I thought inf was there intentionally, but it was strange for the tank, yes.
If you want, edit the tank back to Egypt and add one Italian unit (a casualty from the tank) to Alexandria?
no scramble tnks
ool max def
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 artillery and 2 carriers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 20 PUs;
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 34 Sea Zone to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 mech_infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Egypt to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 mech_infantry moved from Tambov to Belarus
Combat - British
Battle in Crete
Battle in Algeria
Battle in 95 Sea Zone
British attack with 1 battleship, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 3 submarines
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 6/8 hits
Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the British, 3 submarines owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
British win, taking Crete from Italians, taking Algeria from Italians with 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 27
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer and 3 submarines
Battle in Belarus
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Belarus
British roll dice for 1 fighter and 1 mech_infantry in Belarus, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Belarus
British win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Kiangsi
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
British roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Kiangsi to Kwangsi
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
3 fighters moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Belarus to Russia
1 artillery moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Tambov
2 artilleries and 9 infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
2 aaGuns moved from Yunnan to Kwangsi
1 infantry moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
1 artillery and 9 infantry moved from India to Burma
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from 95 Sea Zone to 98 Sea Zone
Place Units - British
2 carriers placed in 98 Sea Zone
1 artillery placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 5 mech_infantrys
Production/PUs Summary :
Germans : 51 / 66
Russians : 15 / 18
Japanese : 56 / 43
Americans : 54 / 75
Chinese : 7 / 9
British : 34 / 36
UK_Pacific : 15 / 15
Italians : 17 / 28
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 artillery and 2 carriers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 20 PUs;
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 34 Sea Zone to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 mech_infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Egypt to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 mech_infantry moved from Tambov to Belarus
Combat - British
Battle in Crete
Battle in Algeria
Battle in 95 Sea Zone
British attack with 1 battleship, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 3 submarines
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 6/8 hits
Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the British, 3 submarines owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
British win, taking Crete from Italians, taking Algeria from Italians with 1 battleship, 1 carrier, 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 27
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer and 3 submarines
Battle in Belarus
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Belarus
British roll dice for 1 fighter and 1 mech_infantry in Belarus, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Belarus
British win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Kiangsi
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
British roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Kiangsi to Kwangsi
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
3 fighters moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Belarus to Russia
1 artillery moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Tambov
2 artilleries and 9 infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
2 aaGuns moved from Yunnan to Kwangsi
1 infantry moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
1 artillery and 9 infantry moved from India to Burma
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from 95 Sea Zone to 98 Sea Zone
Place Units - British
2 carriers placed in 98 Sea Zone
1 artillery placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 5 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 artilleries
EDIT: Removing units owned by British from Egypt: 2 infantry
EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 51 / 66
Russians : 15 / 18
Japanese : 56 / 43
Americans : 54 / 75
Chinese : 7 / 9
British : 34 / 36
UK_Pacific : 15 / 15
Italians : 17 / 28
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to Rostov
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Tunisia to Algeria
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 92 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Rostov, round 2 : 1/5 hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Algeria
Italians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Algeria, round 2 : 4/10 hits
British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the British lost in Algeria
Italians win, taking Algeria from British with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from Rostov to Ukraine
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 mech_infantry placed in Southern Italy
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 46 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Paulau Island
Non Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from 46 Sea Zone to 34 Sea Zone
2 fighters moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 destroyer moved from 63 Sea Zone to 45 Sea Zone
1 fighter moved from Yunnan to 34 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Production/PUs Summary :
Germans : 51 / 66
Russians : 12 / 18
Japanese : 56 / 43
Americans : 54 / 75
Chinese : 7 / 9
British : 33 / 36
UK_Pacific : 15 / 15
Italians : 21 / 21
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Production/PUs Summary :
Germans : 51 / 66
Russians : 12 / 18
Japanese : 56 / 43
Americans : 54 / 75
Chinese : 7 / 9
British : 33 / 36
UK_Pacific : 15 / 15
Italians : 21 / 21
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
3 tactical_bombers moved from Southern Italy to 95 Sea Zone
1 fighter moved from Western Germany to 95 Sea Zone
2 bombers moved from Ukraine to 95 Sea Zone
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Western Ukraine to Ukraine
4 artilleries, 7 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
9 mech_infantrys moved from Romania to Ukraine
9 armour and 14 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Nenetsia to Urals
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery and 4 infantry moved from Archangel to Belarus
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
2 mech_infantrys moved from Baltic States to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
3 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
ool in sea 95
My OOL for round 1 of combat would be: damage BB, damage CV, sink DD, sink CV, lose fighter, sink BB
Odds are good that you’ll simply roll 6 hits in round 1 anyways though :lol:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
3 tactical_bombers moved from Southern Italy to 95 Sea Zone
1 fighter moved from Western Germany to 95 Sea Zone
2 bombers moved from Ukraine to 95 Sea Zone
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Western Ukraine to Ukraine
4 artilleries, 7 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
9 mech_infantrys moved from Romania to Ukraine
9 armour and 14 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Nenetsia to Urals
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery and 4 infantry moved from Archangel to Belarus
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
2 mech_infantrys moved from Baltic States to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
3 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers; Italians loiter and taunt
British defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in 95 Sea Zone, round 2 : 9/10 hits
British roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 95 Sea Zone
Germans win with 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 1 destroyer and 1 fighter
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Western Germany
2 bombers moved from 95 Sea Zone to Ukraine
2 bombers moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Western Ukraine to Ukraine
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour, 1 fighter and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
2 fighters moved from Russia to Volgograd
1 artillery and 2 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Tambov to Rostov
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 : 3/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 1/3 hits
Italians roll dice for 1 armour and 1 artillery in Rostov, round 3 : 1/2 hits
1 artillery owned by the Russians and 1 artillery owned by the Italians lost in Rostov
retreated to Rostov
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 artilleries moved from Russia to Tambov
5 infantry moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Production/PUs Summary :
Germans : 55 / 77
Russians : 8 / 8
Japanese : 56 / 43
Americans : 54 / 75
Chinese : 7 / 9
British : 33 / 36
UK_Pacific : 15 / 15
Italians : 21 / 21
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I will be away for a week starting tomorrow (traveling for Thanksgiving), so I probably won’t be able to post any other turns until November 28th or 29th.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 armour moved from Evenkiyskiy to Novosibirsk
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Anhwe to Hopei
1 artillery moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 marine moved from Jehol to Anhwe
2 infantry moved from Jehol to Anhwe
2 infantry moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shantung to Kiangsu
4 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
1 bomber moved from Japan to 15 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 15 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
3 fighters moved from 6 Sea Zone to 22 Sea Zone
3 fighters moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
4 carriers, 2 cruisers, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
4 carriers, 2 cruisers, 2 infantry, 2 submarines and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 battleship and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 80 Sea Zone to 75 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 22 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 cruiser in 22 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 15 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 15 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 15 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 8 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
retreated to 25 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 21 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Aleutian Islands
Non Combat Move - Japanese
1 artillery moved from Siberia to Amur
1 bomber moved from 8 Sea Zone to Japan
1 bomber moved from 15 Sea Zone to Japan
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from 21 Sea Zone to 35 Sea Zone
3 fighters moved from 22 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kiangsi to 35 Sea Zone
1 aaGun moved from Jehol to Anhwe
4 infantry moved from Korea to Manchuria
1 mech_infantry moved from Yakut S.S.R. to Timguska
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 59 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 8 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to Java
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
2 bombers moved from Western United States to 15 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 8 Sea Zone
Combat - Americans
Battle in 15 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 15 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 15 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Java, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from Java to Western Australia
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 8 fighters, 1 submarine and 1 transport moved from 34 Sea Zone to 54 Sea Zone
8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
2 aaGuns moved from Western United States to Central United States
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 mech_infantrys moved from Western United States to Central United States
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Alaska
1 carrier, 2 destroyers and 3 submarines moved from 28 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Mexico to 26 Sea Zone
1 bomber moved from Eastern United States to Western United States
2 bombers moved from 15 Sea Zone to Alaska
1 carrier and 2 fighters moved from 91 Sea Zone to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 carrier and 2 fighters moved from 83 Sea Zone to 87 Sea Zone
1 fighter moved from 28 Sea Zone to Hawaiian Islands
1 fighter moved from 28 Sea Zone to Hawaiian Islands
Place Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
1 carrier and 2 transports placed in 10 Sea Zone
2 artilleries and 4 infantry placed in Western United States
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Production/PUs Summary :
Germans : 55 / 77
Russians : 7 / 8
Japanese : 59 / 66
Americans : 54 / 69
Chinese : 5 / 9
British : 33 / 36
UK_Pacific : 15 / 15
Italians : 21 / 21
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 2 infantry moved from Yunnan to Hunan
1 artillery and 3 infantry moved from Kwangsi to Hunan
Place Units - Chinese
2 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Production/PUs Summary :
Germans : 55 / 77
Russians : 7 / 8
Japanese : 59 / 66
Americans : 54 / 69
Chinese : 5 / 9
British : 33 / 36
UK_Pacific : 15 / 15
Italians : 21 / 21
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Kwangsi to Kiangsi
2 fighters moved from Kwangsi to Kiangsi
1 armour moved from Kwangsi to Anhwe
1 armour and 3 mech_infantrys moved from Yunnan to Anhwe
1 artillery and 1 mech_infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Combat - British
Battle in Kiangsi
British attack with 2 fighters and 3 infantry
Japanese defend with 2 infantry
British roll dice for 2 fighters and 3 infantry in Kiangsi, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Rostov
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rostov, round 2 : 0/3 hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rostov, round 3 : 0/3 hits
Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rostov, round 4 : 1/3 hits
Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits
1 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Anhwe
British attack with 2 armour and 3 mech_infantrys
Japanese defend with 1 aaGun, 2 infantry and 1 marine
British roll dice for 2 armour and 3 mech_infantrys in Anhwe, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun, 2 infantry and 1 marine in Anhwe, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 aaGun owned by the Japanese lost in Anhwe
British roll dice for 2 armour and 1 mech_infantry in Anhwe, round 3 : 0/3 hits
Japanese roll dice for 1 infantry and 1 marine in Anhwe, round 3 : 2/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Anhwe
British roll dice for 1 armour in Anhwe, round 4 : 0/1 hits
Japanese roll dice for 1 infantry and 1 marine in Anhwe, round 4 : 1/2 hits
1 armour owned by the British lost in Anhwe
Japanese win with 1 infantry and 1 marine remaining. Battle score for attacker is -16
Casualties for British: 2 armour and 3 mech_infantrys
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - British
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Northwest Persia to Persia
1 aaGun and 1 infantry moved from Yunnan to Hunan
1 artillery and 9 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
4 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Iraq to Persia
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
2 fighters moved from Kiangsi to Hunan
1 fighter moved from Rostov to Russia
2 aaGuns, 2 artilleries and 5 infantry moved from Kwangsi to Hunan
Place Units - British
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
3 artilleries placed in Persia
1 mech_infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 infantry and 3 mech_infantrys
Production/PUs Summary :
Germans : 55 / 77
Russians : 9 / 8
Japanese : 58 / 66
Americans : 54 / 69
Chinese : 6 / 9
British : 33 / 36
UK_Pacific : 15 / 16
Italians : 19 / 21
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 artilleries and 6 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 armour and 1 mech_infantry moved from Algeria to Morocco
2 artilleries and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Southern Italy to United Kingdom
1 bomber moved from Ukraine to Rostov
Combat - Italians
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Rostov
Italians attack with 2 artilleries, 1 bomber and 3 infantry
British defend with 1 artillery and 1 mech_infantry
Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Rostov, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 aaGun moved from Ukraine to Rostov
1 bomber moved from United Kingdom to Normandy Bordeaux
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits
1 marine owned by the Japanese lost in Celebes
ANZAC win, taking Java from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
1 mech_infantry moved from New South Wales to Western Australia
1 aaGun moved from South Australia to Western Australia
1 infantry moved from South Australia to Western Australia
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 55 / 77
Russians : 7 / 8
Japanese : 51 / 66
Americans : 53 / 69
Chinese : 6 / 9
British : 33 / 36
UK_Pacific : 15 / 16
Italians : 22 / 22
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Gibraltar
Turn Complete - French
Production/PUs Summary :
Germans : 55 / 77
Russians : 7 / 8
Japanese : 51 / 66
Americans : 53 / 69
Chinese : 6 / 9
British : 33 / 36
UK_Pacific : 15 / 16
Italians : 22 / 22
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 7 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Archangel to Vologda
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 artillery and 6 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Western Ukraine to Bryansk
3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Western Germany to Poland
6 mech_infantrys moved from Western Germany to Poland
17 artilleries, 31 infantry and 10 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Caucasus to Bryansk
2 mech_infantrys moved from Caucasus to Volgograd
2 bombers moved from Ukraine to Volgograd
8 armour and 13 mech_infantrys moved from Caucasus to Bryansk
2 fighters moved from Western Germany to Morocco
1 tactical_bomber moved from Western Germany to Morocco
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 111 Sea Zone
Combat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Volgograd to Ukraine
6 aaGuns moved from Ukraine to Bryansk
Place Units - Germans
1 artillery and 1 infantry placed in Western Germany
3 infantry placed in Novgorod
1 destroyer, 2 submarines and 1 transport placed in 112 Sea Zone
1 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs