

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/3 hits
                    Bombing raid in United Kingdom rolls: 4,6,8 and causes: 12 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 12 damage total.
                Battle in Eastern Persia
                    Germans attack with 1 armour and 1 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 armour and 1 infantry in Eastern Persia, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry in Eastern Persia, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Eastern Persia
                        Germans roll dice for 1 armour in Eastern Persia, round 3 :  0/1 hits
                        Americans roll dice for 1 infantry in Eastern Persia, round 3 :  1/1 hits
                        1 armour owned by the Germans lost in Eastern Persia
                    Americans win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 armour and 1 infantry
                Battle in Northwest Persia
                    Germans attack with 32 armour, 19 artilleries, 28 infantry and 45 mech_infantrys
                    French defend with 1 infantry
                        Germans roll dice for 32 armour, 19 artilleries, 28 infantry and 45 mech_infantrys in Northwest Persia, round 2 :  42/124 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 32 armour, 19 artilleries, 28 infantry and 45 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 aaGun moved from Kazakhstan to Turkmenistan
                4 aaGuns moved from Caucasus to Northwest Persia
                3 bombers moved from United Kingdom to Holland Belgium
                4 artilleries and 8 infantry moved from France to Holland Belgium
                2 artilleries and 11 infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 bomber and 2 fighters placed in Western Germany
                1 artillery and 2 infantry placed in Volgograd
                3 infantry placed in Russia
                3 infantry placed in France
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,6,1,5,4,6,2,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Germans collect 53 PUs (6 lost to blockades); end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
                EDIT: Adding units owned by Germans to Holland Belgium: 2 fighters
                EDIT: Turning off Edit Mode

    triplea_40727_Ger18.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Combat Move - Russians

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from India to Iraq
                2 aaGuns, 19 artilleries and 52 infantry moved from Szechwan to Yunnan
                3 armour moved from India to Yunnan

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 59 / 80
        Russians : 2 / 0
        Japanese : 23 / 24
        Americans : 57 / 92
        Chinese : 23 / 26
        British : 33 / 39
        UK_Pacific : 23 / 25
        Italians : 22 / 15
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Rus18.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 carrier and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 artillery moved from 21 Sea Zone to Guam
                1 infantry moved from 22 Sea Zone to Marianas
                1 artillery moved from 22 Sea Zone to Marianas
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from Korea to Amur
                1 bomber moved from Japan to 25 Sea Zone
                2 fighters moved from Japan to 25 Sea Zone
                1 fighter moved from Japan to Amur
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 carrier moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from 6 Sea Zone to Guam
                1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 8 fighters moved from 6 Sea Zone to 22 Sea Zone
                      Japanese take 22 Sea Zone from Americans

    Combat - Japanese
                Battle in Marianas
                Battle in Amur
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Amur, round 2 :  0/3 hits
                        UK_Pacific roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 infantry in Amur, round 3 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Amur
                    Japanese win, taking Marianas from ANZAC, taking Amur from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Guam
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 airfield and 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Guam, round 2 :  3/4 hits
                        Americans roll dice for 2 infantry in Guam, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Guam
                    Japanese win, taking Guam from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 3 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                2 fighters moved from Guam to 21 Sea Zone
                1 fighter moved from Amur to Korea
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from 25 Sea Zone to Japan

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
                Japanese collect 21 PUs (3 lost to blockades); end with 21 PUs

    triplea_40727_Jap18.tsvg

  • '17

    bump 1

  • '17

    Sorry about the delay, I will do this tomorrow.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 carrier, 2 destroyers, 2 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                2 fighters moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from 26 Sea Zone to 23 Sea Zone
                2 bombers moved from Western United States to 110 Sea Zone
                1 submarine moved from 92 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 23 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters in 23 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 23 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 23 Sea Zone to 26 Sea Zone
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 aaGun, 4 artilleries, 5 infantry and 1 tactical_bomber moved from Trans-Jordan to Iraq
                5 artilleries, 3 fighters, 6 infantry and 1 mech_infantry moved from Persia to Iraq
                1 infantry moved from Eastern Persia to West India
                1 artillery moved from Burma to India
                1 fighter moved from 98 Sea Zone to Iraq
                1 fighter moved from 92 Sea Zone to 98 Sea Zone
                3 fighters moved from 92 Sea Zone to Egypt
                2 mech_infantrys moved from Egypt to Iraq
                1 bomber moved from Queensland to India
                5 artilleries and 9 infantry moved from Morocco to 92 Sea Zone
                5 artilleries, 9 infantry and 7 transports moved from 92 Sea Zone to 98 Sea Zone
                5 transports moved from 98 Sea Zone to 92 Sea Zone
                5 artilleries and 9 infantry moved from 98 Sea Zone to Trans-Jordan
                4 fighters moved from Eastern United States to 92 Sea Zone
                5 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                7 transports moved from 91 Sea Zone to 101 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from Western United States to Central United States
                6 infantry moved from 91 Sea Zone to Morocco
                2 bombers moved from 110 Sea Zone to United Kingdom
                1 carrier moved from 56 Sea Zone to 62 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                2 artilleries and 8 infantry placed in Central United States
                2 artilleries placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Production/PUs Summary :

    Germans : 59 / 80
        Russians : 2 / 0
        Japanese : 24 / 21
        Americans : 57 / 82
        Chinese : 23 / 26
        British : 33 / 39
        UK_Pacific : 22 / 25
        Italians : 22 / 15
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Ame18.tsvg

Suggested Topics

  • 122
  • 37
  • 78
  • 26
  • 78
  • 62
  • 308
  • 167
Axis & Allies Boardgaming Custom Painted Miniatures

52

Online

17.8k

Users

40.5k

Topics

1.8m

Posts